SleepyTroll wrote: »Ok, yes let's make it just like reflective scales then so the progectiles get reflected back also.
Also the term OP means over powerd, for some reason I think a lot of people lately have been calling everything OP when really it should just be called strong. Now if BOL reflected back at you it would be OP, as of right now though it's only strong.oh and If they nerf BOL like you want let's add 50% extra cost on reflective scales on the next cast within 4 seconss, that would be real fun.
I want to start out by noting that as a DK, I agree completely with the nerf to reflective scale and its morphs in which there is a limit of 4 projectiles that can be reflected. It was absolutely necessary as the ability previous made DKs immune to single target ranged damage entirely as long as the ability was kept up, no matter how many attackers there were. But now there is a similar problem with the ability Ball of LIghtning. While it does not reflect abilities, so is a slightly different animal, the capabilities of BoL are overpowered in much the same way as reflective scale was in a defensive sense. BoL works off of a duration , which as long as you or or allies are near the ball of lightning as it persists, the ranged attacks are absorbed, no matter how many people are attacking.
I have discussed this ability several times with my guildies and we think a good balancing factor for this ability would be to limit the number of projectiles a BoL can absorbed before it disappears(4 to balance with the reflect for instance).
Just an idea, feel free to shoot it down/discuss, what have you. I'm curious what more people think about this change.
Peace......except in Cyrodiil of course ;D
Emma_Eunjung wrote: »I want to start out by noting that as a DK, I agree completely with the nerf to reflective scale and its morphs in which there is a limit of 4 projectiles that can be reflected. It was absolutely necessary as the ability previous made DKs immune to single target ranged damage entirely as long as the ability was kept up, no matter how many attackers there were. But now there is a similar problem with the ability Ball of LIghtning. While it does not reflect abilities, so is a slightly different animal, the capabilities of BoL are overpowered in much the same way as reflective scale was in a defensive sense. BoL works off of a duration , which as long as you or or allies are near the ball of lightning as it persists, the ranged attacks are absorbed, no matter how many people are attacking.
I have discussed this ability several times with my guildies and we think a good balancing factor for this ability would be to limit the number of projectiles a BoL can absorbed before it disappears(4 to balance with the reflect for instance).
Just an idea, feel free to shoot it down/discuss, what have you. I'm curious what more people think about this change.
Peace......except in Cyrodiil of course ;D
BoL is so unreliable, I don't see how anyone could call it OP. Why add an intentional nerf to an ability that has been bugged so badly since launch? Every month or so, I repec my skills so I can test BoL to see if it actually works yet. The answer is always NO, it has not been fixed. Many spell projectiles CAN'T be absorbed, e.g. special Fear spells from Scaled Court Illusionists in Craglorn, and most other spells are only absorbed on a random basis. You absolutely, positively can NOT rely on BoL to perform the actions described in the tooltip...ever!
If BoL WAS reliable, then yeah, it would be a powerful spell. But even then, it's a stretch to call it "overpowered" considering how much Bolt Escape and it's morphs have ALREADY been nerfed over the last year. Sorcerers have already had enough nerfs, please stop!
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Scales is still op in encounters involving 2 or less ranged projectile users.
BOL is surely not completely balanced in terms of magica projectiles but even mentioning the two in the same context is ridiculous...
Scales is still op in encounters involving 2 or less ranged projectile users.
BOL is surely not completely balanced in terms of magica projectiles but even mentioning the two in the same context is ridiculous...
Why is it ridiculous? Both abilities have offensive(stunning enemies is still offensive, while obviously not as powerful offensively as reflect is, it is also a great mobility ability) and defensive factors. Both abilities prevent projectiles from reaching their target. Certainly they are not the same, which is why I said they are a different animal. So why shouldn't a defensive comparison be put out there?
Scales is still op in encounters involving 2 or less ranged projectile users.
BOL is surely not completely balanced in terms of magica projectiles but even mentioning the two in the same context is ridiculous...
Why is it ridiculous? Both abilities have offensive(stunning enemies is still offensive, while obviously not as powerful offensively as reflect is, it is also a great mobility ability) and defensive factors. Both abilities prevent projectiles from reaching their target. Certainly they are not the same, which is why I said they are a different animal. So why shouldn't a defensive comparison be put out there?
Because you can not only compare one side of a coin...
BOL is countered by all heavy staff attacks, bow and positioning. Reflect is only counterable with reflect yourself. Reflect is defense combined with offense - BOL is purely defensive.
I dislike BOL myself but as long as hardcounter abilities to certain playstyles like scales are in the game there is no point in discussing sth like BOL imho.
Scales is still op in encounters involving 2 or less ranged projectile users.
BOL is surely not completely balanced in terms of magica projectiles but even mentioning the two in the same context is ridiculous...
Why is it ridiculous? Both abilities have offensive(stunning enemies is still offensive, while obviously not as powerful offensively as reflect is, it is also a great mobility ability) and defensive factors. Both abilities prevent projectiles from reaching their target. Certainly they are not the same, which is why I said they are a different animal. So why shouldn't a defensive comparison be put out there?
If you want to compare BoL to a different ability, I suppose we could choose Guard, as BoL certainly absorbs the abilities of your allies that are near it as well. Perhaps that would have been better for comparison. The interesting difference there, is that you still take the damage with guard, they are not absorbed.
cozmon3c_ESO wrote: »I believe Zos messed up with BoL and RS.
BoL is powerful because it keeps a magicka projectile ball up for '6 Seconds', this imo is way too long and needs to be shortened to like '3-4 seconds'. this will cause the sorc to decide to spam it and lose magicka due to the double magicka with in 4 seconds from bolt escape or leave a window open for attacks. i can keep bol up indefinitely with 6 second balls and completely negate most magicka damage incoming.
RS is powerful, even with the nerf, because it it reflects most ranged attacks in the game. the easy fix is that the dk should have to choose what they want to reflect, Magicka projectiles or Stamina projectiles through morphs of the base ability, both is just over powered even with the 4 hit limit, it is still spammed forever. its near impossible for a sorcerer to even kill a dk in a 1v1 unless they use defensive posture.
Defensive posture should be the ability in the game that reflects both magicka and stamina projectiles as it only reflects once and even then it wont be on par with RS if they have to choose between Magicka or Stamina Projectiles.
Posting in Nerf Sorc thread #203,453
BoL is such an unreliable buggy mess right now it's infuriating. Do you have any idea how stupid it is to try to block an incoming crit-charge at the same time someone crushing shocks you through your BoL which completely drains your stamina?
Staff attacks now go through BoL which bug it and completely broke the ability.
Posting in Nerf Sorc thread #203,453
BoL is such an unreliable buggy mess right now it's infuriating. Do you have any idea how stupid it is to try to block an incoming crit-charge at the same time someone crushing shocks you through your BoL which completely drains your stamina?
Staff attacks now go through BoL which bug it and completely broke the ability.
As a Sorc, I hope they do nerf it. It renders Sorc vs Sorc lol worthy. As a sorc who runs Streak, I find myself trying desperately to get "under" the ball, and I find it extremely satisfying when they depend on it too much and neglect their ward. They explode quite fantastically, and their god balls fade silently away leaving nothing but their rotting corpse.
Seriously though Streak is better in every other way possible:
*Stuns through it's entire path
*Does good damage
*Goes through dodge roll
*Reveals stealthed enemies