Personally, I think all magic builds are screwed right now. Stam builds can rock up to 40k armor penetration rating, the most magic builds can get is maybe 16k spell penetration.
Since nirnhoned is capping everyone, it's easy for a magic build to blast you & run out of resources while doing no dmg, or option B hit you for a little less damage w/everlasting resources & still do no dmg.
I assume the magic users such as myself out there are getting kills based on fighting the few people in cyrodiil that haven't joined the nirn-brigade =/
Think about how annoying it is to kill someone roll tanking.
Think of all the available counters to a roll spammer.
Now think how more and more of them are beginning to run full stamina dps while maintaining capped spell resistance.
Enough said.
Is this honest, or trolling? I can't tell. Certain skills hit past roll. Try them!
This is a learn to read issue. @Cthalion You failed to grasp the issue: most roll counters are magicka based and thus a roller with Nirnhoned becomes a super tank.
Think about how annoying it is to kill someone roll tanking.
Think of all the available counters to a roll spammer.
Now think how more and more of them are beginning to run full stamina dps while maintaining capped spell resistance.
Enough said.
Is this honest, or trolling? I can't tell. Certain skills hit past roll. Try them!
This is a learn to read issue. @Cthalion You failed to grasp the issue: most roll counters are magicka based and thus a roller with Nirnhoned becomes a super tank.
this - and on top 50% of them have a delay reducing the effective dps under the HPS value of rally
Think about how annoying it is to kill someone roll tanking.
Think of all the available counters to a roll spammer.
Now think how more and more of them are beginning to run full stamina dps while maintaining capped spell resistance.
Enough said.
Is this honest, or trolling? I can't tell. Certain skills hit past roll. Try them!
This is a learn to read issue. @Cthalion You failed to grasp the issue: most roll counters are magicka based and thus a roller with Nirnhoned becomes a super tank.
Rolling is not attacking, or doing anything useful, besides staying alive, often just briefly. I really can't understand the pathetic whining about this. First of all the only people who "perma roll" are bosmer with their broken racial, and even then to do so they sacrifice damage. Other races don't have "perma roll", or even close. Are you a sorc? You sound like one. OMG a guy rolled a few times, but I can BE 100 times. LOL.
I mean, FFS it really, really is a L2P issue in this case if you are so terrorized by dodge roll.
Think about how annoying it is to kill someone roll tanking.
Think of all the available counters to a roll spammer.
Now think how more and more of them are beginning to run full stamina dps while maintaining capped spell resistance.
Enough said.
Is this honest, or trolling? I can't tell. Certain skills hit past roll. Try them!
This is a learn to read issue. @Cthalion You failed to grasp the issue: most roll counters are magicka based and thus a roller with Nirnhoned becomes a super tank.
Rolling is not attacking, or doing anything useful, besides staying alive, often just briefly. I really can't understand the pathetic whining about this. First of all the only people who "perma roll" are bosmer with their broken racial, and even then to do so they sacrifice damage. Other races don't have "perma roll", or even close. Are you a sorc? You sound like one. OMG a guy rolled a few times, but I can BE 100 times. LOL.
I mean, FFS it really, really is a L2P issue in this case if you are so terrorized by dodge roll.
wanderlustx5 wrote: »
While your comment is technically correct it does not address the issues that BE can indeed take you further afield as you travel a greater distance with it. I recently talked to a v1 sorc buddy who noted she could bolt escape 11 times in a row. My NB is a full stamina build with gold armor and enchants in stam cost reduction and I can not roll dodge 11 times in a row,
Rust_in_Peace wrote: »If a NB is actually spamming roll they aren't wearing more than 1 or 2 nirnhoned. Way of Air and Skirmisher sets aren't crafted and don't allow for Nirn armor. The Bloodspawn pieces don't have nirn on them either. Even the dirtball dwemer pieces don't have it. Those are the real regen sets you need to be running to be a "roll spammer".
There are more bursty setups like Hundings and Morag Tong where it's possible to stack Nirn but regen will take a big hit.
Lastly there is pure burst setups that use food instead of drink and probably run snipe. These are definitely not spamming roll and even with full Nirn will fold like wet paper.
Sometimes when I read these forums it's like people combine all three of these and say "this is why NB is OP, cause they do it all at once".
wanderlustx5 wrote: »
"
So it still does not negate the advantages of BE vs roll dodge. Additionally I have multiple friends who are major or above in alliance war rank as sorcs who do infact use the class based damage shield, dont get me wrong im not calling for a nerf, my entire point is the bias against roll dodge is unfounded as there are better class based ability's and also anyone can use roll dodge should they want, not anyone can bolt escape, and not anyone can stack damage shields.
Now you know why the same people who want Nirnhoned to remain as it is are also against any changes to Dodge rolls, and indeed are pulling to have it buffed further.
It's also why I haven't played my sorc in over a week.
#StamIsHard
There is a difference between a sorcerer spamming shield and using BE and a perma dodge rolling animation caelling stam build NB.
As you didnt know Sorc need to spam abilities to keep alive most of you saying sorc is op didnt understand yet that a magika buld sorc... you CC him.. on the third cc he is *** .. no more stam to break out 100%. Maybe l2p issue?
While the damn stam nb Dodge roll >skill >animation cancel into dodge roll>skill>animation canceling into dodge roll.
There a huge difference. and thats what it makes stam nb SOOOOO MUCH BETTER then magika sorc.
Think about how annoying it is to kill someone roll tanking.
Think of all the available counters to a roll spammer.
Now think how more and more of them are beginning to run full stamina dps while maintaining capped spell resistance.
Enough said.
Is this honest, or trolling? I can't tell. Certain skills hit past roll. Try them!
This is a learn to read issue. @Cthalion You failed to grasp the issue: most roll counters are magicka based and thus a roller with Nirnhoned becomes a super tank.
this - and on top 50% of them have a delay reducing the effective dps under the HPS value of rally
Sensing bitterness from being wrecked by NBs because of poor play.
Also, because Rally is strictly NB specific. =p
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
wanderlustx5 wrote: »"As a Bosmer NB however I have over 1800 Stamina regen at Lv42 and I have zero stamina set bonuses. At VR14 I'll have well over 2000 Stamina recovery with *zero* set bonuses into stamina recovery and that's not even counting Battle Rush or my Tri-pot regen bonuses. "
This is via drink bonus I presume? As im a bosmer vr14 NB and i dont have anywhere near that w/o drink bonus. And I do have stamina set bonus.
There is a difference between a sorcerer spamming shield and using BE and a perma dodge rolling animation caelling stam build NB.
As you didnt know Sorc need to spam abilities to keep alive most of you saying sorc is op didnt understand yet that a magika buld sorc... you CC him.. on the third cc he is *** .. no more stam to break out 100%. Maybe l2p issue?
While the damn stam nb Dodge roll >skill >animation cancel into dodge roll>skill>animation canceling into dodge roll.
There a huge difference. and thats what it makes stam nb SOOOOO MUCH BETTER then magika sorc.
YOU don´t got enough stam to break three stuns, doesn´t apply to all Sorcs.
Also a NB using dodge cancel is faster OOS than you think.. except if he´s a Bosmer which racials are just op.
Lava_Croft wrote: »Dodgerollers don't stun me which means it's much harder for them to escape.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Base VR14 Stam Recovery is 514.
Werewolf (15%) 591
Nightblade (30%) 745
7/7 Medium Armor (28%) 889
Bosmer (21%) 997
10% Stamina Recovery Champion Points 1096.
Lava_Croft wrote: »Dodgerollers don't stun me which means it's much harder for them to escape.
Teargrants wrote: »I have 5 piece heavy, 21k armor buffed, and I bolt escape, and I get roflstomped by good NBs anyway, imagine without heavy....all other classes stamina builds are kinda fine, NBs are not fine....i have 4 piece nirnohed, 34k spell res buffed, and i roll dodge, and i get roflstomped by good sorcs anyway, imagine without nirnohed....all other classes magika builds are kinda fine, sorcs are not fine....
Lava_Croft wrote: »Dodgerollers don't stun me which means it's much harder for them to escape.
Kater_Murr wrote: »U should at least sometimes read others' comments, because your laughable suggestions about Daedric Curse and Magicka Detonation were already discussed. They're laughable on their own, but in context of this thread (which is, u know, also 'bout broken Nirnhoned trait exploit) they're laughable threefold. And idea of snaring a guy who has 3k+ stamina regen is just brilliant.
Did you even read the quote I was parodying? Perhaps I can interest you in one of these?Teargrants wrote: »I have 5 piece heavy, 21k armor buffed, and I bolt escape, and I get roflstomped by good NBs anyway, imagine without heavy....all other classes stamina builds are kinda fine, NBs are not fine....i have 4 piece nirnohed, 34k spell res buffed, and i roll dodge, and i get roflstomped by good sorcs anyway, imagine without nirnohed....all other classes magika builds are kinda fine, sorcs are not fine....
A bolt escaping sorc complaining about nightblades.
This wins the forums.
rfennell_ESO wrote: »wanderlustx5 wrote: »
While your comment is technically correct it does not address the issues that BE can indeed take you further afield as you travel a greater distance with it. I recently talked to a v1 sorc buddy who noted she could bolt escape 11 times in a row. My NB is a full stamina build with gold armor and enchants in stam cost reduction and I can not roll dodge 11 times in a row,
My sorc can BE about 25 times in a row.
My NB (not a bosmer fyi) can dodge roll and sprint perpetually. If that isn't clear, I can dodge roll forever (with potions usage).
oh and fyi, the surviveability of sorcs is mostly about healing ward. You know a skill anyone using a resto staff can use. Though about now it's mostly only sorcs with a resto staff equipped, with the exception of the rare magicka nightblade (who survive quite well without even having hardened ward, that's how good healing ward is)
How on earth do you sprint perpetually if you have no stam regen while sprinting?
I have 2500 stam regen with my NB and I cannot dodge roll perpetually, I can roll maybe 10 times in combat, without using any skills, a little more if I use a potion.
Also Sorc survivability has little to do with Healing Ward, because Healing Ward only becomes very strong if you are near dead, and if you can get a Sorc to near death, then you can kill him as well. Sorc survivability is 90% dependant on having a strong Hardened Ward. Most times a sorc never has to use Healing Ward, because he never gets so low in health, at least not against the average player.