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How long will ZOS let Dawnbreaker exploiting run rampant?

  • ToRelax
    ToRelax
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    Iyas wrote: »
    Tankqull wrote: »
    Iyas wrote: »
    so whats the exploit? Dot dmg somewhat instant after the initial dmg? Or you can cancel the animation?

    The only prob is that youre vamp. Dawnbreaker against non vamp is about 6-9 k . nothing special in 1.6 time. But against Vamp 12-16k. sure the dot tick comes fast but who cares about a 2k dot tick against vamp ?!

    Cure vamp and see if its still an exploit for you...

    And your argument about everyone is using it now. Of course. At first there was a thread about the DMG. More ppl using it ...more ppl died to it...more ppl using it theirself...vid about dawnbreaker etc

    Its a gold ulti against non Vamp and the best ulti against Vamp


    But maybe you mean a bug i dont know

    the dot is increased in the same way the base dmg is, when i die to smite i have the 12-18k innitial hit + 9-12k dot dmg and the first two ticks are by far to fast (first tick instant second tick after one second third after 3 sec)

    Yesterday 15k crit against Vamp with 2k uncrit dot tick...so not rly 9k dot

    From what he said it's obvious he meant the full damage of the DoT.
    If you crit a vamp for 15k as a NB, that would mean non crit of ~9.7k, not considering other sources of crit damage increase/reduction.
    That would be over 20% damage increase on the initial hit plus the same only one second later (if what @Tankqull said is true).
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Iyas
    Iyas
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    It's working as intended.
    ToRelax wrote: »
    Iyas wrote: »
    Tankqull wrote: »
    Iyas wrote: »
    so whats the exploit? Dot dmg somewhat instant after the initial dmg? Or you can cancel the animation?

    The only prob is that youre vamp. Dawnbreaker against non vamp is about 6-9 k . nothing special in 1.6 time. But against Vamp 12-16k. sure the dot tick comes fast but who cares about a 2k dot tick against vamp ?!

    Cure vamp and see if its still an exploit for you...

    And your argument about everyone is using it now. Of course. At first there was a thread about the DMG. More ppl using it ...more ppl died to it...more ppl using it theirself...vid about dawnbreaker etc

    Its a gold ulti against non Vamp and the best ulti against Vamp


    But maybe you mean a bug i dont know

    the dot is increased in the same way the base dmg is, when i die to smite i have the 12-18k innitial hit + 9-12k dot dmg and the first two ticks are by far to fast (first tick instant second tick after one second third after 3 sec)

    Yesterday 15k crit against Vamp with 2k uncrit dot tick...so not rly 9k dot

    From what he said it's obvious he meant the full damage of the DoT.
    If you crit a vamp for 15k as a NB, that would mean non crit of ~9.7k, not considering other sources of crit damage increase/reduction.
    That would be over 20% damage increase on the initial hit plus the same only one second later (if what @Tankqull said is true).

    I ambushed him, so major empower buff for the dawnbreaker
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Master_Kas
    Master_Kas
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    Other.
    Lava_Croft wrote: »
    Master_Kas wrote: »
    You see all the "its working as intended" ? XD

    No offense but you use bugged skills daily aswell : teleport strike & concealed weapon. Both which had been said by ZOS is not working as intended. And all the dks spamming undodgeable whip.

    Also on topic: will probably take a while , since its ZOS.

    Ps: I also hate it even if I have used it myself :trollface:
    The problem here is not that there are bugged skills. Everybody has at least one of their class skills bugged at this point. If you have read the OP, this thread is about everybody purposefully starting to use Dawnbreaker because it is bugged.

    Well do you not use concealed weapon/teleport strike vs rollerbuilds ? That is purposefully using them when they are bugged. Same as all with dawnbreaker :)

    Hate both of them don't get me wrong. And does this come as a surprise to you? 95% in this game do whatever it takes to kill/ "win". We can only hope for a quick fix (so the dot doesn't come all at once with the initial damage.
    EU | PC
  • Leandor
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    @Master_Kas please take out teleport strike. All gap closers go through dodge and this is not only working as intended but even good.

    Concealed and Whip going through dodge is the same issue as Dawnbreaker and is already confirmed to be fixed. Getting this same statement for Dawnbreaker is all that was requested in OP.

    Maybe the choice of words in @Lava_Croft 's initial post was a bit confrontational, that changes nothing in regards to the fact that Dawnbreaker in its current form either needs to be "fixed" or cost needs to be upped to make it in line with abilities of similar punch. 300 ultimate would be more appropriate.
    Edited by Leandor on 18 July 2015 15:21
  • Master_Kas
    Master_Kas
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    Other.
    @Leandor

    Wrong man . All stamina gapclosers miss unless they time it right. Got vids of me dodging all of them including invasion.
    While teleport strike hits a dodger every single time :/
    EU | PC
  • Leandor
    Leandor
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    Hits but does not damage. Same as the others. I play a nightblade and I see lots of strikes evaded.
  • Reverb
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    Dawnbreaker is clearly bugged right now (and caused me to take one of my standard skills off my Templar bar), but even bugged, and ticking the dot at once, it doesn't seem OP to me. One of my pvp toons is a vamp, and while DB hurts, I get hit by it a lot and have never been 1-shotted with it. Regular, non-ultimate skills hit much, much harder. There are spammable skills that routinely hit for 20k+. That's a much bugger source of frustrationt to me than the rampant db use.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Lava_Croft
    Lava_Croft
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    Fixed in Imperial City and then left unfixed for the coming 6 months.
    Master_Kas wrote: »
    Lava_Croft wrote: »
    Master_Kas wrote: »
    You see all the "its working as intended" ? XD

    No offense but you use bugged skills daily aswell : teleport strike & concealed weapon. Both which had been said by ZOS is not working as intended. And all the dks spamming undodgeable whip.

    Also on topic: will probably take a while , since its ZOS.

    Ps: I also hate it even if I have used it myself :trollface:
    The problem here is not that there are bugged skills. Everybody has at least one of their class skills bugged at this point. If you have read the OP, this thread is about everybody purposefully starting to use Dawnbreaker because it is bugged.

    Well do you not use concealed weapon/teleport strike vs rollerbuilds ? That is purposefully using them when they are bugged. Same as all with dawnbreaker :)

    Hate both of them don't get me wrong. And does this come as a surprise to you? 95% in this game do whatever it takes to kill/ "win". We can only hope for a quick fix (so the dot doesn't come all at once with the initial damage.
    I did not purposefully started using Concealed Weapon because it's broken. Just like a lot of people were already using Dawnbreaker without realizing it's broken.

    The thread is about the people who start using Dawnbreaker because it is bugged. About the people who will start using something just because it is broken and they know this broken state will give them an advantage. People here can keep pretending like it's just 'normal' for this to happen, but I think it's poison. Poison that is allowed to persist in ESO because bugs are not fixed and the unfixed bugs are freely exploitable without any repercussions whatsoever.

    If you play this game without intentionally exploiting, you are punished. If you play this game while intentionally exploiting, you get rewarded.
    Edited by Lava_Croft on 18 July 2015 15:39
  • Master_Kas
    Master_Kas
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    Other.
    Lava_Croft wrote: »
    Master_Kas wrote: »
    Lava_Croft wrote: »
    Master_Kas wrote: »
    You see all the "its working as intended" ? XD

    No offense but you use bugged skills daily aswell : teleport strike & concealed weapon. Both which had been said by ZOS is not working as intended. And all the dks spamming undodgeable whip.

    Also on topic: will probably take a while , since its ZOS.

    Ps: I also hate it even if I have used it myself :trollface:
    The problem here is not that there are bugged skills. Everybody has at least one of their class skills bugged at this point. If you have read the OP, this thread is about everybody purposefully starting to use Dawnbreaker because it is bugged.

    Well do you not use concealed weapon/teleport strike vs rollerbuilds ? That is purposefully using them when they are bugged. Same as all with dawnbreaker :)

    Hate both of them don't get me wrong. And does this come as a surprise to you? 95% in this game do whatever it takes to kill/ "win". We can only hope for a quick fix (so the dot doesn't come all at once with the initial damage.
    I did not purposefully started using Concealed Weapon because it's broken. Just like a lot of people were already using Dawnbreaker without realizing it's broken.

    The thread is about the people who start using Dawnbreaker because it is bugged. About the people who will start using something just because it is broken and they know this broken state will give them an advantage. People here can keep pretending like it's just 'normal' for this to happen, but I think it's poison. Poison that is allowed to persist in ESO because bugs are not fixed and the unfixed bugs are freely exploitable without any repercussions whatsoever.

    If you play this game without intentionally exploiting, you are punished. If you play this game while intentionally exploiting, you get rewarded.

    Now I see what you mean lol. Yea it's an issue. But ZOS seem to ignore exploits/some bugs. Like that AD guy who got millions of AP stupidly fast. He got a namechange and no ban :trollface:
    EU | PC
  • Wreuntzylla
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    I don't get it. So, starting to use an ability because it is bugged is morally reprehensible, but continuing to use an ability once you gain knowledge of it being bugged is not?

    I am really stymied by the ethical paradigm some people build around themselves...

    In any case, Dawnbreaker became popular slowly over time, and not just the smiting version. The popularity spiked after Legendary Mage posted videos. I did not even realize it was bugged until reading this thread, but I use flawless.

  • Machiavelli
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    Leandor wrote: »
    Lava_Croft wrote: »
    Trollwut wrote: »
    Iyas wrote: »
    for you everything is an exploit...

    Thanks for saying. I was even thinking about offer the OP a name change with mine.
    Yeah, it's probably just a coincidence that the usage of Dawnbreaker has exploded the last few weeks. This is probably not related to the fact that it's a bugged skill that you can exploit to make it do more instant damage than intended at all.

    Probably.
    Don't bother. Users will be users and defend their game to death. Same "waste" with animation cancelling, macros, 25k proximity builds, blobbing, lagsploiting and all the other stuff. I only laugh at their ad hominem "arguments".

    The irony.
  • Leandor
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    Leandor wrote: »
    Lava_Croft wrote: »
    Trollwut wrote: »
    Iyas wrote: »
    for you everything is an exploit...

    Thanks for saying. I was even thinking about offer the OP a name change with mine.
    Yeah, it's probably just a coincidence that the usage of Dawnbreaker has exploded the last few weeks. This is probably not related to the fact that it's a bugged skill that you can exploit to make it do more instant damage than intended at all.

    Probably.
    Don't bother. Users will be users and defend their game to death. Same "waste" with animation cancelling, macros, 25k proximity builds, blobbing, lagsploiting and all the other stuff. I only laugh at their ad hominem "arguments".
    The irony.
    Your point?
  • Radburn
    Radburn
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    I was wondering about this. I got one hit by it and killed instantly a few times last night. I am a templar vamp... I guess we'll just never get a break. Seems like every exploit/bug works against magicka templar builds.
  • Iyas
    Iyas
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    It's working as intended.
    Radburn wrote: »
    I was wondering about this. I got one hit by it and killed instantly a few times last night. I am a templar vamp... I guess we'll just never get a break. Seems like every exploit/bug works against magicka templar builds.

    not a bug against magicka templar build...

    its strong against non vamps but 60% stronger against vamp and youre vamp...
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Lava_Croft
    Lava_Croft
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    Fixed in Imperial City and then left unfixed for the coming 6 months.
    Radburn wrote: »
    I was wondering about this. I got one hit by it and killed instantly a few times last night. I am a templar vamp... I guess we'll just never get a break. Seems like every exploit/bug works against magicka templar builds.
    It's broken. The instant damage and the damage over time hit at basically the same moment. Don't bother with people claiming it's working as intended.
  • leepalmer95
    leepalmer95
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    It's working as intended.
    All i see on this forums is vamps QQ ing, like that didn't know these skills do more dmg to them a lot of pve and pvp is fire dmg.

    I've got an idea lets start a nerf thread for vamps seems that vamps have a nerf QQ thread about everything effective against them.

    Devouring swarm - Movable high dmg aoe which can't be blocked and literally makes the caster invunerable while it's up and allows them to still attack normally.

    Elusive mist - wish i had a run away skill that let me regen while in use.

    10% magicka + stamina ?!?! ww only has a 15% stat regen, nerf to 7.5% each.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • dsalter
    dsalter
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    Fixed in Imperial City update.
    All i see on this forums is vamps QQ ing, like that didn't know these skills do more dmg to them a lot of pve and pvp is fire dmg.

    I've got an idea lets start a nerf thread for vamps seems that vamps have a nerf QQ thread about everything effective against them.

    Devouring swarm - Movable high dmg aoe which can't be blocked and literally makes the caster invunerable while it's up and allows them to still attack normally.

    Elusive mist - wish i had a run away skill that let me regen while in use.

    10% magicka + stamina ?!?! ww only has a 15% stat regen, nerf to 7.5% each.
    we dont regen.

    also 40% fire weakness. majority of damage in the game is fire.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • leepalmer95
    leepalmer95
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    It's working as intended.
    dsalter wrote: »
    All i see on this forums is vamps QQ ing, like that didn't know these skills do more dmg to them a lot of pve and pvp is fire dmg.

    I've got an idea lets start a nerf thread for vamps seems that vamps have a nerf QQ thread about everything effective against them.

    Devouring swarm - Movable high dmg aoe which can't be blocked and literally makes the caster invunerable while it's up and allows them to still attack normally.

    Elusive mist - wish i had a run away skill that let me regen while in use.

    10% magicka + stamina ?!?! ww only has a 15% stat regen, nerf to 7.5% each.
    we dont regen.

    also 40% fire weakness. majority of damage in the game is fire.

    yet you know the majority of the game is fire? yet you still use it for pve or such?. You gain a lot of benefits to outway that loss as well.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • dsalter
    dsalter
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    Fixed in Imperial City update.
    dsalter wrote: »
    All i see on this forums is vamps QQ ing, like that didn't know these skills do more dmg to them a lot of pve and pvp is fire dmg.

    I've got an idea lets start a nerf thread for vamps seems that vamps have a nerf QQ thread about everything effective against them.

    Devouring swarm - Movable high dmg aoe which can't be blocked and literally makes the caster invunerable while it's up and allows them to still attack normally.

    Elusive mist - wish i had a run away skill that let me regen while in use.

    10% magicka + stamina ?!?! ww only has a 15% stat regen, nerf to 7.5% each.
    we dont regen.

    also 40% fire weakness. majority of damage in the game is fire.

    yet you know the majority of the game is fire? yet you still use it for pve or such?. You gain a lot of benefits to outway that loss as well.

    actually i dont get to see much of the PvE content, to far behind on CP, got left in the dust and well with the fact i'v considered going WW so many times because of the free passive+murder mode, i would but i like my vampire abilites even tho only 2 are really any good, majority of the passives are crud and fire just hurts, but i enjoy the abilities regardless because they look good. if i actually do PvP or DSA, i throw them off my bar.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • leepalmer95
    leepalmer95
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    It's working as intended.
    dsalter wrote: »
    dsalter wrote: »
    All i see on this forums is vamps QQ ing, like that didn't know these skills do more dmg to them a lot of pve and pvp is fire dmg.

    I've got an idea lets start a nerf thread for vamps seems that vamps have a nerf QQ thread about everything effective against them.

    Devouring swarm - Movable high dmg aoe which can't be blocked and literally makes the caster invunerable while it's up and allows them to still attack normally.

    Elusive mist - wish i had a run away skill that let me regen while in use.

    10% magicka + stamina ?!?! ww only has a 15% stat regen, nerf to 7.5% each.
    we dont regen.

    also 40% fire weakness. majority of damage in the game is fire.

    yet you know the majority of the game is fire? yet you still use it for pve or such?. You gain a lot of benefits to outway that loss as well.

    actually i dont get to see much of the PvE content, to far behind on CP, got left in the dust and well with the fact i'v considered going WW so many times because of the free passive+murder mode, i would but i like my vampire abilites even tho only 2 are really any good, majority of the passives are crud and fire just hurts, but i enjoy the abilities regardless because they look good. if i actually do PvP or DSA, i throw them off my bar.

    ww is terrible though, even in pve/pvp you can do more dmg + have higher survivability when your not transformed.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • dsalter
    dsalter
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    Fixed in Imperial City update.
    dsalter wrote: »
    dsalter wrote: »
    All i see on this forums is vamps QQ ing, like that didn't know these skills do more dmg to them a lot of pve and pvp is fire dmg.

    I've got an idea lets start a nerf thread for vamps seems that vamps have a nerf QQ thread about everything effective against them.

    Devouring swarm - Movable high dmg aoe which can't be blocked and literally makes the caster invunerable while it's up and allows them to still attack normally.

    Elusive mist - wish i had a run away skill that let me regen while in use.

    10% magicka + stamina ?!?! ww only has a 15% stat regen, nerf to 7.5% each.
    we dont regen.

    also 40% fire weakness. majority of damage in the game is fire.

    yet you know the majority of the game is fire? yet you still use it for pve or such?. You gain a lot of benefits to outway that loss as well.

    actually i dont get to see much of the PvE content, to far behind on CP, got left in the dust and well with the fact i'v considered going WW so many times because of the free passive+murder mode, i would but i like my vampire abilites even tho only 2 are really any good, majority of the passives are crud and fire just hurts, but i enjoy the abilities regardless because they look good. if i actually do PvP or DSA, i throw them off my bar.

    ww is terrible though, even in pve/pvp you can do more dmg + have higher survivability when your not transformed.
    but you dont have to transform to get one of the biggest passive boosts nor do you suffer the weakness.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Lava_Croft
    Lava_Croft
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    Fixed in Imperial City and then left unfixed for the coming 6 months.
    dsalter wrote: »
    dsalter wrote: »
    All i see on this forums is vamps QQ ing, like that didn't know these skills do more dmg to them a lot of pve and pvp is fire dmg.

    I've got an idea lets start a nerf thread for vamps seems that vamps have a nerf QQ thread about everything effective against them.

    Devouring swarm - Movable high dmg aoe which can't be blocked and literally makes the caster invunerable while it's up and allows them to still attack normally.

    Elusive mist - wish i had a run away skill that let me regen while in use.

    10% magicka + stamina ?!?! ww only has a 15% stat regen, nerf to 7.5% each.
    we dont regen.

    also 40% fire weakness. majority of damage in the game is fire.

    yet you know the majority of the game is fire? yet you still use it for pve or such?. You gain a lot of benefits to outway that loss as well.

    actually i dont get to see much of the PvE content, to far behind on CP, got left in the dust and well with the fact i'v considered going WW so many times because of the free passive+murder mode, i would but i like my vampire abilites even tho only 2 are really any good, majority of the passives are crud and fire just hurts, but i enjoy the abilities regardless because they look good. if i actually do PvP or DSA, i throw them off my bar.

    ww is terrible though, even in pve/pvp you can do more dmg + have higher survivability when your not transformed.
    ZOS is what's terrible.
  • MrGhosty
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    I'm not familiar with the skill enough to really comment but I would say there isn't much merit in putting this on the players shoulders. In any PvP environment (or PvE for that matter, it just doesn't matter as much when the recipient isn't a sentient) players will always seek to "maximize" their builds to squeeze out every ounce of performance they can. This is 100% on ZOS, it is their responsibility to make their game function and when the inevitable bug comes around make a fix asap.

    Issues like this is largely the reason I've opted to not pay for IC. They've had a year to get Cyrodiil working properly and it seems to just getting worse, I can't say I'm terribly confident in their ability to make IC work any better. Always happy to be proven wrong though.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Lava_Croft
    Lava_Croft
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    Fixed in Imperial City and then left unfixed for the coming 6 months.
    MrGhosty wrote: »
    I'm not familiar with the skill enough to really comment but I would say there isn't much merit in putting this on the players shoulders. In any PvP environment (or PvE for that matter, it just doesn't matter as much when the recipient isn't a sentient) players will always seek to "maximize" their builds to squeeze out every ounce of performance they can. This is 100% on ZOS, it is their responsibility to make their game function and when the inevitable bug comes around make a fix asap.

    Issues like this is largely the reason I've opted to not pay for IC. They've had a year to get Cyrodiil working properly and it seems to just getting worse, I can't say I'm terribly confident in their ability to make IC work any better. Always happy to be proven wrong though.
    Players exploit, not ZOS nor ESO. However, ZOS' apathy absolutely plays a part.
    Edited by Lava_Croft on 19 July 2015 09:37
  • dsalter
    dsalter
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    Fixed in Imperial City update.
    Lava_Croft wrote: »
    MrGhosty wrote: »
    I'm not familiar with the skill enough to really comment but I would say there isn't much merit in putting this on the players shoulders. In any PvP environment (or PvE for that matter, it just doesn't matter as much when the recipient isn't a sentient) players will always seek to "maximize" their builds to squeeze out every ounce of performance they can. This is 100% on ZOS, it is their responsibility to make their game function and when the inevitable bug comes around make a fix asap.

    Issues like this is largely the reason I've opted to not pay for IC. They've had a year to get Cyrodiil working properly and it seems to just getting worse, I can't say I'm terribly confident in their ability to make IC work any better. Always happy to be proven wrong though.
    Players exploit, not ZOS nor ESO. However, ZOS' apathy absolutely plays a part.
    players cant (or wouldnt rather) if ZOS actually did their job and fixed things asap+ban hammered large abusers.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Lava_Croft
    Lava_Croft
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    Fixed in Imperial City and then left unfixed for the coming 6 months.
    dsalter wrote: »
    Lava_Croft wrote: »
    MrGhosty wrote: »
    I'm not familiar with the skill enough to really comment but I would say there isn't much merit in putting this on the players shoulders. In any PvP environment (or PvE for that matter, it just doesn't matter as much when the recipient isn't a sentient) players will always seek to "maximize" their builds to squeeze out every ounce of performance they can. This is 100% on ZOS, it is their responsibility to make their game function and when the inevitable bug comes around make a fix asap.

    Issues like this is largely the reason I've opted to not pay for IC. They've had a year to get Cyrodiil working properly and it seems to just getting worse, I can't say I'm terribly confident in their ability to make IC work any better. Always happy to be proven wrong though.
    Players exploit, not ZOS nor ESO. However, ZOS' apathy absolutely plays a part.
    players cant (or wouldnt rather) if ZOS actually did their job and fixed things asap+ban hammered large abusers.
    It starts with the players and it ends with the players. While ZOS is to blame for the persistent bugs and non-existent enforcement of their own ToS in-game, they are in no way to blame for players exploiting.
  • AbraXuSeXile
    AbraXuSeXile
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    Lava_Croft wrote: »
    dsalter wrote: »
    Lava_Croft wrote: »
    MrGhosty wrote: »
    I'm not familiar with the skill enough to really comment but I would say there isn't much merit in putting this on the players shoulders. In any PvP environment (or PvE for that matter, it just doesn't matter as much when the recipient isn't a sentient) players will always seek to "maximize" their builds to squeeze out every ounce of performance they can. This is 100% on ZOS, it is their responsibility to make their game function and when the inevitable bug comes around make a fix asap.

    Issues like this is largely the reason I've opted to not pay for IC. They've had a year to get Cyrodiil working properly and it seems to just getting worse, I can't say I'm terribly confident in their ability to make IC work any better. Always happy to be proven wrong though.
    Players exploit, not ZOS nor ESO. However, ZOS' apathy absolutely plays a part.
    players cant (or wouldnt rather) if ZOS actually did their job and fixed things asap+ban hammered large abusers.
    It starts with the players and it ends with the players. While ZOS is to blame for the persistent bugs and non-existent enforcement of their own ToS in-game, they are in no way to blame for players exploiting.


    Your such a virgin
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Lava_Croft
    Lava_Croft
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    Fixed in Imperial City and then left unfixed for the coming 6 months.
    Lava_Croft wrote: »
    dsalter wrote: »
    Lava_Croft wrote: »
    MrGhosty wrote: »
    I'm not familiar with the skill enough to really comment but I would say there isn't much merit in putting this on the players shoulders. In any PvP environment (or PvE for that matter, it just doesn't matter as much when the recipient isn't a sentient) players will always seek to "maximize" their builds to squeeze out every ounce of performance they can. This is 100% on ZOS, it is their responsibility to make their game function and when the inevitable bug comes around make a fix asap.

    Issues like this is largely the reason I've opted to not pay for IC. They've had a year to get Cyrodiil working properly and it seems to just getting worse, I can't say I'm terribly confident in their ability to make IC work any better. Always happy to be proven wrong though.
    Players exploit, not ZOS nor ESO. However, ZOS' apathy absolutely plays a part.
    players cant (or wouldnt rather) if ZOS actually did their job and fixed things asap+ban hammered large abusers.
    It starts with the players and it ends with the players. While ZOS is to blame for the persistent bugs and non-existent enforcement of their own ToS in-game, they are in no way to blame for players exploiting.


    Your such a virgin
    That's some impressive attempt at speaking English, for a Briton.

    Maybe you should try to exploit school some more.
  • Master_Kas
    Master_Kas
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    Other.
    All i see on this forums is vamps QQ ing, like that didn't know these skills do more dmg to them a lot of pve and pvp is fire dmg.

    I've got an idea lets start a nerf thread for vamps seems that vamps have a nerf QQ thread about everything effective against them.

    Devouring swarm - Movable high dmg aoe which can't be blocked and literally makes the caster invunerable while it's up and allows them to still attack normally.

    Elusive mist - wish i had a run away skill that let me regen while in use.

    10% magicka + stamina ?!?! ww only has a 15% stat regen, nerf to 7.5% each.

    Devouring swarm IS blockable, you can block the damage for reducing its damage
    Heal debuff on the one using devouring swarm.
    L2Counter. Dawnbreaker of smiting IS bugged and needs fix, and I'm normally not even a vampire :)
    EU | PC
  • rfennell_ESO
    rfennell_ESO
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    All forms of dawnbreaker are broken.

    It seems if you cancel the animation it applies the ground effect dot instantly.

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