It greatly depends on what you need in your build.
If you need AoE, pick up Steel Tornado.
If you need some ranged DPS, pick up Flying Blade.
If you need a movement speed buff, pick up Quick Cloak.
Flurry and Twin Slashes are subpar in PvP imo.
DeanTheCat wrote: »... You haven't seen what happens when Rending Slashes is used by a high (4.5k+) weapon damage build have you? It does massive damage, snares an enemy and is so cheap that it will cost the enemy far more to purge it then it takes to apply it. Also, Rending Slashes bleed still works on shielded targets, you just need to apply it when the shield falls, and even if the shield is reapplied, the bleed will still go to work.
DeanTheCat wrote: »... You haven't seen what happens when Rending Slashes is used by a high (4.5k+) weapon damage build have you? It does massive damage, snares an enemy and is so cheap that it will cost the enemy far more to purge it then it takes to apply it. Also, Rending Slashes bleed still works on shielded targets, you just need to apply it when the shield falls, and even if the shield is reapplied, the bleed will still go to work.
Just about every damaging skill will hit like a truck when you have 4.5k+ WD.
It is simply more difficult to do reliable damage to someone with a bleed when skills like Surprise Attack/Wrecking Blow/Jabs can do just as much, if not more damage directly and can't be entirely mitigated by Purge/Cloak/Shields. I can see how it could be beneficial to synergize DoTs with direct damage skills, but I find most of the time it is better to just spam your hardest hitting ability and an execute when you want something to die.