OP = Healing ward, Nirnhoned, Stam / Magicka Regen, and Block in general
Pretty much the rest of the OP stuff is based on this.
Said the guy that is permadodging with nirnhoned armor... let me give you a LOL.I'm a stamina nightblade and all my attacks are dodge able with the ability and the major buff, still I kill all perm rolling players and barely anyone is able to escape. One good placed stun and they die cause rolling is the only defense they have.
Also you're able to hit between those rolls, so use animation cancel to increase your chances.
Seriously, I got more problems with Shield stacking or perm blocking players, just cause shields stay active even if you're stunned and blocking people got too much defense to get bursted.
Dodge is strong, especially if you're only on range, but it got enough counters and is totally fine in my opinion.
How on earth do you sprint perpetually if you have no stam regen while sprinting?
I have 2500 stam regen with my NB and I cannot dodge roll perpetually, I can roll maybe 13 times in combat, without using any skills, a little more if I use a potion. But I'll run out of stamina before I can chug the second potion.
Also Sorc survivability has little to do with Healing Ward, because Healing Ward only becomes very strong if you are near dead, and if you can get a Sorc to near death, then you can kill him as well. Sorc survivability is 90% dependant on having a strong Hardened Ward. Most times a sorc never has to use Healing Ward, because he never gets so low in health, at least not against the average player.
The only way to use Healing Ward without Hardened Ward, is letting the enemy beat you almost to death each time before you use the Healing Ward, this makes no sense. Healing Ward when your hp is full is like 1-2K points.
Said the guy that is permadodging with nirnhoned armor... let me give you a LOL.I'm a stamina nightblade and all my attacks are dodge able with the ability and the major buff, still I kill all perm rolling players and barely anyone is able to escape. One good placed stun and they die cause rolling is the only defense they have.
Also you're able to hit between those rolls, so use animation cancel to increase your chances.
Seriously, I got more problems with Shield stacking or perm blocking players, just cause shields stay active even if you're stunned and blocking people got too much defense to get bursted.
Dodge is strong, especially if you're only on range, but it got enough counters and is totally fine in my opinion.
»LOL«
Well soulac to be fair - stamina builds are easy to kill for a NB because when you fear someone who´s dodgerolling they get a HUUUGE delay before they are able to to cc break.
I don´t have to explain that this means certain death against NB stam burst in most of the cases.
Well soulac to be fair - stamina builds are easy to kill for a NB because when you fear someone who´s dodgerolling they get a HUUUGE delay before they are able to to cc break.
I don´t have to explain that this means certain death against NB stam burst in most of the cases.
Or with all other stuns.
No, there is a time in which you're able to hit your enemy even if he's dodging, no fear needed.
Well soulac to be fair - stamina builds are easy to kill for a NB because when you fear someone who´s dodgerolling they get a HUUUGE delay before they are able to to cc break.
I don´t have to explain that this means certain death against NB stam burst in most of the cases.
Or with all other stuns.
No, there is a time in which you're able to hit your enemy even if he's dodging, no fear needed.
There is like minimal time, and with skills using traveling distance or animation or channeled, erm lets just put it dodge rollers are almost immune to all type of damage apart from a few skills. Like Whip and RD not sure if more? We need more tools to handle with dodge rolls imo. More that does damage.
Well soulac to be fair - stamina builds are easy to kill for a NB because when you fear someone who´s dodgerolling they get a HUUUGE delay before they are able to to cc break.
I don´t have to explain that this means certain death against NB stam burst in most of the cases.
Or with all other stuns.
No, there is a time in which you're able to hit your enemy even if he's dodging, no fear needed.
There is like minimal time, and with skills using traveling distance or animation or channeled, erm lets just put it dodge rollers are almost immune to all type of damage apart from a few skills. Like Whip and RD not sure if more? We need more tools to handle with dodge rolls imo. More that does damage.
- Curse
- Jesusbeam
- Whip
- Teleport Strike
- Petrify / Fear
- Heavy Lightning / Resto Attack
- Concealed Weapon
- Soul Strike
- Templar Healdebuff
- Caltrops
- any other ground target aoe (Talons, VoB, etc.)
- Meteor
- ALL dodgeable Skills if correctly TIMED
plenty of tools to handle with dodge.
There are so many ways to handle with dodge, pls stop whining about it.
Think about how annoying it is to kill someone roll tanking.
Think of all the available counters to a roll spammer.
Now think how more and more of them are beginning to run full stamina dps while maintaining capped spell resistance.
Enough said.
Is this honest, or trolling? I can't tell. Certain skills hit past roll. Try them!
This is a learn to read issue. @Cthalion You failed to grasp the issue: most roll counters are magicka based and thus a roller with Nirnhoned becomes a super tank.
Rolling is not attacking, or doing anything useful, besides staying alive, often just briefly. I really can't understand the pathetic whining about this. First of all the only people who "perma roll" are bosmer with their broken racial, and even then to do so they sacrifice damage. Other races don't have "perma roll", or even close. Are you a sorc? You sound like one. OMG a guy rolled a few times, but I can BE 100 times. LOL.
I mean, FFS it really, really is a L2P issue in this case if you are so terrorized by dodge roll.
Whoops, looks like you need to play more. Other races can and do perma-roll without any problems. These perma-rollers also have some of the best burst dps in the game and unlike shield stackers who devote skill slots to shields, these perma-rolling nirnhoned tanks can stop and three shot you in between rolls.
BE can only cancel out a fraction of the dps a perma-roller can (imagine if BE made all sorcs immune to all stamina damage) and is ten times easier to kill. Go out and pvp some more. You sound like you lack the experience to know what you're talking about.
Well soulac to be fair - stamina builds are easy to kill for a NB because when you fear someone who´s dodgerolling they get a HUUUGE delay before they are able to to cc break.
I don´t have to explain that this means certain death against NB stam burst in most of the cases.
Or with all other stuns.
No, there is a time in which you're able to hit your enemy even if he's dodging, no fear needed.
There is like minimal time, and with skills using traveling distance or animation or channeled, erm lets just put it dodge rollers are almost immune to all type of damage apart from a few skills. Like Whip and RD not sure if more? We need more tools to handle with dodge rolls imo. More that does damage.
- Curse (Magicka Damage)
- Jesus Beam (Magicka Damage)
- Whip (Magicka Damage)
- Teleport Strike (Magicka Damage)
- Petrify / Fear (Magicka Damage)
- Heavy Lightning / Resto Attack (Magicka Damage)
- Concealed Weapon (Magicka Damage)
- Soul Strike (Magicka Damage)
- Templar Healdbuff (Magicka Damage)
- Caltrop (Laughable Damage)
- any other ground target aoe (Talons, VoB, etc.) (Almost All Magicka Damage)
- Meteor (Magicka Damage)
- ALL dodgeable Skills if correctly Timed (Hahahahaha)
plenty of tools to handle with dodge.
There are so many ways to handle with dodge, pls stop whining about it.
Think about how annoying it is to kill someone roll tanking.
Think of all the available counters to a roll spammer.
Now think how more and more of them are beginning to run full stamina dps while maintaining capped spell resistance.
Enough said.
Is this honest, or trolling? I can't tell. Certain skills hit past roll. Try them!
This is a learn to read issue. @Cthalion You failed to grasp the issue: most roll counters are magicka based and thus a roller with Nirnhoned becomes a super tank.
Rolling is not attacking, or doing anything useful, besides staying alive, often just briefly. I really can't understand the pathetic whining about this. First of all the only people who "perma roll" are bosmer with their broken racial, and even then to do so they sacrifice damage. Other races don't have "perma roll", or even close. Are you a sorc? You sound like one. OMG a guy rolled a few times, but I can BE 100 times. LOL.
I mean, FFS it really, really is a L2P issue in this case if you are so terrorized by dodge roll.
Whoops, looks like you need to play more. Other races can and do perma-roll without any problems. These perma-rollers also have some of the best burst dps in the game and unlike shield stackers who devote skill slots to shields, these perma-rolling nirnhoned tanks can stop and three shot you in between rolls.
BE can only cancel out a fraction of the dps a perma-roller can (imagine if BE made all sorcs immune to all stamina damage) and is ten times easier to kill. Go out and pvp some more. You sound like you lack the experience to know what you're talking about.Well soulac to be fair - stamina builds are easy to kill for a NB because when you fear someone who´s dodgerolling they get a HUUUGE delay before they are able to to cc break.
I don´t have to explain that this means certain death against NB stam burst in most of the cases.
Or with all other stuns.
No, there is a time in which you're able to hit your enemy even if he's dodging, no fear needed.
There is like minimal time, and with skills using traveling distance or animation or channeled, erm lets just put it dodge rollers are almost immune to all type of damage apart from a few skills. Like Whip and RD not sure if more? We need more tools to handle with dodge rolls imo. More that does damage.
- Curse (Magicka Damage)
- Jesus Beam (Magicka Damage)
- Whip (Magicka Damage)
- Teleport Strike (Magicka Damage)
- Petrify / Fear (Magicka Damage)
- Heavy Lightning / Resto Attack (Magicka Damage)
- Concealed Weapon (Magicka Damage)
- Soul Strike (Magicka Damage)
- Templar Healdbuff (Magicka Damage)
- Caltrop (Laughable Damage)
- any other ground target aoe (Talons, VoB, etc.) (Almost All Magicka Damage)
- Meteor (Magicka Damage)
- ALL dodgeable Skills if correctly Timed (Hahahahaha)
plenty of tools to handle with dodge.
There are so many ways to handle with dodge, pls stop whining about it.
Fixed that for you.
Question, do you even bother reading the subject before you post? Let me help you out:
Nirnhoned + Roll Spamming
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Think about how annoying it is to kill someone roll tanking.
Think of all the available counters to a roll spammer.
Now think how more and more of them are beginning to run full stamina dps while maintaining capped spell resistance.
Enough said.
Is this honest, or trolling? I can't tell. Certain skills hit past roll. Try them!
This is a learn to read issue. @Cthalion You failed to grasp the issue: most roll counters are magicka based and thus a roller with Nirnhoned becomes a super tank.
Rolling is not attacking, or doing anything useful, besides staying alive, often just briefly. I really can't understand the pathetic whining about this. First of all the only people who "perma roll" are bosmer with their broken racial, and even then to do so they sacrifice damage. Other races don't have "perma roll", or even close. Are you a sorc? You sound like one. OMG a guy rolled a few times, but I can BE 100 times. LOL.
I mean, FFS it really, really is a L2P issue in this case if you are so terrorized by dodge roll.
Whoops, looks like you need to play more. Other races can and do perma-roll without any problems. These perma-rollers also have some of the best burst dps in the game and unlike shield stackers who devote skill slots to shields, these perma-rolling nirnhoned tanks can stop and three shot you in between rolls.
BE can only cancel out a fraction of the dps a perma-roller can (imagine if BE made all sorcs immune to all stamina damage) and is ten times easier to kill. Go out and pvp some more. You sound like you lack the experience to know what you're talking about.Well soulac to be fair - stamina builds are easy to kill for a NB because when you fear someone who´s dodgerolling they get a HUUUGE delay before they are able to to cc break.
I don´t have to explain that this means certain death against NB stam burst in most of the cases.
Or with all other stuns.
No, there is a time in which you're able to hit your enemy even if he's dodging, no fear needed.
There is like minimal time, and with skills using traveling distance or animation or channeled, erm lets just put it dodge rollers are almost immune to all type of damage apart from a few skills. Like Whip and RD not sure if more? We need more tools to handle with dodge rolls imo. More that does damage.
- Curse (Magicka Damage)
- Jesus Beam (Magicka Damage)
- Whip (Magicka Damage)
- Teleport Strike (Magicka Damage)
- Petrify / Fear (Magicka Damage)
- Heavy Lightning / Resto Attack (Magicka Damage)
- Concealed Weapon (Magicka Damage)
- Soul Strike (Magicka Damage)
- Templar Healdbuff (Magicka Damage)
- Caltrop (Laughable Damage)
- any other ground target aoe (Talons, VoB, etc.) (Almost All Magicka Damage)
- Meteor (Magicka Damage)
- ALL dodgeable Skills if correctly Timed (Hahahahaha)
plenty of tools to handle with dodge.
There are so many ways to handle with dodge, pls stop whining about it.
Fixed that for you.
Question, do you even bother reading the subject before you post? Let me help you out:
Nirnhoned + Roll Spamming
Think about how annoying it is to kill someone roll tanking.
Think of all the available counters to a roll spammer.
Now think how more and more of them are beginning to run full stamina dps while maintaining capped spell resistance.
Enough said.
Is this honest, or trolling? I can't tell. Certain skills hit past roll. Try them!
This is a learn to read issue. @Cthalion You failed to grasp the issue: most roll counters are magicka based and thus a roller with Nirnhoned becomes a super tank.
Rolling is not attacking, or doing anything useful, besides staying alive, often just briefly. I really can't understand the pathetic whining about this. First of all the only people who "perma roll" are bosmer with their broken racial, and even then to do so they sacrifice damage. Other races don't have "perma roll", or even close. Are you a sorc? You sound like one. OMG a guy rolled a few times, but I can BE 100 times. LOL.
I mean, FFS it really, really is a L2P issue in this case if you are so terrorized by dodge roll.
Whoops, looks like you need to play more. Other races can and do perma-roll without any problems. These perma-rollers also have some of the best burst dps in the game and unlike shield stackers who devote skill slots to shields, these perma-rolling nirnhoned tanks can stop and three shot you in between rolls.
BE can only cancel out a fraction of the dps a perma-roller can (imagine if BE made all sorcs immune to all stamina damage) and is ten times easier to kill. Go out and pvp some more. You sound like you lack the experience to know what you're talking about.Well soulac to be fair - stamina builds are easy to kill for a NB because when you fear someone who´s dodgerolling they get a HUUUGE delay before they are able to to cc break.
I don´t have to explain that this means certain death against NB stam burst in most of the cases.
Or with all other stuns.
No, there is a time in which you're able to hit your enemy even if he's dodging, no fear needed.
There is like minimal time, and with skills using traveling distance or animation or channeled, erm lets just put it dodge rollers are almost immune to all type of damage apart from a few skills. Like Whip and RD not sure if more? We need more tools to handle with dodge rolls imo. More that does damage.
- Curse (Magicka Damage)
- Jesus Beam (Magicka Damage)
- Whip (Magicka Damage)
- Teleport Strike (Magicka Damage)
- Petrify / Fear (Magicka Damage)
- Heavy Lightning / Resto Attack (Magicka Damage)
- Concealed Weapon (Magicka Damage)
- Soul Strike (Magicka Damage)
- Templar Healdbuff (Magicka Damage)
- Caltrop (Laughable Damage)
- any other ground target aoe (Talons, VoB, etc.) (Almost All Magicka Damage)
- Meteor (Magicka Damage)
- ALL dodgeable Skills if correctly Timed (Hahahahaha)
plenty of tools to handle with dodge.
There are so many ways to handle with dodge, pls stop whining about it.
Fixed that for you.
Question, do you even bother reading the subject before you post? Let me help you out:
Nirnhoned + Roll Spamming
Add rally and vigor, and some people are just unkillable now. We were ten trying to kill a "roller", we couldnt even put a dent in his health.
Something has to be done. Some issues have at least to be acknowleged.
Add rally and vigor, and some people are just unkillable now. We were ten trying to kill a "roller", we couldnt even put a dent in his health.
Something has to be done. Some issues have at least to be acknowleged.
All I read here is that TEN people did not slot a single move that goes through roll dodge, of which every single class has at least one.
Add rally and vigor, and some people are just unkillable now. We were ten trying to kill a "roller", we couldnt even put a dent in his health.
Something has to be done. Some issues have at least to be acknowleged.
All I read here is that TEN people did not slot a single move that goes through roll dodge, of which every single class has at least one.
Oh but we did, thats the problem. Am a DK I spammed invasion + whip. Others damaged him as well. He didnt give a damn, kept rolling and healing.
Nirnoned + infnitedodge+rally+Vigor....
Yes, I fear this day.Lava_Croft wrote: »Dodgerollers don't stun me which means it's much harder for them to escape.
If you don't have Nirnhoned, magicka builds crush you in seconds, if not instantly in one combo shot. There is just no chance as a stamina build, the damage is insane and the healing and shields of magicka builds are far too powerful to out-damage them.
So is Nirnhoned too strong now? I don't know, I wouldn't completely nerf it the way they nerfed Impenetrable though, else the pendulum swings right back out of balance towards magicka builds. Some equilibrium needs to be found, I hope they test and experiment with this on PTS before they rush in some change that just makes things worse.
They also need to improve non-NB stamina builds before nerfing Nirnhoned. Improve Biting Jabs, make it uninterruptible and without the free CC-immunity, give Sorcerers more and better stamina morphs, maybe a stamina Clannfear/Twilight for hunter types, and turn Flame Lash into a stamina morph, that shoulda been done in 1.6. Right now stamina DKs are garbage, just like stamina Sorcs and Templars.
Stamina builds right now are still very weak compared to magicka builds, only NBs can pull a stamina build off because of stamina recovery and synergy. If any other class tries to go stamina, they hit a rock of out-of-stamina, easily avoidable damage and a total lack of defense. Most people don't have Vigor, many people PvP for months in the weekends and still don't have it. Only game addicts with no job or people who've been playing the same character since launch, get to use Vigor. It is ridiculous how often Vigor gets thrown around here in arguments as if anyone automatically gets it. 99% of people don't have Vigor and won't get it for months.
Stamina DKs and stamina Templars are at least as powerful as their magicka couterparts.
Stamina DKs and stamina Templars are at least as powerful as their magicka couterparts.
Templars don't have a single viable class skill to support a stamina build in PvP. If they're viable in any way it'll be purely because of weapon skills, and you don't need to be a Templar if none of your class skills are useful in any way. The only skill Templars have that is remotely useful in PvP is Purifying Ritual, but any class can use Purge. Templars are even in a worse place than Sorcs when it comes to stamina builds, because at least Sorcs have a decent method of getting Major Resolve/Ward. Casting Rune Focus every 8 seconds just to get those buffs is a major and unacceptable interruption in PvP. DKs get Fossilize, which makes a powerful combination with Wrecking Blow in case of inexperience or lag.
Stamina DKs and stamina Templars are at least as powerful as their magicka couterparts.
Templars don't have a single viable class skill to support a stamina build in PvP. If they're viable in any way it'll be purely because of weapon skills, and you don't need to be a Templar if none of your class skills are useful in any way. The only skill Templars have that is remotely useful in PvP is Purifying Ritual, but any class can use Purge. Templars are even in a worse place than Sorcs when it comes to stamina builds, because at least Sorcs have a decent method of getting Major Resolve/Ward. Casting Rune Focus every 8 seconds just to get those buffs is a major and unacceptable interruption in PvP. DKs get Fossilize, which makes a powerful combination with Wrecking Blow in case of inexperience or lag.
That's BS.
Blazing Shield > Hardened Ward on a stamina build.
Rune Focus is not an unacceptible interruption because it costs nearly nothing and gives you a lot of magicka back.
Not everyone will use Biting Jabs, but they're not bad either.
Repentance is awesome.
Purifying ritual.
Binding Spear.
Please tell me how Sorc is in a better place for stamina builds. Seriously, that simply doesn't make any sense.