daktary2001 wrote: »Stop aggressing him immediatly
I think the OP thinks that wards, because that's what they are, give an unfair advantage to magicka builds. Wards are effective and they should be more than just temporary HP. Otherwise they would just be a healing spell. Anytime I see any threads that claim that spells offer some sort of advantage never take into account what they cost. Heavy armor and it's passive bonuses are there regardless of how much magicka or stamina you have, it's a permanent effect. Wards require that the caster constantly replenish them to make them effective and it is possible to do enough DPS to eat through them. The same goes for bolt escape, which is just a way for magicka sorcerers to use their magicka pool instead of their much smaller stamina pool for moving quickly (sprinting) and getting out of the way of AoE's (roll dodging) etc, because one or two break free and they are completely wiped of all stamina.Shields also are not getting any mitigation. If someone hits for 10k, that what the shield takes. Maybe thats what you intend so a tank in heavy armor would even have a better shield?
nothing2591 wrote: »sorcs and their shields are broken no point in playing stamina nightblade when sorcs can just shield for 100% of their hp with one press at a button while i have 0 healing.
This thread was to address a specific suggestion which I had not seen discussed elsewhere.
Let's put it this way: if I have a choice between two set bonuses, one which increases my hp/magika pool,, and the other increases my spell resist, the choice is not meaningful if stacking my one stat (that has many other benefits) is more effective at reducing spell damage (due to larger damage shield) while spell resist has no effect whatsoever because my huge shield does not benefit from increased mitigation.
Obviously the devs understand the mechanics they implemeted, ez. Thanks for that insight.
eventide03b14a_ESO wrote: »I think the OP thinks that wards, because that's what they are, give an unfair advantage to magicka builds.Shields also are not getting any mitigation. If someone hits for 10k, that what the shield takes. Maybe thats what you intend so a tank in heavy armor would even have a better shield?
AltusVenifus wrote: »nothing2591 wrote: »sorcs and their shields are broken no point in playing stamina nightblade when sorcs can just shield for 100% of their hp with one press at a button while i have 0 healing.
I am not opposed to sorc having survivability, freedom of movement and damage, however, I have stopped attacking them at this point. I am not good enough to deal with a 10k shield, when my 2400 weapon power and 28k stamina hits for a stealthed attack 12k, ranged attack 2-4k ranged, melee attack 7-8k. The math just isn't there, I can't bust their shields while they turtle and sling spells at me. Even the crappy ones can 2 button destroy me right now...
nothing2591 wrote: »sorcs and their shields are broken no point in playing stamina nightblade when sorcs can just shield for 100% of their hp with one press at a button while i have 0 healing.
In the name of active gameplay, would you be okay with more abilities that dispel positive effects on target, or possibly deal additional damage against shields? (With minimal effectiveness against non shielded targets)
@Derra I was not suggesting that heavy armor was overall an inferior choice for survivability. It's just that if I've already committed to a strategy that involves chain casting an ability which generates a shield, I am strongly encouraged by current mechanisms to stack a single stat.
Do you know many competent players that actually attempt to balance out their stats? It seems most builds heavily stack their damage type, with the occasional hp stacking supertank.
Lava_Croft wrote: »Anyone playing PvP can hardly deny that at the moment, Sorcerers are simply too strong. All a Sorcerer has to do is stack Magicka to the heavens and they will be nearly impossible to kill and impossible to chase.
Compare this to any other classes running Magicka builds and you will easily see that something is not entirely right. The only other Magicka builds that have an escape skill are Nightblades, but their Cloak skill is semi-broken and countered by several other skills as well as 40 second Detection potions. Dragon Knights and Templars have some really nice shields (and heals, oh my), but their lack of any escape skills means they will almost always end up dead, whereas Sorcerers will almost always successfully escape.
And no, I don't have a problem with damage shields and/or Bolt Escape per se. They are signature skills and pretty neat at that. It just needs to be toned down a bit.
Shields currently are OP only for Sors because they synergize with their magicka and skills. More magicka stronger shields, great mobility, great damage and great off bar heals. NBs are screwed by the potions, otherwise the skill is much better than before. Templars and DKs are screwed by the new mechanics and cannot block forever because every class has a skill that penetrates block. Even that they can be tanky as hell they eventually die.Lava_Croft wrote: »Anyone playing PvP can hardly deny that at the moment, Sorcerers are simply too strong. All a Sorcerer has to do is stack Magicka to the heavens and they will be nearly impossible to kill and impossible to chase.
Compare this to any other classes running Magicka builds and you will easily see that something is not entirely right. The only other Magicka builds that have an escape skill are Nightblades, but their Cloak skill is semi-broken and countered by several other skills as well as 40 second Detection potions. Dragon Knights and Templars have some really nice shields (and heals, oh my), but their lack of any escape skills means they will almost always end up dead, whereas Sorcerers will almost always successfully escape.
And no, I don't have a problem with damage shields and/or Bolt Escape per se. They are signature skills and pretty neat at that. It just needs to be toned down a bit.
LOL I have given up on the Templar shield. To get it to even absorb 7k in Cyrodiil now, you have to go at least all health in stat allocation and buff to run around 30k health. Pretty easy to do, but then you kind of hit like a wet noodle. Costs more magicka now to, so while I was still using it a couple days ago, I finally gave up.
Shields currently are OP only for Sors because they synergize with their magicka and skills. More magicka stronger shields, great mobility, great damage and great off bar heals. NBs are screwed by the potions, otherwise the skill is much better than before. Templars and DKs are screwed by the new mechanics and cannot block forever because every class has a skill that penetrates block. Even that they can be tanky as hell they eventually die.Lava_Croft wrote: »Anyone playing PvP can hardly deny that at the moment, Sorcerers are simply too strong. All a Sorcerer has to do is stack Magicka to the heavens and they will be nearly impossible to kill and impossible to chase.
Compare this to any other classes running Magicka builds and you will easily see that something is not entirely right. The only other Magicka builds that have an escape skill are Nightblades, but their Cloak skill is semi-broken and countered by several other skills as well as 40 second Detection potions. Dragon Knights and Templars have some really nice shields (and heals, oh my), but their lack of any escape skills means they will almost always end up dead, whereas Sorcerers will almost always successfully escape.
And no, I don't have a problem with damage shields and/or Bolt Escape per se. They are signature skills and pretty neat at that. It just needs to be toned down a bit.
LOL I have given up on the Templar shield. To get it to even absorb 7k in Cyrodiil now, you have to go at least all health in stat allocation and buff to run around 30k health. Pretty easy to do, but then you kind of hit like a wet noodle. Costs more magicka now to, so while I was still using it a couple days ago, I finally gave up.
Petrify, Streak, Luminous Shards, Feer and Agony all work through block. You will always get CCed.Merlin13KAGL wrote: »I'm having some serious De Ja Vu, here.
Templars and DK's screwed by which new mechanic? What penetrates block? It downs your stamina, it was always ]
Magicka pool is everything for the Sors class. More magicka means more shields, you do not take damage. More magicka means great dps. You hit very hard (light attack, heavy attakc, skills, ulitmates). More magicka means oh *** I have to bolt escape 10 times in a row to save my life, fill recourses and come back to fight again. I dont speak for a total glass cannot build. Just a normal one with 20-25k HP and rest magicka. If you dont see this synergy you are blind.Merlin13KAGL wrote: »@Bashev, shield strength goes up with Magicka pool. That''s where it ends. How the heck do shield synergize with Sorc skills??
nothing2591 wrote: »sorcs and their shields are broken no point in playing stamina nightblade when sorcs can just shield for 100% of their hp with one press at a button while i have 0 healing.
Off course you can do this against noobs. Good sors dont block and use damage shields, when you use CC he breaks and he has 8 seconds immunity. During this immunity the stamina is regenerated 4*800. The good sors never stay in mele range and you cannot dps effectively. The good sors is always mobile. If you root the sors he will bolt escape with the roots. If you charge the sors he will bollt escape 2-3 times in a row. You will drain your stamina and he will kill you. The good sors casts halalling ward on low health and bolt escapes. He comes back with full health and full shields.Septimus_Magna wrote: »nothing2591 wrote: »sorcs and their shields are broken no point in playing stamina nightblade when sorcs can just shield for 100% of their hp with one press at a button while i have 0 healing.
Lol, you might want to think about draining your opponents stamina so he cant block/break free when feared/get up when he's knocked down and isnt able to recast his shield. Hardened ward only shields for about 10k without any mitigation so it shouldnt take you more than 2 hits to break the shield.