Ourorboros wrote: »Love the title change for thread, OP. I stepped in some rocking horse poop the other day.....smelled like oak and cedar.
Wolfenbelle wrote: »Thanks for this thread, OP. I think what ZOS has done to crafting in IC and Orsinium is one of the worst decisions ZOS has made in a string of poor decisions.
Bottom line for me (and probably for most players) is that I just want to relax, play the game and have fun. I want to run dungeons, do my share of PvE and PvP, etc. I don't want to feel that I'm always behind trying to catch up. And I don't want to feel that as soon as I do get to a competitive place with a character, ZOS comes along and pulls the rug out from under me again. Give me a chance to enjoy what I've accomplished for awhile.
Sheesh!!!! There have been WAY too many fundamental changes to this game, WAY TOO FAST, for my comfort and enjoyment level. Slamming crafters and the game's economy this way is just beyond frustrating.
Well, that's definitely an improvement from live. I have everything maxed and my hireling sends me like 1 of the new mats..Have you fully upgraded your crafting AND your hirelings? I notice on PTS that the characters get rubedite ore from hirelings now.
Well, that's definitely an improvement from live. I have everything maxed and my hireling sends me like 1 of the new mats..Have you fully upgraded your crafting AND your hirelings? I notice on PTS that the characters get rubedite ore from hirelings now.It should help alleviate some of the rarity
, but I reckon still a way to go.
Agree @Wolfenbelle . @Marrtha , I'm sorry the post made your day worse. Hopefully, all the feedback will be read and ZOS could make some amendments
Wolfenbelle wrote: »Thanks for this thread, OP. I think what ZOS has done to crafting in IC and Orsinium is one of the worst decisions ZOS has made in a string of poor decisions.
Bottom line for me (and probably for most players) is that I just want to relax, play the game and have fun. I want to run dungeons, do my share of PvE and PvP, etc. I don't want to feel that I'm always behind trying to catch up. And I don't want to feel that as soon as I do get to a competitive place with a character, ZOS comes along and pulls the rug out from under me again. Give me a chance to enjoy what I've accomplished for awhile.
Sheesh!!!! There have been WAY too many fundamental changes to this game, WAY TOO FAST, for my comfort and enjoyment level. Slamming crafters and the game's economy this way is just beyond frustrating.
^^ This.
Wait..WHAT ?where are mats account bound?willymchilybily wrote: »you forgot to mention materials V15/V16 are account bound. Along with all the armor sets from dungeons. no more gold sinks.
people actually have to grind their own mats, and gear. which would be good, if they fixed the grouping before implementing such a system.
Tel Var stones cost of materials puts the material cost for crafting an armor item at the same price as the cost of buying a set piece. So I'm actually not Surprised that Orsinium is just as difficult for crafting.
I'm surprised they have made the grind such a time sink if they truly plan to bring out content quartely
Wait..WHAT ?they are account bound on PTS ???willymchilybily wrote: »you forgot to mention materials V15/V16 are account bound. Along with all the armor sets from dungeons. no more gold sinks.
people actually have to grind their own mats, and gear. which would be good, if they fixed the grouping before implementing such a system.
Tel Var stones cost of materials puts the material cost for crafting an armor item at the same price as the cost of buying a set piece. So I'm actually not Surprised that Orsinium is just as difficult for crafting.
I'm surprised they have made the grind such a time sink if they truly plan to bring out content quartely
Wait..WHAT ?they are account bound on PTS ???willymchilybily wrote: »you forgot to mention materials V15/V16 are account bound. Along with all the armor sets from dungeons. no more gold sinks.
people actually have to grind their own mats, and gear. which would be good, if they fixed the grouping before implementing such a system.
Tel Var stones cost of materials puts the material cost for crafting an armor item at the same price as the cost of buying a set piece. So I'm actually not Surprised that Orsinium is just as difficult for crafting.
I'm surprised they have made the grind such a time sink if they truly plan to bring out content quartely
Lol okwillymchilybily wrote: »Wait..WHAT ?they are account bound on PTS ???willymchilybily wrote: »you forgot to mention materials V15/V16 are account bound. Along with all the armor sets from dungeons. no more gold sinks.
people actually have to grind their own mats, and gear. which would be good, if they fixed the grouping before implementing such a system.
Tel Var stones cost of materials puts the material cost for crafting an armor item at the same price as the cost of buying a set piece. So I'm actually not Surprised that Orsinium is just as difficult for crafting.
I'm surprised they have made the grind such a time sink if they truly plan to bring out content quartely
im on console, not PTS. hang on...i think i may have just had a brain fart. yeah i may be getting confused with malachite and rubedo etc. yeah ignore my last post.
I've been playing IC since release and the MOST I can craft in V16 is two pieces. If this doesnt increase drastically with the release of Orsinium it will be ridiculous. You will run off those on the fence waiting, hoping they will be able to craft V16 when Orsinium hits. This has me very discouraged, I agree good gear should be hard to get but don't we already have that with the RNG in dungeons? Crafting gear to do the dungeons should not take just as long, if not longer, to make than getting gear from said dungeon.
Omg I don't know what's worse:So I just went back to the PTS to get the blacksmith writ finished I couldn't complete yesterday. I was missing 3 refined ore yesterday, and still had three unrefined ore left in my inventory. Took me only 40 minutes to find 3 nodes to get 10 unrefined ore so I could refine once more
Look at those awesome writ rewards:
Omg I don't know what's worse:So I just went back to the PTS to get the blacksmith writ finished I couldn't complete yesterday. I was missing 3 refined ore yesterday, and still had three unrefined ore left in my inventory. Took me only 40 minutes to find 3 nodes to get 10 unrefined ore so I could refine once more
Look at those awesome writ rewards:
40 mins to find 3 ore
Writ "rewards"
I've been playing IC since release and the MOST I can craft in V16 is two pieces. If this doesnt increase drastically with the release of Orsinium it will be ridiculous. You will run off those on the fence waiting, hoping they will be able to craft V16 when Orsinium hits. This has me very discouraged, I agree good gear should be hard to get but don't we already have that with the RNG in dungeons? Crafting gear to do the dungeons should not take just as long, if not longer, to make than getting gear from said dungeon.
So I just went back to the PTS to get the blacksmith writ finished I couldn't complete yesterday. I was missing 3 refined ore yesterday, and still had three unrefined ore left in my inventory. Took me only 40 minutes to find 3 nodes to get 10 unrefined ore so I could refine once more
Look at those awesome writ rewards:
pcripper39ub17_ESO wrote: »Personally, I'm not surprised they made the v15-16 nodes rare in the new expansion. They want to keep those mats rare enough that people need to continue to grind them. For the most part the mats in the new zone are for people that don't want to pvp to be able to get the new mats, not some way that they can get them quicker than someone in IC. Why would people think they would just start gushing out the mats in the new expansion and completely negate the grind that they started in IC? My mind boggles.......