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https://forums.elderscrollsonline.com/en/discussion/668861

ZoS. I think it's time we go back to the old Uppercut/Wrecking blow mechanics!

  • Lava_Croft
    Lava_Croft
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    Making Wrecking Blow interruptable again will also make it a joke of a skill again.
  • Cody
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    people did not use Uppercut before this change because it COULD NOT BE USED before this change. A majority of players either used Crushing shock, venom arrow, or shield bashed constantly, making the ability literally impossible to use in PvP.
  • Armitas
    Armitas
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    I would be okay with WB being uninterruptible IF I could effectively avoid it. In most of the cases, that is possible. However WB + 1 other thing and you will not be able to avoid it, you can't maintain a roll against it, you can't maintain block against it, CC will immediately be broken out of, and you will not be able to get behind it. You can't have a CC that hits that hard and is unavoidable by combination. That is broken. A standard use WB would be destroyed if it was interruptible, but an unavoidable and uninterruptible WB is also unacceptable. I don't know that the solution is.

    I will not mention what is used with WB to make it unavoidable because then everyone will add it in to their build.
    Edited by Armitas on 23 October 2015 00:15
    Retired.
    Nord mDK
  • DeanTheCat
    DeanTheCat
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    ZOS just needs to add a second check at the end of the WB to check for range, as well as changing the empower buff to Major Fracture. That will fix the problem of WB spam hitting way too hard, as well as fixing the 7m+ WB. You don't need to make it interruptible. You just need to fix the issue of WB empowering itself and the massive range that WB enjoys at the moment due to a lack of a range check at the end.

    ... Though adding a second check means more calculations on the server, and you know how well that ends up...
    Dean the Cat
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  • Wreuntzylla
    Wreuntzylla
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    DeanTheCat wrote: »
    ZOS just needs to add a second check at the end of the WB to check for range, as well as changing the empower buff to Major Fracture. That will fix the problem of WB spam hitting way too hard, as well as fixing the 7m+ WB. You don't need to make it interruptible. You just need to fix the issue of WB empowering itself and the massive range that WB enjoys at the moment due to a lack of a range check at the end.

    ... Though adding a second check means more calculations on the server, and you know how well that ends up...

    Stop it! This isn't about common sense. You'll kill the thread.
  • damtotb16_ESO
    damtotb16_ESO
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    LazyLewis wrote: »
    This screenshot is from the patch notes 1.6.5 and I can't quote it. No idea why.

    bb0fec7c2cccfafbeb2388725c341004.png

    Here's the link to it! http://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5#latest



    Anyways. Why ZoS ever made this decision to make Uppercut's mechanics work like this who knows. There are many times a day where you get some fool who comes up to you and wrecking blow spams you. Half the times I just laugh because they are badly positioned but it varies from class to class. I find wrecking blow spammers harder to fight on my Templar(healer) and NB and easier to fight on my Sorc and DK.

    However, let's look at the main issue here.

    Channelled Abilities/Cast Time that can be interrupted !

    Dark Flare
    Biting Jabs
    Healing Ritual
    Crystal Frag
    Unstable Familiar
    Summoned Winged Twilight
    Rune Prison
    Dark Exchange
    Agony

    Can't think of anymore!

    Channelled abilities that CANNOT be interupted

    Uppercut (Wrecking Blow)
    Flurry

    Why ZoS? Why why why why why? It just make's no sense to me whatsoever! In 1.6.5 not many people used stam at all. People were not wrecking blowing for that much back then so it did not matter.People didn't know how to hit so hard. Post Imperial City Patch I can still Wrecking blow for 14-15k easy and guess what? I can't be interrupted unless I'm knocked down. It's stupid. Why did you make the one the hardest hitting single targets abilities non-interruptible? Why this aspect of wrecking blow still remains to this day is beyond me especially when players are so fed up of it. Maybe ZoS have forgotten their own mechanics.

    Another suggestion for this would be for when player's use wrecking blow and miss the two handed weapon is so heavy that it keeps swinging round and hit's them selves! (More hilarious than practical)


    Hm to me you seem to contradict your self. First you object that you in general have hard time to fight 'wrecking blow spammers' and later you say how you alone can WB people for 14-15k?

    Not sure which one it is now so here are the answers for you:

    1) 'I find wrecking blow spammers harder to fight on my Templar(healer) and NB and easier to fight on my Sorc and DK. '

    CC can be applied every 6 sec and that will interrupt WB. Plus every class has 2nd so called cc(root for example) that can be applied after the primary CC is on cd and that will interrupt WB as well. Plus there is blocking so I don't see the problem with WB, pretty easy to counter? Maybe you run wrong build or something so looking into those can help

    2) Post Imperial City Patch I can still Wrecking blow for 14-15k easy and guess what? I can't be interrupted unless I'm knocked down.'

    As mentioned above your statement is false but still lets say you are bothered how you hit people so hard. Easy to solve, just drop the WB from your bar and u'll be less OP

    Hope this helps
  • sabresandiego_ESO
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    Horrible thread. Wrecking blow already sucks to be honest. Its a cast time melee ability that can easily be avoided. One of the reasons I play nightblade is so I dont have to use this awful ability and use surprise attack instead. If this skill was interruptable it would be absolutely impossible to use. Wrecking blow does hit for incredible damage, it has to, because of all its weaknesses.

    What they really need to do is giving every class an instant cast stamina attack, so that Wrecking blow isnt a requirement for non nightblades or templars.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Armitas
    Armitas
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    2) Post Imperial City Patch I can still Wrecking blow for 14-15k easy and guess what? I can't be interrupted unless I'm knocked down.'

    As mentioned above your statement is false but still lets say you are bothered how you hit people so hard. Easy to solve, just drop the WB from your bar and u'll be less OP

    Hope this helps

    I don't understand, why is his statement false? What is the contradiction between difficulty fighting WB and how hard WB can hit for? I think it's pretty clear he is bothered about how hard the skill can hit for, not just how hard he can hit people for. I don't know if that was intended to be glib or serious, but I believe that is what he meant.
    Edited by Armitas on 23 October 2015 18:03
    Retired.
    Nord mDK
  • Galalin
    Galalin
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    Huge damage
    Uninterruptable
    Range and melee
    5 second knock down
    Boost to follow up WB
    Very low cast time

    In every sense better than Frags.

    There is a reason that it's the Only attacked used by stamina users.

    Completely destroys mediocre players single handly.

    Has 4 class builds.

    The only comparable move I see is Overload light attacks, but they have a cast limit.

    For the last freaking time!!!! The empower buff given by wrecking blow does not apply to a follow up wrecking blow... get your facts straight all of you that keep repeating this garbage

    DK SCRUB OUT
  • xylena
    xylena
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    a significant problem is that WB or SA spam is wayyyyyyyyyy cheaper than trying to defend against it with blocking and/or rolling, meaning the best strategy in most cases is to keep up your momentum/vigor hots and spam your primary dps ability, then hope that you'll have better net dps than your opponent who is doing the same thing
    Retired until we break the Tank Meta
  • Tonturri
    Tonturri
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    Galalin wrote: »
    Huge damage
    Uninterruptable
    Range and melee
    5 second knock down
    Boost to follow up WB
    Very low cast time

    In every sense better than Frags.

    There is a reason that it's the Only attacked used by stamina users.

    Completely destroys mediocre players single handly.

    Has 4 class builds.

    The only comparable move I see is Overload light attacks, but they have a cast limit.

    For the last freaking time!!!! The empower buff given by wrecking blow does not apply to a follow up wrecking blow... get your facts straight all of you that keep repeating this garbage

    DK SCRUB OUT
    Just tested it and the Empower buff still does apply to follow-up WBs.
  • Xsorus
    Xsorus
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    Wrecking Blow is so amazing its why you see every Stamina based Templar and Nightblade use it over Biting Jabs and Surprise Attack

    *grin*

  • zornyan
    zornyan
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    Xsorus wrote: »
    Wrecking Blow is so amazing its why you see every Stamina based Templar and Nightblade use it over Biting Jabs and Surprise Attack

    *grin*

    Any nightblade or templar spamming wrecking blow is clearly a noon and probably very easy to kill.

    Even using 2 hander biting jabs hits harder, and can proc multiple burning light passives, along side other procs (like imperial self heal)

    Use Biting jabs with dual wield? Makes wrecking blow seem like a wet noodle.

    Suprise attack hits slightly less, but for every single wrecking blow you can hit 2-3 suprise attacks with light weaves. Pushing your dps far higher again.

    Plus wrecking blow has that whole " look at me guys I'm about to swing my huge sword slowly towards you, please don't block, dodge or just walk through me"
  • Xsorus
    Xsorus
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    zornyan wrote: »
    Xsorus wrote: »
    Wrecking Blow is so amazing its why you see every Stamina based Templar and Nightblade use it over Biting Jabs and Surprise Attack

    *grin*

    Any nightblade or templar spamming wrecking blow is clearly a noon and probably very easy to kill.

    Even using 2 hander biting jabs hits harder, and can proc multiple burning light passives, along side other procs (like imperial self heal)

    Use Biting jabs with dual wield? Makes wrecking blow seem like a wet noodle.

    Suprise attack hits slightly less, but for every single wrecking blow you can hit 2-3 suprise attacks with light weaves. Pushing your dps far higher again.

    Plus wrecking blow has that whole " look at me guys I'm about to swing my huge sword slowly towards you, please don't block, dodge or just walk through me"

    Incase you couldn't tell I was being sarcastic
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