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Radiant Destruction better then Soul Assault??????

  • Zsymon
    Zsymon
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    RD does quite low damage for an execute actually, its only advantage is the range.

    I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.
    Edited by Zsymon on 14 May 2015 22:23
  • Teargrants
    Teargrants
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    Zsymon wrote: »
    RD does quite low damage for an execute actually, its only advantage is the range.

    I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.
    Ummmm....
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  • Tintinabula
    Tintinabula
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    Zsymon wrote: »
    RD does quite low damage for an execute actually, its only advantage is the range.

    I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.


    yea...umm not quite for sure admitting that 3-4 2H Executioners combined = one RD is helping your case. ;)
    Edited by Tintinabula on 15 May 2015 00:07
  • Xsorus
    Xsorus
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    I've been killed before I could even demount by DF+Radiant

    then again I came back and instant killed that templar for it with the snipe/ambush combo

  • Cody
    Cody
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    Lol @Joy_Division show me another skill in the game that u can spam with no we a ing and pull 5k dps

    snipe with high weapon damage:D

    nerf snipe!!!!!!!!!!!!!!!!!!!!!!!
  • Seri
    Seri
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    Soris wrote: »
    Ashanne wrote: »
    darkflare and RD are just as good of a combo as snipe and poison arrow are, except RD is an execute..Dark flare is a very slow skill so you can start the RD 1 sec before it even lands...after it landed you are already at 30-40% hp...
    In the gif:
    The dark flare hits for 12.8k (players is at 35%) ,the first RD tick is of 3300 (player is at 19%, execute phase) the folowing RD tick is of 7.6k. He didn't get the 7.6k damge from the last tick cuz his remaining life was of 3.6k
    so its not like what the sorc is stating 100%->0% (in 1 sec?) only with RD

    Plus the player in the gif is v1 and the death recap tips say's the gear is heavily damaged

    So he took 7k damage exactly from RD. Remaining 4k damage is wasted because he died in the middle of the second tick of RD. But death recap shows as he took full damage (11k) It is just a death recap bug since PTS. That's what I was pointing in previous page.

    Second darkflare is wasted also. What a wastage of magicka :D
    Good to finally have proof of the tick 'overflow' on a recap. I've suspected it for a while but haven't had enough evidence. Wonder how many other 'I got hit for 20k' comments can be attributed to being hit and one of the ticks occurring when the target had some sliver of health remaining?
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Samuel_Bantien
    Samuel_Bantien
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    Those who die to Radiant Destruction do not stack enough nirnhoned.
    Zaxon
    PC NA
    Ebonheart:
    Magicka Dragonknight: Suedoú
    Magicka Nightblade: Suedou
    Magicka Sorcerer: Suedoe
  • PeggymoeXD
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    Zsymon wrote: »
    RD does quite low damage for an execute actually, its only advantage is the range.

    I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.

    lol which is exactly what we're saying. 3-4 EXECUTES does about what 1 RD does. Thanks for the help though!
    Edited by PeggymoeXD on 15 May 2015 21:50
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  • Tripe
    Tripe
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    Didn't read this thread. Been away from the game for a while.

    Just want to say I wouldn't mind seeing them buff some other magicka based templar abilities while reducing RD damage.
  • Saft
    Saft
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    For your record, recently. i been hit with recently (I am vampire)

    CF 12 500 dmg (insta or 1 sec cast)
    Light attack from DK 14 000 dmg(insta alsmost)
    Snipe 13 000k dmg (1 sec)
    Wrecking blow 10 000k dmg (1 sec)

    All this skills have cast time of 1 sec or less, and none is executioner. And all did over 10k dmg on me. (5 light 1 medium 1 heavy).

    This crying come when templars already is by far weakest in PVP along with poor DK also abit behind. If anything, NB and Sorc burst needs nerf. Where Templar and DK get some sort of defence boost or escape skills.
    Edited by Saft on 15 May 2015 23:32
  • TheElementalPlatypus
    Classic templars defending their only good skill. I dont blame them, it REALLY is their only good skill. If I mained a templar you can be sure as heck I would be here defending it.

    But yes. the problem isnt the damage (OK MAYBE... ITS A LITTLE HIGH)
    or the insta 18k when you get in execute range ({possibly?)

    Its the channel part. If you start channeling that crap above 30% it shouldnt switch.

    Oh to all those saying gap close/bash it. Yeah try that during those seconds of CC immunity, it can instantly be reapplied but continue please. Why does it have such a large range. OH and if it wasnt broken people wouldnt spam it above 80%

    Butthatsjustmy2cents
  • danno8
    danno8
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    Classic templars defending their only good skill. I dont blame them, it REALLY is their only good skill. If I mained a templar you can be sure as heck I would be here defending it.

    But yes. the problem isnt the damage (OK MAYBE... ITS A LITTLE HIGH)
    or the insta 18k when you get in execute range ({possibly?)

    Its the channel part. If you start channeling that crap above 30% it shouldnt switch.

    Oh to all those saying gap close/bash it. Yeah try that during those seconds of CC immunity, it can instantly be reapplied but continue please. Why does it have such a large range. OH and if it wasnt broken people wouldnt spam it above 80%

    Butthatsjustmy2cents

    I'd be thrilled if they dropped the channeled part and made it instant. :) I generally only use it under 30% anyway.
  • technohic
    technohic
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    danno8 wrote: »
    Classic templars defending their only good skill. I dont blame them, it REALLY is their only good skill. If I mained a templar you can be sure as heck I would be here defending it.

    But yes. the problem isnt the damage (OK MAYBE... ITS A LITTLE HIGH)
    or the insta 18k when you get in execute range ({possibly?)

    Its the channel part. If you start channeling that crap above 30% it shouldnt switch.

    Oh to all those saying gap close/bash it. Yeah try that during those seconds of CC immunity, it can instantly be reapplied but continue please. Why does it have such a large range. OH and if it wasnt broken people wouldnt spam it above 80%

    Butthatsjustmy2cents

    I'd be thrilled if they dropped the channeled part and made it instant. :) I generally only use it under 30% anyway.

    Same here. Notice it's not on Blabafat or Ebonheart templar bars. 2 best templars I have seen. Bet they would if it was an instant.
  • Edgar_Baerland
    OdinForge wrote: »
    technohic wrote: »
    I think one who goes into playing a stam sorc knows the deck is stacked against them but still; not buying the 1 second thing without proof and have been given nothing but hyperbole to lead me to believe anything.

    This isn't me, i have my own example in my latest PvP video through the link on my sig.

    https://gfycat.com/BelovedNeighboringAmbushbug

    But this is a fine example nonetheless.

    What a joke. Of course the dude running around not paying attention with no defenses up got wrecked by Dark Flare+Radiant. Thats like saying SNIPE IS OP when a NB picks you off with snipe/poison arrow, or sorc is op when he curse/frags you to death, or DK flame lash/WB you to death.

    Anyone saying they get "instakilled from 100% health" by RD is utterly full of ***. I run a v14 mag damage Templar, and if I accidentally target a full health guy instead of the low health dude I'm trying to execute, it basically tickles them.

    To all of you complaining about RD, you are out of your minds. It is our one true powerhouse ability, AND it is channeled, only works as an execute, and literally turns you into a lighthouse with a sign on it that says "come kill me."

    You wanna nerf it? fine, as long as Zos also nerfs crystal frags, concealed weapon, flame lash. Even that is not enough, because your classes still can be dominant without them. Take away RD, and Temp have jabs. That's it. What are you gonna use dark flare with? Heavy attack? should we use our slow motion ball of dog ***, vamp bane? Or our short range low-damage magicka dump javelin?

    Without radiant we have one bread and butter offensive skill, and it gives away CC immunity for nothing. Not to mention all of our abilities run off CC immunity. Our class has next to no stam regen capacity, which leaves every one of us that isn't a red guard or imperial as useless magicka [snip].

    Nerf RD and templars have only one offensive build. Sounds awesome.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on 16 May 2015 21:45
    Edgar Baerland V16 DC Templar NA
  • sagitter
    sagitter
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    If it does low damage , why i always see templar spamming it even if i'm full life, and i never see nightblade or sorc spamming impale/killer blade and mage wrath vs full life enemies???????? RD should not do more damage than impale, actually it does.
  • ToRelax
    ToRelax
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    To all of you complaining about RD, you are out of your minds. It is our one true powerhouse ability, AND it is channeled, only works as an execute, and literally turns you into a lighthouse with a sign on it that says "come kill me."

    That summed it up very well.
    Besides the part suggesting people are of their minds maybe.
    It is strong and it is channeled, wich makes it a very powrful spell because you can not counter it in most situations. In 1v1, or even small scale fights, the risk vs reward is about right.
    But in most scenarios you won't be able to interrupt the caster wich would be the only true counter.
    Soul Assault is similar, but that is an ultimate. Both can be purged, but Soul Assault is over when it has been purged, Radiant Destruction starts right again.
    So in most situation, people are left defenseless against a channel that does mediocre damage and is also the best execute in the game. In wich it turns very easily if you just spam it in a situation that doesn't allow the target to constantly interrupt you. So here the risk vs reward is not right, low risk and high reward.

    It doesn't help that most Templar skills aren't that good. I wish Templars would have more powerful abilities, but providing no counter is not the way to go.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • sagitter
    sagitter
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    just few time ago, spam spam spam and again, the only thing that i see doing to magicka templars, i have 20k spell res.

    seriously.jpg
    image share
  • Imdrefan
    Imdrefan
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    Sweet Lord… Stop using the confirmed extremely buggy death recap as the basis for your arguments… Templars should not be your focus. I'm starting to feel like a sorc.
    Edited by Imdrefan on 17 May 2015 12:31
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • Soris
    Soris
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    sagitter wrote: »
    just few time ago, spam spam spam and again, the only thing that i see doing to magicka templars, i have 20k spell res.

    seriously.jpg
    image share

    I guess I should quote myself again..
    Soris wrote: »
    Soris wrote: »
    + up to 300% more vs low health targets.

    As a side note, it hits 300% more if your health is at 5%.
    So it hits like 18k.
    But you never eat that full 18k damage. Because at 5% health, you have like 1.5k health at most. So you just take that last 1.5k damage from Radiant Destruction. But addons and death recap shows it as full dmg potential (18k damage or 6k per sec or whatever it is) This is same with other executes. If you are at low health and died to an execute, all of them counted with their full dmg potential in your death recap and addons that shows damage taken.
    Soris wrote: »
    Ashanne wrote: »
    darkflare and RD are just as good of a combo as snipe and poison arrow are, except RD is an execute..Dark flare is a very slow skill so you can start the RD 1 sec before it even lands...after it landed you are already at 30-40% hp...
    In the gif:
    The dark flare hits for 12.8k (players is at 35%) ,the first RD tick is of 3300 (player is at 19%, execute phase) the folowing RD tick is of 7.6k. He didn't get the 7.6k damge from the last tick cuz his remaining life was of 3.6k
    so its not like what the sorc is stating 100%->0% (in 1 sec?) only with RD

    Plus the player in the gif is v1 and the death recap tips say's the gear is heavily damaged

    So he took 7k damage exactly from RD. Remaining 4k damage is wasted because he died in the middle of the second tick of RD. But death recap shows as he took full damage (11k) It is just a death recap bug since PTS. That's what I was pointing in previous page.

    Second darkflare is wasted also. What a wastage of magicka :D

    It is clear in this video, just watch it https://gfycat.com/BelovedNeighboringAmbushbug
    But i accept it has tons of bugs like LOS and invisible ticks before the animation etc. And it is indeed powerful spell without bugs or with them.
    To the poster, most likely you've been hit for 16k damage from it at most. Last biggest tick wasted again.

    Also honestly,
    Soris wrote: »
    ZOS remove this skill please. Give Blinding Flashes back instead. You have failed to implement a new skill to the game with tons of bugs and such. But there is no shame on that. Lets all forget about it and gib Flashes back ok? : 3

    Edited by Soris on 17 May 2015 12:56
    Welkynd [Templar/AD/EU]
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    If the damage from RD was blockable or dodgeable, we would not be having this discussion. People should not just be focusing on the damage, but rather the fact that there are very few counters to the damage.

    Taking the execute part out of the equation, 5k dps, unblockable, un reflect/absorbable and undodgable. Are there any skills we can compare this to?

    Channeled staff heavy attacks, soul assault, vamp drain???
  • Tankqull
    Tankqull
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    never had a problem wirh RD untill the last patch where sth. definatly got broken again.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Draxys
    Draxys
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    If the damage from RD was blockable or dodgeable, we would not be having this discussion. People should not just be focusing on the damage, but rather the fact that there are very few counters to the damage.

    Taking the execute part out of the equation, 5k dps, unblockable, un reflect/absorbable and undodgable. Are there any skills we can compare this to?

    Channeled staff heavy attacks, soul assault, vamp drain???

    Exactly my issue with it. If it were just a normal ability, whatever. The damage is fine. But an undodgable, unblockable, channeled EXECUTE is just plain stupid.
    2013

    rip decibel
  • CPT_CAPSLOCK
    CPT_CAPSLOCK
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    guys... RD is(!) blockable most of u just dont know it, cause u are talking about situations where u can not block cause 5+ opponents are draining ur stam, ever met a templar in a 1v1?
    And guess what, impale is not dodgeable too...
    Zsymon wrote: »
    RD does quite low damage for an execute actually, its only advantage is the range.

    I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.

    What he tried to say is, that over the time of one beam u can weave 3-4 other finisher.
    The RD Tooltip in a dmg build goes up to ~11k over 3.3sec, compare this with 3-4x Executioner+light attack weaving and u will see what u get.

    Did u all forget the Mages Fury spamming 1h&s Sorcs in 1.5?

    So why you dont see them doing it anymore, or why arent nb's weaving impale?
    Simple, cause they have better skills to use, give dark flare a proc chance like the one on frags and the RD spam will stop fast.
    Edited by CPT_CAPSLOCK on 18 May 2015 00:08
  • danno8
    danno8
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    How can people not know it is blockable? Do people even play the game before coming to complain on the forums?
  • technohic
    technohic
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    danno8 wrote: »
    How can people not know it is blockable? Do people even play the game before coming to complain on the forums?

    Well; people don't block or dodge roll reactively anymore. They build their character to spam one form of defense these days and thats all they do. So a dodge roller is still getting hit and going "OMG WTF!" and a scales spammer is not reflecting it and going "OMG WTF!"

    Personally; I'd assume just get rid of it but honestly, its because I would really love blinding flashes for my build right now.
  • mwsacto_ESO
    mwsacto_ESO
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    I didn't win. So I'll come complain.
  • Tankqull
    Tankqull
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    guys... RD is(!) blockable most of u just dont know it, cause u are talking about situations where u can not block cause 5+ opponents are draining ur stam, ever met a templar in a 1v1?
    And guess what, impale is not dodgeable too...
    Zsymon wrote: »
    RD does quite low damage for an execute actually, its only advantage is the range.

    I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.

    What he tried to say is, that over the time of one beam u can weave 3-4 other finisher.
    The RD Tooltip in a dmg build goes up to ~11k over 3.3sec, compare this with 3-4x Executioner+light attack weaving and u will see what u get.

    Did u all forget the Mages Fury spamming 1h&s Sorcs in 1.5?

    So why you dont see them doing it anymore, or why arent nb's weaving impale?
    Simple, cause they have better skills to use, give dark flare a proc chance like the one on frags and the RD spam will stop fast.

    nah blocking got nerved heavily without heavy armor and thus using a destro staff over S&B actually became viable but it is again going to be subbed by DW...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • FENGRUSH
    FENGRUSH
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    Sypher wrote: »
    The first tick of radiant isn't visible. By the time you see the beam you've already taken 2 ticks.

    Just putting that out there.

    This is the part busted about it. By the time the beam is on you, youve already commit to taking 2 ticks. No warning, first 'tick' is instant nuke.

    Skill was designed by a hire within the last year or two since they likely let go of most of the (at least semi-)competent people that made most the skills on your bar.
  • cozmon3c_ESO
    cozmon3c_ESO
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    Jesus beam ruins 1vX'ing, this is why its so frustrating, your going like 1v3 and you have this ass in the back just spamming jesus beam over and over and if you use a charge ability to get to the guy your going ot die on the way from the other 2 beating on you, or if you ranged interrupt it, well guess what its right back on you again. so there are a couple of other options to avoid the damage, you need to find a rock to break los, (btw was not fixed and jesus beam continues even though you break los), or out range it which is really hard to do when you have 2 other people beating the snot out of you with cc's.

    so basically stand on top of the jesus beamer or be out of range of it, that whole middle area is jesus beam territory that cant be dodge rolled or blocked really (because that just opens you up to take all the damage from everything). the area of effectiveness of this ability is too good for the amount of damage it does.

    no way to 1vx with a jesus beamer just sitting in the back spamming jesus on you.
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  • technohic
    technohic
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    Jesus beam ruins 1vX'ing, this is why its so frustrating, your going like 1v3 and you have this ass in the back just spamming jesus beam over and over and if you use a charge ability to get to the guy your going ot die on the way from the other 2 beating on you, or if you ranged interrupt it, well guess what its right back on you again. so there are a couple of other options to avoid the damage, you need to find a rock to break los, (btw was not fixed and jesus beam continues even though you break los), or out range it which is really hard to do when you have 2 other people beating the snot out of you with cc's.

    so basically stand on top of the jesus beamer or be out of range of it, that whole middle area is jesus beam territory that cant be dodge rolled or blocked really (because that just opens you up to take all the damage from everything). the area of effectiveness of this ability is too good for the amount of damage it does.

    no way to 1vx with a jesus beamer just sitting in the back spamming jesus on you.

    Congratulations. You just made the worst possible argument about the skill that I could ever imagine anyone ever making.

    There are plenty of legit things wrong with RD and LOS still not breaking it might be one of them, but anything asking for a nerf on an ability that contains "because I cannot take on at least twice my numbers" is laughable at best.
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