I wouldn't mind a potion that prevents my cloak from working for 40 seconds if there were potions that would prevent a sorc from bolt escaping for 40 seconds, potion to prevent a DK from using GDB for 40 seconds... you get the idea.
If you notice someone popping detect pot then stop spamming cloak and fight back? The range of detect pot isn't that great (I literally have to hug the NB to be able to see him). Remember when someone pops a detect pot he can't use any other pot for 1min so your best choice is to either cast rapid maneuver and cloak again to put a distance between you and the chaser, or just finish him off quick.
Detection Potions should be 10m range and only in a cone in front of the player. If you want more, slot Mage Light.
cozmon3c_ESO wrote: »
xsorusb14_ESO wrote: »Its weird...I have a nightblade..so i know that detect pots will kill NBs fairly quick..
but at the same time..I know if they were removed or nerfed badly, Nightblades would be insanely stupid like Sorcs are right now for getting away from fights.
Basically if they removed detect pots right now..You'd never kill my Nightblade.
Pretty much this.
Against good Nightblades even with Radiant Magelight they good ones get away easily. It almost seems like Magelight detection radius was nerfed or something.
Nerf the range and/or duration slightly and add a visual effect to whoever has it up
25m range
10-15s duration
easily spotted visual effect
Would be about right imo. But this is comming from a magica NB that abuses the crap out of Cloak. Pots really do screw me over when fighting multiples though
I use a lot of detection pots myself too, obviously.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Nerf the range and/or duration slightly and add a visual effect to whoever has it up
25m range
10-15s duration
easily spotted visual effect
Would be about right imo. But this is comming from a magica NB that abuses the crap out of Cloak. Pots really do screw me over when fighting multiples though
I use a lot of detection pots myself too, obviously.
its actually 20m
wich is affected in both directions as the refreshing rate of stealth information between two clients and the server is horribly low thus you have the situation where you cant "see" a stealther you are right on top or can see him while moving 30+m away becasue he just went out of the visibale range the second the information was send to your opponent. in short it works in both ways.
no - but it should not detect cloaked NBs
the effect is existing and as "easily" recognizable as every other visual effect.
ScruffyWhiskers wrote: »PeggymoeXD wrote: »I'm just saying the majority of the players who just disappear like cowards are quickly being weeded out lol
You keep on expressing this sentiment that all classes should fight out in the open mano a mano like it was some type of natural law or divine code. That may be your preferred style but a lot of people like to play differently. I like to sneak around, get in over my head and then see if I can get out alive. I hate players who bounce around all the time like pogo sticks out in the open. But you know what, they have every right to play that way and if ZoS want's to give them some bouncing passives to improve that then good on them.
ScruffyWhiskers wrote: »PeggymoeXD wrote: »I'm just saying the majority of the players who just disappear like cowards are quickly being weeded out lol
You keep on expressing this sentiment that all classes should fight out in the open mano a mano like it was some type of natural law or divine code. That may be your preferred style but a lot of people like to play differently. I like to sneak around, get in over my head and then see if I can get out alive. I hate players who bounce around all the time like pogo sticks out in the open. But you know what, they have every right to play that way and if ZoS want's to give them some bouncing passives to improve that then good on them.
It's a crutch. I eat everything 1v1 as a NB, regardless.
I have always felt that detect pots shouldn't see through cloak, but should absolutely negate regular stealth, each class has their own style built in, dks have ridiculous defense, templars have great self healing, sorcs have insane mobility, and nbs have the ability to disappear and get out of dodge....except that stealth has been gimped since launch, it is definately much better these days, but the fact that you can negate a classes primary defensive ability with a pot is ridiculous. my vet 9 stamina nb can cast cloak 3 times before he's out of mana, i've heard on average at v14 5ish is about it, i've seen sorcs bolt escape 15-20+ times in a row, and there is very little chance of stopping them, not impossible just difficult, why should it be so easy to counter a nb?
as it is there are still issues with stealth and staying in combat, yesterday i was in thornblade(boring if you're ep lol) fighting near one of the ad gates, fired a snipe off, target ducked away behind a gate wall, i was in combat an dunable to stealth for what felt like 5 mins despite having tried to cloak and run off away from all the fighting, seems the devs still need to tweak the code cause that basically negates a stamina nbs damage burst and relegates you to sitting in back doing negligible dmg.
cozmon3c_ESO wrote: »I have always felt that detect pots shouldn't see through cloak, but should absolutely negate regular stealth, each class has their own style built in, dks have ridiculous defense, templars have great self healing, sorcs have insane mobility, and nbs have the ability to disappear and get out of dodge....except that stealth has been gimped since launch, it is definately much better these days, but the fact that you can negate a classes primary defensive ability with a pot is ridiculous. my vet 9 stamina nb can cast cloak 3 times before he's out of mana, i've heard on average at v14 5ish is about it, i've seen sorcs bolt escape 15-20+ times in a row, and there is very little chance of stopping them, not impossible just difficult, why should it be so easy to counter a nb?
as it is there are still issues with stealth and staying in combat, yesterday i was in thornblade(boring if you're ep lol) fighting near one of the ad gates, fired a snipe off, target ducked away behind a gate wall, i was in combat an dunable to stealth for what felt like 5 mins despite having tried to cloak and run off away from all the fighting, seems the devs still need to tweak the code cause that basically negates a stamina nbs damage burst and relegates you to sitting in back doing negligible dmg.
Go magicka base NB and stealth forever. Build it like a sorc they both work in a similar fashion.
cozmon3c_ESO wrote: »Go magicka base NB and stealth forever.
cozmon3c_ESO wrote: »I have always felt that detect pots shouldn't see through cloak, but should absolutely negate regular stealth, each class has their own style built in, dks have ridiculous defense, templars have great self healing, sorcs have insane mobility, and nbs have the ability to disappear and get out of dodge....except that stealth has been gimped since launch, it is definately much better these days, but the fact that you can negate a classes primary defensive ability with a pot is ridiculous. my vet 9 stamina nb can cast cloak 3 times before he's out of mana, i've heard on average at v14 5ish is about it, i've seen sorcs bolt escape 15-20+ times in a row, and there is very little chance of stopping them, not impossible just difficult, why should it be so easy to counter a nb?
as it is there are still issues with stealth and staying in combat, yesterday i was in thornblade(boring if you're ep lol) fighting near one of the ad gates, fired a snipe off, target ducked away behind a gate wall, i was in combat an dunable to stealth for what felt like 5 mins despite having tried to cloak and run off away from all the fighting, seems the devs still need to tweak the code cause that basically negates a stamina nbs damage burst and relegates you to sitting in back doing negligible dmg.
Go magicka base NB and stealth forever. Build it like a sorc they both work in a similar fashion.
I've done that before, I'm generally happy with stamina based nb, I just wish i could rely on my classes main defensive ability to be reasonably effective.
PeggymoeXD wrote: »Holy fried chicken smothered in lovely potatoes of fluffiness, why have I never used these up until now.
Seriously, these things change a NB ganker's playstyle from "invisible glass cannon" to "spamming cloak panic mode"
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »I have always felt that detect pots shouldn't see through cloak, but should absolutely negate regular stealth, each class has their own style built in, dks have ridiculous defense, templars have great self healing, sorcs have insane mobility, and nbs have the ability to disappear and get out of dodge....except that stealth has been gimped since launch, it is definately much better these days, but the fact that you can negate a classes primary defensive ability with a pot is ridiculous. my vet 9 stamina nb can cast cloak 3 times before he's out of mana, i've heard on average at v14 5ish is about it, i've seen sorcs bolt escape 15-20+ times in a row, and there is very little chance of stopping them, not impossible just difficult, why should it be so easy to counter a nb?
as it is there are still issues with stealth and staying in combat, yesterday i was in thornblade(boring if you're ep lol) fighting near one of the ad gates, fired a snipe off, target ducked away behind a gate wall, i was in combat an dunable to stealth for what felt like 5 mins despite having tried to cloak and run off away from all the fighting, seems the devs still need to tweak the code cause that basically negates a stamina nbs damage burst and relegates you to sitting in back doing negligible dmg.
Go magicka base NB and stealth forever. Build it like a sorc they both work in a similar fashion.
I've done that before, I'm generally happy with stamina based nb, I just wish i could rely on my classes main defensive ability to be reasonably effective.
Roll dodge a lot and go around a tree or rock and then hit cloak, works pretty well. Add some speed to it and you become pretty beast
NB's have the lowest survive-ability without cloak. Let's see how long DK's would survive with a pot that denies GDB for 40 seconds with the same radius as detect pots...
Its funny how many people say sorcs run from fights. I have never ran from one person, ever. I will draw you out from nuthugging your group, sure, but I will never deny anyone a fair fight.
AllPlayAndNoWork wrote: »NB's have the lowest survive-ability without cloak. Let's see how long DK's would survive with a pot that denies GDB for 40 seconds with the same radius as detect pots...
That's a load of rubbish... Plenty of excellent Magicka NB's in PvP dont even use cloak and are on a par with every class.
AllPlayAndNoWork wrote: »NB's have the lowest survive-ability without cloak. Let's see how long DK's would survive with a pot that denies GDB for 40 seconds with the same radius as detect pots...
That's a load of rubbish... Plenty of excellent Magicka NB's in PvP dont even use cloak and are on a par with every class.
They don't use cloak because they can't use cloak. When you start taking the alternate morph of 'Shadowy Disguise' versus 'Dark Cloak' for the 100% crit because it's the only useful piece to our class ability. At least there's something that I can use to my advantage.
Any day I'd trade Hardened Ward for Cloak, easily, without question, no problem.
If Detect Pots nullify cloak, give me another class ability, because this is complete garbage and breads inequalities in the game.