@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
I would appreciate if this thread didn't turn into a flame war. I will bump it for a few days if it falls off the page but really all I'm looking for is a bit of confirmation on these two questions if a dev is available to give a response.
I had a guy complaining to me that his Crystal Fragment only hit me for 2000 damage yesteday and I'm still only using 2 pieces of nirnhoned in 5 pieces of light armor. This bug needs fixed ASAP or ZoS needs to say it is working as intended so I can stop wasting my time casting spells and switch to full Siege Damage spec.
Honestly, I am beginning to think Nirnhoned is working as intended because it is doing exactly what the tooltip states it should which is increase spell resistance by x %.
Do understand Im not sure this is good or bad as my thoughts have changed somewhat after looking into it, however considering how long it takes to research all the Nirnhoned traits and the time it takes to find the Nirncrux to make them, how much should they nerf it if they do?
Right now its giving 50% Spell Resist. I can see both sides of the argument to nerf and not nerf.
Destro Staff users can get around Nirnhoned.
Elemental Drain/Susceptibility costs zero magic to cast and reduces Spell Resist by 5120 points and drain returns magic by attacking with fire, frost, and shock.
Destro Staff Attacks and Skills flat out ignore 10% of your enemies base Spell Resist,
With a Sharpened Weapon and 5 light armor you can hit around 16k penetration.
Spell Erosion works it just don't show up on the Character sheet because i tested it. I done more damage with 5 points in Spell Erosion then I did without so it does work.
So 16k Spell Pen + 5120 + 10% of 45k(4500) = 25,620 Spell Penetration(This is not counting the points in Spell Erision that don't show up on character sheet). So 19,380 Spell Resist left - Spell Erosion investment, it can be countered, you will just need a Destruction Staff to do so...using Sword and Board means you give up damage and better penetration for better defense, I think this is how it should be in trade offs.
My primary reason for switch to a stamina build is because its something i have wanted to try for a long time, the Nirnhoned thing just kinda gave me the push i needed.I have been wanting to change from the standard caster playstyle for quite sometime.
However, a Destro Staff Sorc can counter this with enough CP in Spell Erosion and the correct gear, and use of Element Weakness that is free to cast. In essence Destro staff users can cut Nirnhoned's effect by a little over 50%(50 % of 45k is 22,500, and we can get 25,620 Spell pen with Destro Staff) The more points invested in Spell Erosion, the weaker a Destro Staff user makes Nirhoned become.
After really looking into this a bit, Im on the fence....i can see both sides of the argument as to nerf it or not nerf it...im just not sure...as ways to counter it do exist. I see Sword and Board Sorcs having the most trouble with this because they lack the penetration bonuses and Element Weakness to give them the extra omph! to punch through.
This is going to be a tough call becauase nerfing Nirnhoned will make a trait that takes a lot of effort to get and research useless. I don't even have any nirn gear, but i cna see both sides. Wow this is a really tough call.
ZOS_JessicaFolsom wrote: »Hey @Erock25 - At very least, we want you to know we've got eyes on this thread and are looking into getting some answers to your questions.
Honestly, I am beginning to think Nirnhoned is working as intended because it is doing exactly what the tooltip states it should which is increase spell resistance by x %.
Do understand Im not sure this is good or bad as my thoughts have changed somewhat after looking into it, however considering how long it takes to research all the Nirnhoned traits and the time it takes to find the Nirncrux to make them, how much should they nerf it if they do?
Right now its giving 50% Spell Resist. I can see both sides of the argument to nerf and not nerf.
Destro Staff users can get around Nirnhoned.
Elemental Drain/Susceptibility costs zero magic to cast and reduces Spell Resist by 5120 points and drain returns magic by attacking with fire, frost, and shock.
Destro Staff Attacks and Skills flat out ignore 10% of your enemies base Spell Resist,
With a Sharpened Weapon and 5 light armor you can hit around 16k penetration.
Spell Erosion works it just don't show up on the Character sheet because i tested it. I done more damage with 5 points in Spell Erosion then I did without so it does work.
So 16k Spell Pen + 5120 + 10% of 45k(4500) = 25,620 Spell Penetration(This is not counting the points in Spell Erision that don't show up on character sheet). So 19,380 Spell Resist left - Spell Erosion investment, it can be countered, you will just need a Destruction Staff to do so...using Sword and Board means you give up damage and better penetration for better defense, I think this is how it should be in trade offs.
My primary reason for switch to a stamina build is because its something i have wanted to try for a long time, the Nirnhoned thing just kinda gave me the push i needed.I have been wanting to change from the standard caster playstyle for quite sometime.
However, a Destro Staff Sorc can counter this with enough CP in Spell Erosion and the correct gear, and use of Element Weakness that is free to cast. In essence Destro staff users can cut Nirnhoned's effect by a little over 50%(50 % of 45k is 22,500, and we can get 25,620 Spell pen with Destro Staff) The more points invested in Spell Erosion, the weaker a Destro Staff user makes Nirhoned become.
After really looking into this a bit, Im on the fence....i can see both sides of the argument as to nerf it or not nerf it...im just not sure...as ways to counter it do exist. I see Sword and Board Sorcs having the most trouble with this because they lack the penetration bonuses and Element Weakness to give them the extra omph! to punch through.
This is going to be a tough call becauase nerfing Nirnhoned will make a trait that takes a lot of effort to get and research useless. I don't even have any nirn gear, but i cna see both sides. Wow this is a really tough call.
ZOS_JessicaFolsom wrote: »Hey @Erock25 - At very least, we want you to know we've got eyes on this thread and are looking into getting some answers to your questions.
Finally someone peeked into the PvP Forums.Honestly, I am beginning to think Nirnhoned is working as intended because it is doing exactly what the tooltip states it should which is increase spell resistance by x %.
Do understand Im not sure this is good or bad as my thoughts have changed somewhat after looking into it, however considering how long it takes to research all the Nirnhoned traits and the time it takes to find the Nirncrux to make them, how much should they nerf it if they do?
Right now its giving 50% Spell Resist. I can see both sides of the argument to nerf and not nerf.
Destro Staff users can get around Nirnhoned.
Elemental Drain/Susceptibility costs zero magic to cast and reduces Spell Resist by 5120 points and drain returns magic by attacking with fire, frost, and shock.
Destro Staff Attacks and Skills flat out ignore 10% of your enemies base Spell Resist,
With a Sharpened Weapon and 5 light armor you can hit around 16k penetration.
Spell Erosion works it just don't show up on the Character sheet because i tested it. I done more damage with 5 points in Spell Erosion then I did without so it does work.
So 16k Spell Pen + 5120 + 10% of 45k(4500) = 25,620 Spell Penetration(This is not counting the points in Spell Erision that don't show up on character sheet). So 19,380 Spell Resist left - Spell Erosion investment, it can be countered, you will just need a Destruction Staff to do so...using Sword and Board means you give up damage and better penetration for better defense, I think this is how it should be in trade offs.
My primary reason for switch to a stamina build is because its something i have wanted to try for a long time, the Nirnhoned thing just kinda gave me the push i needed.I have been wanting to change from the standard caster playstyle for quite sometime.
However, a Destro Staff Sorc can counter this with enough CP in Spell Erosion and the correct gear, and use of Element Weakness that is free to cast. In essence Destro staff users can cut Nirnhoned's effect by a little over 50%(50 % of 45k is 22,500, and we can get 25,620 Spell pen with Destro Staff) The more points invested in Spell Erosion, the weaker a Destro Staff user makes Nirhoned become.
After really looking into this a bit, Im on the fence....i can see both sides of the argument as to nerf it or not nerf it...im just not sure...as ways to counter it do exist. I see Sword and Board Sorcs having the most trouble with this because they lack the penetration bonuses and Element Weakness to give them the extra omph! to punch through.
This is going to be a tough call becauase nerfing Nirnhoned will make a trait that takes a lot of effort to get and research useless. I don't even have any nirn gear, but i cna see both sides. Wow this is a really tough call.
This isn't how Spell Penetration works at all....and even if it were having to use both a Destro Staff and elemental Drain (The cost is irrelevant, the skill slot is not) on your bar to counter "50%" of a freaking Armor traits effect is not an acceptable solution.
Since ZoS is actually looking at this...I guess I'll have to provide some more research and hard facts instead of the guess work we have now.
I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
xsorusb14_ESO wrote: »ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
Figures...make a set of armor today and the nerf it a week later heh
xsorusb14_ESO wrote: »Figures...make a set of armor today and the nerf it a week later heh
ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
ZOS_JessicaFolsom wrote: »xsorusb14_ESO wrote: »Figures...make a set of armor today and the nerf it a week later heh
Sorry to hear that. For what it's worth the next major update won't be until after console launch in June.
ZOS_JessicaFolsom wrote: »xsorusb14_ESO wrote: »Figures...make a set of armor today and the nerf it a week later heh
Sorry to hear that. For what it's worth the next major update won't be until after console launch in June.
ZOS_JessicaFolsom wrote: »xsorusb14_ESO wrote: »Figures...make a set of armor today and the nerf it a week later heh
Sorry to hear that. For what it's worth the next major update won't be until after console launch in June.
Vigor at Alliance rank 5. Congrats ZOS. You're turning PvP into a real joke. Kids complain because they have to earn something and you just cave in like marshmallows. Between this and the keeps bonuses outside of Cyrodiil you may as well just give everybody all the goodies and make everybody V14 so they don't have to work for that either and shut down PvP. That will take care of some of the lag anyway. And those of us who pay for a challenge in a game can go elsewhere.
timidobserver wrote: »ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
It is so so so frustrating. Again stuff is getting nerfed over PvP. So, in order to make it balanced for pvp, it will probably be made useless for PvE. On top of that, you are probably going to break it again in the process since that seems to happen every time nirnhoned or sharpened is touched. Sharpened and Nirnhoned have worked properly at the same time for probably 2-3 total weeks over the last 3 months.
I like just about everything about ESO. I am cool with the Champion System, the Crown Store, even the Console launch. This constant trashing of gear and skills over PvP is my one and only issue. Somebody is mad because they died, so my gear has to be remade.
@ZOS_JessicaFolsom Thank you! Very good info to know for gear planning.Vigor at Alliance rank 5. Congrats ZOS. You're turning PvP into a real joke. Kids complain because they have to earn something and you just cave in like marshmallows. Between this and the keeps bonuses outside of Cyrodiil you may as well just give everybody all the goodies and make everybody V14 so they don't have to work for that either and shut down PvP. That will take care of some of the lag anyway. And those of us who pay for a challenge in a game can go elsewhere.
I am not a kid. That is the problem, actually. I understand wanting something to strive for and look forward to in PVP, but Vigor was undeniably too long of a grind for such a powerful skill when you consider a lot of people like to have alts and that Vigor really adds a ton of viability. As I said in the OP, fine with it being rank 10 if your PVP skill line rank was account wide, but with the current set up for all but the top 5% (just a guess), Vigor was out of reach on an alt.timidobserver wrote: »ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
It is so so so frustrating. Again stuff is getting nerfed over PvP. So, in order to make it balanced for pvp, it will probably be made useless for PvE. On top of that, you are probably going to break it again in the process since that seems to happen every time nirnhoned or sharpened is touched. Sharpened and Nirnhoned have worked properly at the same time for probably 2-3 total weeks over the last 3 months.
I like just about everything about ESO. I am cool with the Champion System, the Crown Store, even the Console launch. This constant trashing of gear and skills over PvP is my one and only issue. Somebody is mad because they died, so my gear has to be remade.
If Nirnhorned was giving more spell resist than they expected, then it wasn't 'nerfed over PVP'. It is being brought back in line to what they originally intended. I hope they keep it pretty good actually because of its added cost. For all we know, making PVE harder may be their primary reason for fixing this now that they know about it.
ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.
ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
timidobserver wrote: »ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
It is so so so frustrating. Again stuff is getting nerfed over PvP. So, in order to make it balanced for pvp, it will probably be made useless for PvE. On top of that, you are probably going to break it again in the process since that seems to happen every time nirnhoned or sharpened is touched. Sharpened and Nirnhoned have worked properly at the same time for probably 2-3 total weeks over the last 3 months.
I like just about everything about ESO. I am cool with the Champion System, the Crown Store, even the Console launch. This constant trashing of gear and skills over PvP is my one and only issue. Somebody is mad because they died, so my gear has to be remade.
timidobserver wrote: »ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
It is so so so frustrating. Again stuff is getting nerfed over PvP. So, in order to make it balanced for pvp, it will probably be made useless for PvE. On top of that, you are probably going to break it again in the process since that seems to happen every time nirnhoned or sharpened is touched. Sharpened and Nirnhoned have worked properly at the same time for probably 2-3 total weeks over the last 3 months.
I like just about everything about ESO. I am cool with the Champion System, the Crown Store, even the Console launch. This constant trashing of gear and skills over PvP is my one and only issue. Somebody is mad because they died, so my gear has to be remade.
It was obvious to everyone no matter how much they argue to the contrary that this one trait is far more powerful than any armor trait deserves to be. A sure indicator something is OP is the moment every hardcore player such as myself(and many others here) instantly converts all their gear over to it.
Additionally it further increased the divide between Medium and Light armors and stamina builds in general not just because Magicka damage is cut significantly but because the protection it offers to light armor it offers twice as much to on Medium armor and 3 times as much to Heavy. Force multipliers in this game should be a rare and extremely limited thing, not something you can stack on 8 pieces of crafted gear.
Everyone (including ZoS) evidently thought this armor trait was working just like Reinforced and the patch notes mention that specifically. Once it became clear that it was multiplicative with your overall spell resist people started switching in droves. There is a reason Fortified Nirncrux which used to sell for 10K is now selling for 19K.
timidobserver wrote: »ZOS_JessicaFolsom wrote: »Thanks for your patience, folks. We have some answers to both questions below. It's worth mentioning that these answers are straight from the combat team, headed up by Eric Wrobel.I have two questions that I would really appreciate an answer to.
1. Is Nirnhorned armor working as intended? As it is on live, a few pieces of Nirnhorned easily brings you up to the hard cap on spell resist even in Light Armor. Each piece of Nirnhorned is increasing total spell resist by the listed percentage. It is working as the Nirnhorned tooltip states, but I was wondering if you could provide a bit of clarity if this is indeed the intended mechanic.
Currently, Nirnhoned is more effective than intended. We’ll be adjusting how this works so it's not quite as powerful. This change is currently slated to go into the next major update.2. Has there been any further discussion on the Alliance Rank needed to obtain the Vigor skill? The last quote I heard from ZOS on this issue was that they want Alliance Ranks to be a long process to achieve but I feel that putting such a game changing skill at Rank 10 is a bit too much. I could personally accept it at Rank 10 if Alliance Rank was account wide, but as it is currently, none of my alts have any hope of ever reaching Vigor. My main is only Alliance Rank 8, and I spend a vast majority of my time in PVP and have been playing since the first day of early access. I am fairly casual, but just for reference, I gain on average around 1 CP a day (I keep up with enlightenment totals basically).
Yes, there has been further discussion and plans for change are in progress. We plan to move Vigor and Guard to Alliance Rank 5, also in the next major update.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
It is so so so frustrating. Again stuff is getting nerfed over PvP. So, in order to make it balanced for pvp, it will probably be made useless for PvE. On top of that, you are probably going to break it again in the process since that seems to happen every time nirnhoned or sharpened is touched. Sharpened and Nirnhoned have worked properly at the same time for probably 2-3 total weeks over the last 3 months.
I like just about everything about ESO. I am cool with the Champion System, the Crown Store, even the Console launch. This constant trashing of gear and skills over PvP is my one and only issue. Somebody is mad because they died, so my gear has to be remade.
It was obvious to everyone no matter how much they argue to the contrary that this one trait is far more powerful than any armor trait deserves to be. A sure indicator something is OP is the moment every hardcore player such as myself(and many others here) instantly converts all their gear over to it.
Additionally it further increased the divide between Medium and Light armors and stamina builds in general not just because Magicka damage is cut significantly but because the protection it offers to light armor it offers twice as much to on Medium armor and 3 times as much to Heavy. Force multipliers in this game should be a rare and extremely limited thing, not something you can stack on 8 pieces of crafted gear.
Everyone (including ZoS) evidently thought this armor trait was working just like Reinforced and the patch notes mention that specifically. Once it became clear that it was multiplicative with your overall spell resist people started switching in droves. There is a reason Fortified Nirncrux which used to sell for 10K is now selling for 19K.