cschwingeb14_ESO wrote: »Hopefully nameplates will have more than an on/off switch. I'd really like to be able to select from one or more of the following:
Damaged
Enemy
Group/warband
Guild
Proximity slider?
And hopefully health bars could be controlled by the same logic or tied to nameplates
ZOS_JessicaFolsom wrote: »Nameplates will have toggles so you can choose to turn them on or off. The same goes for scrolling combat text. (And both will be off by default.) We're dedicated to ensuring players have enough visual feedback during combat to play with SCT turned off.
In summary:
- Justice system needs a bounty threshold, above which, players can attack. Once died to a player, lose a fixed amount of gold to bring the bounty back down below player threshold. This is hardly rocket science.
-
- You cannot possibly make a game that pleases everyone. There will always be players who are better than other players.
Just look at Guild Wars 2, it didn't get its first expansion until three years after launch and how many players joined and left the game during that time? They won't get them back, because those people have long since moved on to other games. MMOs have to be frequently updated in order to stay relevant.
So I don't speak for you, but I'm sure I speak for a lot of other people, when I say that going 9 months without proper content updates is not great.
World of Warcraft is another great example of a game which is bleeding subscribers due to lack of content. The last content patch (Hellfire Citadel) was released in June 2015. The next content patch (Legion) is expected in September 2016. 15 months with no new content. The current expansion has gone from 10 million subscribers at launch, down to 5 million subscribers. This could be even lower, but Blizzard has announced they will no longer report subscribers.
I doubt Elder Scrolls Online would last this long without new content because it has less replayability. We really need arenas, battlegrounds, and better PvE progression. Even if they keep old content relevant by upgrading the difficulty and increasing the rewards it will help a bit. How long is this new, single trial supposed to last? It will become stale without something else to do.
Just look at Guild Wars 2, it didn't get its first expansion until three years after launch and how many players joined and left the game during that time? They won't get them back, because those people have long since moved on to other games. MMOs have to be frequently updated in order to stay relevant.
So I don't speak for you, but I'm sure I speak for a lot of other people, when I say that going 9 months without proper content updates is not great.
World of Warcraft is another great example of a game which is bleeding subscribers due to lack of content. The last content patch (Hellfire Citadel) was released in June 2015. The next content patch (Legion) is expected in September 2016. 15 months with no new content. The current expansion has gone from 10 million subscribers at launch, down to 5 million subscribers. This could be even lower, but Blizzard has announced they will no longer report subscribers.
I doubt Elder Scrolls Online would last this long without new content because it has less replayability. We really need arenas, battlegrounds, and better PvE progression. Even if they keep old content relevant by upgrading the difficulty and increasing the rewards it will help a bit. How long is this new, single trial supposed to last? It will become stale without something else to do.
@Sixthly
At one point I believe WoW had close to 15 million active subscribers, but yeah it is dying out, however I think the reason why it isn't completely dead yet is because so many of the core features are well designed. I haven't played the game since the launch of Cataclysm, but I have quite fond memories of the PvP. Just imagine what ESO could be like if the PvP was less of a mess and had matchmaking, ranked matchmaking, instanced battlegrounds, arenas, etc.
I think it says something when a game like WoW can have great PvP and still be so boring to play with your 40+ abilities on hotbar and floaty unimmersive gameplay. Cyrodiil is such a dreadful waste of the superb gameplay that ESO has. I think not developing instanced PvP arenas / battlegrounds (with actual balance and smaller scale fights) will prove to be detrimental to ESO's longevity.
ThatNeonZebraAgain wrote: »Just look at Guild Wars 2, it didn't get its first expansion until three years after launch and how many players joined and left the game during that time? They won't get them back, because those people have long since moved on to other games. MMOs have to be frequently updated in order to stay relevant.
So I don't speak for you, but I'm sure I speak for a lot of other people, when I say that going 9 months without proper content updates is not great.
World of Warcraft is another great example of a game which is bleeding subscribers due to lack of content. The last content patch (Hellfire Citadel) was released in June 2015. The next content patch (Legion) is expected in September 2016. 15 months with no new content. The current expansion has gone from 10 million subscribers at launch, down to 5 million subscribers. This could be even lower, but Blizzard has announced they will no longer report subscribers.
I doubt Elder Scrolls Online would last this long without new content because it has less replayability. We really need arenas, battlegrounds, and better PvE progression. Even if they keep old content relevant by upgrading the difficulty and increasing the rewards it will help a bit. How long is this new, single trial supposed to last? It will become stale without something else to do.
@Sixthly
At one point I believe WoW had close to 15 million active subscribers, but yeah it is dying out, however I think the reason why it isn't completely dead yet is because so many of the core features are well designed. I haven't played the game since the launch of Cataclysm, but I have quite fond memories of the PvP. Just imagine what ESO could be like if the PvP was less of a mess and had matchmaking, ranked matchmaking, instanced battlegrounds, arenas, etc.
I think it says something when a game like WoW can have great PvP and still be so boring to play with your 40+ abilities on hotbar and floaty unimmersive gameplay. Cyrodiil is such a dreadful waste of the superb gameplay that ESO has. I think not developing instanced PvP arenas / battlegrounds (with actual balance and smaller scale fights) will prove to be detrimental to ESO's longevity.
Not really imho. The style of PvP you describe essentially the CounterStrike of MMO PvP. While fun and quick, there's no surprise: the terrain is always the same, you know when and where your enemies are, etc. ESO's PvP is more akin to something like the real-time battles in the Total War series. They are different approaches, and coming from a hardcore DAoC background, I much prefer the DAoC/ESO style of strategic open field combat, keep sieging, and Scroll capturing. It's precisely the unpredictability (ie enemies could be anywhere) and scale that sets ESO PvP apart and makes it a dynamic experience. That said, there are MANY improvements that could be made to Cyrodiil to make better use of the great zone they've built. But doing a 180 and trying to clone WoW's PvP model would betray ESO's design philosophy and and forego what makes it unique.
I really like this mechanic, though I hope we'll see more end-game specific leveled zones added too (e.g. Craglorn).All future DLC will continue to use player level scaling to ensure that players of all levels can play in the same zone together, as we do with Imperial City and Orsinium.
YAY! ABOUT FLIBBIDYGIBBIDY TIME!Enable text chat on consoles later this year
I really, really, really hope we'll see in-guild cross-alliance grouping in the future. I love the people in my guild and I detest the fact that I can't play with my buddies in other alliances for dungeons, Craglorn, etc.This is a focus on making the game much more "open," allowing players to play and group with one another with far fewer restrictions. The first step in doing this will be to fix longstanding problems with the Looking for Group system, but we will do much more than that.
YAY #2!Work on a Looking for Guild system, as well as updates and fixes to make it easier manage player guilds.
YAY #3, 4, and 5!!!other features we are working on include scrolling combat text, character nameplates, the ability for console players to display their character name instead of their PSN ID/XBL Gamertag
MORE YAYS THAN I CAN YAY! I really, really, really hope we'll see race changes included in the character changes. I was so disappointed with the inability to change my toon to an Imperial, after I was finally able to purchase the Imperial Edition. I'm not sure I want anything more than the ability to finally have my Imperial, without losing all of the time and effort I've put into my character. As for player housing, finally! I hope we'll see guild halls as well.expect to see information about systems like a character customization shop so you can change your character's gender, appearance, name, etc., player housing
Thank jeebus.We will not be adding in the previously discussed PvP component of the Justice System.
CEEEEELEBRATION TIME!ZOS_JessicaFolsom wrote: »
And you got a boost to your earned Champion Points for it. The removal of VRs isn't going to take away any of the things you got from those VRs (the attribute points and skill points), just the numbers themselves.This x10000000000000000000000000000. I've spent like 12000 crowns on scrollsbtw... after cheating the players who already reached v16 back to level 50 are you going to return the crowns spent on "Crown Experience Scrolls"?
because i only used it after level 50, so, it's better you return some crowns if you are going to remove 16 levels.Almost, except the plan is that VR16 gear will become 160 CP gear. Although I would much rather see other types of gear progression that did not restrict gear to how many CPs you have. There are so many different possibilities and opportunities for post 50 gear progression that do not need to tie gear into how many CPs you have. Tying anything into how many CPs you have as a hard requirement is counter to one of the principal reasons for removing VRs.Stalwart385 wrote: »Dapper Dinosaur wrote: »Stalwart385 wrote: »Dapper Dinosaur wrote: »As a console V16 Master Crafter, can you tell us if we're going to be, for want of a better term, majorly screwed over if we commit to making new V16 gear using the holy-s*** ridiculous needed amount of V16 mats now? What's going to happen to all of the materials and gear made for Veteran Ranks when the VR system is removed? Are we all going to be shafted out of our time and money? Is it a waste of time, materials, and gold to spend on gear that will lose effectiveness or otherwise be outdated?
This is really urgently needed information, because it's already costing me half of my V16 business. Many people (myself included) are too scared to commit the massive gold and material cost into gear that will last only a month or two before it may or may not be rendered useless. Would it be prudent to just give up on making V16 gear and sell all of the mats before they're made extinct?
Last they said, and this may not be the case anymore, instead of vr requirements there will be cp requirements. So yes your v16 gear will be more valuable than v1 gear.
So if I were to make a full set of V16 gear, take it to yellow, and put yellow enchantments on all of it, I would not be getting shafted hard when the VR system goes kaput? Does anyone know what's going to happen to all of the crafting materials for gear above level 50? Is it going to be changed to affect weapon color or something, hopefully?
Instead of v16 gold it will be cp500 gold. Which would be better than a cp250 (v8) gold or cp500 purple. Along those lines.
For all of you complaining about removing vet levels and gear, our current understanding is that VR16 gear will become CP160 gear. See the 16 to 160 ratio? They're not so much removing vet levels as changing the way that you see them. People with level 50 toons will get the free 16 skill points and character points that they would have otherwise needed to experience up to VR16 to get. This applies to all of your new characters that you level up as well.
If you're a VR6 toon with VR6 gear, then they will try to scale that in the conversion so that you are level 50 with 60 champion points and CP60 gear.
If you're a VR15 toon with VR15 gear, then they will try to scale that in the conversion so that you are level 50 with 150 champion points and CP150 gear.
From what we understand right now, if you have more than 160 CPs, then yes, you will suddenly be able to equip the highest level gear on any Level 50 character. The VR1-14 crafting mats will still be viable for anyone who is below 160 CPs, but that period won't last long. That's one of the reasons I would much rather see a 50+ gear progression system which doesn't have a CP requirement, and keeps all the mats viable for anyone over 50.Hmm I'm too lazy to read carefully all the eight pages already (!) of this thread but I have one concern about what you have just written above. Here it is:For all of you complaining about removing vet levels and gear, our current understanding is that VR16 gear will become CP160 gear. See the 16 to 160 ratio? They're not so much removing vet levels as changing the way that you see them. People with level 50 toons will get the free 16 skill points and character points that they would have otherwise needed to experience up to VR16 to get. This applies to all of your new characters that you level up as well.
If you're a VR6 toon with VR6 gear, then they will try to scale that in the conversion so that you are level 50 with 60 champion points and CP60 gear.
If you're a VR15 toon with VR15 gear, then they will try to scale that in the conversion so that you are level 50 with 150 champion points and CP150 gear.
When I am VR10 with over 160 CPs at the date of the removal of VRs, how will such conversion apply to me, especially to my gear? I see that I will get all other 6 skill/attribute points which I would obtain while levelling my char up to VR16, but will my gear scale automatically to the highest level gear in the game right now, I mean to CP160 gear (after conversion) if I actually have over 160 CPs already? Will I skip the gear that is 'between'? And if all those CP's are common to all chars, will my lvl 50 char be granted an access to the highest level gear as well? In this case, everybody who has a minimum of 160 CPs already (and it is the vast majority of players nowdays), after levelling their chars to lvl 50, will get the highest level gear. So what will be the point in keeping in game the gear between lvl50 and those 160 CPs? The same concern refers to the crafting materials between VR1-VR16...
Do I misunderstand something? If so, please explain me.
eagles9595b16_ESO wrote: »I was hoping to read something about the CRAFT BAG, I think I've read that they were thinking about adding such things for
ESO plus member but I'm not sure.
If there was a craft mats bag, especially if it was per character, I'd resub in a second.
It's coming exclusively for ESO Plus members. What form it takes, we don't know yet.
This not battlefield or WOW this is a ""Elder scroll game"" that means Quest, Quest and more Quest this is a ""Online RPG"" game that means Quest, Quest and more Quest PVP is a minor part of this game that prefer very small part of the player base it never has been and never will be the main focus of this game, if want a PVP focused game you could look elsewhere.- This game's big selling point is its combat. Not its quests, its combat.
- PVP Arena.
@ZOS_RichLambertZOS_RichLambert wrote: »ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
You will now earn the extra attribute/skill points while leveling up from 1-50. Here's a quick chart to help explain it better
Level - Bonus Attribute/Skill Points
5 - 1
10 - 2
15 - 1
20 - 2
25 - 1
30 - 2
35 - 1
40 - 2
45 - 1
50 - 3
Total 16
Note: This is different than what I posted in November last year. We've been iterating on the design for a bit now and this is a much more straightforward approach.
ebethke_ESO wrote: »I read the Year Ahead a few times, and was hoping someone would add an addendum for a few things:
- Looking at PvP, all we have to look forward to for an entire year is reducing latency/lag and the cancellation of the Justice system?
- There is no talk of balancing. Is @Wrobel posting his own Year Ahead? Many people I know of consider balancing to be a top priority.
I don't need complete answers, I'm just hoping that this list is just to show what DLC's you have coming up. I would be very sad to hear that this next year is going to be a few PvE DLC quest zones and bringing things like scrolling text (something we had in beta) to consoles.
ZOS_JessicaFolsom wrote: »ebethke_ESO wrote: »I read the Year Ahead a few times, and was hoping someone would add an addendum for a few things:
- Looking at PvP, all we have to look forward to for an entire year is reducing latency/lag and the cancellation of the Justice system?
- There is no talk of balancing. Is @Wrobel posting his own Year Ahead? Many people I know of consider balancing to be a top priority.
I don't need complete answers, I'm just hoping that this list is just to show what DLC's you have coming up. I would be very sad to hear that this next year is going to be a few PvE DLC quest zones and bringing things like scrolling text (something we had in beta) to consoles.
We'll have Brian on this Friday's ESO Live to talk about about what he's working on for 2016 and beyond. And Eric will be making an appearance on an ESO Live in the near future (just not this week) to talk about class and combat changes and improvements in the works, too.
ZOS_JessicaFolsom wrote: »ebethke_ESO wrote: »I read the Year Ahead a few times, and was hoping someone would add an addendum for a few things:
- Looking at PvP, all we have to look forward to for an entire year is reducing latency/lag and the cancellation of the Justice system?
- There is no talk of balancing. Is @Wrobel posting his own Year Ahead? Many people I know of consider balancing to be a top priority.
I don't need complete answers, I'm just hoping that this list is just to show what DLC's you have coming up. I would be very sad to hear that this next year is going to be a few PvE DLC quest zones and bringing things like scrolling text (something we had in beta) to consoles.
We'll have Brian on this Friday's ESO Live to talk about about what he's working on for 2016 and beyond. And Eric will be making an appearance on an ESO Live in the near future (just not this week) to talk about class and combat changes and improvements in the works, too.