A plus is a sign that indicates more than. I don't want to shock you...but yes, 72 is more than 50.
It seems like you honestly believe there is a code in the game that goes "if faction ep has emp; ping = 999+"
I'm sorry but there isn't. I can play on Azura's all day with an emperor and it's fine. This unplayable server that you are trying to cleanse by dethroning the emperor is a self fulfilling prophecy because you are the one bringing larger and larger raids to the last emperor keep to ensure a dethrone. Any reasonable raid lead of yesteryear would have systematically ignored the emperor keep; while taking every other resource, scroll and keep on the map while the emperor group and PuGs rot away in the last emperor keep, but that's only if you do actually care about objectives which you claim to.
All this was tl:dr. I was replying to Daniel in another thread he post. If your guild has someone in line for emperor it's generally been since launch that your guild would push the ring for you, why you think this has changed is beyond me.
A plus is a sign that indicates more than. I don't want to shock you...but yes, 72 is more than 50.
It seems like you honestly believe there is a code in the game that goes "if faction ep has emp; ping = 999+"
I'm sorry but there isn't. I can play on Azura's all day with an emperor and it's fine. This unplayable server that you are trying to cleanse by dethroning the emperor is a self fulfilling prophecy because you are the one bringing larger and larger raids to the last emperor keep to ensure a dethrone. Any reasonable raid lead of yesteryear would have systematically ignored the emperor keep; while taking every other resource, scroll and keep on the map while the emperor group and PuGs rot away in the last emperor keep, but that's only if you do actually care about objectives which you claim to.
Of course it's fine during the day, population is low. Going into primetime with an emp and then trying to blame anyone (including daniel) for the ensuing lag is silly. Yellow did most of the work on tonight's dethrone, yet you're still looking to blame daniel, it's bizarre.
I'm surprised you guys are still so gung-*** about emp - they are no where near as powerful as they used to be, I honestly can't remember the last time an emp was capped during primetime when there was legitimate resistance, and dethrones just make the lag go supernova. I'm glad to see there wasn't a repeat of the silly drama from the last dethrone, but seriously, 2 years in, why are people still getting so worked up over getting and keeping emp?
Just play the map when there's resistance, get fights, and pvp ffs. The moral argument you're trying to make about everyone leaving the emp alone for the entire night can easily be turned around on you. If you're intentionally capping when there's minimal resistance on, that's plain pathetic. If you aren't intentionally capping when there's minimal resistance on, you can easily take the 'moral' high ground and just let the dethrone be over with in 5 minutes so the server doesn't have to put up with the dethrone shenanigans and everyone can go back to pvp.
Whenever our raid starts up at primetime, if there's an emp, dethrone is automatically the objective; it seems to be that way for the other blue guilds on azura as well. It also seems to be true for yellow. You can complain if you'd like, or you can just accept that people don't want to put up with emps any more and will just get the dethrone out the way as soon as possible.
It would be a well-received late xmas present from Brian if the next patch said "emperor system is being abandoned because all it does is create drama, exacerbate lag, and funnel players to prioritized objectives".
All this was tl:dr. I was replying to Daniel in another thread he post. If your guild has someone in line for emperor it's generally been since launch that your guild would push the ring for you, why you think this has changed is beyond me.
So wait, let me understand this....
Defending emp = bad, root cause of the lag
Dethroning emp = good, saviors of cyrodiil
lol
So wait, let me understand this....
Defending emp = bad, root cause of the lag
Dethroning emp = good, saviors of cyrodiil
lol
I'm disappointed by the lack of a 7 paragraph response. C-
So wait, let me understand this....
Defending emp = bad, root cause of the lag
Dethroning emp = good, saviors of cyrodiil
lol
x99Needles wrote: »“just here waiting for the next game DLC to come out and fix stuff.”
Joy_Division wrote: »If I ever get Emperor, I'd be highly insulted and indignant if every single player on the map didn't try to detrone me.
I knew it would end like that, there was no denying the reign would end once prime time hit. EP wanted to push me for Emp, I knew how it'd end, ****show lag fest but isn't that how AZ is every night at prime time? Was just happy to see EP not shoved up at Chal or BRK for awhile.
Joy_Division wrote: »If I ever get Emperor, I'd be highly insulted and indignant if every single player on the map didn't try to detrone me.
30+ siege on brk was kinda neat
All this was tl:dr. I was replying to Daniel in another thread he post. If your guild has someone in line for emperor it's generally been since launch that your guild would push the ring for you, why you think this has changed is beyond me.
Your first post was the complete opposite of your followup. You weren't talking about your guild pushing the ring, you were talking about how people should leave your already crowned emp alone so you can 'rot' in the last emp keep all night. I pointed out that emps just aren't going to be a thing on azura's any more given how everyone treats them and pushes the dethrone. You clearly seemed to have missed that memo over the past few months - maybe the memo was tl:dr? Red/yellow/blue can still cap when no one is playing, but expecting to hold emp during primetime and for there not to be lag during the dethrone is delusional.
All this was tl:dr. I was replying to Daniel in another thread he post. If your guild has someone in line for emperor it's generally been since launch that your guild would push the ring for you, why you think this has changed is beyond me.
Your first post was the complete opposite of your followup. You weren't talking about your guild pushing the ring, you were talking about how people should leave your already crowned emp alone so you can 'rot' in the last emp keep all night. I pointed out that emps just aren't going to be a thing on azura's any more given how everyone treats them and pushes the dethrone. You clearly seemed to have missed that memo over the past few months - maybe the memo was tl:dr? Red/yellow/blue can still cap when no one is playing, but expecting to hold emp during primetime and for there not to be lag during the dethrone is delusional.
The sheer number of DC you guys brought to BRK was nauseating. "Lag" does not even begin to cover the state of Cyrodiil last night. AD was at least pushing other objectives (Arrius and Fara) While DC stacked every single player they had in one Keep. I don't really care how important you think dethroning an emp is, that is just disgusting.
but you're right, it happens. which is why i tend to stay away from the last emp keep when the situation permits.
Sallington wrote: »
All this was tl:dr. I was replying to Daniel in another thread he post. If your guild has someone in line for emperor it's generally been since launch that your guild would push the ring for you, why you think this has changed is beyond me.
Your first post was the complete opposite of your followup. You weren't talking about your guild pushing the ring, you were talking about how people should leave your already crowned emp alone so you can 'rot' in the last emp keep all night. I pointed out that emps just aren't going to be a thing on azura's any more given how everyone treats them and pushes the dethrone. You clearly seemed to have missed that memo over the past few months - maybe the memo was tl:dr? Red/yellow/blue can still cap when no one is playing, but expecting to hold emp during primetime and for there not to be lag during the dethrone is delusional.
The sheer number of DC you guys brought to BRK was nauseating. "Lag" does not even begin to cover the state of Cyrodiil last night. AD was at least pushing other objectives (Arrius and Fara) While DC stacked every single player they had in one Keep. I don't really care how important you think dethroning an emp is, that is just disgusting.
but you're right, it happens. which is why i tend to stay away from the last emp keep when the situation permits.
See, I think it's fun as hell to just have massive battles like that over a keep. Those are the battles I bought the game for. The disgusting part is that server performance makes that kind of battle near unplayable.
All this was tl:dr. I was replying to Daniel in another thread he post. If your guild has someone in line for emperor it's generally been since launch that your guild would push the ring for you, why you think this has changed is beyond me.
Your first post was the complete opposite of your followup. You weren't talking about your guild pushing the ring, you were talking about how people should leave your already crowned emp alone so you can 'rot' in the last emp keep all night. I pointed out that emps just aren't going to be a thing on azura's any more given how everyone treats them and pushes the dethrone. You clearly seemed to have missed that memo over the past few months - maybe the memo was tl:dr? Red/yellow/blue can still cap when no one is playing, but expecting to hold emp during primetime and for there not to be lag during the dethrone is delusional.
The sheer number of DC you guys brought to BRK was nauseating. "Lag" does not even begin to cover the state of Cyrodiil last night. AD was at least pushing other objectives (Arrius and Fara) While DC stacked every single player they had in one Keep. I don't really care how important you think dethroning an emp is, that is (AD, DC, EP. Doesn't matter who does) just disgusting.
but you're right, it happens. which is why i tend to stay away from the last emp keep when the situation permits.
Imma start off by saying I will never see zerging (or running in anything more than an 8 man at most) as anything more than an AP farm, i don't find it fun, and i actually particularly hate doing it. That's just my opinion on the subject.
Now, I don't like what you do, regardless of how effective you are at it, but I liked this post a lot, although I began to disagree around the middle area.
I won't deny that we (small man groups) don't do much for the score, we don't, but I like to think we are helping, albeit in a small way. While you guys are taking chal, we're the ones sitting between chal and arrius killing the reinforcements. While you guys are sieging the keeps, we're the ones taking the resources. (While you guys are defending the keeps, we're the ones gettin that D TICK.) But I digress, we might actually be doing nothing, who knows.
Although I might still hop on the game and bash my head against the wall after being promptly rekt in a 1v24, after reading your post I became a bit more warm-hearted to the big group community. I can't possibly see how you guys have fun doing what you do, but you do have fun, and I see that you also care enough to make changes for the small mans as well.
You guys [big groups] are the catalyst for lag, but you are also the victims of it.
Ghost-Shot wrote: »Imma start off by saying I will never see zerging (or running in anything more than an 8 man at most) as anything more than an AP farm, i don't find it fun, and i actually particularly hate doing it. That's just my opinion on the subject.
Now, I don't like what you do, regardless of how effective you are at it, but I liked this post a lot, although I began to disagree around the middle area.
I won't deny that we (small man groups) don't do much for the score, we don't, but I like to think we are helping, albeit in a small way. While you guys are taking chal, we're the ones sitting between chal and arrius killing the reinforcements. While you guys are sieging the keeps, we're the ones taking the resources. (While you guys are defending the keeps, we're the ones gettin that D TICK.) But I digress, we might actually be doing nothing, who knows.
Although I might still hop on the game and bash my head against the wall after being promptly rekt in a 1v24, after reading your post I became a bit more warm-hearted to the big group community. I can't possibly see how you guys have fun doing what you do, but you do have fun, and I see that you also care enough to make changes for the small mans as well.
You guys [big groups] are the catalyst for lag, but you are also the victims of it.
This might be the most reasonable thing I've ever seen regarding the relationship between small scale and large scale, just think how much more productive we could be as a community if we could all communicate in a civil manner like this.
Ghost-Shot wrote: »Imma start off by saying I will never see zerging (or running in anything more than an 8 man at most) as anything more than an AP farm, i don't find it fun, and i actually particularly hate doing it. That's just my opinion on the subject.
Now, I don't like what you do, regardless of how effective you are at it, but I liked this post a lot, although I began to disagree around the middle area.
I won't deny that we (small man groups) don't do much for the score, we don't, but I like to think we are helping, albeit in a small way. While you guys are taking chal, we're the ones sitting between chal and arrius killing the reinforcements. While you guys are sieging the keeps, we're the ones taking the resources. (While you guys are defending the keeps, we're the ones gettin that D TICK.) But I digress, we might actually be doing nothing, who knows.
Although I might still hop on the game and bash my head against the wall after being promptly rekt in a 1v24, after reading your post I became a bit more warm-hearted to the big group community. I can't possibly see how you guys have fun doing what you do, but you do have fun, and I see that you also care enough to make changes for the small mans as well.
You guys [big groups] are the catalyst for lag, but you are also the victims of it.
This might be the most reasonable thing I've ever seen regarding the relationship between small scale and large scale, just think how much more productive we could be as a community if we could all communicate in a civil manner like this.
Quit zerging you filthy zergbad.
Imma start off by saying I will never see zerging (or running in anything more than an 8 man at most) as anything more than an AP farm, i don't find it fun, and i actually particularly hate doing it. That's just my opinion on the subject.
Now, I don't like what you do, regardless of how effective you are at it, but I liked this post a lot, although I began to disagree around the middle area.
I won't deny that we (small man groups) don't do much for the score, we don't, but I like to think we are helping, albeit in a small way. While you guys are taking chal, we're the ones sitting between chal and arrius killing the reinforcements. While you guys are sieging the keeps, we're the ones taking the resources. (While you guys are defending the keeps, we're the ones gettin that D TICK.) But I digress, we might actually be doing nothing, who knows.
Although I might still hop on the game and bash my head against the wall after being promptly rekt in a 1v24, after reading your post I became a bit more warm-hearted to the big group community. I can't possibly see how you guys have fun doing what you do, but you do have fun, and I see that you also care enough to make changes for the small mans as well.
You guys [big groups] are the catalyst for lag, but you are also the victims of it.
Teargrants wrote: »No one is saying siege isn't pvp, you too are just picking a meaningless argument based in semantics. What people are debating is the siege meta, something akin to the first couple weeks after 1.6 hit before siege buffs were fixed. It was a meta where keep pushes boiled down to who could put more fire trebs on a breach, where whole factions sat on sej bridge for hours and hours unable to set foot on the bridge without being wiped by siege, where open field fights turned into every pug setting siege so you had lines and lines of siege stretching from brk back to sej, where gank groups tried to gank ppl from horseback with siege.Siege, when controlled by players, is still PVP. It's a bit arrogant to suggest otherwise. There is no one way the game or RVR "should" be. It's entirely subjective.
The discussion people are trying to have is over the merits of this type of meta vs ability based combat. Why this distinction seems hard for some people to get, I swear I do not know.