LonePirate wrote: »...do not play characters belonging to the faction comprised of those filthy murderers of baby Argonians. I suspect plenty of other EP and DC players do not have AD characters ...
Tune in for our next episode of ESO Live for dev interviews, a special activity, and more.
ESO Live airs tomorrow at 4:00PM EDT. Join us on our official Twitch channel to get in on the fun. We'll be hosting many of our usual segments, like our Ask Us Anything and developer interviews, and we have a special treat for Friday the 13 th! If you're the first (un?)lucky person to cross our black cat's path at the end of the show, you'll get a special prize. Watch the whole show to see our three hint locations, guess where the lost Khajiit is wandering next and travel there in-game, and be the first to say the secret phrase (to be announced on the show) to win.
To participate in the contest, you'll need to log in on any Megaserver with an Aldmeri Dominion character. You can expect our feline friend to have strayed from his path somewhere in the Aldmeri Dominion.
If you can't join us live, you'll still be able to catch up on all the news and interviews right here after the show. You can see our other previous episodes, too.
Here's the schedule for ESO Live this Friday, the 13th:
Official ESO news recap
Ask Us Anything—featuring your questions from the forums
ESO Fan Creations Showcase
Life at ZOS with Systems Designer Mandi Parker
Upcoming ESO Community Events
Meet the Questgivers with Zone Lead Greg Roth
Find the Big Black Cat!
pete5210b14_ESO wrote: »You really have to be AD?? Well that's bull. Why can't it be for all factions??? Just have 3 people, one for each faction at the location.
Emma_Eunjung wrote: »Has there ever been an official rationale for the cooldown on Surge heals? This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!
I think if the developers told us the actual reason for the cooldown, maybe we could work together to resolve that underlying issue with a solution that doesn't involve a cooldown.
Anyway, please consider removing the cooldown!
So for tomorrow's Live Stream is ZoS going to actually acknowledged this time that there is a genuine problem that the paying customers have been telling you since before 1.6 hit PTS and sent in Feedback while it was on PTS yet nothing has been done about it?
- Grinding: Stop nerfing it, actually restore much of it to it's previous levels.
- Questing: Increase Quest turn in XP by 10-15% across the board for all Solo Quests & 15-25% for all Group Quests.
- VDSA: Increase the XP per Trash NPC killed by 5-10% & 15-20% per Boss kill.
- Trials/Vet Dungeons:
- Double the XP for the Coffer quest or more. It should be worth 2x what the Vet Pledge Quest is worth (after increasing it as well).
- Increase the XP for Trash NPC's by 5-10% & 15-25% per Boss kill.
- A full Clear of any Vet Dungeon plus turning in the Vet Pledge should be worth ~200K CP (50K XP on Enlightened).
- PvP: Double the XP gain across the board (except quests, treat them as listed above). I don't honestly know if even doubling it would be enough, but it's a start. And I don't care about Gina's report that says some Players are good at XP in Cyro, obviously the majority are not or we wouldn't have daily threads about it.
- Legerdemain: You'd still only gain 1CP every 2-4 hours but it's better than several days like it is now.
- Increase Safebox XP to 1460, keep open World Chests at 915 XP.
- Add XP for all Lockpicked Homes at 1460 per.
- Keep the mechanic that if you force a lock you get no XP.
- Pickpocketing should increase but on a sliding scale as it becomes a guaranteed success later on.
- Hard = 1460 XP
- Medium = 915 XP
- Easy = 277 XP
- Crafting Writs: Increase them to 2088 each. With 8 Characters doing 6 Writs daily you'd gain 1CP per day.
- Farming: Add 277 XP per node Gathered, completely (meaning no more leaving Worms or get no XP). This would be 1CP per hour if you Gathered 1 node very 10 seconds. Realistically you'd gain 1CP every 2-4 hours.
- Crafting:
- Refining: Add 27 XP per Refine (works out to be roughly 1CP every 1-2 hours of non stop "my fingers are bleeding" Refining/selling/Inventory mgmt/etc).
- Crafting: Add 27 XP per Craft (about the same as above with more Inventory mini-game).
- Research: Add 2088 XP per completed Trait Research. (wouldn't give you even 1CP but it'd still benefit Crafters).
- Roleplaying: I honestly have no idea what to add to this but ZoS should offer them something XP wise.
Once again all of my above listed values are based on a VR14 that's Enlightened (gaining CP at 4x speed). Grinding would still be king of the fast CP, Questing would still be 2nd but it'd bring other valid playstyles in ESO further inline with each other. Hopefully ZoS actually gives this a second thought this time because as it sits right now the disparity in XP gain is absurd.
Emma_Eunjung wrote: »Has there ever been an official rationale for the cooldown on Surge heals? This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!
I think if the developers told us the actual reason for the cooldown, maybe we could work together to resolve that underlying issue with a solution that doesn't involve a cooldown.
Anyway, please consider removing the cooldown!
Just gonna highlight a couple things in this quote here...
"This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!"
Now, since a group mobs is generally 2-3, sometimes 4 if pulled at wrong time... My question is fairly simple.. How many groups of mobs do you feel is adequate to survive before overwhelmed? Also, a second and more redundant question, have you been playing a Sorcerer for too long and now think that they should overwhelm everything in ESO? As I said, the second question is redundant, the answer is yes...