Seriously. In regards to the Emperor/Dethroning issues, maybe a nerf to Templars might be a solution?
Really don't think the lag would respond the way you hope. When I'm playing in lag, trying to pop a reactionary purify or wep swap to put down a channeled focus has maybe a 1/4 chance of success. Skills just don't drop in lag the way they're supposed to, it's a small part of the reason people stop using normal rotations and go to spam. Lag happens even when people aren't using abilities and there's just a bunch at a single keep, so I don't think this is in the chicken VS egg realm.MountainHound wrote: »Why can we not add a 50% increase to cost for any spammed ability? Dodge rolling / Streaking seems to have been fixed to some extent?
People that spam 1 button this way will get nerf, a group spams ST = run out of resources just like someone spamming WB or someone spamming Pulse / Ambush.
9/10 my death recap will consist of being hit by multiple people but that 1 person spamming one ability.
If ability spamming was nerf to same as roll dodge / streak perhaps we would see less being spammed = less strain on server = improved lag?
Lag happens even when people aren't using abilities and there's just a bunch at a single keep, so I don't think this is in the chicken VS egg realm.
Artemide_Uscieri wrote: »Lag happens even when people aren't using abilities and there's just a bunch at a single keep, so I don't think this is in the chicken VS egg realm.
It's what I'm saying mate. This lag is a general technical problem.
It seems so hard to make people understand that Zenimax has to solve this technical problem, and the solution to lag is not to change how pvp works.
We should just stay unite asking Zenimax just one damn thing: make the game work, simply, solving tech problems.
This may not be realistic. The fact is, the server cannot support the gameplay as it is presently designed. It may be that it cannot for a variety of possible reasons. Whatever the case is, we can assume there are significant hurdles involved or it would have been done already.
However, the gameplay can be modified so player actions cannot exceed the limitations of the server. This is what should be done first because it is easier and faster to accomplish..
Artemide_Uscieri wrote: »This may not be realistic. The fact is, the server cannot support the gameplay as it is presently designed. It may be that it cannot for a variety of possible reasons. Whatever the case is, we can assume there are significant hurdles involved or it would have been done already.
However, the gameplay can be modified so player actions cannot exceed the limitations of the server. This is what should be done first because it is easier and faster to accomplish..
No mate, the problem is not how the gameplay is designed. The gameplay is good. I repeat, the problem is technical, and they have to add more servers or put a more powerful megaserver, or whatever.. you cannot solve a tech problem changing the game mechanics, because if the design is good it makes no sense to make it worse or limit what a player can do with his character just because they did not invested much in hardware or in qualified personnel.
I prefer a 3/5 days offline period, and then come back in a server that works for real, and can support the designed pvp, rather than see good game mechanics devastated.