Posting in Nerf Sorc thread #203,453
BoL is such an unreliable buggy mess right now it's infuriating. Do you have any idea how stupid it is to try to block an incoming crit-charge at the same time someone crushing shocks you through your BoL which completely drains your stamina?
Staff attacks now go through BoL which bug it and completely broke the ability.
As a Sorc, I hope they do nerf it. It renders Sorc vs Sorc lol worthy. As a sorc who runs Streak, I find myself trying desperately to get "under" the ball, and I find it extremely satisfying when they depend on it too much and neglect their ward. They explode quite fantastically, and their god balls fade silently away leaving nothing but their rotting corpse.
Seriously though Streak is better in every other way possible:
*Stuns through it's entire path
*Does good damage
*Goes through dodge roll
*Reveals stealthed enemies
Posting in Nerf Sorc thread #203,453
BoL is such an unreliable buggy mess right now it's infuriating. Do you have any idea how stupid it is to try to block an incoming crit-charge at the same time someone crushing shocks you through your BoL which completely drains your stamina?
Staff attacks now go through BoL which bug it and completely broke the ability.
As a Sorc, I hope they do nerf it. It renders Sorc vs Sorc lol worthy. As a sorc who runs Streak, I find myself trying desperately to get "under" the ball, and I find it extremely satisfying when they depend on it too much and neglect their ward. They explode quite fantastically, and their god balls fade silently away leaving nothing but their rotting corpse.
Seriously though Streak is better in every other way possible:
*Stuns through it's entire path
*Does good damage
*Goes through dodge roll
*Reveals stealthed enemies
It also gives cc immunity to everyone it stuns. BOL reveals stealth as well, it is just hard to do it since it only works around the caster. The damage of streak is nowhere near good right now.
Posting in Nerf Sorc thread #203,453
BoL is such an unreliable buggy mess right now it's infuriating. Do you have any idea how stupid it is to try to block an incoming crit-charge at the same time someone crushing shocks you through your BoL which completely drains your stamina?
Staff attacks now go through BoL which bug it and completely broke the ability.
As a Sorc, I hope they do nerf it. It renders Sorc vs Sorc lol worthy. As a sorc who runs Streak, I find myself trying desperately to get "under" the ball, and I find it extremely satisfying when they depend on it too much and neglect their ward. They explode quite fantastically, and their god balls fade silently away leaving nothing but their rotting corpse.
Seriously though Streak is better in every other way possible:
*Stuns through it's entire path
*Does good damage
*Goes through dodge roll
*Reveals stealthed enemies
It also gives cc immunity to everyone it stuns. BOL reveals stealth as well, it is just hard to do it since it only works around the caster. The damage of streak is nowhere near good right now.
My streak does over 3k which is roughly three quarters of a crushing shock. How much damage are you expecting from a teleporting aoe cc? BOL is not a practical stealth reveal. Literally the only reason to use it over streak is the ball. Streak is a stealth and dodgeroll killer. If they choose to not cc break, believe me they will die because of it.
Posting in Nerf Sorc thread #203,453
BoL is such an unreliable buggy mess right now it's infuriating. Do you have any idea how stupid it is to try to block an incoming crit-charge at the same time someone crushing shocks you through your BoL which completely drains your stamina?
Staff attacks now go through BoL which bug it and completely broke the ability.
As a Sorc, I hope they do nerf it. It renders Sorc vs Sorc lol worthy. As a sorc who runs Streak, I find myself trying desperately to get "under" the ball, and I find it extremely satisfying when they depend on it too much and neglect their ward. They explode quite fantastically, and their god balls fade silently away leaving nothing but their rotting corpse.
Seriously though Streak is better in every other way possible:
*Stuns through it's entire path
*Does good damage
*Goes through dodge roll
*Reveals stealthed enemies
It also gives cc immunity to everyone it stuns. BOL reveals stealth as well, it is just hard to do it since it only works around the caster. The damage of streak is nowhere near good right now.
My streak does over 3k which is roughly three quarters of a crushing shock. How much damage are you expecting from a teleporting aoe cc? BOL is not a practical stealth reveal. Literally the only reason to use it over streak is the ball. Streak is a stealth and dodgeroll killer. If they choose to not cc break, believe me they will die because of it.
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
Posting in Nerf Sorc thread #203,453
BoL is such an unreliable buggy mess right now it's infuriating. Do you have any idea how stupid it is to try to block an incoming crit-charge at the same time someone crushing shocks you through your BoL which completely drains your stamina?
Staff attacks now go through BoL which bug it and completely broke the ability.
As a Sorc, I hope they do nerf it. It renders Sorc vs Sorc lol worthy. As a sorc who runs Streak, I find myself trying desperately to get "under" the ball, and I find it extremely satisfying when they depend on it too much and neglect their ward. They explode quite fantastically, and their god balls fade silently away leaving nothing but their rotting corpse.
Seriously though Streak is better in every other way possible:
*Stuns through it's entire path
*Does good damage
*Goes through dodge roll
*Reveals stealthed enemies
It also gives cc immunity to everyone it stuns. BOL reveals stealth as well, it is just hard to do it since it only works around the caster. The damage of streak is nowhere near good right now.
My streak does over 3k which is roughly three quarters of a crushing shock. How much damage are you expecting from a teleporting aoe cc? BOL is not a practical stealth reveal. Literally the only reason to use it over streak is the ball. Streak is a stealth and dodgeroll killer. If they choose to not cc break, believe me they will die because of it.
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
Fair enough but I don't think you are giving credit and/or realize the power of streak when combined with our new found 1.6 power. It enables me to regularly take out 2-3 v14 simultaneously, solo.
I want to start out by noting that as a DK, I agree completely with the nerf to reflective scale and its morphs in which there is a limit of 4 projectiles that can be reflected. It was absolutely necessary as the ability previous made DKs immune to single target ranged damage entirely as long as the ability was kept up, no matter how many attackers there were. But now there is a similar problem with the ability Ball of LIghtning. While it does not reflect abilities, so is a slightly different animal, the capabilities of BoL are overpowered in much the same way as reflective scale was in a defensive sense. BoL works off of a duration , which as long as you or or allies are near the ball of lightning as it persists, the ranged attacks are absorbed, no matter how many people are attacking.
I have discussed this ability several times with my guildies and we think a good balancing factor for this ability would be to limit the number of projectiles a BoL can absorbed before it disappears(4 to balance with the reflect for instance).
Just an idea, feel free to shoot it down/discuss, what have you. I'm curious what more people think about this change.
Peace......except in Cyrodiil of course ;D
I want to start out by noting that as a DK, I agree completely with the nerf to reflective scale and its morphs in which there is a limit of 4 projectiles that can be reflected. It was absolutely necessary as the ability previous made DKs immune to single target ranged damage entirely as long as the ability was kept up, no matter how many attackers there were. But now there is a similar problem with the ability Ball of LIghtning. While it does not reflect abilities, so is a slightly different animal, the capabilities of BoL are overpowered in much the same way as reflective scale was in a defensive sense. BoL works off of a duration , which as long as you or or allies are near the ball of lightning as it persists, the ranged attacks are absorbed, no matter how many people are attacking.
I have discussed this ability several times with my guildies and we think a good balancing factor for this ability would be to limit the number of projectiles a BoL can absorbed before it disappears(4 to balance with the reflect for instance).
Just an idea, feel free to shoot it down/discuss, what have you. I'm curious what more people think about this change.
Peace......except in Cyrodiil of course ;D
You could spam reflect without inuring any penalties while moving about. BoL cost is increased by 50%. BoL only absorbs single target magical ranged attacks where the sorcerer has to be around.
AoE magical spells will prevent the Sorc from staying around the ball, other then that apply stress with melee physical attacks.
BoL is useless against 2handers, Sorcerer with light armor get torn to shreds if they have no shields up.
I want to start out by noting that as a DK, I agree completely with the nerf to reflective scale and its morphs in which there is a limit of 4 projectiles that can be reflected. It was absolutely necessary as the ability previous made DKs immune to single target ranged damage entirely as long as the ability was kept up, no matter how many attackers there were. But now there is a similar problem with the ability Ball of LIghtning. While it does not reflect abilities, so is a slightly different animal, the capabilities of BoL are overpowered in much the same way as reflective scale was in a defensive sense. BoL works off of a duration , which as long as you or or allies are near the ball of lightning as it persists, the ranged attacks are absorbed, no matter how many people are attacking.
I have discussed this ability several times with my guildies and we think a good balancing factor for this ability would be to limit the number of projectiles a BoL can absorbed before it disappears(4 to balance with the reflect for instance).
Just an idea, feel free to shoot it down/discuss, what have you. I'm curious what more people think about this change.
Peace......except in Cyrodiil of course ;D
You could spam reflect without inuring any penalties while moving about. BoL cost is increased by 50%. BoL only absorbs single target magical ranged attacks where the sorcerer has to be around.
AoE magical spells will prevent the Sorc from staying around the ball, other then that apply stress with melee physical attacks.
BoL is useless against 2handers, Sorcerer with light armor get torn to shreds if they have no shields up.
What does it matter that it is useless against two handers? So is Guard, and reflective scale. Neither do those abilities prevent aoe, so you are in the same boat as everyone else there. The ball lasts longer than the cost increase does, so that point is null.
Regardless of that, the point is that no matter how many spellcasters you have, the ability can counter the ranged spell projectiles. I think the ability should be re-worked to be for stam & magicka abilities, and put a cap on the # of abilities absorbed, not just endless nerf bat. I'm looking at balance, not just weakening sorcs.
BoL only works sometimes. Its bugged as f..
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
You know what's hilarious? The #1 dmg skill for DKs (whip) is only going to hit for 3-4k (maybe 4.5k if geared for damage) -- at 8m range, single target and no CC. Sure, I can get an burning embers to hit for 8k... over 10 seconds. Wait! How about fiery breath! 6k! Over 10 seconds!
EDIT: I think i do more damage with reflective scales than with my own abilities. Really. People will crushing shock or snipe their way to their own demise. Or I will insta-die b/c of a lag spike and 3x snipe hitting at the same time.
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
You know what's hilarious? The #1 dmg skill for DKs (whip) is only going to hit for 3-4k (maybe 4.5k if geared for damage) -- at 8m range, single target and no CC. Sure, I can get an burning embers to hit for 8k... over 10 seconds. Wait! How about fiery breath! 6k! Over 10 seconds!
EDIT: I think i do more damage with reflective scales than with my own abilities. Really. People will crushing shock or snipe their way to their own demise. Or I will insta-die b/c of a lag spike and 3x snipe hitting at the same time.
SleepyTroll wrote: »Ok, yes let's make it just like reflective scales then so the progectiles get reflected back also.
Also the term OP means over powerd, for some reason I think a lot of people lately have been calling everything OP when really it should just be called strong. Now if BOL reflected back at you it would be OP, as of right now though it's only strong.oh and If they nerf BOL like you want let's add 50% extra cost on reflective scales on the next cast within 4 seconss, that would be real fun.
Interesting idea. But reflecting the projectiles is the only other thing that reflective scales does(other than increasing the dmg with fire scale and buff from reflective etc). Where as BoL has the mobility and stun factors. If you want a defensive balance another option other than reducing the absorbing factor of BoL, would be to have reflective scale absorb all aoe around them and reflect only 4 attacks, that would be balance too. I don't want this, because I think it would be overpowered for DKs to have that. But it is apparent people don't want balance, have at it with BoL, enjoy.
I agree that they cost is too great compared to the damage it causes.Posting in Nerf Sorc thread #203,453
BoL is such an unreliable buggy mess right now it's infuriating. Do you have any idea how stupid it is to try to block an incoming crit-charge at the same time someone crushing shocks you through your BoL which completely drains your stamina?
Staff attacks now go through BoL which bug it and completely broke the ability.
As a Sorc, I hope they do nerf it. It renders Sorc vs Sorc lol worthy. As a sorc who runs Streak, I find myself trying desperately to get "under" the ball, and I find it extremely satisfying when they depend on it too much and neglect their ward. They explode quite fantastically, and their god balls fade silently away leaving nothing but their rotting corpse.
Seriously though Streak is better in every other way possible:
*Stuns through it's entire path
*Does good damage
*Goes through dodge roll
*Reveals stealthed enemies
It also gives cc immunity to everyone it stuns. BOL reveals stealth as well, it is just hard to do it since it only works around the caster. The damage of streak is nowhere near good right now.
eventide03b14a_ESO wrote: »SleepyTroll wrote: »Ok, yes let's make it just like reflective scales then so the progectiles get reflected back also.
Also the term OP means over powerd, for some reason I think a lot of people lately have been calling everything OP when really it should just be called strong. Now if BOL reflected back at you it would be OP, as of right now though it's only strong.oh and If they nerf BOL like you want let's add 50% extra cost on reflective scales on the next cast within 4 seconss, that would be real fun.
Interesting idea. But reflecting the projectiles is the only other thing that reflective scales does(other than increasing the dmg with fire scale and buff from reflective etc). Where as BoL has the mobility and stun factors. If you want a defensive balance another option other than reducing the absorbing factor of BoL, would be to have reflective scale absorb all aoe around them and reflect only 4 attacks, that would be balance too. I don't want this, because I think it would be overpowered for DKs to have that. But it is apparent people don't want balance, have at it with BoL, enjoy.
I don't think that's what anyone is saying. There is already a significant cost to it and it only absorbs projectiles unlike RS with REFLECTS them.
I want to start out by noting that as a DK, I agree completely with the nerf to reflective scale and its morphs in which there is a limit of 4 projectiles that can be reflected. It was absolutely necessary as the ability previous made DKs immune to single target ranged damage entirely as long as the ability was kept up, no matter how many attackers there were. But now there is a similar problem with the ability Ball of LIghtning. While it does not reflect abilities, so is a slightly different animal, the capabilities of BoL are overpowered in much the same way as reflective scale was in a defensive sense. BoL works off of a duration , which as long as you or or allies are near the ball of lightning as it persists, the ranged attacks are absorbed, no matter how many people are attacking.
I have discussed this ability several times with my guildies and we think a good balancing factor for this ability would be to limit the number of projectiles a BoL can absorbed before it disappears(4 to balance with the reflect for instance).
Just an idea, feel free to shoot it down/discuss, what have you. I'm curious what more people think about this change.
Peace......except in Cyrodiil of course ;D
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
You know what's hilarious? The #1 dmg skill for DKs (whip) is only going to hit for 3-4k (maybe 4.5k if geared for damage) -- at 8m range, single target and no CC. Sure, I can get an burning embers to hit for 8k... over 10 seconds. Wait! How about fiery breath! 6k! Over 10 seconds!
EDIT: I think i do more damage with reflective scales than with my own abilities. Really. People will crushing shock or snipe their way to their own demise. Or I will insta-die b/c of a lag spike and 3x snipe hitting at the same time.
Do you even know how much damage Crushing Shock is doing? And that is a weapon ability, you need a destro staff to sue it. Also, don't forget Molten Armaments. Every DK who tries to deal high damage should use that.
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
You know what's hilarious? The #1 dmg skill for DKs (whip) is only going to hit for 3-4k (maybe 4.5k if geared for damage) -- at 8m range, single target and no CC. Sure, I can get an burning embers to hit for 8k... over 10 seconds. Wait! How about fiery breath! 6k! Over 10 seconds!
EDIT: I think i do more damage with reflective scales than with my own abilities. Really. People will crushing shock or snipe their way to their own demise. Or I will insta-die b/c of a lag spike and 3x snipe hitting at the same time.
Do you even know how much damage Crushing Shock is doing? And that is a weapon ability, you need a destro staff to sue it. Also, don't forget Molten Armaments. Every DK who tries to deal high damage should use that.
Well aware of CS damage. It scales much better than whip, interrupts, gives you 3chances to crit, cost the same, and has 3x the range. I was just trying to compare class skills and the complaint about 3k damage.
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
You know what's hilarious? The #1 dmg skill for DKs (whip) is only going to hit for 3-4k (maybe 4.5k if geared for damage) -- at 8m range, single target and no CC. Sure, I can get an burning embers to hit for 8k... over 10 seconds. Wait! How about fiery breath! 6k! Over 10 seconds!
EDIT: I think i do more damage with reflective scales than with my own abilities. Really. People will crushing shock or snipe their way to their own demise. Or I will insta-die b/c of a lag spike and 3x snipe hitting at the same time.
Do you even know how much damage Crushing Shock is doing? And that is a weapon ability, you need a destro staff to sue it. Also, don't forget Molten Armaments. Every DK who tries to deal high damage should use that.
Well aware of CS damage. It scales much better than whip, interrupts, gives you 3chances to crit, cost the same, and has 3x the range. I was just trying to compare class skills and the complaint about 3k damage.
You were trying to compare class skills you can hardly compare - Sorcs has no instant damage low cost damaging ability.
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
You know what's hilarious? The #1 dmg skill for DKs (whip) is only going to hit for 3-4k (maybe 4.5k if geared for damage) -- at 8m range, single target and no CC. Sure, I can get an burning embers to hit for 8k... over 10 seconds. Wait! How about fiery breath! 6k! Over 10 seconds!
EDIT: I think i do more damage with reflective scales than with my own abilities. Really. People will crushing shock or snipe their way to their own demise. Or I will insta-die b/c of a lag spike and 3x snipe hitting at the same time.
Do you even know how much damage Crushing Shock is doing? And that is a weapon ability, you need a destro staff to sue it. Also, don't forget Molten Armaments. Every DK who tries to deal high damage should use that.
Well aware of CS damage. It scales much better than whip, interrupts, gives you 3chances to crit, cost the same, and has 3x the range. I was just trying to compare class skills and the complaint about 3k damage.
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
You know what's hilarious? The #1 dmg skill for DKs (whip) is only going to hit for 3-4k (maybe 4.5k if geared for damage) -- at 8m range, single target and no CC. Sure, I can get an burning embers to hit for 8k... over 10 seconds. Wait! How about fiery breath! 6k! Over 10 seconds!
EDIT: I think i do more damage with reflective scales than with my own abilities. Really. People will crushing shock or snipe their way to their own demise. Or I will insta-die b/c of a lag spike and 3x snipe hitting at the same time.
Do you even know how much damage Crushing Shock is doing? And that is a weapon ability, you need a destro staff to sue it. Also, don't forget Molten Armaments. Every DK who tries to deal high damage should use that.
Well aware of CS damage. It scales much better than whip, interrupts, gives you 3chances to crit, cost the same, and has 3x the range. I was just trying to compare class skills and the complaint about 3k damage.
You were trying to compare class skills you can hardly compare - Sorcs has no instant damage low cost damaging ability.
Mate, I think you missed some context. EZareths coment was that 3k DMG on a sorc utility skill was nothing. I was simply making the observation that DKs number one damage skill hits for about the same, ergo that DK melee magicka is pretty lackluster in terms of raw damage output. That sorcs have no instant cast damage skill was not part of the discussion.
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
You know what's hilarious? The #1 dmg skill for DKs (whip) is only going to hit for 3-4k (maybe 4.5k if geared for damage) -- at 8m range, single target and no CC. Sure, I can get an burning embers to hit for 8k... over 10 seconds. Wait! How about fiery breath! 6k! Over 10 seconds!
EDIT: I think i do more damage with reflective scales than with my own abilities. Really. People will crushing shock or snipe their way to their own demise. Or I will insta-die b/c of a lag spike and 3x snipe hitting at the same time.
Do you even know how much damage Crushing Shock is doing? And that is a weapon ability, you need a destro staff to sue it. Also, don't forget Molten Armaments. Every DK who tries to deal high damage should use that.
Well aware of CS damage. It scales much better than whip, interrupts, gives you 3chances to crit, cost the same, and has 3x the range. I was just trying to compare class skills and the complaint about 3k damage.
You were trying to compare class skills you can hardly compare - Sorcs has no instant damage low cost damaging ability.
Mate, I think you missed some context. EZareths coment was that 3k DMG on a sorc utility skill was nothing. I was simply making the observation that DKs number one damage skill hits for about the same, ergo that DK melee magicka is pretty lackluster in terms of raw damage output. That sorcs have no instant cast damage skill was not part of the discussion.
Well I'd like to see some numbers on that because when I come up on a Magicka DK built right his Flame whip is doing a hell of a lot more than 3K a hit on me but I will admit that it is much weaker in 1.6 than 1.5 for sure.
Also keep in mind 3K streak damage is on a magicka/spell power stacking Sorc (I can't give you exact numbers since I dont have it but I'm sure the base damage is far far lower than 3K).
I don't disagree with you on the offensive front but 3K damage is really barely worth mentioning. I love streak sorcs as they're the easiest kills for me on the battlefield outside of lolSniper NBs who have no idea how to do anything but mash their lethal arrow key and try to stealth. Every single time a streak sorc has tried running when I'm chasing them they've died unless they were 2 hops to a large group of guards or a friend zerg etc.
I think Streak should do around 4500 damage in your case and it would be balanced IMO. I still wouldn't use it but I wouldn't consider it to be as inferior.
You know what's hilarious? The #1 dmg skill for DKs (whip) is only going to hit for 3-4k (maybe 4.5k if geared for damage) -- at 8m range, single target and no CC. Sure, I can get an burning embers to hit for 8k... over 10 seconds. Wait! How about fiery breath! 6k! Over 10 seconds!
EDIT: I think i do more damage with reflective scales than with my own abilities. Really. People will crushing shock or snipe their way to their own demise. Or I will insta-die b/c of a lag spike and 3x snipe hitting at the same time.
Do you even know how much damage Crushing Shock is doing? And that is a weapon ability, you need a destro staff to sue it. Also, don't forget Molten Armaments. Every DK who tries to deal high damage should use that.
Well aware of CS damage. It scales much better than whip, interrupts, gives you 3chances to crit, cost the same, and has 3x the range. I was just trying to compare class skills and the complaint about 3k damage.
You were trying to compare class skills you can hardly compare - Sorcs has no instant damage low cost damaging ability.
Mate, I think you missed some context. EZareths coment was that 3k DMG on a sorc utility skill was nothing. I was simply making the observation that DKs number one damage skill hits for about the same, ergo that DK melee magicka is pretty lackluster in terms of raw damage output. That sorcs have no instant cast damage skill was not part of the discussion.
Well I'd like to see some numbers on that because when I come up on a Magicka DK built right his Flame whip is doing a hell of a lot more than 3K a hit on me but I will admit that it is much weaker in 1.6 than 1.5 for sure.
Also keep in mind 3K streak damage is on a magicka/spell power stacking Sorc (I can't give you exact numbers since I dont have it but I'm sure the base damage is far far lower than 3K).
I can do it tonight and post screenshots. The root of the problem is thus: whip hits against spell resist now. As you have noticed and commented in other threads, Nirn makes it so every glass cannon build can achieve >20k spell resist w/o even trying. If you sorta try: I put two pieces of nirn on a Heavy set, +DK spell resist bonus, +Breton bonus, +Armor buff = 45k spell resist. Prior to 1.6, whip hit against armor. And everyone ran light armor. Finally, LOL if your enemy is running Harness Magicka -- he is untouchable to whip.
My Flame Whip tooltip is ~4.3k w/ ~26k mana and 1300 spell power. Yes, thats low. But speccing for a glassier build will get you insta-gibbed in melee range.
jelliedsoup wrote: »Lol sorcs want more damage from it
It's not enough to stun and escape.