I have two nightblades.
I dislike them even more since I´ve played them both in pve and pvp (stam and mag).
Cloak + Shade is undoubtly the strongest ability combination in the game. Also the only real counter to cloak is a NB specific skill (pots never were an issue when i´ve played mine).
I have two nightblades.
I dislike them even more since I´ve played them both in pve and pvp (stam and mag).
Cloak + Shade is undoubtly the strongest ability combination in the game. Also the only real counter to cloak is a NB specific skill (pots never were an issue when i´ve played mine).
Seriously?
I have two nightblades.
I dislike them even more since I´ve played them both in pve and pvp (stam and mag).
Cloak + Shade is undoubtly the strongest ability combination in the game. Also the only real counter to cloak is a NB specific skill (pots never were an issue when i´ve played mine).
Seriously?
Yes, seriously.
Here is the list of buffs that Cloak gives you:
1. Invisibility
2. Speed
3. Purge
4. Bonus damage from multiple sources
5. EDIT: bonus armor
What even comes close?
heystreethawk wrote: »I have two nightblades.
I dislike them even more since I´ve played them both in pve and pvp (stam and mag).
Cloak + Shade is undoubtly the strongest ability combination in the game. Also the only real counter to cloak is a NB specific skill (pots never were an issue when i´ve played mine).
Seriously?
Yes, seriously.
Here is the list of buffs that Cloak gives you:
1. Invisibility
2. Speed
3. Purge
4. Bonus damage from multiple sources
5. EDIT: bonus armor
What even comes close?
1. Almost impossible to pull off in a group setting, unless you are fighting a group that only uses single target effects, does not use ground effects due to a heightened awareness of their environmental footprint (they also take used soul gems to designated recycling centers), and do not use anything like Lightning Form or Blade Cloak or Spiked Armor because they're straight edge and want to maintain a certain purity of body
2. Only if you have Concealed Weapon slotted on the same bar (so not applicable to stamblades, thank god; stam builds have enough ways to access speed buffs, and every single one of them gives you more speed by itself than the Concealed Weapon + Cloak combo platter)
3. Only the Dark Cloak morph, and it only purges DoTs, not debuffs. There are a ton of reasons why DoTs are not really effective sources of damage in PvP at the moment, and yes, Dark Cloak is one of them
4. Only one source, unless you are a Wood Elf or Cat Man, or are using the Shadowy Disguise morph (in which case, #3 does not apply). That 10% damage buff is usually not even a thing in open world, because of #1
5. Oh man a 5 second buff in the form of Major Resolve and Major Ward, which is also applied by Immovable, the Dragonknight's Spiked Armor, the Sorceror's Lightning Form, and the Templar's Rune Focus, all of which last significantly longer and require less Magicka than Cloak to re-apply (except for Lightning Form which does not cost significantly less Magicka). Say a prayer 2nite to the unborn Baby Talos that he wakes up born and ascended and drops a huge nerf on the Shadow Barrier passive
heystreethawk wrote: »I have two nightblades.
I dislike them even more since I´ve played them both in pve and pvp (stam and mag).
Cloak + Shade is undoubtly the strongest ability combination in the game. Also the only real counter to cloak is a NB specific skill (pots never were an issue when i´ve played mine).
Seriously?
Yes, seriously.
Here is the list of buffs that Cloak gives you:
1. Invisibility
2. Speed
3. Purge
4. Bonus damage from multiple sources
5. EDIT: bonus armor
What even comes close?
1. Almost impossible to pull off in a group setting, unless you are fighting a group that only uses single target effects, does not use ground effects due to a heightened awareness of their environmental footprint (they also take used soul gems to designated recycling centers), and do not use anything like Lightning Form or Blade Cloak or Spiked Armor because they're straight edge and want to maintain a certain purity of body
2. Only if you have Concealed Weapon slotted on the same bar (so not applicable to stamblades, thank god; stam builds have enough ways to access speed buffs, and every single one of them gives you more speed by itself than the Concealed Weapon + Cloak combo platter)
3. Only the Dark Cloak morph, and it only purges DoTs, not debuffs. There are a ton of reasons why DoTs are not really effective sources of damage in PvP at the moment, and yes, Dark Cloak is one of them
4. Only one source, unless you are a Wood Elf or Cat Man, or are using the Shadowy Disguise morph (in which case, #3 does not apply). That 10% damage buff is usually not even a thing in open world, because of #1
5. Oh man a 5 second buff in the form of Major Resolve and Major Ward, which is also applied by Immovable, the Dragonknight's Spiked Armor, the Sorceror's Lightning Form, and the Templar's Rune Focus, all of which last significantly longer and require less Magicka than Cloak to re-apply (except for Lightning Form which does not cost significantly less Magicka). Say a prayer 2nite to the unborn Baby Talos that he wakes up born and ascended and drops a huge nerf on the Shadow Barrier passive
1. With shade all you need is some cover, place the shade, loop around the cover then teleport from one side of the cover to the other.
2. Nightblades have 3 sources of the major move speed buff, they can all be combined with concealed weapons speed buff, how isn't that speed beyond what most other class can dream of?
4. Just looking over a list of NB skills here. Death stroke increases damage against the target (on a 50 point ultimate cost), Empower from Ambush, Mark Target's major armor and spell resist debuffs, Grim Focuses minor berserk, Master Assassin (as you noted), Hemorrhage (buffs damage of crits), Mentioning Surprise Attack here since it is a very easy to spam ability that gives the target major fracture and gives the caster the major resist buffs, Drain Power when it hits an enemy, and that's it. Sure doesn't look like one source.
5. Those major buffs are applied per shadow skill use (surprise attack/concealed weapon, cloak, fear, shade, all skills no nb ever uses, right?). Should I add this passive adds 1s to its duration per heavy armor piece slotted? It's the only class passive that helps counter the hit to resource generation that happens when you use heavy armor, on the class with the best regen to counter that resource hit as is.
EDIT: As a side note I run 2 of each class, generally with one magicka and one stamina. I won't say my time on my NB's is overpowered, but it is incredibly amusing how much the class has that the others simply don't.
I have two nightblades.
I dislike them even more since I´ve played them both in pve and pvp (stam and mag).
Cloak + Shade is undoubtly the strongest ability combination in the game. Also the only real counter to cloak is a NB specific skill (pots never were an issue when i´ve played mine).
Seriously?
The [snip] was the point of this thread, what kind of a response were you expecting?
People here are just listing [snip] out of their [snip], that looks nice on paper but doesn't translate so well in application. Don't ask the opinion of a stubborn magicka DK, that class/style combo is so bad that they've lost the right to make any judgement on balance until their style somehow gets saved by ZOS, a Skeever could wreck a magicka DK.
Moglijuana wrote: »The [snip] was the point of this thread, what kind of a response were you expecting?
People here are just listing [snip] out of their [snip], that looks nice on paper but doesn't translate so well in application. Don't ask the opinion of a stubborn magicka DK, that class/style combo is so bad that they've lost the right to make any judgement on balance until their style somehow gets saved by ZOS, a Skeever could wreck a magicka DK.
Pretty sure that is what highlights the imbalance in the game as people playing nerfed classes know exactly what needs to be changed. Not the opposite. I play every class too so it's even more obvious. I don't believe in nerfs, I believe in bringing up other class builds to par with everything else.
heystreethawk wrote: »heystreethawk wrote: »I have two nightblades.
I dislike them even more since I´ve played them both in pve and pvp (stam and mag).
Cloak + Shade is undoubtly the strongest ability combination in the game. Also the only real counter to cloak is a NB specific skill (pots never were an issue when i´ve played mine).
Seriously?
Yes, seriously.
Here is the list of buffs that Cloak gives you:
1. Invisibility
2. Speed
3. Purge
4. Bonus damage from multiple sources
5. EDIT: bonus armor
What even comes close?
1. Almost impossible to pull off in a group setting, unless you are fighting a group that only uses single target effects, does not use ground effects due to a heightened awareness of their environmental footprint (they also take used soul gems to designated recycling centers), and do not use anything like Lightning Form or Blade Cloak or Spiked Armor because they're straight edge and want to maintain a certain purity of body
2. Only if you have Concealed Weapon slotted on the same bar (so not applicable to stamblades, thank god; stam builds have enough ways to access speed buffs, and every single one of them gives you more speed by itself than the Concealed Weapon + Cloak combo platter)
3. Only the Dark Cloak morph, and it only purges DoTs, not debuffs. There are a ton of reasons why DoTs are not really effective sources of damage in PvP at the moment, and yes, Dark Cloak is one of them
4. Only one source, unless you are a Wood Elf or Cat Man, or are using the Shadowy Disguise morph (in which case, #3 does not apply). That 10% damage buff is usually not even a thing in open world, because of #1
5. Oh man a 5 second buff in the form of Major Resolve and Major Ward, which is also applied by Immovable, the Dragonknight's Spiked Armor, the Sorceror's Lightning Form, and the Templar's Rune Focus, all of which last significantly longer and require less Magicka than Cloak to re-apply (except for Lightning Form which does not cost significantly less Magicka). Say a prayer 2nite to the unborn Baby Talos that he wakes up born and ascended and drops a huge nerf on the Shadow Barrier passive
1. With shade all you need is some cover, place the shade, loop around the cover then teleport from one side of the cover to the other.
2. Nightblades have 3 sources of the major move speed buff, they can all be combined with concealed weapons speed buff, how isn't that speed beyond what most other class can dream of?
4. Just looking over a list of NB skills here. Death stroke increases damage against the target (on a 50 point ultimate cost), Empower from Ambush, Mark Target's major armor and spell resist debuffs, Grim Focuses minor berserk, Master Assassin (as you noted), Hemorrhage (buffs damage of crits), Mentioning Surprise Attack here since it is a very easy to spam ability that gives the target major fracture and gives the caster the major resist buffs, Drain Power when it hits an enemy, and that's it. Sure doesn't look like one source.
5. Those major buffs are applied per shadow skill use (surprise attack/concealed weapon, cloak, fear, shade, all skills no nb ever uses, right?). Should I add this passive adds 1s to its duration per heavy armor piece slotted? It's the only class passive that helps counter the hit to resource generation that happens when you use heavy armor, on the class with the best regen to counter that resource hit as is.
EDIT: As a side note I run 2 of each class, generally with one magicka and one stamina. I won't say my time on my NB's is overpowered, but it is incredibly amusing how much the class has that the others simply don't.
1. You're not really going to run that skill in a group setting, though, unless you're an enormous *** :0 If I saw someone bipping and bopping and teleporting away all the time in my group, I would politely ask them if they could run something else after our next wipe. It's a solo-heavy thing, and I'm talking about the efficacy of stealth in group combat -- I don't mean to ignore other playstyles, but most class discussion of mechanics focuses on them, whereas most PvP combat that actually takes place is group-oriented, so I figured I'd illustrate how these tough-to-counter solo mechanics are really not that useful in group play. My comment wasn't necessarily addressing the things people do in 1vX scenarios or the sewers, though I'm sure it would be irritating to fight someone using shades in a super small-scale situation
EDIT: just wanna point out that the word which got censored ends in the letters "ode", lest ppl believe I was throwing out a hard cuss. Kinda shocked it got filtered!
3. Ahh, but they're pretty tough to pull off unless you're not concerned about staying stealth! One class skill source of Major Expedition is Cripple, which (and you know this already, just pointing it out to follow through) is a projectile that requires a target, and it can be purged off; I haven't run that skill in PvP since Skoria got the shaft, but my recollection is that you lose the speed buff if it's purged. If you reapply it, you break stealth.
Path of Darkness gives the speed buff too, but only if you stay within the ground effect, which is a vertical line that you will leave in under a second if your speed is boosted by cloak+concealed. If you reapply it, you... break stealth!
Now, if someone is looking for you, and you break stealth, you are not getting back in stealth again, unless the people who are looking for you are all enormous chodes. Double Take does not break stealth (I don't like the fact that some speed boosts, and friggin vigor, are usable in stealth btw), so I will absolutely concede that a Magicka Nightblade running Cloak, Concealed Weapon, and Double Take on the same bar has access to some crazy speed. Again, though, only if they're able to stay in stealth.
4. Those skills can stack with stealth bonuses, for sure; I'm not arguing against the idea that the NB has some extraordinary (and extraordinarily difficult to keep track of!) synergies between its class passives. But I was under the impression that the narrator from Moby *** was referring to cloak itself providing attack bonuses from multiple sources, which I believe to be untrue. I do think Surprise Attack needs to be toned down, absolutely, but you can't exactly cloak a lot if that's your primary damage pool.
EDIT: IT'S A BOOK ZOS SHEESH. What if my name was Richard?!
5. Mostly just addressing the idea of cloak itself providing these bonuses, because it was portrayed as an all-in-one swiss army knife super skill I don't think the armor bonus is OP, though, because every class has access to those buffs (in more of a "set it and forget it" fashion, too), and there are plenty of debuffs out there in the wild. Regarding heavy armor boosting the passive... I ran 3h/3l/1m in 1.6, but I don't think having more than 2h is a viable option this patch, unless you are the all-too-rare straight up tank type player in PvP. In reality, most people will just be wearing 1h, to show everyone how Undaunted they are. You don't feel the resource dip as much a a NB, for sure, but you also don't get the same damage if you're heavy as hell.
(I will note that the shadow barrier comes in super handy when I'm tanking dungeons in PvE, but most dungeons don't even need a tank role these days )
Moglijuana wrote: »The [snip] was the point of this thread, what kind of a response were you expecting?
People here are just listing [snip] out of their [snip], that looks nice on paper but doesn't translate so well in application. Don't ask the opinion of a stubborn magicka DK, that class/style combo is so bad that they've lost the right to make any judgement on balance until their style somehow gets saved by ZOS, a Skeever could wreck a magicka DK.
Pretty sure that is what highlights the imbalance in the game as people playing nerfed classes know exactly what needs to be changed. Not the opposite. I play every class too so it's even more obvious. I don't believe in nerfs, I believe in bringing up other class builds to par with everything else.
Not at all.
NB is strong right now by chance, because other classes have been weakened over time by blind blankets nerfs. The three biggest hits to NB in 1.7 were damage reduction, healing and dodge. But all of those hurt other classes as well, and for other classes that additionally used block more or shields more, it's worse. Not to mention that post 1.7 mobility became huge, hurting magicka builds worse than stamina (due to snares and gap closers). Stamina builds have almost always excelled at mobility (largely post 1.6).
But NB will always be sub-par (or at least harder to play) to other classes at their prime, a good example of that currently is stamina NB versus magicka Sorc. Both are compelling options for top tier class atm, but Sorc should come out on top between the two most if not all of the time.
I play my stamina NB more than my magicka NB, not because his 500 magicka regen versus 1.4K regen makes for emergent cloaking. But because when I'm getting snare and root spammed, I can dodge roll more and not bother with cloak. Ironic considering my magicka NB can cloak infinitely, so scary on paper, so useless in application.
Lava_Croft wrote: »It would help the game a lot more if people would just be honest and admit that Nightblades now are the Dragon Knights of 2014. There's a reason all the tryhards and scrubs run Nightblades these days.