golfer.dub17_ESO wrote: »Buff Nightblades?
Yeah...how about you fix fear spam first.
I think NB's need some sort of sheild or heal? Like what if shadow cloak provided a 10 second shield based off max health or something?
I dont know about Templars? Thoughts?
I mean its pretty clear by the poll "Strongest class in PVP" that people seem to agree that DK's and Sorc are on a different playing field than Temps and NB's
golfer.dub17_ESO wrote: »Buff Nightblades?
Yeah...how about you fix fear spam first.
I would happily trade the skill fear for a stamina version of bolt escape.
Well 711 players voted on that... I'm guess the knowledge of 711 players is more viable then one persons opinion. DK's and sorc's are currently seen as stronger then temps and NB's. So stop calling people terriabad because they try to create more balance in this game. All I was trying to say was that NB's need a better defensive skill and Templars needed to be adjusted as well.
Are you saying 90% of the games populations opinion doesn't matter because they dont play as "Hardcore as you" and where are you getting 90%...sounds like you made that number up randomly.
deathpandax_ESO wrote: »golfer.dub17_ESO wrote: »Buff Nightblades?
Yeah...how about you fix fear spam first.
There's a 5 second immunity to hard CC.
???
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
the only "needed" buff for NBs is to make cloak un-uncovered by detection pots for its duration, beside that they do not need any buffs.
For all those saying Dark Cloak doesn't work.
Sure, it's a tad bit buggy, but when I played my Nightblade after 1.6.
I ran into Glademist, it was under siege by Reds, Blues were defending, I Ambushed through the Postern door, ran upstairs, killed three people, ran into the corner of the third floor behind the tomb thing, waited for combat to end, came out, killed an additional two people, someone used a detect potion, so I jumped off the third floor onto the outter wall, recloaked, ran into the Northwestern tower, killed an EP on siege, jumped off the tower, ran up to the mine, killed an EP on siege, ran back down the hill, killed an EP on siege, ran back inside Glademist, killed at least a dozen more people until I finally got cornered between a detect potion and a hard place.
The entire time I was doing this I was spamming Dark Cloak and Double Take because Altmer Nightblades are OP and can cloak indefinitely when built right.
Cloak bugged out once or twice the entire 45 minutes I was doing this, I would roll dodge, and recloak, and it would work fine, so yea. Cloak is bugged.
For people that can't spam it.
#AltmerMasterRace @Ezareth
Fear needs to be nerfed though, it's so broke it ain't funny, NBs are the single strongest classes in the game in my opinion, then Sorcerers, then Dragonknights, then Templars.
This of course is my opinion, any good player, can make a class, the best class. As evidence by Templar Nation. Because Templar Nation. Is Templar. *******. Nation.
golfer.dub17_ESO wrote: »Buff Nightblades?
Yeah...how about you fix fear spam first.
I would happily trade the skill fear for a stamina version of bolt escape.
Right here is where you clearly discredit yourself.
As mentioned before you can easily stop fear by using immovable or an immovable potion. It is a good skill no doubt but I would rather be able to run away with no chance of dying.
If you think an NB bolt escape is going to let you run away with no chance of dying, you're wrong.
If you want bolt escape why not level a sorc?
golfer.dub17_ESO wrote: »Buff Nightblades?
Yeah...how about you fix fear spam first.
I would happily trade the skill fear for a stamina version of bolt escape.
Right here is where you clearly discredit yourself.
As mentioned before you can easily stop fear by using immovable or an immovable potion. It is a good skill no doubt but I would rather be able to run away with no chance of dying.
If you think an NB bolt escape is going to let you run away with no chance of dying, you're wrong.
If you want bolt escape why not level a sorc?
I am
DoctorSwampy wrote: »Ding ding ding, weeeeeee have a winner!I cannot speak for the Templar, but Nightblade do not need buffing. What it needs is cloak to be fixed so that it works 100% of the time. When i use cloak i should not be pulled out by Whip or crushing shock etc.
NBs cloak should do as it is meant without having to drink and invis pot or what have you. I haven't played NBs in months and can tell it's still broken.
No buffs, just fixes.
david.haypreub18_ESO wrote: »Good questions! It is clear that Templars and NBs still need some love; DKs and Sorcs seem to be fine in PvP (note I am only talking about PvP, fellow Sorcs!).
For Templars, the first step in the solution is clear, as several posters have already noted: FIX THE BUGS.
Toppling Charge and Eclipse need to be fixed ASAP.
The knockback on Jabs needs to be replaced with a snare or immobilize.
If Eclipse were fixed, I'd have a chance against Sorcs, and if Jabs were fixed, I'd be much more useful to my group in general.
Those are the easy ones, and should have been done a long time ago.
I can cloak for 48 hours straight, np. Only one counter = detect pot.
NBs are top of the food chain together with Sorcs atm. DKs and Templars are definitely much worse off.
Source: have PvP:ed on every class a whole bunch since 1.6.
Templars and DKs issues are mainly that they don't have any way to disengage, and yes, they are more tanky but at the same time .. no one is really particularly tanky anymore. I still take 10-12K lethal arrows to the face in 7 heavy. It's just impossible to survive if you get targeted by just a few half decent players nowadays, tanking has so many lol-wtf-dead counters like fear, jesus beam, petrify, and so on. Not to mention the ultra high damage we take now with crits and all. It only takes being feared and in that split second you get lethal arrow'd, soul harvested and jesus beamed and you die in 0,2s.
TL;DR- outside of group play I would never choose to play my DK or Templar but with the NB or Sorc I can still do good thanks to the mobility and defense of those classes.
golfer.dub17_ESO wrote: »Buff Nightblades?
Yeah...how about you fix fear spam first.
Stamina NBs don't need it, but magicka/sustain builds certainly do. DoTs/Funnel Health are rather weak right now.
In any case- please see my reddit post http://www.reddit.com/r/elderscrollsonline/comments/32oc80/discussionsuggestions_is_sustained_damage_too/
BrassRazoo wrote: »Just what we need.
Let's make the invisible people stronger.
Stamina NBs don't need it, but magicka/sustain builds certainly do. DoTs/Funnel Health are rather weak right now.
In any case- please see my reddit post http://www.reddit.com/r/elderscrollsonline/comments/32oc80/discussionsuggestions_is_sustained_damage_too/
deepseamk20b14_ESO wrote: »
I think the damage is fine. Especially considering with cost reduction I got funnel health to 398 magicka per cast. You cannot seriously expect something that costs this little to hit like wrecking blow do you?
deepseamk20b14_ESO wrote: »
I think the damage is fine. Especially considering with cost reduction I got funnel health to 398 magicka per cast. You cannot seriously expect something that costs this little to hit like wrecking blow do you?
It's also all of the hp shields and ease of healing to full. It's an easily ignored spell that when compared to all other skills in the 1.6/2.0 conversion took ~15% hit in damage. Yes, they dropped the magicka cost but I'd argue that was never a problem. And no, I don't expect it to hit so hard as wrecking blow.
In any case Funnel Health is the most minor problem I pointed out. The issue is that the entire playstyle of sustained dps just isn't working right now. Burst is far more viable with no drawbacks, healing (assuming you dont die to burst) back to 100% is easy enough and sustained damage when attempted doesn't even present enough of a threat to even be a counter to tanky targets. It's far more of a metagame issue. I'd argue changes to the Cyrodiil Battle Spirit buff (Increase the max hp bonus while simultaneous increasing the healing done penalty and having shields be included in this penalty) could probably be 90% of the solution. Everyone classes' DoTs could also use a buff for sheer viability of playstyle. Load up on them while giving up defense/burst and be an impending doom sustained damage style build. That's currently not viable.
The way of things really should be Burst > Sustain > Tanks > Burst - currently we effectively have a dichotomy of Burst = Tanks, greater numbers wins.
Fear needs to be nerfed though, it's so broke it ain't funny, NBs are the single strongest classes in the game in my opinion, then Sorcerers, then Dragonknights, then Templars.
This of course is my opinion, any good player, can make a class, the best class. As evidence by Templar Nation. Because Templar Nation. Is Templar. *******. Nation.
Mojomonkeyman wrote: »For anyone interested there`s some nice articles and studies out there on why PvP (similar to sports) can only be properly balanced for the top 1% of players. That is if you want to make a PvP game that is skill based.
In short, the 99% not on the top of the food chain lose mainly because of flawed execution and lack of understanding of mechanics not to balance issues with the game. You can never know whether they are just not good enough to perform x countermove or if that countermove is just not effective enough. You need a top player whos execution is optimal to evaluate whether that countermove is effective enough.
The 99% can always simply learn & improve their play to get better results. The top 1% will have almost ideal execution already, thats where balance comes into play.