DeanTheCat wrote: »ZOS just needs to add a second check at the end of the WB to check for range, as well as changing the empower buff to Major Fracture. That will fix the problem of WB spam hitting way too hard, as well as fixing the 7m+ WB. You don't need to make it interruptible. You just need to fix the issue of WB empowering itself and the massive range that WB enjoys at the moment due to a lack of a range check at the end.
... Though adding a second check means more calculations on the server, and you know how well that ends up...
This screenshot is from the patch notes 1.6.5 and I can't quote it. No idea why.
Here's the link to it! http://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5#latest
Anyways. Why ZoS ever made this decision to make Uppercut's mechanics work like this who knows. There are many times a day where you get some fool who comes up to you and wrecking blow spams you. Half the times I just laugh because they are badly positioned but it varies from class to class. I find wrecking blow spammers harder to fight on my Templar(healer) and NB and easier to fight on my Sorc and DK.
However, let's look at the main issue here.
Channelled Abilities/Cast Time that can be interrupted !
Dark Flare
Biting Jabs
Healing Ritual
Crystal Frag
Unstable Familiar
Summoned Winged Twilight
Rune Prison
Dark Exchange
Agony
Can't think of anymore!
Channelled abilities that CANNOT be interupted
Uppercut (Wrecking Blow)
Flurry
Why ZoS? Why why why why why? It just make's no sense to me whatsoever! In 1.6.5 not many people used stam at all. People were not wrecking blowing for that much back then so it did not matter.People didn't know how to hit so hard. Post Imperial City Patch I can still Wrecking blow for 14-15k easy and guess what? I can't be interrupted unless I'm knocked down. It's stupid. Why did you make the one the hardest hitting single targets abilities non-interruptible? Why this aspect of wrecking blow still remains to this day is beyond me especially when players are so fed up of it. Maybe ZoS have forgotten their own mechanics.
Another suggestion for this would be for when player's use wrecking blow and miss the two handed weapon is so heavy that it keeps swinging round and hit's them selves! (More hilarious than practical)
damtotb16_ESO wrote: »2) Post Imperial City Patch I can still Wrecking blow for 14-15k easy and guess what? I can't be interrupted unless I'm knocked down.'
As mentioned above your statement is false but still lets say you are bothered how you hit people so hard. Easy to solve, just drop the WB from your bar and u'll be less OP
Hope this helps
Waffennacht wrote: »Huge damage
Uninterruptable
Range and melee
5 second knock down
Boost to follow up WB
Very low cast time
In every sense better than Frags.
There is a reason that it's the Only attacked used by stamina users.
Completely destroys mediocre players single handly.
Has 4 class builds.
The only comparable move I see is Overload light attacks, but they have a cast limit.
Just tested it and the Empower buff still does apply to follow-up WBs.Waffennacht wrote: »Huge damage
Uninterruptable
Range and melee
5 second knock down
Boost to follow up WB
Very low cast time
In every sense better than Frags.
There is a reason that it's the Only attacked used by stamina users.
Completely destroys mediocre players single handly.
Has 4 class builds.
The only comparable move I see is Overload light attacks, but they have a cast limit.
For the last freaking time!!!! The empower buff given by wrecking blow does not apply to a follow up wrecking blow... get your facts straight all of you that keep repeating this garbage
DK SCRUB OUT
Wrecking Blow is so amazing its why you see every Stamina based Templar and Nightblade use it over Biting Jabs and Surprise Attack
*grin*
Wrecking Blow is so amazing its why you see every Stamina based Templar and Nightblade use it over Biting Jabs and Surprise Attack
*grin*
Any nightblade or templar spamming wrecking blow is clearly a noon and probably very easy to kill.
Even using 2 hander biting jabs hits harder, and can proc multiple burning light passives, along side other procs (like imperial self heal)
Use Biting jabs with dual wield? Makes wrecking blow seem like a wet noodle.
Suprise attack hits slightly less, but for every single wrecking blow you can hit 2-3 suprise attacks with light weaves. Pushing your dps far higher again.
Plus wrecking blow has that whole " look at me guys I'm about to swing my huge sword slowly towards you, please don't block, dodge or just walk through me"