xboxcoreythe1st wrote: »If it happend one time why go sour about it and take time posting it?
bgoldbeck21_ESO wrote: »This is just a bug that occurs when you get owned by an attack with camo hunter attached. You got unlucky, camo hunter can still proc on non-vamps more rarely.
DeanTheCat wrote: »If you get sniped with Camo hunter active on the attacker and the proc kills you, the snipe will not be displayed in the recap. Considering the current gold standard for snipes on the EU server is 22k damage per snipe, I'm not surprised you got one shotted. In addition, Camo Hunter has a 4% chance of activating on any target, not just vampires or werewolves. The damage in your recap looks in line with the 4% proc rather then the 100% from stealth on a vampire.
If you haven't already tried it, Radient Magelight is an incredibly potent counter to snipers, as it reduces the damage from stealthed attacks by 60% to you and your allies within a 10m radius of the glowing blue ball. It also prevents the stun from the stealthed attack. The sheer power of this counter is well worth the price of two slots. If you choose not to make use of this hard counter, the price you pay is that you'll constantly get one shotted by any competent sniper/ganker.
DeanTheCat wrote: »If you get sniped with Camo hunter active on the attacker and the proc kills you, the snipe will not be displayed in the recap. Considering the current gold standard for snipes on the EU server is 22k damage per snipe, I'm not surprised you got one shotted. In addition, Camo Hunter has a 4% chance of activating on any target, not just vampires or werewolves. The damage in your recap looks in line with the 4% proc rather then the 100% from stealth on a vampire.
If you haven't already tried it, Radient Magelight is an incredibly potent counter to snipers, as it reduces the damage from stealthed attacks by 60% to you and your allies within a 10m radius of the glowing blue ball. It also prevents the stun from the stealthed attack. The sheer power of this counter is well worth the price of two slots. If you choose not to make use of this hard counter, the price you pay is that you'll constantly get one shotted by any competent sniper/ganker.
DeanTheCat wrote: »If you get sniped with Camo hunter active on the attacker and the proc kills you, the snipe will not be displayed in the recap. Considering the current gold standard for snipes on the EU server is 22k damage per snipe, I'm not surprised you got one shotted. In addition, Camo Hunter has a 4% chance of activating on any target, not just vampires or werewolves. The damage in your recap looks in line with the 4% proc rather then the 100% from stealth on a vampire.
If you haven't already tried it, Radient Magelight is an incredibly potent counter to snipers, as it reduces the damage from stealthed attacks by 60% to you and your allies within a 10m radius of the glowing blue ball. It also prevents the stun from the stealthed attack. The sheer power of this counter is well worth the price of two slots. If you choose not to make use of this hard counter, the price you pay is that you'll constantly get one shotted by any competent sniper/ganker.
Are you really telling ppl with a straight face that giving up 20% of their active combat skills should be desirable in a 5 button game and if they choose to not partake in this nonesense deserve to get oneshotted? What about ppl needing magelight for pve - shall they go to hell altogether?
Also radiant magelight does do sh*t against nightblade stealth attacks - they will still stun you bc of the class passive and gankers with the right combo will still "oneshot" you with their supercombo of 3 attacks that does not even need the stealth attack bonus...
joshdm2001_ESO wrote: »
joshdm2001_ESO wrote: »
joshdm2001_ESO wrote: »xboxcoreythe1st wrote: »If it happend one time why go sour about it and take time posting it?
really? that's your response?
If its an exploit it needs to be fixed. If its poor game mechanics it needs to be fixed. Regardless of how many times it happened. Plus, as stated in my OP, I noticed similar things happening in pre-1.6 but this is too blatant to ignore.
If you have a better practical solution that this player can use right away, let's hear it. As it stands now, Radiant Magelight is the correct answer.DeanTheCat wrote: »If you get sniped with Camo hunter active on the attacker and the proc kills you, the snipe will not be displayed in the recap. Considering the current gold standard for snipes on the EU server is 22k damage per snipe, I'm not surprised you got one shotted. In addition, Camo Hunter has a 4% chance of activating on any target, not just vampires or werewolves. The damage in your recap looks in line with the 4% proc rather then the 100% from stealth on a vampire.
If you haven't already tried it, Radient Magelight is an incredibly potent counter to snipers, as it reduces the damage from stealthed attacks by 60% to you and your allies within a 10m radius of the glowing blue ball. It also prevents the stun from the stealthed attack. The sheer power of this counter is well worth the price of two slots. If you choose not to make use of this hard counter, the price you pay is that you'll constantly get one shotted by any competent sniper/ganker.
Are you really telling ppl with a straight face that giving up 20% of their active combat skills should be desirable in a 5 button game and if they choose to not partake in this nonesense deserve to get oneshotted? What about ppl needing magelight for pve - shall they go to hell altogether?
Also radiant magelight does do sh*t against nightblade stealth attacks - they will still stun you bc of the class passive and gankers with the right combo will still "oneshot" you with their supercombo of 3 attacks that does not even need the stealth attack bonus...
Let´s make it that you can only dodge the first procced crystal frags / cloak the first jesus beam in a fight if you have syphoning attacks slotted on both bars and toggled. That seems fair.
And a proper sniper does more damage than anyone's Ward, which means the Ward is depleted and the rest of the damage comes in unmitigated.Epsilon_Echo wrote: »There is another alternative. Keep a damage shield up 100% of the time. There is a reason that sorcs don't get ganked as often and it isn't bolt escape. It's because you can't critical a damage sheild.
Lava_Croft wrote: »And a proper sniper does more damage than anyone's Ward, which means the Ward is depleted and the rest of the damage comes in unmitigated.Epsilon_Echo wrote: »There is another alternative. Keep a damage shield up 100% of the time. There is a reason that sorcs don't get ganked as often and it isn't bolt escape. It's because you can't critical a damage sheild.
Are you really telling ppl with a straight face that giving up 20% of their active combat skills should be desirable in a 5 button game and if they choose to not partake in this nonesense deserve to get oneshotted? What about ppl needing magelight for pve - shall they go to hell altogether?
Are you really telling ppl with a straight face that giving up 20% of their active combat skills should be desirable in a 5 button game and if they choose to not partake in this nonesense deserve to get oneshotted? What about ppl needing magelight for pve - shall they go to hell altogether?
This so much. Majority of players in this game are PvX and Inner Light is mandatory for non-DK magicka builds in PvE.
So devs basically telling us to go re-spec all morphs 3-5 times a day? That's very helpful
Than there's all the non-magicka builds choosing to not play as gankers. They should apparently sacrifice 2 entire skills slots on this, with no other benefit?
Shield protecting from crit is useful and maybe even a bit broken in other situations. But makes little difference here. Only bad baby gankers would Snipe you when shields or block and buffs are up. They wait until it's gone and that doesn't take to long if NB or templar. Keeping up Bone shield, Healing Ward or Sun Shield every 5-6 second when out of combat, is not really possible due to us being humans, not robots.
Are you really telling ppl with a straight face that giving up 20% of their active combat skills should be desirable in a 5 button game and if they choose to not partake in this nonesense deserve to get oneshotted? What about ppl needing magelight for pve - shall they go to hell altogether?
Also radiant magelight does do sh*t against nightblade stealth attacks - they will still stun you bc of the class passive and gankers with the right combo will still "oneshot" you with their supercombo of 3 attacks that does not even need the stealth attack bonus...
Let´s make it that you can only dodge the first procced crystal frags / cloak the first jesus beam in a fight if you have syphoning attacks slotted on both bars and toggled. That seems fair.
joshdm2001_ESO wrote: »xboxcoreythe1st wrote: »If it happend one time why go sour about it and take time posting it?
really? that's your response?
If its an exploit it needs to be fixed. If its poor game mechanics it needs to be fixed. Regardless of how many times it happened. Plus, as stated in my OP, I noticed similar things happening in pre-1.6 but this is too blatant to ignore.
lol man, the game is full of bugs and classes are completly imbalanced.
That camo thing works like this.
there is 15% chance to proc on Undead/Daedra and a 4% chance to proc on Non-Undead.
THe Death Recap is NEVER accurate....sometimes it does not show attacks that hit you.../ZOSlogic
cozmon3c_ESO wrote: »Yeah a bug on damage damage log.
I personally hate all these burst proc things, it takes skill out of the game and leaves a sour taste in the mouth of people on the recieving end of unavoidable random bursts.
Came hunter, disintegration, and valkyn skoria are some examples of bad mechanics in the game that takes skill away from the players.