I know I'm just wasting my breath here but might as well try for the elebentyith time. The XP Disparity among playstyles in ESO is beyond ridiculous. ZoS needs to stop nerfing grinding (actually they need to restore much of it's XP) and vastly improve XP gain from other sources of game play. I will quote myself from one of my own threads.
So for tomorrow's Live Stream is ZoS going to actually acknowledged this time that there is a genuine problem that the paying customers have been telling you since before 1.6 hit PTS and sent in Feedback while it was on PTS yet nothing has been done about it?
Emma_Eunjung wrote: »Has there ever been an official rationale for the cooldown on Surge heals? This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!
I think if the developers told us the actual reason for the cooldown, maybe we could work together to resolve that underlying issue with a solution that doesn't involve a cooldown.
I'm not talking about level 1-VR10 easy stuff. I'm talking about soloing the tougher mobs and bosses in Craglorn and instanced dungeons, especially the veteran dungeons. In Craglorn, there always seem to be 6 orcs standing around, and then 4 more pop out of the bushes! Even in normal Spindleclutch, making it past the first wave of spiders is insanely difficult with inadequate healing.
Before 1.6, I used to be able to take on a dozen mobs at once by alternating destro staffs with Wall of Fire and Wall of Frost. Critical Surge was essential to keep the heals coming! None of that is possible now with the horrible cooldown
Emma_Eunjung wrote: »Has there ever been an official rationale for the cooldown on Surge heals? This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!
I think if the developers told us the actual reason for the cooldown, maybe we could work together to resolve that underlying issue with a solution that doesn't involve a cooldown.
Anyway, please consider removing the cooldown!
Just gonna highlight a couple things in this quote here...
"This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!"
Now, since a group mobs is generally 2-3, sometimes 4 if pulled at wrong time... My question is fairly simple.. How many groups of mobs do you feel is adequate to survive before overwhelmed? Also, a second and more redundant question, have you been playing a Sorcerer for too long and now think that they should overwhelm everything in ESO? As I said, the second question is redundant, the answer is yes...
LonePirate wrote: »...do not play characters belonging to the faction comprised of those filthy murderers of baby Argonians. I suspect plenty of other EP and DC players do not have AD characters ...
i second that...
Attorneyatlawl wrote: »Emma_Eunjung wrote: »Has there ever been an official rationale for the cooldown on Surge heals? This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!
I think if the developers told us the actual reason for the cooldown, maybe we could work together to resolve that underlying issue with a solution that doesn't involve a cooldown.
I'm not talking about level 1-VR10 easy stuff. I'm talking about soloing the tougher mobs and bosses in Craglorn and instanced dungeons, especially the veteran dungeons. In Craglorn, there always seem to be 6 orcs standing around, and then 4 more pop out of the bushes! Even in normal Spindleclutch, making it past the first wave of spiders is insanely difficult with inadequate healing.
Before 1.6, I used to be able to take on a dozen mobs at once by alternating destro staffs with Wall of Fire and Wall of Frost. Critical Surge was essential to keep the heals coming! None of that is possible now with the horrible cooldown
It's to help prevent easier obscene amounts of healing while full-out unloading aoe dps without fear. At just a quarter of a second, it's still quite frequent, particularly on bigger hits like crystal frag or executes. The only situation it really affects is when you're mass-aoe pulling to grind
Attorneyatlawl wrote: »Emma_Eunjung wrote: »Has there ever been an official rationale for the cooldown on Surge heals? This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!
I think if the developers told us the actual reason for the cooldown, maybe we could work together to resolve that underlying issue with a solution that doesn't involve a cooldown.
I'm not talking about level 1-VR10 easy stuff. I'm talking about soloing the tougher mobs and bosses in Craglorn and instanced dungeons, especially the veteran dungeons. In Craglorn, there always seem to be 6 orcs standing around, and then 4 more pop out of the bushes! Even in normal Spindleclutch, making it past the first wave of spiders is insanely difficult with inadequate healing.
Before 1.6, I used to be able to take on a dozen mobs at once by alternating destro staffs with Wall of Fire and Wall of Frost. Critical Surge was essential to keep the heals coming! None of that is possible now with the horrible cooldown
It's to help prevent easier obscene amounts of healing while full-out unloading aoe dps without fear. At just a quarter of a second, it's still quite frequent, particularly on bigger hits like crystal frag or executes. The only situation it really affects is when you're mass-aoe pulling to grind, and with there being no target cap at this point (used to be 6 enemies could be hit per aoe), it would have been over the top to be able to charge into Cyrodiil after farming and just lay down multiple walls of elements to keep you healed if you got stunned, then spam elemental ring + lightning flood + other dot's & aoe's inside of 20 guys at a gate for example .
You can quite easily still farm just fine, though. Think about some other skills in addition and trust me .
I've thought long and hard about what kind of question I could ask for you to actually ask it on the AuA....so here goes.
Why on gods green earth, can my horse not moonwalk backwards?
Midway upon the journey of our life,
I found myself within a forest dark,
For the straight forward pathway had been lost.