Update 44 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Where Are We Headed?

  • Idinuse
    Idinuse
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    Seriously. In regards to the Emperor/Dethroning issues, maybe a nerf to Templars might be a solution?
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Takllin
    Takllin
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    Idinuse wrote: »
    Seriously. In regards to the Emperor/Dethroning issues, maybe a nerf to Templars might be a solution?

    I'm glad you agree!
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Idinuse
    Idinuse
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    Takllin wrote: »
    Idinuse wrote: »
    Seriously. In regards to the Emperor/Dethroning issues, maybe a nerf to Templars might be a solution?

    I'm glad you agree!

    "Can I have an Amen" bruh.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • zyk
    zyk
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    IMO, a factor of zerging that doesn't get much attention is competitive balance. Simply, the best and most experienced players haven't spent enough time facing each other in Cyrodiil. There has been too much farming of less experienced players.

    No one likes to be farmed by players they are not competitive against. Whether the reason is time to play, experience or ability, it does not matter. Forming very large groups natural and logical response to this. Not everyone has the option to "git gud" for a variety of reasons. There will always be gaps in knowledge, experience and ability.

    This may be less true now than before, but I think the only reason is because the faction populations have become so condensed.

    ESO PVP needs mechanisms to right-size competition. I believe achieving better competitive balance would result in more and smaller groups.
  • Ghost-Shot
    Ghost-Shot
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    Idinuse wrote: »
    Seriously. In regards to the Emperor/Dethroning issues, maybe a nerf to Templars might be a solution?

    Nerf DK, buff Sorcs.
  • Takllin
    Takllin
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    Idinuse wrote: »
    Takllin wrote: »
    Idinuse wrote: »
    Seriously. In regards to the Emperor/Dethroning issues, maybe a nerf to Templars might be a solution?

    I'm glad you agree!

    "Can I have an Amen" bruh.

    AMEN!!!!
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Artemide_Uscieri
    Guys, I'm writing here instead of playing because in Cyrodiil the game is so laggy that I continue to return to log in screen!

    Enough arguing about useless discussions, at the moment THE ONLY REAL PVP PROBLEM IS LAG, AND FRAME RATE DROP! Is a techical issue.
    Big groups are not the problem, this is RvR guys, the many we are the funniest is the battle, the problem is that Zenimax has to solve all the techinical problems that keeps us from having a smooth experience battling each other in big groups.

    This has the priority now, everything else can be discussed AFTER THEY SOLVE THE TECHNICAL PROBLEM.
  • Ghostbane
    Ghostbane
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    tl;dr
    "We are all potatoes!"
    Edited by Ghostbane on 25 January 2016 16:13
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • MountainHound
    MountainHound
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    Why can we not add a 50% increase to cost for any spammed ability? Dodge rolling / Streaking seems to have been fixed to some extent?

    People that spam 1 button this way will get nerf, a group spams ST = run out of resources just like someone spamming WB or someone spamming Pulse / Ambush.

    9/10 my death recap will consist of being hit by multiple people but that 1 person spamming one ability.

    If ability spamming was nerf to same as roll dodge / streak perhaps we would see less being spammed = less strain on server = improved lag?
    Edited by MountainHound on 25 January 2016 16:52
  • Zheg
    Zheg
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    Why can we not add a 50% increase to cost for any spammed ability? Dodge rolling / Streaking seems to have been fixed to some extent?

    People that spam 1 button this way will get nerf, a group spams ST = run out of resources just like someone spamming WB or someone spamming Pulse / Ambush.

    9/10 my death recap will consist of being hit by multiple people but that 1 person spamming one ability.

    If ability spamming was nerf to same as roll dodge / streak perhaps we would see less being spammed = less strain on server = improved lag?
    Really don't think the lag would respond the way you hope. When I'm playing in lag, trying to pop a reactionary purify or wep swap to put down a channeled focus has maybe a 1/4 chance of success. Skills just don't drop in lag the way they're supposed to, it's a small part of the reason people stop using normal rotations and go to spam. Lag happens even when people aren't using abilities and there's just a bunch at a single keep, so I don't think this is in the chicken VS egg realm.
  • Lyrander
    Lyrander
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    One of the best things i read on this forum.
    Period.
  • Artemide_Uscieri
    Zheg wrote: »
    Lag happens even when people aren't using abilities and there's just a bunch at a single keep, so I don't think this is in the chicken VS egg realm.

    It's what I'm saying mate. This lag is a general technical problem.
    It seems so hard to make people understand that Zenimax has to solve this technical problem, and the solution to lag is not to change how pvp works.
    We should just stay unite asking Zenimax just one damn thing: make the game work, simply, solving tech problems.
  • zyk
    zyk
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    Zheg wrote: »
    Lag happens even when people aren't using abilities and there's just a bunch at a single keep, so I don't think this is in the chicken VS egg realm.

    It's what I'm saying mate. This lag is a general technical problem.
    It seems so hard to make people understand that Zenimax has to solve this technical problem, and the solution to lag is not to change how pvp works.
    We should just stay unite asking Zenimax just one damn thing: make the game work, simply, solving tech problems.

    This may not be realistic. The fact is, the server cannot support the gameplay as it is presently designed. It may be that it cannot for a variety of possible reasons. Whatever the case is, we can assume there are significant hurdles involved or it would have been done already.

    However, the gameplay can be modified so player actions cannot exceed the limitations of the server. This is what should be done first because it is easier and faster to accomplish.

    I don't at all agree with Mountainhound's proposal, but there are countless other ways to spread players out and reduce the per-player server load at gameplay levels. This is what the players should be demanding because it is definitely achievable today.

    I don't agree with the notion that large groups of players merely in proximity of each other create significant server lag. This is very likely situational based on what is happening elsewhere in Cyrodiil. It is likely that when two large idle groups in proximity of each other seem to produce game-breaking lag, they are merely the straws that break the camel's back.
    Edited by zyk on 25 January 2016 18:48
  • ClarisseMorimont
    ClarisseMorimont
    Soul Shriven
    Idinuse wrote: »
    Seriously. In regards to the Emperor/Dethroning issues, maybe a nerf to Templars might be a solution?

    BOOO!!
    Templars got nerfed many times and we healz people soo many times!
    Be respectful plizz
    Clarisse Morimont v16 Templar DPS off Healz DC
    Jesus Beam still OP foooo reeel!
  • Artemide_Uscieri
    zyk wrote: »
    This may not be realistic. The fact is, the server cannot support the gameplay as it is presently designed. It may be that it cannot for a variety of possible reasons. Whatever the case is, we can assume there are significant hurdles involved or it would have been done already.

    However, the gameplay can be modified so player actions cannot exceed the limitations of the server. This is what should be done first because it is easier and faster to accomplish..

    No mate, the problem is not how the gameplay is designed. The gameplay is good. I repeat, the problem is technical, and they have to add more servers or put a more powerful megaserver, or whatever.. you cannot solve a tech problem changing the game mechanics, because if the design is good it makes no sense to make it worse or limit what a player can do with his character just because they did not invested much in hardware or in qualified personnel.

    I prefer a 3/5 days offline period, and then come back in a server that works for real, and can support the designed pvp, rather than see good game mechanics devastated.
  • ThyIronFist
    ThyIronFist
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    There is only one way this game is heading

    8oja6HP.jpg

    Ah how I miss the good old days.... ;_;
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • zyk
    zyk
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    zyk wrote: »
    This may not be realistic. The fact is, the server cannot support the gameplay as it is presently designed. It may be that it cannot for a variety of possible reasons. Whatever the case is, we can assume there are significant hurdles involved or it would have been done already.

    However, the gameplay can be modified so player actions cannot exceed the limitations of the server. This is what should be done first because it is easier and faster to accomplish..

    No mate, the problem is not how the gameplay is designed. The gameplay is good. I repeat, the problem is technical, and they have to add more servers or put a more powerful megaserver, or whatever.. you cannot solve a tech problem changing the game mechanics, because if the design is good it makes no sense to make it worse or limit what a player can do with his character just because they did not invested much in hardware or in qualified personnel.

    I prefer a 3/5 days offline period, and then come back in a server that works for real, and can support the designed pvp, rather than see good game mechanics devastated.

    I think the only reason you have this opinion is because you believe improving the server tech is as easy as ordering new hardware and taking the servers down for 3-5 days.... (?!?!) If it was this easy to fix, it would have already happened.

    In reality, ZOS has already confirmed Cyrodiil performance issues cannot be solved by throwing more hardware at the problem. The server tech represents a hard limit. It cannot be scaled infinitely. This is to be expected.

    From our chairs, it is impossible for us to tell how well engineered it is or what kind of work is required to improve it. All we know is that the server tech is presently incapable of effectively handling all player activity scenarios in a way that facilitates responsive gameplay.

    Can the server tech be significantly improved? None of us know. Can gameplay be changed to prevent players from overwhelming the server? Yes, definitely. This is what should have happened last year. If/when the server can be improved, then gameplay can again be modified to support the new parameters
  • Artemide_Uscieri
    Yeah, you got a point in that mate.

    But one thing is certain. Since they brought us a MMO game, from a so much famous franchise, they should have expected that we would have been many playing the game. They didn't take from the beginning sufficient measures to prevent the problems we are experiencing now. We shouldn't be at this point.
    It is this I'm blaming to them. They should have figured, when setting up hardware, to take all measures to prevent this from happening. They are not newbies.
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