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So, Them enchants on Weapons....

P3ZZL3
P3ZZL3
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Ok folks, hoping you brainiacs out there can help me on this.

I'm running a templar duel wield using magicka and spell based attacks.

What's the best type of Enchant to use on each Sword?

I'm running Hardened right now, as an experiment, but wondering if someone can advise?

Cheers
Pez.
CP561 Redguard | Jabsy Templar | Stamina Build
CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
CP561 Naked Nord | Tanky DK | Stamigicka Build

✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Fire / poison to proc valkyn skoria.
  • Leandor
    Leandor
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    Disease also provides a dot afaik and furthermore reduces healing taken. Maybe also a possibility. But this route requires you to be more "melee magical" based since you only can proc weapon enchants with light/heavy and weapon skills, but not with class skills, afaik. Please correct me if I am wrong here.

    Have you tried the stamina/magicka leech enchant? That could help resource depletion, especially for the "offspec pool".
  • Alcast
    Alcast
    Class Representative
    I notices 2nd weapon enchantment NEVER actually goes off.

    sb else with the same issue?
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  • DeanTheCat
    DeanTheCat
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    Weapon enchants only fire when the weapon associated with the enchant connects with an enemy. The weapon in your right hand is considered to be the "Main Hand" while the weapon the the left hand is considered to be the "Off Hand".

    Light attacks are executed in the following sequence:

    Main -> Off -> Main -> Repeat

    Heavy Attacks have both weapons swung at the same time. As you can see, your main hand will be swung twice as often, so that weapon enchant will proc more often. In addition, most weapon enchants have a 4 seconds cooldown between procs. Another thing to note is that if both weapons share the same type of enchant, they will share the same cooldown. This means something like a flame enchantment on both weapons is pretty much useless.

    For the actual dual wield skills itself, all skills will only proc the main hand enchant, instead of both enchants. The exception to this is Twin Slashes, which is a two hit attack that procs both enchants. Class skills (and their stam morphs) do not proc weapon enchants.

    Suggested combos:
    1) Absorb Stamina + Absorb Magicka (Standard Resource sustain)
    2) Fire + Poison (Works best with twinned axes for tons of Valkyn Skoria procs)
    3) Poison + Frost (Stam Regen reduction + Snare)
    4) Armour Reduction + Frost (Works best for Nightblades)
    5) Lightning + Frost (Works best for sorcerers)

    In addition, elemental attacks have a 10% chance to proc a status effect:

    Fire -> Burning (High Damage over Time)
    Frost -> Chilled (Snare 40%)
    Shock -> Concussion (Target's damage -10%) with a chance of disintegration for low HP enemies (Execute)
    Poison -> Poisoned (Moderate Damage over Time, Stam regen -20%)
    Disease -> Befouled (Low Damage over Time, HP regen -20%, Healing Taken -10%)
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • P3ZZL3
    P3ZZL3
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    @DeanTheCat Thanks for the detailed response Dean. Appreciated.

    So am I right in saying that all the above combos are based on the Main or Off hand weapon actually making contact.

    For example, there is nothing to add to the weapons (unlike Jewellery) where you can boost the Spell Damage and it doesn't depend on the "Hit" taking place.

    I assume ALL Glyphs for the weapons only activate when an actual hit is registered rather than happen when the target is damaged by a spell item, i.e. Radiant Oppression.

    Cheers
    Pez
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • Leandor
    Leandor
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    @DeanTheCat
    Are you sure that the stam regen proc is poison? I remember tests that showed that this proc is actually tied to frost instead of poison.
  • DeanTheCat
    DeanTheCat
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    P3ZZL3 wrote: »
    @DeanTheCat Thanks for the detailed response Dean. Appreciated.

    So am I right in saying that all the above combos are based on the Main or Off hand weapon actually making contact.

    For example, there is nothing to add to the weapons (unlike Jewellery) where you can boost the Spell Damage and it doesn't depend on the "Hit" taking place.

    I assume ALL Glyphs for the weapons only activate when an actual hit is registered rather than happen when the target is damaged by a spell item, i.e. Radiant Oppression.

    Cheers
    Pez

    You'll need to have the weapons make contact with an enemy, and even then, it needs to draw blood, so no procs vs wards. Exception to the rule are weapon abilities. Includes stuff like the debuff from Weakness to Elements, so if you have an enchanted destruction stave, it will pull you out of stealth when you cast it.

    Additionally, the "Rage" series of glyphs (+ Weapon Damage or - Target Weapon Damage) have a 5 second cooldown as well as not even proccing on weapon skill usage, so for those you'll have to use light/heavy attacks that make contact.
    Leandor wrote: »
    @DeanTheCat
    Are you sure that the stam regen proc is poison? I remember tests that showed that this proc is actually tied to frost instead of poison.

    It's poison, frost just slows people down. Both types of procs are still useful in PvP though.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • P3ZZL3
    P3ZZL3
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    @DeanTheCat So in summary, as a Templar using Spell attacks under duel weave, there's little to no benefit of any weapon glyphs?
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • DeanTheCat
    DeanTheCat
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    Depends on your playstyle really. For a jesus beam based playstyle (First thing that comes to mind about Templars these days :neutral: ), yes, it would be rather useless. However, if you were to let's say get up close and personal and use a medium weave along with Puncturing Sweep, those enchants will be quite useful to have. The price you pay for increased spell/weapon damage with melee based weapons is the lack of a ranged basic light/heavy attack to weave in at range.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
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