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https://forums.elderscrollsonline.com/en/discussion/668861

Fix templars (specially stamina) Make us viable in pvp for gods sake !

SemiD4rkness
SemiD4rkness
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How long are we going to be underpowered? I refuse to play another class just because you can't balance 4 classes, FOUR classes! Everyone and their mothers know how sorcerer and nbs are waaaay far ahead dk and templar why do they refuse to do anything .... I have a templar and a DK, my main is and will always be templar because i just love the lightning theme and thats what i pick on all rpgs i play (mmo or not) and also i always play melee warriors so stamina templar was an easy pick for me. However its getting frustrating and iam about to leave this game since pvp is endgame for me and i can't enjoy it being so far behind all other classes. I usually log on my stam DK and kick some ass but i cant enjoy it since it's simply not what i want to play.
Ive been calling out for nerfs to nbs but its probably due to nbs being the most played class. Ive tried everything from a tanky heavy armor sword and board user and glass cannon dtacking max dmg. I invested a lot on a new glass cannon build ive tried and im still struggling to burst people off and when i fail to do so im just dead. I could simply lvl a nb and put on the same set and go around kicking ass but as i said i wanna have fun with my favorite class not with the fotm class.

Here are my ideas:
Stam morph of the gap closer (don't know the name since it isn't usefull to me as stam)
Stam morph of breath of life (templars are supossed to be the best class at healing and not only for magicka)
A decent Aoe CC
Make blazing shield scale off of max stat and not health
Repentance regen bonuses given as passives.
Remove the stupid cc from jabs and add a snare.
That's all i can think of right now. I think with those changes we wouldn't even need any kind of mobility.

Those were my 2 cents, discuss.
And no i wont be giving my stuff away even if i leave the game.
  • Dredlord
    Dredlord
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    They could make all those changes today and you would still be getting the same results as before when you pvp...just saying.

  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    I don't think our heals need a stamina morph, but it would be nice that we could still get a buff to heals outside of class (at least stamina ones) so that we do not underperform on things like Rally/Vigor etc. I would like to see a morph of a heal that is inwardly designed like dragonblood on the DK. I'd also like to see the class get its aoe cc back. The Snare on jabs would also be great, and I'm all for that as well.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • AfkNinja
    AfkNinja
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    Allow our class passives to work on Rally/Vigor. Give us back blinding flashes at %25 chance to dodge, when dodging an attack absorb that attack as hp? That would be fun.
  • dodgehopper_ESO
    dodgehopper_ESO
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    AfkNinja wrote: »
    Allow our class passives to work on Rally/Vigor. Give us back blinding flashes at %25 chance to dodge, when dodging an attack absorb that attack as hp? That would be fun.

    I've also pondered the notion of putting blinding flashes as a part of Sun Shield effects. Sun Shield is meant to be part of the tank skill line, and pbaoe cc is definitely a Tank's gig. If they did this, I wouldn't mind the short duration the shield has, but it might be too much.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Mumyo
    Mumyo
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    How long are we going to be underpowered? I refuse to play another class just because you can't balance 4 classes, FOUR classes! Everyone and their mothers know how sorcerer and nbs are waaaay far ahead dk and templar why do they refuse to do anything .... I have a templar and a DK, my main is and will always be templar because i just love the lightning theme and thats what i pick on all rpgs i play (mmo or not) and also i always play melee warriors so stamina templar was an easy pick for me. However its getting frustrating and iam about to leave this game since pvp is endgame for me and i can't enjoy it being so far behind all other classes. I usually log on my stam DK and kick some ass but i cant enjoy it since it's simply not what i want to play.
    Ive been calling out for nerfs to nbs but its probably due to nbs being the most played class. Ive tried everything from a tanky heavy armor sword and board user and glass cannon dtacking max dmg. I invested a lot on a new glass cannon build ive tried and im still struggling to burst people off and when i fail to do so im just dead. I could simply lvl a nb and put on the same set and go around kicking ass but as i said i wanna have fun with my favorite class not with the fotm class.

    Here are my ideas:
    Stam morph of the gap closer (don't know the name since it isn't usefull to me as stam)
    Stam morph of breath of life (templars are supossed to be the best class at healing and not only for magicka)
    A decent Aoe CC
    Make blazing shield scale off of max stat and not health
    Repentance regen bonuses given as passives.
    Remove the stupid cc from jabs and add a snare.
    That's all i can think of right now. I think with those changes we wouldn't even need any kind of mobility.

    Those were my 2 cents, discuss.
    And no i wont be giving my stuff away even if i leave the game.

    I disagree, i think we need something to dumpen our magicka and make sweep ult do good dmg on the dmg morph. Its a joke atm.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    If only the gap closer worked for once that would be awesome
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Stamplars needs some love indeed.
  • Gunphu
    Gunphu
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    Im not the most experienced Templar but I feel like the lack of a quality CC and the fact that jabs and the closer count as a CC is the biggest issue. If this alone happend Templars would be in a good place. Especially if they make vigor break stealth and do something about shields besides stupid shield breaker.

    DKs need love more than temp but are so strong in PvE it could be hard to buff them.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Gunphu wrote: »
    Im not the most experienced Templar but I feel like the lack of a quality CC and the fact that jabs and the closer count as a CC is the biggest issue. If this alone happend Templars would be in a good place. Especially if they make vigor break stealth and do something about shields besides stupid shield breaker.

    DKs need love more than temp but are so strong in PvE it could be hard to buff them.

    The charge is actually a pretty good stun but yea the free immunity from jabs is really annoying.

    Dks just need some efficient self healing since dragonblood is not so useful anymore. Their dps is fine the problem is that all those shields dont allow dots so their main dps source is completely negated ba every sorc
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • frozywozy
    frozywozy
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    ✭✭
    Other than the lack of mobility, stamina templars wreck. I'm not sure to understand what the problem is even after reading all the comments, seriously.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • AfkNinja
    AfkNinja
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    frozywozy wrote: »
    Other than the lack of mobility, stamina templars wreck. (The problem here is you are not comparing the skills available to each stamina class against eachother, otherwise you would notice Templar gets almost nothing for choosing stamina.) I'm not sure to understand what the problem is even after reading all the comments, seriously.

    Let me spell it out for you.

    What is Templar's primary role and defensive mechanism? HEALING
    When compared with other stamina classes where is a Templar on the self healing scale? DK>SORC>NB>Templar
    Templar should have the best self healing as a Stamina Class. Dragon Knight should have highest mitigation (they do). Sorcerer should have highest mobility (they do). NB should have highest burst (they do).

    The point is every class, when they chose stamina, does not lose their class identity. Templar does.
  • frozywozy
    frozywozy
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    ✭✭
    AfkNinja wrote: »
    frozywozy wrote: »
    Other than the lack of mobility, stamina templars wreck. (The problem here is you are not comparing the skills available to each stamina class against eachother, otherwise you would notice Templar gets almost nothing for choosing stamina.) I'm not sure to understand what the problem is even after reading all the comments, seriously.

    Let me spell it out for you.

    What is Templar's primary role and defensive mechanism? HEALING
    When compared with other stamina classes where is a Templar on the self healing scale? DK>SORC>NB>Templar
    Templar should have the best self healing as a Stamina Class. Dragon Knight should have highest mitigation (they do). Sorcerer should have highest mobility (they do). NB should have highest burst (they do).

    The point is every class, when they chose stamina, does not lose their class identity. Templar does.

    When I think about a templar, I think about unique abilities such as blazing spears (one of the best aoe stun in the game, plus stamina regain synergy), I think about repentance (stamina regain on use for everyone) and I also think about bitting jabs (one of the hardest hitting ability in the game).

    I guess a stamina morph of BoL makes sense to give stamina templars a way to be more effective as healers. But other than that, the class is unique and has some very useful abilities that other classes don't have.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    frozywozy wrote: »

    When I think about a templar, I think about unique abilities such as blazing spears (one of the best aoe stun in the game, plus stamina regain synergy) (It's not an AOE stun, it's a single target stun for one enemy in the radius. Also the Templar himself gets no resource benefit from it.), I think about repentance (stamina regain on use for everyone) (Requires dead bodies and is not better than passive resource regain other classes get)and I also think about bitting jabs (one of the hardest hitting ability in the game)(When all four attacks hit and Burning Light procs, yes. Otherwise WB compares rather favorably with it dmg wise).

    I guess a stamina morph of BoL makes sense to give stamina templars a way to be more effective as healers. But other than that, the class is unique and has some very useful abilities that other classes don't have. (I appreciate your comments and trying to make Templars feel better but for real, go compare actual passives and class abilities for all stamina classes and then tell me Stamplar isn't the worst.)

    Changing Honor the Dead to Stamina isn't what I am asking for. I honestly just think our restoring light passives should work on ALL HEALS IN THE GAME. Give us a small stam/mp passive regen buff and I am happy.

    P.S. Also, change our armor skill to last 20-30 seconds like everyone else.
  • zornyan
    zornyan
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    For magicka templars:
    Fix toppling charge, I myself rarely have issues but others it's frequent.
    Fix puncturing sweeps damage to shields
    Change channeled focus to give us the magicka regen without standing in the rune, also make the armor buff last longer. The Rune can still last 12 secs, but just let the actual armor buff last longer.

    For stamina templars :
    Change honor the dead to scale with stamina, and leave it as a self heal only.
    Make restoring light passives work on all heals
    Make the other version of rune focus regen stamina, with above changes mentioned.
    Give stam templars a way of buffing their pools, the way that sorcs can.

    Overall changes

    Fix bugs
    Buff blazing shield to 30%, and increase duration to 15 seconds
    Fix eclipse
    Fix jabs
    Fix toppling charge
    Fix jabs
    Change our 4% cost reduction to be more in line with other classes, a buff to 8% would be much nicer, also give us a raw regen passive, other classes have flat 15/20% regen buffs, we shouldn't have to slot a skill that we probably won't use for that, not to mention we only get 10% whilst others are getting 15/20.
    Fix jabs.

  • zornyan
    zornyan
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    In total here's my view on the problems of magicka vs stamina templar.

    My stam templar has a tooltip value of 1400 on jabs. That's with very little sustain on my build.

    My magicka templar has 1150 tooltip on his jabs, PLUS he gets heals, heals from everything.

    As a magiplar , lay down purifying ritual, pop rapid regeneration, stand in front of any player, or any bosses etc (except of course dungeon bosses etc) and remain at full health, every time you get hit your health renenerates instantly.

    As a magiplar I can use 3 ranged attacks, to snare and DoT, heal debuff and empower, and stun/DoT, THEN gap close using my class skill, and use the same main dps skill that the stamina variant has, with only slightly less damage, yet it heals me too.

    As a stamplar? I have to slot either 2h or sword and board for a gap closer, only ranged skill is javelin, can't use any of my class debuffs, can't even use my class gap closer, out of dawns wrath AND restoring light only repentance is slottable , and useless in 1v1 pvp.

    I love my stamplar, I love templars, but with my magicka build I can go and do 1vx successfully, I can hit hard, I can heal, I've got a large array of skills to counter enemy builds.

    But my stamplar? Rush in, hope to Burst them down, if not I get maybe a second shot with a quick rally/vigor, but not much hope.
  • dodgehopper_ESO
    dodgehopper_ESO
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    ✭✭✭
    frozywozy wrote: »
    AfkNinja wrote: »
    frozywozy wrote: »
    Other than the lack of mobility, stamina templars wreck. (The problem here is you are not comparing the skills available to each stamina class against eachother, otherwise you would notice Templar gets almost nothing for choosing stamina.) I'm not sure to understand what the problem is even after reading all the comments, seriously.

    Let me spell it out for you.

    What is Templar's primary role and defensive mechanism? HEALING
    When compared with other stamina classes where is a Templar on the self healing scale? DK>SORC>NB>Templar
    Templar should have the best self healing as a Stamina Class. Dragon Knight should have highest mitigation (they do). Sorcerer should have highest mobility (they do). NB should have highest burst (they do).

    The point is every class, when they chose stamina, does not lose their class identity. Templar does.

    When I think about a templar, I think about unique abilities such as blazing spears (one of the best aoe stun in the game, plus stamina regain synergy), I think about repentance (stamina regain on use for everyone) and I also think about bitting jabs (one of the hardest hitting ability in the game).

    I guess a stamina morph of BoL makes sense to give stamina templars a way to be more effective as healers. But other than that, the class is unique and has some very useful abilities that other classes don't have.

    Just a correction, but Blazing Spear is not an aoe stun. It is a single target stun that produces aoe damage. When we lost blinding flashes, we lost our only aoe cc of any kind, which was a pbaoe cc. I use to use Caltrops (large aoe snare) a lot for this role, but I just can't really afford to waste my stamina like that with the roll dodge/block nerfs (not in pvp anyway). I do use Caltrops some in mass pvp situations though, or in an environment I know I'll get the stamina back with repentance.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • frozywozy
    frozywozy
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    ✭✭
    AfkNinja wrote: »
    frozywozy wrote: »

    When I think about a templar, I think about unique abilities such as blazing spears (one of the best aoe stun in the game, plus stamina regain synergy) (It's not an AOE stun, it's a single target stun for one enemy in the radius. Also the Templar himself gets no resource benefit from it.), I think about repentance (stamina regain on use for everyone) (Requires dead bodies and is not better than passive resource regain other classes get)and I also think about bitting jabs (one of the hardest hitting ability in the game)(When all four attacks hit and Burning Light procs, yes. Otherwise WB compares rather favorably with it dmg wise).

    I guess a stamina morph of BoL makes sense to give stamina templars a way to be more effective as healers. But other than that, the class is unique and has some very useful abilities that other classes don't have. (I appreciate your comments and trying to make Templars feel better but for real, go compare actual passives and class abilities for all stamina classes and then tell me Stamplar isn't the worst.)

    Changing Honor the Dead to Stamina isn't what I am asking for. I honestly just think our restoring light passives should work on ALL HEALS IN THE GAME. Give us a small stam/mp passive regen buff and I am happy.

    P.S. Also, change our armor skill to last 20-30 seconds like everyone else.
    frozywozy wrote: »
    AfkNinja wrote: »
    frozywozy wrote: »
    Other than the lack of mobility, stamina templars wreck. (The problem here is you are not comparing the skills available to each stamina class against eachother, otherwise you would notice Templar gets almost nothing for choosing stamina.) I'm not sure to understand what the problem is even after reading all the comments, seriously.

    Let me spell it out for you.

    What is Templar's primary role and defensive mechanism? HEALING
    When compared with other stamina classes where is a Templar on the self healing scale? DK>SORC>NB>Templar
    Templar should have the best self healing as a Stamina Class. Dragon Knight should have highest mitigation (they do). Sorcerer should have highest mobility (they do). NB should have highest burst (they do).

    The point is every class, when they chose stamina, does not lose their class identity. Templar does.

    When I think about a templar, I think about unique abilities such as blazing spears (one of the best aoe stun in the game, plus stamina regain synergy), I think about repentance (stamina regain on use for everyone) and I also think about bitting jabs (one of the hardest hitting ability in the game).

    I guess a stamina morph of BoL makes sense to give stamina templars a way to be more effective as healers. But other than that, the class is unique and has some very useful abilities that other classes don't have.

    Just a correction, but Blazing Spear is not an aoe stun. It is a single target stun that produces aoe damage. When we lost blinding flashes, we lost our only aoe cc of any kind, which was a pbaoe cc. I use to use Caltrops (large aoe snare) a lot for this role, but I just can't really afford to waste my stamina like that with the roll dodge/block nerfs (not in pvp anyway). I do use Caltrops some in mass pvp situations though, or in an environment I know I'll get the stamina back with repentance.

    I am aware of how Blazing Spears work. The reason why I said it is an AOE stun is because it is not targeted to one player but is active in an area of effect. Said player who walk in the are is stunned. Plus, even though it only stun one person, templars usually spam this ability making it work the same way as a real AOE stun would do.

    Repentance is not in line with other classes passives. DKs (the only melee only class in the game) doesn't even have stamina regain passives, just to give you an example. And I won't even talk about what igneous shield spam passives give as stamina recovery, nothing like repentance.
    Edited by frozywozy on 6 November 2015 21:57
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • WillhelmBlack
    WillhelmBlack
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    Have you tried Magicka Melee? I run sword and shield both bars in PvP mainly for extra armour and Defensive Stance. Don't re-roll NB. Play the class you want, we maybe underpowered but we're well balanced, just a few broke skills I'm sure they'll fix eventually.
    PC EU
  • dodgehopper_ESO
    dodgehopper_ESO
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    frozywozy wrote: »
    AfkNinja wrote: »
    frozywozy wrote: »

    When I think about a templar, I think about unique abilities such as blazing spears (one of the best aoe stun in the game, plus stamina regain synergy) (It's not an AOE stun, it's a single target stun for one enemy in the radius. Also the Templar himself gets no resource benefit from it.), I think about repentance (stamina regain on use for everyone) (Requires dead bodies and is not better than passive resource regain other classes get)and I also think about bitting jabs (one of the hardest hitting ability in the game)(When all four attacks hit and Burning Light procs, yes. Otherwise WB compares rather favorably with it dmg wise).

    I guess a stamina morph of BoL makes sense to give stamina templars a way to be more effective as healers. But other than that, the class is unique and has some very useful abilities that other classes don't have. (I appreciate your comments and trying to make Templars feel better but for real, go compare actual passives and class abilities for all stamina classes and then tell me Stamplar isn't the worst.)

    Changing Honor the Dead to Stamina isn't what I am asking for. I honestly just think our restoring light passives should work on ALL HEALS IN THE GAME. Give us a small stam/mp passive regen buff and I am happy.

    P.S. Also, change our armor skill to last 20-30 seconds like everyone else.
    frozywozy wrote: »
    AfkNinja wrote: »
    frozywozy wrote: »
    Other than the lack of mobility, stamina templars wreck. (The problem here is you are not comparing the skills available to each stamina class against eachother, otherwise you would notice Templar gets almost nothing for choosing stamina.) I'm not sure to understand what the problem is even after reading all the comments, seriously.

    Let me spell it out for you.

    What is Templar's primary role and defensive mechanism? HEALING
    When compared with other stamina classes where is a Templar on the self healing scale? DK>SORC>NB>Templar
    Templar should have the best self healing as a Stamina Class. Dragon Knight should have highest mitigation (they do). Sorcerer should have highest mobility (they do). NB should have highest burst (they do).

    The point is every class, when they chose stamina, does not lose their class identity. Templar does.

    When I think about a templar, I think about unique abilities such as blazing spears (one of the best aoe stun in the game, plus stamina regain synergy), I think about repentance (stamina regain on use for everyone) and I also think about bitting jabs (one of the hardest hitting ability in the game).

    I guess a stamina morph of BoL makes sense to give stamina templars a way to be more effective as healers. But other than that, the class is unique and has some very useful abilities that other classes don't have.

    Just a correction, but Blazing Spear is not an aoe stun. It is a single target stun that produces aoe damage. When we lost blinding flashes, we lost our only aoe cc of any kind, which was a pbaoe cc. I use to use Caltrops (large aoe snare) a lot for this role, but I just can't really afford to waste my stamina like that with the roll dodge/block nerfs (not in pvp anyway). I do use Caltrops some in mass pvp situations though, or in an environment I know I'll get the stamina back with repentance.

    I am aware of how Blazing Spears work. The reason why I said it is an AOE stun is because it is not targeted to one player but is active in an area of effect. Said player who walk in the are is stunned. Plus, even though it only stun one person, templars usually spam this ability making it work the same way as a real AOE stun would do.

    Repentance is not in line with other classes passives. DKs (the only melee only class in the game) doesn't even have stamina regain passives, just to give you an example. And I won't even talk about what igneous shield spam passives give as stamina recovery, nothing like repentance.

    Well, DK's do get all 3 resources back every time they use an ultimate, and every time they use their shield they're boosting stamina regen as well as ultimate regen. They just work very differently than the other classes in that regard. The only Templar that is going to spam Blazing Spear is magic-based, and certainly not a Stamina Spec. Beyond that you're right, they can definitely spam the skill, I've done it myself. It would be a lot more useful as a skill for Tank spec if it at least had an aoe cc morph, or if the class had any kind of an aoe cc.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • AfkNinja
    AfkNinja
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    frozywozy wrote: »

    I am aware of how Blazing Spears work. The reason why I said it is an AOE stun is because it is not targeted to one player but is active in an area of effect. Said player who walk in the are is stunned.

    This is incorrect. Walking into the AOE dmg of the ability does not trigger a stun.
  • Orchish
    Orchish
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    Bring back the old Cinder storm for DKs, I miss it so much. :(
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    zornyan wrote: »
    In total here's my view on the problems of magicka vs stamina templar.

    My stam templar has a tooltip value of 1400 on jabs. That's with very little sustain on my build.

    My magicka templar has 1150 tooltip on his jabs, PLUS he gets heals, heals from everything.

    Ignoring the major crit damage buff that biting jabs has, certainly makes this look bad. But biting jabs does 30% more damage than sweeps when you take that into consideration. That's a huge difference

    All classes have the issue of stam build only getting significant heals from Vigor/rally. It's one of the trade offs for doing a lot more direct damage, and having more access to dodge/break free. Having 1 dodge roll every 4+ seconds, while having enough stam to break free is not nothing

    First they need to fix the issue of jabs vs shield and the responsiveness of skills
  • cazlonb16_ESO
    cazlonb16_ESO
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    just a few broke skills I'm sure they'll fix eventually.

    Just how long are we supposed to wait though ? Some of the bugs and unusable skills have been in since release and the reviews of the class so far underwhelming to say the least. Templar is in a worse state now than at release.
  • zornyan
    zornyan
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    zornyan wrote: »
    In total here's my view on the problems of magicka vs stamina templar.

    My stam templar has a tooltip value of 1400 on jabs. That's with very little sustain on my build.

    My magicka templar has 1150 tooltip on his jabs, PLUS he gets heals, heals from everything.

    Ignoring the major crit damage buff that biting jabs has, certainly makes this look bad. But biting jabs does 30% more damage than sweeps when you take that into consideration. That's a huge difference

    All classes have the issue of stam build only getting significant heals from Vigor/rally. It's one of the trade offs for doing a lot more direct damage, and having more access to dodge/break free. Having 1 dodge roll every 4+ seconds, while having enough stam to break free is not nothing

    First they need to fix the issue of jabs vs shield and the responsiveness of skills

    True, but as a magicka build, I've got 15 odd k with tri stat food of stamina purely for braking free/dodge/block.

    Where as a stam user has to dig into one resource pool for everything.

    Also as a magicka user base penetration is 6k odd. With around 10k from using 1 champion point apparently.

    And 10k penetration is what? 12% or more damage?

    Brings that 30% more a bit down. Again stam users may hit a tad harder on a skill for skill basis.

    But my stamplar can only use jabs as a dps skill, where as my magicka can lay down blazing, use darkflare and a DoT and then start hitting with sweeps, putting total damage far higher.
  • WillhelmBlack
    WillhelmBlack
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    just a few broke skills I'm sure they'll fix eventually.

    Just how long are we supposed to wait though ? Some of the bugs and unusable skills have been in since release and the reviews of the class so far underwhelming to say the least. Templar is in a worse state now than at release.

    Yeah I know what you're saying. I wouldn't let it put you off if it's the class you wanna play though. For me Templar is my favourite class, I won't play anything else as my main. I can deal with the broke stuff, I've pretty much got used to that since every update brings a different buggy skill but it doesn't stop me from capping resources of keeps solo and sometimes defended. People have said "you play Templar really well" and that maybe is because I stuck with it since release.

    Ok so I don't make it sound that great but they are so rewarding, when you've killed an entire group and took a resource at the same time on a class that is considered underpowered. If I can do it, you sure as hell can! People like Sypher, regarded as the best PvP'er out there won't touch the class because of what he hears from other players but I bet if he did, he would wipe the map after a little "getting to know each other".

    If anyone needs tips for PvP there are 2 really good streamers out there, Benzy Boi(Magicka) and JackDaniell (stamina). Follow them on Twitch and you'll learn a lot. Other than that, PM me, I give you some help making a solid, well rounded PvP build.
    PC EU
  • zornyan
    zornyan
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    just a few broke skills I'm sure they'll fix eventually.

    Just how long are we supposed to wait though ? Some of the bugs and unusable skills have been in since release and the reviews of the class so far underwhelming to say the least. Templar is in a worse state now than at release.

    Yeah I know what you're saying. I wouldn't let it put you off if it's the class you wanna play though. For me Templar is my favourite class, I won't play anything else as my main. I can deal with the broke stuff, I've pretty much got used to that since every update brings a different buggy skill but it doesn't stop me from capping resources of keeps solo and sometimes defended. People have said "you play Templar really well" and that maybe is because I stuck with it since release.

    Ok so I don't make it sound that great but they are so rewarding, when you've killed an entire group and took a resource at the same time on a class that is considered underpowered. If I can do it, you sure as hell can! People like Sypher, regarded as the best PvP'er out there won't touch the class because of what he hears from other players but I bet if he did, he would wipe the map after a little "getting to know each other".

    If anyone needs tips for PvP there are 2 really good streamers out there, Benzy Boi(Magicka) and JackDaniell (stamina). Follow them on Twitch and you'll learn a lot. Other than that, PM me, I give you some help making a solid, well rounded PvP build.

    Actually sypher is doing a templar now, he made one on PTS and loved it, had a few videos of him wrecking 1vx, obviously he is a skilled player, but it shows in the right hands the class is very viable.
  • SemiD4rkness
    SemiD4rkness
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    Have you tried Magicka Melee? I run sword and shield both bars in PvP mainly for extra armour and Defensive Stance. Don't re-roll NB. Play the class you want, we maybe underpowered but we're well balanced, just a few broke skills I'm sure they'll fix eventually.

    Im a redguard so it doesnt make much sense to go for mag build
  • Elara_Northwind
    Elara_Northwind
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    If only the gap closer worked for once that would be awesome

    This. Pleeease!! :blush:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • Sypher
    Sypher
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    zornyan wrote: »
    just a few broke skills I'm sure they'll fix eventually.

    Just how long are we supposed to wait though ? Some of the bugs and unusable skills have been in since release and the reviews of the class so far underwhelming to say the least. Templar is in a worse state now than at release.

    Yeah I know what you're saying. I wouldn't let it put you off if it's the class you wanna play though. For me Templar is my favourite class, I won't play anything else as my main. I can deal with the broke stuff, I've pretty much got used to that since every update brings a different buggy skill but it doesn't stop me from capping resources of keeps solo and sometimes defended. People have said "you play Templar really well" and that maybe is because I stuck with it since release.

    Ok so I don't make it sound that great but they are so rewarding, when you've killed an entire group and took a resource at the same time on a class that is considered underpowered. If I can do it, you sure as hell can! People like Sypher, regarded as the best PvP'er out there won't touch the class because of what he hears from other players but I bet if he did, he would wipe the map after a little "getting to know each other".

    If anyone needs tips for PvP there are 2 really good streamers out there, Benzy Boi(Magicka) and JackDaniell (stamina). Follow them on Twitch and you'll learn a lot. Other than that, PM me, I give you some help making a solid, well rounded PvP build.

    Actually sypher is doing a templar now, he made one on PTS and loved it, had a few videos of him wrecking 1vx, obviously he is a skilled player, but it shows in the right hands the class is very viable.

    I like templar, I just hate grinding :(
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

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  • BossTuggles
    BossTuggles
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    Please make all of the changes mentioned above so that I can leach more AP off of Essa-kh thank you have a good night.
    Like a Boss!
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