Titansteele wrote: »I think this thread is badly in need of some /lurk love!
pelennor_fields wrote: »WhiteCoatSyndrome wrote: »It gives me a sense that I should maybe do something more worthwhile with my freaking time instead of doing virtual chores in a MMO.
I second this. A few weeks ago, on a whim, I back-tracked into Caldwell's Silver with my main to complete a few quests I'd missed. I had FUN. It was what I bought ESO in the first place to do.
But lately I've felt like I can't do that any more. If I want a chance at a Glass Motif fragment, I have to grind for materials to do Writs. If I want a chance at Xivkyn, I need to grind IC. If I want a chance at Akaviri, I actually have to start PvPing now and I still probably won't have enough AP to outfit my character with it even if I skip all the weapons she doesn't use.
I play Elder Scrolls because I like to quest and explore. I also like to craft. I don't like having to give up the first in order to do the second.
You having fun questing is in no way related to the progression time line of the crafting. They are seperate. I love questing too and I love gearing my player. What I hate is getting instantly the best gear available. Sucks all the fun out of it.
If I wanted instant gratifaction I would play another game.
Others called this chores. They are not chores to me, and those likeminded, we enjoy the progression. It doesn't mean we can play hours upon hours every day. What it MEANS is that we ENJOY the journey.
Which is what Elder Scrolls is all about - THE JOURNEY. I enjoy that. I enjoy that the crafting gives me a sense of this.
The mentality of many player's in here seem to be that they want EVERYTHING and they want it RIGHT NOW. It simply would ruin the game if this was the case.
Unfortunately, all they see is what they can't have instantly. A shame gamers have become this way.
I think you either misunderstand the point of this thread and the jist of what is being said or have a dramatically different isea of fun than the rest of us. I am fine with the highest level gear taking longer to obtain and longer to craft. What I am NOT okay with is having to spend over 300,000 gold or 30 plus game hours to fulfill one writ. Writs have been a part of my gaming routine 4 months now and I enjoy the time I spend and the rewards. Sometimes I have to go to extra links to obtain the materials, like this morning when I had to spend some time stealing night wood. Spending 30 minutes or so to fulfill my 6 writs is perfectly reasonable and has been an enjoyable activity. Even if the rng is a little off it is still nice to have a chance at a new motif. With the state of the availability of V16 crafting materials daily writs and the resulting rewards will be dead to me and thousands of other players.
I want options for new motifs besides spending hundreds of hours grinding for them or spending $40 of my hard earned cash when i am already paying $15 a month. :P
No sign of a ZOS head here yet, what are we doing wrong? At least some feedback that the community is listened to, please!
Saltypretzels wrote: »After everyone who is used to doing daily writs suddenly realizes that can only get enough materials to do monthly writs and even then they rarely get something from them... The forums will explode and ZoS will change it a month later.
They can make bad decisions sometimes but generally they fix things when there is a real problem.
But I just don't get why they don't change things DURING the testing phase. I mean, that is what testing is for.
pelennor_fields wrote: »Saltypretzels wrote: »After everyone who is used to doing daily writs suddenly realizes that can only get enough materials to do monthly writs and even then they rarely get something from them... The forums will explode and ZoS will change it a month later.
They can make bad decisions sometimes but generally they fix things when there is a real problem.
But I just don't get why they don't change things DURING the testing phase. I mean, that is what testing is for.
It's not going to blow over... Just wait until all the people who aren't on the forums figure this out. They should save face and fix it now while it is an easy "oops" moment. They are allowed to make some errors on a beast of a game like this. Just be responsive.
Saltypretzels wrote: »After everyone who is used to doing daily writs suddenly realizes that can only get enough materials to do monthly writs and even then they rarely get something from them... The forums will explode and ZoS will change it a month later.
They can make bad decisions sometimes but generally they fix things when there is a real problem.
But I just don't get why they don't change things DURING the testing phase. I mean, that is what testing is for.
newtinmpls wrote: »Saltypretzels wrote: »After everyone who is used to doing daily writs suddenly realizes that can only get enough materials to do monthly writs and even then they rarely get something from them... The forums will explode and ZoS will change it a month later.
They can make bad decisions sometimes but generally they fix things when there is a real problem.
But I just don't get why they don't change things DURING the testing phase. I mean, that is what testing is for.
WHAT....????
I finally got around to maxing out hireling in my one maxed out blacksmith. Got no max materials the first day, then one the second. Thought to myself 'well, it's just a hireling, surely the folks on PTS are finding more than this when they node hunt'.
If this is not the case.....the ragequits over Glass are going to look small by comparison.
Conquistador wrote: »This is so you spend time in IC as well to get materials, unless you are well off and buy them yourself through traders. It's not hard to think about since they aren't raising the level cap.
bob.ellisonb16_ESO wrote: »It's absolutely ridiculous that it takes months or millions of $$ to make just one crafted v16 set. ZOS needs to consider that people typically don't just make one set, they make mistakes, they want to try new sets , or respect into a different builds.
Once again they do things that make people leave, the inflated costs actually prevent people from playing the game.
So clueless time and time again....
pelennor_fields wrote: »Can we geta zenimax comment here? Prove the people who say you won't touch a crafting thread wrong.
ZOS_JessicaFolsom wrote: »Since we released Update 5, we've been paying very close attention to your concerns about the changes to Experience versus Veteran Point gain. We’d like to address some of those concerns.
First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.
pelennor_fields wrote: »Can we geta zenimax comment here? Prove the people who say you won't touch a crafting thread wrong.
pelennor_fields wrote: »Can we geta zenimax comment here? Prove the people who say you won't touch a crafting thread wrong.
This whole topic is still subject of testing on PTS. They are collecting feedback about this here: http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling
Don't expect any official comments regarding the test version outside the PTS forum.
pelennor_fields wrote: »Can we geta zenimax comment here? Prove the people who say you won't touch a crafting thread wrong.
I agree. Please prove me wrong!
I also think their recent actions are interesting in light of comments they made about a similar subject (artificially extending the veteran experience grind mechanics purely to extend playtime)ZOS_JessicaFolsom wrote: »Since we released Update 5, we've been paying very close attention to your concerns about the changes to Experience versus Veteran Point gain. We’d like to address some of those concerns.
First and foremost, we want everyone to know that we have zero interest in trying to extend your playtime by making you grind for experience. That includes grinding quests, monsters, dungeons, or anything else. If people aren't having a good time, we know they won’t stick around, so artificially inflating time spent playing is a self-defeating practice we aren't interested in. Our number one priority is fun (this is a game, after all!) and promoting a diverse array of activity options that allow you to pursue experience gains however you like.
(Original quote in context is still present in this thread, in case anyone want to check that I haven't edited or intentionally misquoted).
Emphasis mine. I have to wonder, when did this change?