Rook_Master wrote: »Really the problem is just that they are insanely grindy. Particularly for people leveling alts. Anyone up for another session grinding overworld mobs in Cadwell's Gold? Yeah I'd rather go bash my head against the wall.
At least when the Craglorn grinds were a thing it wasn't so terrible. What I would give now for Shadow, Burials, or Upper Crag grind.
Rook_Master wrote: »Really the problem is just that they are insanely grindy. Particularly for people leveling alts. Anyone up for another session grinding overworld mobs in Cadwell's Gold? Yeah I'd rather go bash my head against the wall.
At least when the Craglorn grinds were a thing it wasn't so terrible. What I would give now for Shadow, Burials, or Upper Crag grind.
Brassmonkey wrote: »One thing that bothers me is that we can't restart the mages guild or fighters guild quest line.
NewBlacksmurf wrote: »Rook_Master wrote: »Really the problem is just that they are insanely grindy. Particularly for people leveling alts. Anyone up for another session grinding overworld mobs in Cadwell's Gold? Yeah I'd rather go bash my head against the wall.
At least when the Craglorn grinds were a thing it wasn't so terrible. What I would give now for Shadow, Burials, or Upper Crag grind.
I disagree now due to having champion points. To have both seems redundant or at times confusing or pointless.
Maybe if the skills and stats came from the champion points and npc and gear also followed champion levels then life would be better ....maybe
Brassmonkey wrote: »One thing that bothers me is that we can't restart the mages guild or fighters guild quest line.
But they're not a pre-requisite, either. You can hold off on the Fighters/Mages lines as long as you want.
The only two limitations I've seen is that the Prismatic Weapon only scales to VR12, and the daedra in Eyevea are only mid-40's instead of scaling to your level.
Amsel_McKay wrote: »NewBlacksmurf wrote: »Rook_Master wrote: »Really the problem is just that they are insanely grindy. Particularly for people leveling alts. Anyone up for another session grinding overworld mobs in Cadwell's Gold? Yeah I'd rather go bash my head against the wall.
At least when the Craglorn grinds were a thing it wasn't so terrible. What I would give now for Shadow, Burials, or Upper Crag grind.
I disagree now due to having champion points. To have both seems redundant or at times confusing or pointless.
Maybe if the skills and stats came from the champion points and npc and gear also followed champion levels then life would be better ....maybe
The weird thing about champion points is that its account wide... My level 2 has 100+ CP right away... They would have to make CP char only if that was the case...
They did say they were removing veteran levels when i dont know.
But yeah veteran levels need to go sooner than later.
Chuggernaut wrote: »I think the VR levels are still getting dropped before the end of the year. I hope they add more skill lines, or at least a way to unlock other existing skill lines. Like a post 50 quest chain to unlock another class's skill line. They could totally pad it out too so that you'd have to unlock the skill lines in a specific order.
Rook_Master wrote: »Really the problem is just that they are insanely grindy. Particularly for people leveling alts. Anyone up for another session grinding overworld mobs in Cadwell's Gold? Yeah I'd rather go bash my head against the wall.
At least when the Craglorn grinds were a thing it wasn't so terrible. What I would give now for Shadow, Burials, or Upper Crag grind.
imo the all idea is to play one character only,the reason to create diffeent chars is not for the same player,but for differnt ppl in the house where each one could play his char.i have only one char, currently at v3, ther's no way in the world i'll start a new char,no matter what. i think if u have just one,than you'll enjoy the game much more, cause no need to grind, u can do all the quests of all factions and really enjoy them , u have one char to concentrate on and develop, and never get bored of it.
Wow. You must be a very systematic player to have all your skills maxed at Level 46. Not even my V14 has everything maxed yet (skill lines, yes, but individual skills I'm still working on some I have overlooked).
My V7 is running around with a very messed up ability bar because she's leveling stuff, and so it my V5 (who is also leveling WW). It's a lot of fun.
NewBlacksmurf wrote: »Good read but I'd rather they go sooner than later since it was started and in phase 3 or 4 already
Attorneyatlawl wrote: »
NewBlacksmurf wrote: »Chuggernaut wrote: »I think the VR levels are still getting dropped before the end of the year. I hope they add more skill lines, or at least a way to unlock other existing skill lines. Like a post 50 quest chain to unlock another class's skill line. They could totally pad it out too so that you'd have to unlock the skill lines in a specific order.
Isn't this what the champion system does? Asking from your point of view
SeptimusDova wrote: »This one says "Orangina" grants offline level points.-Raz
Amsel_McKay wrote: »Wow. You must be a very systematic player to have all your skills maxed at Level 46. Not even my V14 has everything maxed yet (skill lines, yes, but individual skills I'm still working on some I have overlooked).
My V7 is running around with a very messed up ability bar because she's leveling stuff, and so it my V5 (who is also leveling WW). It's a lot of fun.
I dont know it was very easy to level this time... I think that 10% Plus bonus is the difference. I am VR 2 now and just finished the main story line at VR2. I have two sets my skill level set that I have when I turn in quests and my fighting set which I use when playing... this way I level my skills faster... I also did not click on any book shelves until in my 40s so I would get meaningful skill ups.