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https://forums.elderscrollsonline.com/en/discussion/668861

Radiant Destruction better then Soul Assault??????

  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    technohic wrote: »
    Jesus beam ruins 1vX'ing, this is why its so frustrating, your going like 1v3 and you have this ass in the back just spamming jesus beam over and over and if you use a charge ability to get to the guy your going ot die on the way from the other 2 beating on you, or if you ranged interrupt it, well guess what its right back on you again. so there are a couple of other options to avoid the damage, you need to find a rock to break los, (btw was not fixed and jesus beam continues even though you break los), or out range it which is really hard to do when you have 2 other people beating the snot out of you with cc's.

    so basically stand on top of the jesus beamer or be out of range of it, that whole middle area is jesus beam territory that cant be dodge rolled or blocked really (because that just opens you up to take all the damage from everything). the area of effectiveness of this ability is too good for the amount of damage it does.

    no way to 1vx with a jesus beamer just sitting in the back spamming jesus on you.

    Congratulations. You just made the worst possible argument about the skill that I could ever imagine anyone ever making.

    There are plenty of legit things wrong with RD and LOS still not breaking it might be one of them, but anything asking for a nerf on an ability that contains "because I cannot take on at least twice my numbers" is laughable at best.

    or that there is no way to come out ahead of cheese ball move called jesus beam is why i am saying there needs to be a way to avoid the damage, and there is not.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    guys... RD is(!) blockable most of u just dont know it, cause u are talking about situations where u can not block cause 5+ opponents are draining ur stam, ever met a templar in a 1v1?
    And guess what, impale is not dodgeable too...
    Zsymon wrote: »
    RD does quite low damage for an execute actually, its only advantage is the range.

    I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.

    What he tried to say is, that over the time of one beam u can weave 3-4 other finisher.
    The RD Tooltip in a dmg build goes up to ~11k over 3.3sec, compare this with 3-4x Executioner+light attack weaving and u will see what u get.

    Did u all forget the Mages Fury spamming 1h&s Sorcs in 1.5?

    So why you dont see them doing it anymore, or why arent nb's weaving impale?
    Simple, cause they have better skills to use, give dark flare a proc chance like the one on frags and the RD spam will stop fast.

    Radiant Destruction is indeed blockable. that usually gives you time to escape with Bolt Escape + Hardened Ward behind some objects if you happened to get hit at full stamina. It's a fast tickking DoT, blocking that is worse than blocking Caltrops in 1.5. And this skill will by itself kill you once you're oos, other than Caltrops.
    I am pretty sure Impale is dodgeable, too.

    Yes, would be good if Templars had some better skills. Wouldn't change that Radiant Destruction spam has no counter in most situations. Fury spam without weaving won't do as much damage, and guess what, you can dodge, absorb, reflect the light/heavy attacks.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    ToRelax wrote: »
    guys... RD is(!) blockable most of u just dont know it, cause u are talking about situations where u can not block cause 5+ opponents are draining ur stam, ever met a templar in a 1v1?
    And guess what, impale is not dodgeable too...
    Zsymon wrote: »
    RD does quite low damage for an execute actually, its only advantage is the range.

    I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.

    What he tried to say is, that over the time of one beam u can weave 3-4 other finisher.
    The RD Tooltip in a dmg build goes up to ~11k over 3.3sec, compare this with 3-4x Executioner+light attack weaving and u will see what u get.

    Did u all forget the Mages Fury spamming 1h&s Sorcs in 1.5?

    So why you dont see them doing it anymore, or why arent nb's weaving impale?
    Simple, cause they have better skills to use, give dark flare a proc chance like the one on frags and the RD spam will stop fast.

    Radiant Destruction is indeed blockable. that usually gives you time to escape with Bolt Escape + Hardened Ward behind some objects if you happened to get hit at full stamina. It's a fast tickking DoT, blocking that is worse than blocking Caltrops in 1.5. And this skill will by itself kill you once you're oos, other than Caltrops.
    I am pretty sure Impale is dodgeable, too.

    Yes, would be good if Templars had some better skills. Wouldn't change that Radiant Destruction spam has no counter in most situations. Fury spam without weaving won't do as much damage, and guess what, you can dodge, absorb, reflect the light/heavy attacks.

    fury itself is dodgable too - only allready applied furys may explode after or while dodging making it look like it could be applied while dodge rolling thanks to it lingering character
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Tankqull wrote: »
    ToRelax wrote: »
    guys... RD is(!) blockable most of u just dont know it, cause u are talking about situations where u can not block cause 5+ opponents are draining ur stam, ever met a templar in a 1v1?
    And guess what, impale is not dodgeable too...
    Zsymon wrote: »
    RD does quite low damage for an execute actually, its only advantage is the range.

    I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.

    What he tried to say is, that over the time of one beam u can weave 3-4 other finisher.
    The RD Tooltip in a dmg build goes up to ~11k over 3.3sec, compare this with 3-4x Executioner+light attack weaving and u will see what u get.

    Did u all forget the Mages Fury spamming 1h&s Sorcs in 1.5?

    So why you dont see them doing it anymore, or why arent nb's weaving impale?
    Simple, cause they have better skills to use, give dark flare a proc chance like the one on frags and the RD spam will stop fast.

    Radiant Destruction is indeed blockable. that usually gives you time to escape with Bolt Escape + Hardened Ward behind some objects if you happened to get hit at full stamina. It's a fast tickking DoT, blocking that is worse than blocking Caltrops in 1.5. And this skill will by itself kill you once you're oos, other than Caltrops.
    I am pretty sure Impale is dodgeable, too.

    Yes, would be good if Templars had some better skills. Wouldn't change that Radiant Destruction spam has no counter in most situations. Fury spam without weaving won't do as much damage, and guess what, you can dodge, absorb, reflect the light/heavy attacks.

    fury itself is dodgable too - only allready applied furys may explode after or while dodging making it look like it could be applied while dodge rolling thanks to it lingering character

    I thought so, but wasn't sure, haven't used it since early 1.5 :) .
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Xeven
    Xeven
    ✭✭✭✭✭
    As a Crushing Shock weaving OP Sorc Dickhead, I fu**ing love it when you hit me with noob lasers.
  • david31741
    david31741
    ✭✭
    RD sucks in pvp and pretty much only takes people who have no spell pen most of the time.

    It makes you a huge target - uses a lot of mana and locks you into a channeled spell.

    Its unfortunately the best thing/part of combo that Magicka Templars (arguably the weakest pvp setup) have for keep fights.

    Temps really dont have nay burst dps other than DF which btw is way easily dodgeable.

    So, yeah DF has issues on both sides - but for the most part you shouldn't be dying to it and the Temp is very vulnerable for using it.
    Adrianne Avenicci - Warmaiden of Whiterun
    Inelukki - Bolting Frag Spammer
  • DanTeales_Inferno
    DanTeales_Inferno
    ✭✭✭
    david31741 wrote: »
    RD sucks in pvp and pretty much only takes people who have no spell pen most of the time.

    It makes you a huge target - uses a lot of mana and locks you into a channeled spell.

    Its unfortunately the best thing/part of combo that Magicka Templars (arguably the weakest pvp setup) have for keep fights.

    Temps really dont have nay burst dps other than DF which btw is way easily dodgeable.

    So, yeah DF has issues on both sides - but for the most part you shouldn't be dying to it and the Temp is very vulnerable for using it.

    It by no means sucks in pvp, hence there wouldnt be an active thread about it on the forums. As a templar myself, i reserve it only for infinite roll dodgers and sorcs as i feel cheap when using it.

    This whole arguement however, spans from the lack of other options. The projectiles travel too slowly, allowing even the slowest of pvpers to react. Dark flare has a horribly long cast time for the damage (when do you ever see sorcs using frags without the insta proc) and also falls victim to my previous point in that it is slow moving and easy to dodge. The melee abilities deal decent dmg but have no synergy with other skills. DK's have a nova-like ultimate in the dk standard and hence have AoE cc to complement this, along with 3 melee magicka abilites (the two dots and whip). Templars have no such synergy, a staple dmg dealer which very rarely lands all 4 hits and gives CC immunity for nothing, a spear which lands a good 1.5s after casting, a nearly useless dmg shield and no stamina management...

    Tell me what ZoS want templars to be other than healers because at the minute i really dont know.
    Thoros of Leeds - VR14 Templar

  • Sanct16
    Sanct16
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    I think the problem with RD is the fact that it is channeled. With any other execute you have to wait for your opponent to be low health, not with RD.

    For 1vX fights its kinda useless because it can get interrupted and get you killed. But in XvX fights you can just start channeling it at full health and wait for the victim to get hot by one damage ability that drops him below 50%.
    Was playing my Templar a bit recently and its hilarious. Especially funny is using RD with Skoria. channel at 100%, get theproc and puff.

    Biggest issue with Templars is still that they don't have a good not channeled damage skill. I really like the idea to give dark flare an instaproc chance.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
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    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Kas
    Kas
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    Sanct16 wrote: »
    I think the problem with RD is the fact that it is channeled. With any other execute you have to wait for your opponent to be low health, not with RD.

    For 1vX fights its kinda useless because it can get interrupted and get you killed. But in XvX fights you can just start channeling it at full health and wait for the victim to get hot by one damage ability that drops him below 50%.
    Was playing my Templar a bit recently and its hilarious. Especially funny is using RD with Skoria. channel at 100%, get theproc and puff.

    Biggest issue with Templars is still that they don't have a good not channeled damage skill. I really like the idea to give dark flare an instaproc chance.

    Indeed! The channeling has an additional benefit:
    Neither dodge roll nor BoL will protect you from it.
    Plus, the very first tick is the total opposite from other templar skills: it's super-instant. WHen the first tick actually executes, there isn't even a beam animation shown.

    Imho it's even pretty useful in 1v1 and 1vX. You can you it as a true execute then, use it when you know for (almost) sure that a blazing spear will hit and stun them half a second after you start the channel, etc. Further, if you use it in in combination with clouding swarm, you have much less to worry about.

    As a templar ("only" AR32 but I've been soloing quite some time over the last weeks), I have to admit that the skill is really stupidly powerful (""OP""). However, I don't think the general opinion how templars are currently having a really hard time is wrong. Maybe it's slightly over the top like all those opinions tend to be sooner or later, but there ARE enough problem so that if RD was swapped (or brought in-line in terms of balance) with another class' execute, templars would be in a terrible, terrible spot.

    With all said, RD is MUCH less of a problem if you run 5heavy nirnhoned and block-cost reduction stuff. Blocked with 50% spellresist mitigation means the skill's damage is not much to worry about, even in execute range. Combine that with a ranged interrupt (probably CShock) and there's your anti-RD build.
    If you're gonna go that way or not is an entirely different question. But I can assure you: If RD is ruining your day, there is a way to fix that. If you don't want to do that, that's up to you.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • DanTeales_Inferno
    DanTeales_Inferno
    ✭✭✭
    Kas wrote: »
    Sanct16 wrote: »
    I think the problem with RD is the fact that it is channeled. With any other execute you have to wait for your opponent to be low health, not with RD.

    For 1vX fights its kinda useless because it can get interrupted and get you killed. But in XvX fights you can just start channeling it at full health and wait for the victim to get hot by one damage ability that drops him below 50%.
    Was playing my Templar a bit recently and its hilarious. Especially funny is using RD with Skoria. channel at 100%, get theproc and puff.

    Biggest issue with Templars is still that they don't have a good not channeled damage skill. I really like the idea to give dark flare an instaproc chance.

    Indeed! The channeling has an additional benefit:
    Neither dodge roll nor BoL will protect you from it.
    Plus, the very first tick is the total opposite from other templar skills: it's super-instant. WHen the first tick actually executes, there isn't even a beam animation shown.

    Imho it's even pretty useful in 1v1 and 1vX. You can you it as a true execute then, use it when you know for (almost) sure that a blazing spear will hit and stun them half a second after you start the channel, etc. Further, if you use it in in combination with clouding swarm, you have much less to worry about.

    As a templar ("only" AR32 but I've been soloing quite some time over the last weeks), I have to admit that the skill is really stupidly powerful (""OP""). However, I don't think the general opinion how templars are currently having a really hard time is wrong. Maybe it's slightly over the top like all those opinions tend to be sooner or later, but there ARE enough problem so that if RD was swapped (or brought in-line in terms of balance) with another class' execute, templars would be in a terrible, terrible spot.

    With all said, RD is MUCH less of a problem if you run 5heavy nirnhoned and block-cost reduction stuff. Blocked with 50% spellresist mitigation means the skill's damage is not much to worry about, even in execute range. Combine that with a ranged interrupt (probably CShock) and there's your anti-RD build.
    If you're gonna go that way or not is an entirely different question. But I can assure you: If RD is ruining your day, there is a way to fix that. If you don't want to do that, that's up to you.

    I agree with what you've said here but the solution you pose really isnt an option for templars. We really are the jack of all trades, master of none class now and with the current game like it is there really isnt any room for that kind of build. Sorcs and NB put all their eggs in one huge burst dps basket where by there is no risk to how many eggs you shove in it (amazing analogy, i know <3), with their cloak, streak, dodge roll there is one roll that they do best and everyone is shoe-horned into it.

    DK's have the tankyness which comes with their passives and stamina management, i agree, it isnt as much of a given as the sorc/nb builds but they are the tanks of cyrodiil and if done right they can truly turn a fight, looking at you @Bashev.

    Templars however, cannot be tanky because our stamina regen skill took a whopping nerf which all but knocked it off of our skills page, we cant be dps because our passives give nothing towards base stat increases, signifacant spell power increase (there is a minor sorcery, but i did say significant), and well, the healing has been reduced to spamming Breath of Life for those massive 8k heals as 5 more 10k snipes, frags, overloads and wreaking blows smash through the whopping 6k blazing shield and leave you full of holes.

    Although it may not seem like it (and sorry for hijacking the thread a bit), i do enjoy playing my templar. I take a bit of pride in not playng the FoTM builds but pls ZoS give templars a bit of purpose in the world of pvp right now. I would've fully supported the healing changes if you'd have buffed us in other areas. Instead you made us less tanky with the change to restoring aura and blazing shield and made us the bad guys of cyrodiil with an outright ridiculous skill which still shouldnt be on the live servers in its current state.
    Edited by DanTeales_Inferno on 19 May 2015 10:08
    Thoros of Leeds - VR14 Templar

  • Kas
    Kas
    ✭✭✭✭✭
    Kas wrote: »
    Sanct16 wrote: »
    I think the problem with RD is the fact that it is channeled. With any other execute you have to wait for your opponent to be low health, not with RD.

    For 1vX fights its kinda useless because it can get interrupted and get you killed. But in XvX fights you can just start channeling it at full health and wait for the victim to get hot by one damage ability that drops him below 50%.
    Was playing my Templar a bit recently and its hilarious. Especially funny is using RD with Skoria. channel at 100%, get theproc and puff.

    Biggest issue with Templars is still that they don't have a good not channeled damage skill. I really like the idea to give dark flare an instaproc chance.

    Indeed! The channeling has an additional benefit:
    Neither dodge roll nor BoL will protect you from it.
    Plus, the very first tick is the total opposite from other templar skills: it's super-instant. WHen the first tick actually executes, there isn't even a beam animation shown.

    Imho it's even pretty useful in 1v1 and 1vX. You can you it as a true execute then, use it when you know for (almost) sure that a blazing spear will hit and stun them half a second after you start the channel, etc. Further, if you use it in in combination with clouding swarm, you have much less to worry about.

    As a templar ("only" AR32 but I've been soloing quite some time over the last weeks), I have to admit that the skill is really stupidly powerful (""OP""). However, I don't think the general opinion how templars are currently having a really hard time is wrong. Maybe it's slightly over the top like all those opinions tend to be sooner or later, but there ARE enough problem so that if RD was swapped (or brought in-line in terms of balance) with another class' execute, templars would be in a terrible, terrible spot.

    With all said, RD is MUCH less of a problem if you run 5heavy nirnhoned and block-cost reduction stuff. Blocked with 50% spellresist mitigation means the skill's damage is not much to worry about, even in execute range. Combine that with a ranged interrupt (probably CShock) and there's your anti-RD build.
    If you're gonna go that way or not is an entirely different question. But I can assure you: If RD is ruining your day, there is a way to fix that. If you don't want to do that, that's up to you.

    I agree with what you've said here but the solution you pose really isnt an option for templars. We really are the jack of all trades, master of none class now and with the current game like it is there really isnt any room for that kind of build. Sorcs and NB put all their eggs in one huge burst dps basket where by there is no risk to how many eggs you shove in it (amazing analogy, i know <3), with their cloak, streak, dodge roll there is one roll that they do best and everyone is shoe-horned into it.

    DK's have the tankyness which comes with their passives and stamina management, i agree, it isnt as much of a given as the sorc/nb builds but they are the tanks of cyrodiil and if done right they can truly turn a fight, looking at you @Bashev.

    Templars however, cannot be tanky because our stamina regen skill took a whopping nerf which all but knocked it off of our skills page, we cant be dps because our passives give nothing towards base stat increases, signifacant spell power increase (there is a minor sorcery, but i did say significant), and well, the healing has been reduced to spamming Breath of Life for those massive 8k heals as 5 more 10k snipes, frags, overloads and wreaking blows smash through the whopping 6k blazing shield and leave you full of holes.

    Although it may not seem like it (and sorry for hijacking the thread a bit), i do enjoy playing my templar. I take a bit of pride in not playng the FoTM builds but pls ZoS give templars a bit of purpose in the world of pvp right now. I would've fully supported the healing changes if you'd have buffed us in other areas. Instead you made us less tanky with the change to restoring aura and blazing shield and made us the bad guys of cyrodiil with an outright ridiculous skill which still shouldnt be on the live servers in its current state.


    Uhm, to the best of my knowledge, i didn't pose any "solution". At least i didn't intend to do. My final paragraph is simply about how any class crying about RD could specifically build against it. Numerous templar "solutions" have already been proposed (added CC skill, changed Bsheild scaling, reverted/changed health to mag/stam scaling, etc, etc). I don't really want to join in on that.

    I just think we should admit that RD really is overpowered in a way. It's super strong and being a channel it's the perfect counter to the increasingly popular mass-dodge builds. Hence it's a strogn skill that also perfectly fit the current meta.
    Likewise, other classes should acknowledge that this skill's power is somewhat necessary given how templars are doiong in general. Simply putting it in line with other templar skills would do more harm than good.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • DanTeales_Inferno
    DanTeales_Inferno
    ✭✭✭
    Kas wrote: »
    Kas wrote: »
    Sanct16 wrote: »
    I think the problem with RD is the fact that it is channeled. With any other execute you have to wait for your opponent to be low health, not with RD.

    For 1vX fights its kinda useless because it can get interrupted and get you killed. But in XvX fights you can just start channeling it at full health and wait for the victim to get hot by one damage ability that drops him below 50%.
    Was playing my Templar a bit recently and its hilarious. Especially funny is using RD with Skoria. channel at 100%, get theproc and puff.

    Biggest issue with Templars is still that they don't have a good not channeled damage skill. I really like the idea to give dark flare an instaproc chance.

    Indeed! The channeling has an additional benefit:
    Neither dodge roll nor BoL will protect you from it.
    Plus, the very first tick is the total opposite from other templar skills: it's super-instant. WHen the first tick actually executes, there isn't even a beam animation shown.

    Imho it's even pretty useful in 1v1 and 1vX. You can you it as a true execute then, use it when you know for (almost) sure that a blazing spear will hit and stun them half a second after you start the channel, etc. Further, if you use it in in combination with clouding swarm, you have much less to worry about.

    As a templar ("only" AR32 but I've been soloing quite some time over the last weeks), I have to admit that the skill is really stupidly powerful (""OP""). However, I don't think the general opinion how templars are currently having a really hard time is wrong. Maybe it's slightly over the top like all those opinions tend to be sooner or later, but there ARE enough problem so that if RD was swapped (or brought in-line in terms of balance) with another class' execute, templars would be in a terrible, terrible spot.

    With all said, RD is MUCH less of a problem if you run 5heavy nirnhoned and block-cost reduction stuff. Blocked with 50% spellresist mitigation means the skill's damage is not much to worry about, even in execute range. Combine that with a ranged interrupt (probably CShock) and there's your anti-RD build.
    If you're gonna go that way or not is an entirely different question. But I can assure you: If RD is ruining your day, there is a way to fix that. If you don't want to do that, that's up to you.

    I agree with what you've said here but the solution you pose really isnt an option for templars. We really are the jack of all trades, master of none class now and with the current game like it is there really isnt any room for that kind of build. Sorcs and NB put all their eggs in one huge burst dps basket where by there is no risk to how many eggs you shove in it (amazing analogy, i know <3), with their cloak, streak, dodge roll there is one roll that they do best and everyone is shoe-horned into it.

    DK's have the tankyness which comes with their passives and stamina management, i agree, it isnt as much of a given as the sorc/nb builds but they are the tanks of cyrodiil and if done right they can truly turn a fight, looking at you @Bashev.

    Templars however, cannot be tanky because our stamina regen skill took a whopping nerf which all but knocked it off of our skills page, we cant be dps because our passives give nothing towards base stat increases, signifacant spell power increase (there is a minor sorcery, but i did say significant), and well, the healing has been reduced to spamming Breath of Life for those massive 8k heals as 5 more 10k snipes, frags, overloads and wreaking blows smash through the whopping 6k blazing shield and leave you full of holes.

    Although it may not seem like it (and sorry for hijacking the thread a bit), i do enjoy playing my templar. I take a bit of pride in not playng the FoTM builds but pls ZoS give templars a bit of purpose in the world of pvp right now. I would've fully supported the healing changes if you'd have buffed us in other areas. Instead you made us less tanky with the change to restoring aura and blazing shield and made us the bad guys of cyrodiil with an outright ridiculous skill which still shouldnt be on the live servers in its current state.


    Uhm, to the best of my knowledge, i didn't pose any "solution". At least i didn't intend to do. My final paragraph is simply about how any class crying about RD could specifically build against it. Numerous templar "solutions" have already been proposed (added CC skill, changed Bsheild scaling, reverted/changed health to mag/stam scaling, etc, etc). I don't really want to join in on that.

    I just think we should admit that RD really is overpowered in a way. It's super strong and being a channel it's the perfect counter to the increasingly popular mass-dodge builds. Hence it's a strogn skill that also perfectly fit the current meta.
    Likewise, other classes should acknowledge that this skill's power is somewhat necessary given how templars are doiong in general. Simply putting it in line with other templar skills would do more harm than good.

    Ah, poorly worded on my part, i was just addressing the issue whereby templars can't be tanky because we dont have the skills nor passives to mitigate the dmg the burst builds can put out, even in 5 heavy nirnhoned gear.

    Like I said, jack of all trades, no escape so you need to be tanky, cant be tanky so you do lots of dmg, cant do lots of dmg well....kinda screwed.
    Edited by DanTeales_Inferno on 19 May 2015 12:24
    Thoros of Leeds - VR14 Templar

  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭

    Tell me what ZoS want templars to be other than healers because at the minute i really dont know.

    Debatable in light of the 1.6 healing nerfs. It's not a grand conspiracy. The developers (and indeed some theorycrafters) overestimated how strong a templar would be in 1.6 and they are so absorbed in the console release, they won;t do anything about it. You are right about the Tempalr's lack of options which is why I don't feel dirty using RD.
    Sanct16 wrote: »
    I think the problem with RD is the fact that it is channeled. With any other execute you have to wait for your opponent to be low health, not with RD.

    Mage's Fury. I don't know why people don't mention this spell when they talk about templar's "prepping" an execute. I play a sorcerer and a templar and I will tell you in most instances it is easier and more convenient to set up an execution using mage's fury than a Jesus Beam.

    Edited by Joy_Division on 19 May 2015 14:24
  • Bashev
    Bashev
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    ✭✭
    Radiant destruction is really strong in X vs X situations. I dont complain for it in the forums (only in TS) because I understand that Templars are really underpowered in pvp and this is one of the good skills that they have so I expect them to use it.
    Because I can!
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭

    Tell me what ZoS want templars to be other than healers because at the minute i really dont know.

    Debatable in light of the 1.6 healing nerfs. It's not a grand conspiracy. The developers (and indeed some theorycrafters) overestimated how strong a templar would be in 1.6 and they are so absorbed in the console release, they won;t do anything about it. You are right about the Tempalr's lack of options which is why I don't feel dirty using RD.
    Sanct16 wrote: »
    I think the problem with RD is the fact that it is channeled. With any other execute you have to wait for your opponent to be low health, not with RD.

    Mage's Fury. I don't know why people don't mention this spell when they talk about templar's "prepping" an execute. I play a sorcerer and a templar and I will tell you in most instances it is easier and more convenient to set up an execution using mage's fury than a Jesus Beam.

    hmm lets see, the amount of times i die to mage's fury, like never
    jesus beam on the other hand, all the damn time, and half the time there isnt even an animation going off.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Seri
    Seri
    ✭✭✭✭
    hmm lets see, the amount of times i die to mage's fury, like never
    jesus beam on the other hand, all the damn time, and half the time there isnt even an animation going off.
    Admittedly I'm a Templar so you'll likely dismiss this either way, but here we go....

    Amount of times I die to RD: almost never.
    Mages fury on the other hand, ~ half the damn time (usually after receiving a proc'd frag). WB is roughly the other half.

    I will admit I often kill someone with an invisible RD, but that's because I generally _only_ cast it when someone is <15% HP. According to my outgoing CLS it's pretty much death on first tick, sometimes second. Otherwise I find the other person either absorbs, interrupts, or even outheals it. Dodgerolling shuffle DKs or NBs are the the few I'll cast a full channel on.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Yonkit
    Yonkit
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    Lol @Joy_Division show me another skill in the game that u can spam with no we a ing and pull 5k dps

    Shield Bash. L2P brah.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • cozmon3c_ESO
    cozmon3c_ESO
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    22k radiant in less then a second again

    [Moderator Note: Edited per our rules on Inappropriate Content and Language]
    Edited by ZOS_UlyssesW on 23 May 2015 22:06
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Rhakon
    Rhakon
    ✭✭✭
    22k radiant in less then a second again

    two arrows do 30 k dmg out of stealth and stun
    uppercut does 15k in one hit and knockback.....

    so whats your point? 3 SEC CHANNEL... block or bash or los or die..
    you should die from RD its A FINISHER

    Templars in zergs cast this on targets because no other cast is fast enought to reach a target before it dies...The clunky lightwarriors want do some dmg too. There are so much imbalanced things ingame and some noobs try to get a nerf for the weakest,buggiest,utilityless class ingame. What Heroes...

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on 23 May 2015 22:06
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    Rhakon wrote: »
    22k radiant in less then a second again

    two arrows do 30 k dmg out of stealth and stun
    uppercut does 15k in one hit and knockback.....

    so whats your point? 3 SEC CHANNEL... block or bash or los or die..
    you should die from RD its A FINISHER

    Templars in zergs cast this on targets because no other cast is fast enought to reach a target before it dies...The clunky lightwarriors want do some dmg too. There are so much imbalanced things ingame and some noobs try to get a nerf for the weakest,buggiest,utilityless class ingame. What Heroes...

    oh yeah i guess i forgot to mention that this was from full life again, sorry to be so ignorant

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on 23 May 2015 22:06
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Rhakon
    Rhakon
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    you are sorc ....
  • technohic
    technohic
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    ✭✭✭✭✭
    Rhakon wrote: »
    you are sorc ....

    He's running stamina sorc so along with giving up the use of his classes best abilities, he feels the need to whine about everyone elses. Ask him how he feels about cloak to while you're at it.
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    Rhakon wrote: »
    you are sorc ....

    stam sorc
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    technohic wrote: »
    Rhakon wrote: »
    you are sorc ....

    He's running stamina sorc so along with giving up the use of his classes best abilities, he feels the need to whine about everyone elses. Ask him how he feels about cloak to while you're at it.

    cloak puts you back on the offensive over and over, say what you want but its one of the best abilities in the game.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Armitas
    Armitas
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    ✭✭✭✭
    Rhakon wrote: »
    22k radiant in less then a second again

    two arrows do 30 k dmg out of stealth and stun
    uppercut does 15k in one hit and knockback.....

    so whats your point? 3 SEC CHANNEL... block or bash or los or die..
    you should die from RD its A FINISHER

    Templars in zergs cast this on targets because no other cast is fast enought to reach a target before it dies...The clunky lightwarriors want do some dmg too. There are so much imbalanced things ingame and some noobs try to get a nerf for the weakest,buggiest,utilityless class ingame. What Heroes...

    oh yeah i guess i forgot to mention that this was from full life again, sorry to be so ignorant

    And the fact that the first 2 hits are not animated, while arrows and uppercut are.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on 23 May 2015 22:06
    Retired.
    Nord mDK
  • Rhakon
    Rhakon
    ✭✭✭
    technohic wrote: »
    Rhakon wrote: »
    you are sorc ....

    He's running stamina sorc so along with giving up the use of his classes best abilities, he feels the need to whine about everyone elses. Ask him how he feels about cloak to while you're at it.


    ?cloak? we templars would love something like that :)

    Stam sorc needs buffs, but sorcs can be strong in smallscale templars not.
    Edited by Rhakon on 22 May 2015 19:06
  • Soris
    Soris
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    Since you are stamina build, you can block that beam with ease. If you are a dodge roller, any templar will spam it on you with pleasure. But you have an opportunity to fire some Venom Arrows or Magnum Shot between your rolls to stun the caster. If you pick Poison Injection for more damage, then it's your problem.

    It is hard counter to dodge rolling just like whips(tho whip is buggy). But it never kills people from full health in a second ALONE. That's just a bug happened to you. Something like health dsync probably or lag.

    If you are 100% sure, then reproduce it and record it. Help devs to fix it instead of just whining.
    Welkynd [Templar/AD/EU]
  • Francescolg
    Francescolg
    ✭✭✭✭
    ZOS, do not nurf Radiant Destruction! Templars are the biggest fun factor in PvP, and its cute to meet them when they arent defended by their 24 * 2 raids.
    Fighting a Templar with my sorc feels like fighting this sweetie. So, I must confess.., I could never hurt a Templar! Better to port away!

    https://www.youtube.com/watch?v=qosoDwfSiOQ
    Edited by Francescolg on 23 May 2015 00:35
  • xxslam48xxb14_ESO
    xxslam48xxb14_ESO
    ✭✭✭✭✭
    I wouldn't say radiant is better then soul assault, maybe in execute range but meh. I have seen valkyn skoria + radiant do unbelievable amounts of damage though, so I will say its pretty damn good. Its just seems weird that moves like soul assault and radiant are considered dots and sorcs curse isn't. In other mmos it would be the other way around, not saying it should be, its just strange. What is curse if not a move that deals damage over a set amount of time?
    I wrote a poem that I titled, "The ganker's delight."

    As you lay upon the ground, cry not little pawn.
    The pain will pass as quickly as my blade did take you,
    but my delight will last and you will respawn.
    My heart simply cannot contain my joy, when I ply my trade.

    The fault lies with you, your skill was lacking.
    Now your salt is mine forever, can't you hear the laughing?
    Once you were so proud and now you are reduced to this.
    A miserable, loud deuced fool.

    With every tear you drip, with every excuse you let slip.
    All of your insecurities and worries bring a smile to my lip.
    From your despair I have ripped endless glories,
    but our affair is over now. Be afraid for I will return for more.

    I have received many titles, to my allies I am The sniper Emperor and Grand champion hero of the Pact. However these titles mean little to me, it is the ones given to me by my victims that I prefer. To them I am "Xv1er", "trash", "no balls", "zerger", "noob", "cringe", "no skill", "camper", "100% new", "the reason this game is dying", "pathetic", "a sack of piece of [snip]", "mediocre", "absolute inbred", "beyond a virgin", "ganky dork", "fat smelly 40yr old virgin", "little girl", "daddy", "exploiting loser", and every [snipped] word known to man.
  • Tankqull
    Tankqull
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    its a dealyed ability not a dot as dots provide a continous dmg delivery thus RD ans SA are dots but curse is not.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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