As a sorc it is definately not difficult to be successfull.
Pre 1.6 sorcerers needed good combos to burst their enemies down. Now they simply need some left clicks.
This is no offense, just to put this right but it is definately 100% easier now.
Now suddenly all the sorcs became so skilled because they practiced so hard xD, usually skill doesnt come overnight.
All the bad sorcerers that couldn't touch me are now facerolling Cyrodil and are suddenly so skilled, weird that the good ones were able to kill me before 1.6.
And a freshly leveled sorc, fighting a bit more experienced sorc doesnt tell anything about the classstrength or easyness.
Germtrocity wrote: »To all of you crying out about how sorcerer is easy mode, I issue you a challenge : roll a sorcerer and fight me, or any other skilled sorcerer
After the fight when you have been demolished, please go on to tell us how sorcerer is actually "easy mode"
I did the same thing in 1.4, and have a v14 DK as proof that the class used to be easy mode - I even played on it for a few months to hone my skills and was able to defeat other people considered skilled in their respective classes.
Sorcerer is not easy mode though, and hopefully people will take this challenge and then realize that the "OP - ness" comes from the players skill, not from the class they are playing - though I can understand why they would think it is the class they are playing because of how overpowered DKs used to be.
A good NB or DK beats a sorc anytime
DisgracefulMind wrote: »I changed to Sorcerer from DK at the end of 1.5. All I have to say, I facerolled people with my DK easily all the time, and still can with my stam DK if I ever get on her. It's not so easy for my Sorc.
I practice pretty relentlessly on Sorc to keep up with my partner, and it DEFINITELY takes a lot more skill than my DK ever did. I love Sorc just for that alone, the skill it takes.
I think too many people have a MAJOR l2p issue going on with Sorcs lol. I die all the time to your snipes and wrecking blows, what's the problem here?
So the way I see it.
Sorc v Sorc is a wash, whoever is better
Sorc v DK favors the Sorc if the Sorc is built specifically to kill DKs, otherwise the Sorc is either going to die or going to run.
Sorc v NB favors the NB in most builds (especially if its the standard magicka LA sorc vs stamina med bow/dw nb).
Sorc v Templar rarely gets decided, both classes has so much built in shielding (and temp heals while lacking range to keep up with bolt escape)
So yeah, in a lot of cases its learn to play, but with mastered classes, there is a strong argument that Sorc is the most powerful of the classes in the right hands.
Long winded, but completely missing the point. If you aren't playing a burst build, you don't flail away at the shields, you attack their stamina. A CC'd sorc cannot cast shields and will die in one dmg rotation of they don't CC break immediately.
So the way I see it.
Sorc v Sorc is a wash, whoever is better
Sorc v DK favors the Sorc if the Sorc is built specifically to kill DKs, otherwise the Sorc is either going to die or going to run.
Sorc v NB favors the NB in most builds (especially if its the standard magicka LA sorc vs stamina med bow/dw nb).
Sorc v Templar rarely gets decided, both classes has so much built in shielding (and temp heals while lacking range to keep up with bolt escape)
So yeah, in a lot of cases its learn to play, but with mastered classes, there is a strong argument that Sorc is the most powerful of the classes in the right hands.
All assuming everyone is playing a glass cannon/1vX type build. Sorcs completely dump all over any sort of dedicated attrition build while still having strong attrition themselves. We don't have a chance in hell to get through your hardened ward since we aren't bursting, yet you can often put together enough spike damage to take us out even if we're in heavy armor. All the while you maintain pretty solid regen rates. It makes no sense. I actually have to make defensive sacrifices as a NB caster if I want to put together some burst. Likewise, I have to give up burst to have any level of meaningful defense. If we try to straddle the line between offense and defense like you are currently able to do, we fail at both.
Sorcs currently aren't required to focus on anything. Just pump Spellpower/Magicka and have a decent amount of health and your skills take care of the rest for you. It reminds me of WoW frost Mages when they were in their prime. Good burst (not the best, but close) with some pretty amazing defensive skills/cooldowns. No real downside. Then compare to Affliction Warlocks- a playstyle dedicated to sustained damage/longer fights- yet the Mage burst build has better defenses, not to mention the general utility of burst being more valuable for taking out key targets vs. slow DoT damage.
I'm not blaming y'all. Sorcs have a high skill cap for sure, but I wish MMO developers would learn their lesson about making sure every class/build has specific strengths and weaknesses. I don't know if its ignorance or they're playing favorites, but its getting frustrating being a defensive/sustain minded player and seeing these burst builds in multiple MMOs handed everything on a silver platter.