Ummmm....RD does quite low damage for an execute actually, its only advantage is the range.
I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.
RD does quite low damage for an execute actually, its only advantage is the range.
I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.
Alexander Powerkill wrote: »Lol @Joy_Division show me another skill in the game that u can spam with no we a ing and pull 5k dps
Good to finally have proof of the tick 'overflow' on a recap. I've suspected it for a while but haven't had enough evidence. Wonder how many other 'I got hit for 20k' comments can be attributed to being hit and one of the ticks occurring when the target had some sliver of health remaining?darkflare and RD are just as good of a combo as snipe and poison arrow are, except RD is an execute..Dark flare is a very slow skill so you can start the RD 1 sec before it even lands...after it landed you are already at 30-40% hp...
In the gif:
The dark flare hits for 12.8k (players is at 35%) ,the first RD tick is of 3300 (player is at 19%, execute phase) the folowing RD tick is of 7.6k. He didn't get the 7.6k damge from the last tick cuz his remaining life was of 3.6k
so its not like what the sorc is stating 100%->0% (in 1 sec?) only with RD
Plus the player in the gif is v1 and the death recap tips say's the gear is heavily damaged
So he took 7k damage exactly from RD. Remaining 4k damage is wasted because he died in the middle of the second tick of RD. But death recap shows as he took full damage (11k) It is just a death recap bug since PTS. That's what I was pointing in previous page.
Second darkflare is wasted also. What a wastage of magicka
RD does quite low damage for an execute actually, its only advantage is the range.
I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.
TheElementalPlatypus wrote: »Classic templars defending their only good skill. I dont blame them, it REALLY is their only good skill. If I mained a templar you can be sure as heck I would be here defending it.
But yes. the problem isnt the damage (OK MAYBE... ITS A LITTLE HIGH)
or the insta 18k when you get in execute range ({possibly?)
Its the channel part. If you start channeling that crap above 30% it shouldnt switch.
Oh to all those saying gap close/bash it. Yeah try that during those seconds of CC immunity, it can instantly be reapplied but continue please. Why does it have such a large range. OH and if it wasnt broken people wouldnt spam it above 80%
Butthatsjustmy2cents
TheElementalPlatypus wrote: »Classic templars defending their only good skill. I dont blame them, it REALLY is their only good skill. If I mained a templar you can be sure as heck I would be here defending it.
But yes. the problem isnt the damage (OK MAYBE... ITS A LITTLE HIGH)
or the insta 18k when you get in execute range ({possibly?)
Its the channel part. If you start channeling that crap above 30% it shouldnt switch.
Oh to all those saying gap close/bash it. Yeah try that during those seconds of CC immunity, it can instantly be reapplied but continue please. Why does it have such a large range. OH and if it wasnt broken people wouldnt spam it above 80%
Butthatsjustmy2cents
I'd be thrilled if they dropped the channeled part and made it instant. I generally only use it under 30% anyway.
I think one who goes into playing a stam sorc knows the deck is stacked against them but still; not buying the 1 second thing without proof and have been given nothing but hyperbole to lead me to believe anything.
This isn't me, i have my own example in my latest PvP video through the link on my sig.
https://gfycat.com/BelovedNeighboringAmbushbug
But this is a fine example nonetheless.
Samuel_Bantien wrote: »To all of you complaining about RD, you are out of your minds. It is our one true powerhouse ability, AND it is channeled, only works as an execute, and literally turns you into a lighthouse with a sign on it that says "come kill me."
just few time ago, spam spam spam and again, the only thing that i see doing to magicka templars, i have 20k spell res.
image share
+ up to 300% more vs low health targets.
As a side note, it hits 300% more if your health is at 5%.
So it hits like 18k.
But you never eat that full 18k damage. Because at 5% health, you have like 1.5k health at most. So you just take that last 1.5k damage from Radiant Destruction. But addons and death recap shows it as full dmg potential (18k damage or 6k per sec or whatever it is) This is same with other executes. If you are at low health and died to an execute, all of them counted with their full dmg potential in your death recap and addons that shows damage taken.
darkflare and RD are just as good of a combo as snipe and poison arrow are, except RD is an execute..Dark flare is a very slow skill so you can start the RD 1 sec before it even lands...after it landed you are already at 30-40% hp...
In the gif:
The dark flare hits for 12.8k (players is at 35%) ,the first RD tick is of 3300 (player is at 19%, execute phase) the folowing RD tick is of 7.6k. He didn't get the 7.6k damge from the last tick cuz his remaining life was of 3.6k
so its not like what the sorc is stating 100%->0% (in 1 sec?) only with RD
Plus the player in the gif is v1 and the death recap tips say's the gear is heavily damaged
So he took 7k damage exactly from RD. Remaining 4k damage is wasted because he died in the middle of the second tick of RD. But death recap shows as he took full damage (11k) It is just a death recap bug since PTS. That's what I was pointing in previous page.
Second darkflare is wasted also. What a wastage of magicka
ZOS remove this skill please. Give Blinding Flashes back instead. You have failed to implement a new skill to the game with tons of bugs and such. But there is no shame on that. Lets all forget about it and gib Flashes back ok? : 3
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
cschwingeb14_ESO wrote: »If the damage from RD was blockable or dodgeable, we would not be having this discussion. People should not just be focusing on the damage, but rather the fact that there are very few counters to the damage.
Taking the execute part out of the equation, 5k dps, unblockable, un reflect/absorbable and undodgable. Are there any skills we can compare this to?
Channeled staff heavy attacks, soul assault, vamp drain???
RD does quite low damage for an execute actually, its only advantage is the range.
I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.
How can people not know it is blockable? Do people even play the game before coming to complain on the forums?
CPT_CAPSLOCK wrote: »guys... RD is(!) blockable most of u just dont know it, cause u are talking about situations where u can not block cause 5+ opponents are draining ur stam, ever met a templar in a 1v1?
And guess what, impale is not dodgeable too...RD does quite low damage for an execute actually, its only advantage is the range.
I'm quite sure 3-4 Executioners from 2H line do more damage than 1 RD.
What he tried to say is, that over the time of one beam u can weave 3-4 other finisher.
The RD Tooltip in a dmg build goes up to ~11k over 3.3sec, compare this with 3-4x Executioner+light attack weaving and u will see what u get.
Did u all forget the Mages Fury spamming 1h&s Sorcs in 1.5?
So why you dont see them doing it anymore, or why arent nb's weaving impale?
Simple, cause they have better skills to use, give dark flare a proc chance like the one on frags and the RD spam will stop fast.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The first tick of radiant isn't visible. By the time you see the beam you've already taken 2 ticks.
Just putting that out there.
cozmon3c_ESO wrote: »Jesus beam ruins 1vX'ing, this is why its so frustrating, your going like 1v3 and you have this ass in the back just spamming jesus beam over and over and if you use a charge ability to get to the guy your going ot die on the way from the other 2 beating on you, or if you ranged interrupt it, well guess what its right back on you again. so there are a couple of other options to avoid the damage, you need to find a rock to break los, (btw was not fixed and jesus beam continues even though you break los), or out range it which is really hard to do when you have 2 other people beating the snot out of you with cc's.
so basically stand on top of the jesus beamer or be out of range of it, that whole middle area is jesus beam territory that cant be dodge rolled or blocked really (because that just opens you up to take all the damage from everything). the area of effectiveness of this ability is too good for the amount of damage it does.
no way to 1vx with a jesus beamer just sitting in the back spamming jesus on you.