Lava_Croft wrote: »This cannot be overstated.TheElementalPlatypus wrote: »Exploits are practically a part of the game, the meta. You see in most games people tend not to use exploits in assumption action will be taken against them and they wont last long anyway. In this game people abuse them for months on end as they know nothing will happen nor will it get fixed until a major update (which seems to be like twice a year other than these "sound fixes" no one was complaining about)
Lava_Croft wrote: »Come and guess while you all jump on the bandwagon and exploit the living daylight out of it. (And out of the Vampires you kill with it)
Postulate: People defending 1 shot abilities cannot be taken seriously.
Discuss.
Isn't The definition of "exploit" the abuse of a game mechanic that has an unintended or bugged effect?well, personally I have a hard time calling the straight up use of an ability an "exploit".
That said, dawnbreaker of smiting is currently clearly bugged, and needs fixing
Isn't The definition of "exploit" the abuse of a game mechanic that has an unintended or bugged effect?well, personally I have a hard time calling the straight up use of an ability an "exploit".
That said, dawnbreaker of smiting is currently clearly bugged, and needs fixing
By that standard, flat out using a bugged ability is an exploit. Sadly, this is usually tolerated in this game.
Lava_Croft wrote: »This cannot be overstated.TheElementalPlatypus wrote: »Exploits are practically a part of the game, the meta. You see in most games people tend not to use exploits in assumption action will be taken against them and they wont last long anyway. In this game people abuse them for months on end as they know nothing will happen nor will it get fixed until a major update (which seems to be like twice a year other than these "sound fixes" no one was complaining about)
The best part of this is Cyrodiil veterans coming here to defend exploits like Dawnbreaker. Either they have no clue that it's broken, or they are so used to exploiting bugs that it's just a normal part of the game for them. In case of the latter, this is probably as much ZOS' fault as it is their own.Lava_Croft wrote: »This cannot be overstated.TheElementalPlatypus wrote: »Exploits are practically a part of the game, the meta. You see in most games people tend not to use exploits in assumption action will be taken against them and they wont last long anyway. In this game people abuse them for months on end as they know nothing will happen nor will it get fixed until a major update (which seems to be like twice a year other than these "sound fixes" no one was complaining about)
Yup.
Ever wonder why so many top tier players are running around with 2 hand maces?
I think ZoS fixes bugs just slightly faster than they release DLC.
just for clarification - wich of the bugs do you referr to?
The problem here is not that there are bugged skills. Everybody has at least one of their class skills bugged at this point. If you have read the OP, this thread is about everybody purposefully starting to use Dawnbreaker because it is bugged.Master_Kas wrote: »You see all the "its working as intended" ? XD
No offense but you use bugged skills daily aswell : teleport strike & concealed weapon. Both which had been said by ZOS is not working as intended. And all the dks spamming undodgeable whip.
Also on topic: will probably take a while , since its ZOS.
Ps: I also hate it even if I have used it myself
@Joy_Division I am with you. Many of the design choices are half thought through only. I slot meteor on my sorc as well and I have dawnbreaker slotted on my nightblade. If you have only lesser suitable choices otherwise, you take the best one irrespective of this.Joy_Division wrote: »Isn't The definition of "exploit" the abuse of a game mechanic that has an unintended or bugged effect?well, personally I have a hard time calling the straight up use of an ability an "exploit".
That said, dawnbreaker of smiting is currently clearly bugged, and needs fixing
By that standard, flat out using a bugged ability is an exploit. Sadly, this is usually tolerated in this game.
Because the game would be unplayable otherwise.
So I am a sorcerer, what ultimate do you want me to use since people will b**** at me for slotting meteor and I'm a hack for using Dawnbreaker? The useless atrnoach? The nerfed-to-the-ground negate? Overload which can't hit all the perma-dodge rollers?
Was I not supposed to use fire trebs because the first DoT ticked immediately? It is the only tool in the game designed to counter enemy siege weapons on top of castle ramparts.
How exactly is the use of nirn supposed to be police and not tolerated?
A DK without flame lash in the 1.6 environment where it's burst or die?
It is ZoS's responsibility to provide us with a functioning and balanced game. Not my responsibility to run a gimped build and compete against the many players who do not measure up to your standards of what is good sportsmanship.
This makes one look like a poor sod who is unable to survive without exploits and desperately tries to defend what little chance of success they have. Hence, I cannot take those serious.
so whats the exploit? Dot dmg somewhat instant after the initial dmg? Or you can cancel the animation?
The only prob is that youre vamp. Dawnbreaker against non vamp is about 6-9 k . nothing special in 1.6 time. But against Vamp 12-16k. sure the dot tick comes fast but who cares about a 2k dot tick against vamp ?!
Cure vamp and see if its still an exploit for you...
And your argument about everyone is using it now. Of course. At first there was a thread about the DMG. More ppl using it ...more ppl died to it...more ppl using it theirself...vid about dawnbreaker etc
Its a gold ulti against non Vamp and the best ulti against Vamp
But maybe you mean a bug i dont know
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
so whats the exploit? Dot dmg somewhat instant after the initial dmg? Or you can cancel the animation?
The only prob is that youre vamp. Dawnbreaker against non vamp is about 6-9 k . nothing special in 1.6 time. But against Vamp 12-16k. sure the dot tick comes fast but who cares about a 2k dot tick against vamp ?!
Cure vamp and see if its still an exploit for you...
And your argument about everyone is using it now. Of course. At first there was a thread about the DMG. More ppl using it ...more ppl died to it...more ppl using it theirself...vid about dawnbreaker etc
Its a gold ulti against non Vamp and the best ulti against Vamp
But maybe you mean a bug i dont know
the dot is increased in the same way the base dmg is, when i die to smite i have the 12-18k innitial hit + 9-12k dot dmg and the first two ticks are by far to fast (first tick instant second tick after one second third after 3 sec)
so whats the exploit? Dot dmg somewhat instant after the initial dmg? Or you can cancel the animation?
The only prob is that youre vamp. Dawnbreaker against non vamp is about 6-9 k . nothing special in 1.6 time. But against Vamp 12-16k. sure the dot tick comes fast but who cares about a 2k dot tick against vamp ?!
Cure vamp and see if its still an exploit for you...
And your argument about everyone is using it now. Of course. At first there was a thread about the DMG. More ppl using it ...more ppl died to it...more ppl using it theirself...vid about dawnbreaker etc
Its a gold ulti against non Vamp and the best ulti against Vamp
But maybe you mean a bug i dont know
the dot is increased in the same way the base dmg is, when i die to smite i have the 12-18k innitial hit + 9-12k dot dmg and the first two ticks are by far to fast (first tick instant second tick after one second third after 3 sec)
Yesterday 15k crit against Vamp with 2k uncrit dot tick...so not rly 9k dot
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"