Enemy-of-Coldharbour wrote: »No one will be able to do daily max level writs. Would would need thousands of refined mats just for one day.
deadlock007 wrote: »WTF? I didn't take the time to look at the writs when I was on the PTS. Hopefully they increase the rewards for max writs if they are going to require the new mats.
redspecter23 wrote: »Writs with V15 mats that award the same rewards we already get with the void writs? Seriously, who on staff thought this was a good idea? Who would spend 30k+ in mats for maybe a shot at 15k in rewards (glass fragment + temp alloy + survey). There is 0% chance you'll make your investment back and a small chance to get half back. Am I missing something? How did this get past anyone in alpha testing? It shouldn't have gotten past the thought process much less actually been coded to start with.
Wolfenbelle wrote: »Thanks for this thread, OP. I think what ZOS has done to crafting in IC and Orsinium is one of the worst decisions ZOS has made in a string of poor decisions.
Bottom line for me (and probably for most players) is that I just want to relax, play the game and have fun. I want to run dungeons, do my share of PvE and PvP, etc. I don't want to feel that I'm always behind trying to catch up. And I don't want to feel that as soon as I do get to a competitive place with a character, ZOS comes along and pulls the rug out from under me again. Give me a chance to enjoy what I've accomplished for awhile.
Sheesh!!!! There have been WAY too many fundamental changes to this game, WAY TOO FAST, for my comfort and enjoyment level. Slamming crafters and the game's economy this way is just beyond frustrating.
@ZOS_GinaBruno
@ZOS_RichLambert
@ZOS_BrianWheeler
@ZOS_JessicaFolsom
Just want to say that the term "progression" means to advance, to move forward, to increase, to build on that which has already been achieved. When you take away or reduce player advancement in order to accommodate changes to your game design, you are actually making it difficult, if not impossible for players to truly progress. What you're giving players is a perpetual game of catch up instead of genuine progression.
No problemSordidfairytale wrote: »No problem at all @angelyn, though I do want to point out that the post that you quoted has an error from me, and I don't want to deceive or mislead anyone. I had started that post the night before saved it as a draft and then came back to finish it the next night. That's why it says something about in 3 hours these were my results... which is true for the first evening, but the second evening I was only out there for a little more than 2 hours.
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^^ THIS. so much this. They've already added crating mats to the store in the form of malachite(gold scale incoming). And of course they release a highly desirable motif at they same time they introduce a massive grind into obtaining that motif. And the style materials that also got a massive grind- in the crown store.. Also:Korah_Eaglecry wrote: »The whole set up of the VR15-VR16 grind for mats makes me worry about what it is they want to do to 'alleviate' our grind issues.
F2P games typically do this so that they can introduce specific items to their Microtransaction Store that will drive up sales. Star Trek Onlines Crafting System with their R&D Boxes in the C-Store for example. There is a lot of things that make their Crafting System different ESOs. But the demand for mats is so high in that game that people turn to their C-Store for the boxes to alleviate the need for their RNG style Crafting System. Its quite possible that ZOS wants to make these mats hard to obtain so that when they think we are as frustrated as they want us. They can introduce their own Crafting Mats to the Store. Of course there will be a Firestorm on the Forums. But what everyone wont see is the hordes of players spending their Crowns on these Mats.
I hope Im wrong. But from what it sounds like theyre going in that direction. With the excuse that 'its for convenience'.
I've been playing IC since release and the MOST I can craft in V16 is two pieces. If this doesnt increase drastically with the release of Orsinium it will be ridiculous. You will run off those on the fence waiting, hoping they will be able to craft V16 when Orsinium hits. This has me very discouraged, I agree good gear should be hard to get but don't we already have that with the RNG in dungeons? Crafting gear to do the dungeons should not take just as long, if not longer, to make than getting gear from said dungeon.
You got an insightful from me @LightninvashLightninvash wrote: »I've been playing IC since release and the MOST I can craft in V16 is two pieces. If this doesnt increase drastically with the release of Orsinium it will be ridiculous. You will run off those on the fence waiting, hoping they will be able to craft V16 when Orsinium hits. This has me very discouraged, I agree good gear should be hard to get but don't we already have that with the RNG in dungeons? Crafting gear to do the dungeons should not take just as long, if not longer, to make than getting gear from said dungeon.
yes it should or even longer makes the time sink more making players have to spend more time buying more expansions to make zos more money. more is better right?
Except that grinding and RNG are slowly replacing the original ESO crafting system, so it will probably end up that way if they don't slow down.Callous2208 wrote: »Someone made mention that crafted sets were just supposed to be place holders until you grinded out dungeon gear. Although I know that's true on some items, I don't think that pans out across the board, and I'm glad! In a perfect world crafted and dropped gear would always be on par with each other, that way people had the option to take whichever route they preferred. I've played the games where you had to grind and pray to rngesus for every piece you wanted, I didn't much care for it.
Yes, I never understand why as a master crafter I'm getting "rewards" of gear with inspiration on it oh and 600g. The cost of the materials far outweighs the "reward". The glass fragments were worth a bit initially but the price is steadily dropping since they put it in the crown store. Since the V15 /16 materials are super scarce, writs requiring new mats are just a waste of 30k gold,as clearly demonstrated below:driosketch wrote: »With regards to the equipment writs complaints, other than the recent addition of the glass motif, when have these ever been worth the mats spent to complete?
So I went to Wrothgar again today, gathering V15/16 mats just to complete one writ and see whether the rewards are as useless as they are on live. All in all it took me about 3-4 hours of gathering mats. Woodworking writ cannot be completed due to the bristlecone thing that is required and after all the time I spent gathering mats I was still missing 3 refined ore to complete the blacksmith writ (since I'm on a template character I can't just use what I already have). However I was able to complete the clothier writ and if they don't do anything about droprates/number of new nodes I will never ever do one of those writs again...
Here is what I got
So I used about 50 ancestor silk, will get one back from deconning that white item. There's the dreugh wax and let's just forget about the sardonyx.
So at current prices (PC/EU) 50 silk are worth roughly 30-35k gold, dreugh wax is about 2-3k gold. Doing those writs seems like one of the biggest wastes of money available in game. Sure, I could have gotten a survey and gotten some mats back but I wouldn't rely on that. I've been doing writs for a very long time on multiple characters now and the chances of getting surveys are just too low to make it worthwhile. Glass motif fragments are also only worth about 10k anymore so even if one of those had been in there, it would still have been a waste of money.
As a level 50 crafter I don't need the inspiration and 600 gold quest reward is not even close to anything that would feel rewarding.
I'll quote myself from the thread @angelyn mentioned concerning topic:In the german forums @ZOS_KaiSchober answered questions about the node scaling/number :ZOS_KaiSchober wrote: »Ja, es ist Absicht, da die Handwerk9-Materialien noch für die Dailies gebraucht werden, Das Verhältnis dürfte bei ca. 4:1 zu Gunsten der VR10-14 Mats liegen.Ist es eigentlich beasichtigt das man, bei ausgelevelten Handwerksfähigkeiten, auch die V10 - V14 Materialien findetet oder sollte man nur die neuen Materialen finden?
Konnte dies in den Patchnotes dies bezüglich nichts genaueres finden!
Habe bis jetzt nämlich nur das Glück gehabt die die V14 Materialien zu finden bis auf 2 Rohe Ahnenseidevorkommen.
Roughly translated, he says that you still find V10-14 mats because they are still needed for dailies. The ratio should supposedly be 4(old):1(new).
I asked which dailies he's referring to, since the writs definitely require the new mats. Moreover the ratio is far from 4:1 in my experience.
I hope Kai responds soon. Somehow it feels like they never tested the system themselves.
Korah_Eaglecry wrote: »The whole set up of the VR15-VR16 grind for mats makes me worry about what it is they want to do to 'alleviate' our grind issues.
F2P games typically do this so that they can introduce specific items to their Microtransaction Store that will drive up sales. Star Trek Onlines Crafting System with their R&D Boxes in the C-Store for example. There is a lot of things that make their Crafting System different ESOs. But the demand for mats is so high in that game that people turn to their C-Store for the boxes to alleviate the need for their RNG style Crafting System. Its quite possible that ZOS wants to make these mats hard to obtain so that when they think we are as frustrated as they want us. They can introduce their own Crafting Mats to the Store. Of course there will be a Firestorm on the Forums. But what everyone wont see is the hordes of players spending their Crowns on these Mats.
I hope Im wrong. But from what it sounds like theyre going in that direction. With the excuse that 'its for convenience'.
I came here from many years playing other games with this forced grind nonsense.
I came here, and stayed here (since early release), because the grind, and treadmill gameplay, were *not* here.
If they are, indeed, trying to get us "as frustrated as they want us", then I, and my guild, will be long gone.
We just want to have fun while playing, and we want to have ample time to play with our friends.
That's not too much to, literally, demand from a game.
Sincerely,
~GTech_1
I love that the mats are hard to get and you need a lot.
It gives me a sense of worthwhile progression instead of just being able to craft the best gear so easily.
I always found it annoying that you can craft some of the best gear. At least now need to actually work for it. Kudos to the change!
Same here. Although some people may have thought the original ESO crafting system not to their liking, other players did like it, especially for not being a grind/rng filled chore. And although some people can grind those mats very quickly. The vast majority of us don't have time to spend 4 hours farming and get 3 ore during that time period. ( Yes, this really did happen on PTS).This will hurt players who can't invest days of their time merely farming mats to build armour, let alone partake in the new content. When people ask me what the DLC/ESO is like..i say im too busy grinding mats to be able to partake of and enjoy the content. They won't be buying DLCs/ESO based on that for sure. I think that @Nebthet78 explained this perfectly in one of their postsTequilaFire wrote: »I love that the mats are hard to get and you need a lot.
It gives me a sense of worthwhile progression instead of just being able to craft the best gear so easily.
I always found it annoying that you can craft some of the best gear. At least now need to actually work for it. Kudos to the change!
Yeah but I would like to be able to get my armor done before the release of the next expansion!
And I play every day.
If you are going to have V15/16 Crafting writs in Orsinium, then all nodes need to be V15/16 for those that have the skill maxed out.
I get you are probably wanting players to deconstruct a lot of the loot drops, but even those are much, much lower than IC and are giving gold instead.
Being able to gain mats for crafting should not be this much of a grind. I understand that you don't want players being able to level up their gear in a week after a patch is released, but it doesn't matter what you do, there will always be players that grind 24/7 until they get all that gear they want and no matter what you do, it will take those players a week or less to do it.
What you are doing with these type of grinding mechanics is hurting your casual players as they are always going to be grinding, grinding, grinding to catch up to the best gear and they are going to get fed up and go to another game where they feel they can upgrade their levels and gear in a much more reasonable manner.
As a game company, you are beginning to make some huge mistakes that are going to start driving away your customers instead of keeping them.
#1: All nodes for a master crafter will all skills to 10 should always have V15/16 mats in Orsinium. No exception.
#2: Enemy NPCs need to drop more weapons/armor and not just gold.
#3: Stop the mat grind!!! It is not working as you had intended. It is actually not enjoyable to have to grind for mats every day to keep up with hardcore players, or to be more useful in Trials and Pledges for those who were unable to do them before.
Because of the mat grind to upgrade my gear, I have grown to HATE Imperial City.
When people ask me about it, I don't recommend it to them because of what it forces players to do, especially PVE players to get mats.
Yes, I could buy those mats in a guild store, but I don't have that much gold, Why?? Because of the astronomical costs of having to constantly repair my armor while in IC while I try to grind for the mats I need. Yes... with one trip to the centre and back, I have to repair my armor ever single time, and it was the same with V16 Legendary armor as well.
By stopping this mat grinding, you allow your players to actually ENJOY the content you have created instead of just doing the same thing over and over again to get what they need to get better armor.
A happy player tends to spend more money doing things they enjoy and leave when it gets to tedious. With IC you have hit tedious and with your current mechanics, it is the same with Orsinium.
#4: All Enchanting and Alchemy Solvent nodes should be scaled to V15/16 in Orsinium to match the maxed out skill level. Ensure that players can also find Hikeijo (Prismatic Essence Rune).
#5: Motifs sold in the crown store really shouldn't be more expensive than the DLC they are released in. 5000 Crowns ($39.99 usd/$53.33 cad) is expensive, even if it comes with a few mats to make armor with right away. Keep them to a reasonable 3000 Crowns and I bet you more players would buy them.. meaning more money for ZOS.
I love that the mats are hard to get and you need a lot.
It gives me a sense of worthwhile progression instead of just being able to craft the best gear so easily.
I always found it annoying that you can craft some of the best gear. At least now need to actually work for it. Kudos to the change!
OrphanHelgen wrote: »Hmm, I just sold all my mats now, because I thought they would drop in price next month.. maybe im wrong then, since they also are used for writs.. what do you think?
I love that the mats are hard to get and you need a lot.
It gives me a sense of worthwhile progression instead of just being able to craft the best gear so easily.
I always found it annoying that you can craft some of the best gear. At least now need to actually work for it. Kudos to the change!
It gives me a sense that I should maybe do something more worthwhile with my freaking time instead of doing virtual chores in a MMO.
OrphanHelgen wrote: »Hmm, I just sold all my mats now, because I thought they would drop in price next month.. maybe im wrong then, since they also are used for writs.. what do you think?
Agree. Based on what we've seen so far, it will be hard enough even finding enough mats for V15 stuff (4 hour farm for 3 ore in Orsinium ). In addition , no one will do writs since even the mats for a V15 writ cost 30k..compared to the possible "reward" you may get in a writ of 600g/a temper worth 2k / fragment worth 10k(never mind equipment with inspiration on it. What kind of reward is that for a master crafter.) Perhaps they should look to include bonus rewards in writs based on your crafting skill, or something. .even if they did that..30k mats to do a writ is ridiculous. Until the mats come down in price (which can only be done by reducing the scarcity of them) people won't bother.The amount of mats required to craft v16 items is way too high atm.
Korah_Eaglecry wrote: »The whole set up of the VR15-VR16 grind for mats makes me worry about what it is they want to do to 'alleviate' our grind issues.
F2P games typically do this so that they can introduce specific items to their Microtransaction Store that will drive up sales. Star Trek Onlines Crafting System with their R&D Boxes in the C-Store for example. There is a lot of things that make their Crafting System different ESOs. But the demand for mats is so high in that game that people turn to their C-Store for the boxes to alleviate the need for their RNG style Crafting System. Its quite possible that ZOS wants to make these mats hard to obtain so that when they think we are as frustrated as they want us. They can introduce their own Crafting Mats to the Store. Of course there will be a Firestorm on the Forums. But what everyone wont see is the hordes of players spending their Crowns on these Mats.
I hope Im wrong. But from what it sounds like theyre going in that direction. With the excuse that 'its for convenience'.
Here are a couple of things I'd like to point out:
It's not F2P, it's B2P. They need to stop using my sub dollars to create new ways to further gouge us.
And you say "Of course there will be a Firestorm on the Forums. But what everyone wont see is the hordes of players spending their Crowns on these Mats."
I would simply respond by saying: Folks also won't see all of the current players, and subscribers, simply disappear from the game, due to the forced frustration mechanics either.
I came here from many years playing other games with this forced grind nonsense.
I came here, and stayed here (since early release), because the grind, and treadmill gameplay, were *not* here.
If they are, indeed, trying to get us "as frustrated as they want us", then I, and my guild, will be long gone.
We just want to have fun while playing, and we want to have ample time to play with our friends.
That's not too much to, literally, demand from a game.
Sincerely,
~GTech_1
I love that the mats are hard to get and you need a lot.
It gives me a sense of worthwhile progression instead of just being able to craft the best gear so easily.
I always found it annoying that you can craft some of the best gear. At least now need to actually work for it. Kudos to the change!
It gives me a sense that I should maybe do something more worthwhile with my freaking time instead of doing virtual chores in a MMO.
WhiteCoatSyndrome wrote: »I second this. A few weeks ago, on a whim, I back-tracked into Caldwell's Silver with my main to complete a few quests I'd missed. I had FUN. It was what I bought ESO in the first place to do.
WhiteCoatSyndrome wrote: »But lately I've felt like I can't do that any more. If I want a chance at a Glass Motif fragment, I have to grind for materials to do Writs.
WhiteCoatSyndrome wrote: »If I want a chance at Xivkyn, I need to grind IC.
WhiteCoatSyndrome wrote: »If I want a chance at Akaviri, I actually have to start PvPing now and I still probably won't have enough AP to outfit my character with it even if I skip all the weapons she doesn't use.
WhiteCoatSyndrome wrote: »I play Elder Scrolls because I like to quest and explore. I also like to craft. I don't like having to give up the first in order to do the second.