Amsel_McKay wrote: »Rook_Master wrote: »Really the problem is just that they are insanely grindy. Particularly for people leveling alts. Anyone up for another session grinding overworld mobs in Cadwell's Gold? Yeah I'd rather go bash my head against the wall.
At least when the Craglorn grinds were a thing it wasn't so terrible. What I would give now for Shadow, Burials, or Upper Crag grind.
Yeah I know its grindy, but other games are just as grindy... but I had more reasons to grind in the other games. Why do I need to grind in ESO? What is so special about VR14 other then the title.
Samuel_Bantien wrote: »NewBlacksmurf wrote: »Good read but I'd rather they go sooner than later since it was started and in phase 3 or 4 alreadyAttorneyatlawl wrote: »
Sorry to burst your bubble, but it looks like there is a change of plans concerning phase 4. Notice the "Can only be consumed if you are not Veteran Ranked".
Something I placed as a feedback in-game concerning Veteran Ranks:
"The Veteran Rank Experience System
The Veteran Rank Experience System is an abomination to players, new and old. When leveling from level 49 to 50 the experience required is fine due to a sense of progression, but when hitting level 50 (Veteran Rank 1) it requires 1,000,000 experience to level up once. This halts all sense of progression because players have become accustomed to the pushes as they level along throughout the quest line.
1,000,000 experience not only looks like it will take forever just to level up once - it does take forever to level up just once. Players are used to gaining several levels per zone, but the Veteran Rank Experience System only allows a level and even less when questing. There is several ways to allow players to have that sense of progression:
1.) Reduce the amount of experience required to level. Reducing the 1,000,000 experience per level to 400,000 allows players to feel like they gain a champion point per rank up and this allows them to feel like they are progressing through the world still. This also allows each Zone to grant them more than just 1 level if they do the quest lines.
2.) Allow the Enlightenment system to affect the players actual experience bar. The player will still have to earn 1,000,000 experience to level, but each day they will be able to get 400,000 Experience faster than usual due to the promised sense of not being left behind as advertised.
3.) Completely remove Veteran Ranks. Although this was promised in the 4th step of the 4 part plan to removing the Veteran Ranks, there is one thing that had caught my eye. The experience boost potion. The potion had stated that it would only work from 1-50 EXCLUDING VETERAN RANKS. This was a sign that Veteran Ranks may not be removed although it was promised. The community will see what happens in the future soon enough.
During the release of ESO, Veteran Ranks were the real population and community killer. We see that ZoS has learned from this but have not taken full action to killing the Veteran Ranks. As of now the Veteran Ranks feel more like a grind [rather than] than progression, and should be reevaluated with such ideas given above. Any of these ideas will save the game from killing players who do not feel like they have any sense of progression after hitting Veteran Rank 1. I urge ZoS to release one of these ideas into effect if Veteran Ranks are not removed next major update or even in an incrimental patch.
Thank you for taking your time to read this, I hope that Elder Scroll Online lives up to the potential it has."
Edit - Forgot my end quote.
NewBlacksmurf wrote: »Rook_Master wrote: »Really the problem is just that they are insanely grindy. Particularly for people leveling alts. Anyone up for another session grinding overworld mobs in Cadwell's Gold? Yeah I'd rather go bash my head against the wall.
At least when the Craglorn grinds were a thing it wasn't so terrible. What I would give now for Shadow, Burials, or Upper Crag grind.
I disagree now due to having champion points. To have both seems redundant or at times confusing or pointless.
Maybe if the skills and stats came from the champion points and npc and gear also followed champion levels then life would be better ....maybe
Chuggernaut wrote: »NewBlacksmurf wrote: »Chuggernaut wrote: »I think the VR levels are still getting dropped before the end of the year. I hope they add more skill lines, or at least a way to unlock other existing skill lines. Like a post 50 quest chain to unlock another class's skill line. They could totally pad it out too so that you'd have to unlock the skill lines in a specific order.
Isn't this what the champion system does? Asking from your point of view
The champion system is a huge time sink, but only unlocks passives to the best of my knowledge (only 57 points in atm). Giving players the ability to work towards unlocking a skill line is different in that the end reward is you'd actually have some new active abilities to use. Another better option would be to unshelf the Spellcrafting update and get that into the game asap.
NewBlacksmurf wrote: »Chuggernaut wrote: »NewBlacksmurf wrote: »Chuggernaut wrote: »I think the VR levels are still getting dropped before the end of the year. I hope they add more skill lines, or at least a way to unlock other existing skill lines. Like a post 50 quest chain to unlock another class's skill line. They could totally pad it out too so that you'd have to unlock the skill lines in a specific order.
Isn't this what the champion system does? Asking from your point of view
The champion system is a huge time sink, but only unlocks passives to the best of my knowledge (only 57 points in atm). Giving players the ability to work towards unlocking a skill line is different in that the end reward is you'd actually have some new active abilities to use. Another better option would be to unshelf the Spellcrafting update and get that into the game asap.
...spell crafting is on hold due to the removal of VR and other things we see and should see soon per ZOS twitch live a few weeks ago in April.
The champion system according to what they've shared is here to replace VR in their phased approach.
I think they are heading in the direction you speak of but differently.
The spell craft will give you the new active skills while the champion system gives you new Passives
Yet to be determined are those vet stat and skill points that seemingly aren't going away on a per character basis unless it's handled like the mount conversion and then somehow apply afterwards on a per character progressions based on champion points earned by character.
I'm guessing on some of this obviously but there is quite a bit of clear info from ZOS which is always subject to change
Personally the Cadwell's Quests feel like my character died fighting Molag Bal and is stuck reliving a never ending cycle of everything that has already happened. I know i know, it's the promised torture and Molag Bal really did win that fight....
It makes me wonder if ZoS just wrote up the story for ESO, patted each other on the back and all agreed that "That is enough!", without thought to future content or story lines.
I don't mind grindy and long levels. What I hate is feeling like I am achieving nothing, not even a sense of wonder and excitement over a well written story, skill set progression and even gear progression don't matter if the plot line/s are taking you somewhere. Vanilla ESO:(TU) if expressed as a time line, is best represented as the capital letter D, from point A to point B then back to Point A.
PS:
Imagine a TES game where your character only had access to 1/3 of the total map, based upon their race. Cheap decisions about the writing department are coming back to bite ZoS on the a$$ all over the place :P... maybe they can hire an overpaid voice to explain it.
Personally the Cadwell's Quests feel like my character died fighting Molag Bal and is stuck reliving a never ending cycle of everything that has already happened. I know i know, it's the promised torture and Molag Bal really did win that fight....
It makes me wonder if ZoS just wrote up the story for ESO, patted each other on the back and all agreed that "That is enough!", without thought to future content or story lines.
I don't mind grindy and long levels. What I hate is feeling like I am achieving nothing, not even a sense of wonder and excitement over a well written story, skill set progression and even gear progression don't matter if the plot line/s are taking you somewhere. Vanilla ESO:(TU) if expressed as a time line, is best represented as the capital letter D, from point A to point B then back to Point A.
PS:
Imagine a TES game where your character only had access to 1/3 of the total map, based upon their race. Cheap decisions about the writing department are coming back to bite ZoS on the a$$ all over the place :P... maybe they can hire an overpaid voice to explain it.
Blah... blah... Dragonbreak... blah... blah...
nimander99 wrote: »http://i.imgur.com/l5YTS1g.jpg
I love how the answer to the VR grind is to give an exp potion for lvls 1-50... I was honestly looking forward to exp pots that could be applied to VR and CP progression, I guess just one more ease of life item I wont be using, its starting to make me wonder who do they make these items for? And do people even buy them? I know they are dropping a lot of the blue books from the Crown Store my guess is no one buys them... prolly no one buys the food or pots either, so ZoS is going to have to start providing things in the Crown Store that people actually will buy or its going to fail... and I don't want to see that happen.
Samuel_Bantien wrote: »NewBlacksmurf wrote: »Good read but I'd rather they go sooner than later since it was started and in phase 3 or 4 alreadyAttorneyatlawl wrote: »
Sorry to burst your bubble, but it looks like there is a change of plans concerning phase 4. Notice the "Can only be consumed if you are not Veteran Ranked".
Samuel_Bantien wrote: »NewBlacksmurf wrote: »Good read but I'd rather they go sooner than later since it was started and in phase 3 or 4 alreadyAttorneyatlawl wrote: »
Sorry to burst your bubble, but it looks like there is a change of plans concerning phase 4. Notice the "Can only be consumed if you are not Veteran Ranked".
This can easily change before it goes live. Horse training/riding lessons/wtfever you want to call them are coming to Crown Store. No details on how they will work though. Point is, things can vastly differ from PTS to live.
Thread: http://forums.elderscrollsonline.com/en/discussion/155872/exp-potions - March 8, 2015Hortator Mopa wrote: »[
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Attorneyatlawl wrote: »
nimander99 wrote: »Yep @Cry_Wolfe I hit VR1 before fighting Molag w/o ever getting in a single group, so, no instances, just quests and pub dungeons. EXP pots pre Vet Ranks is so unbelievably worthless it staggers the mind that anyone will ever use them... plus they alienate 99% percent of the purchasing community with those pots and are purely counting on nubs who know nothing of how the game works to use those pots.
and @SeptimusDova I couldn't agree more!
And NONE of those issues will be fixed by removing veteran ranks @GaldorP.