Rook_Master wrote: »I think a lot of people are caught up in the 1.5 pvp meta of permablocking and aren't used to reacting quickly to an opponent (because in the current meta, holding down block basically counters everything). We all need to L2P again.
If you want to permablock in 1.5 and still play on a high level you have to build for it. Otherwise you'll get stomped by any decent player as 1.5 is much more a resource game than 1.6.
It is not that easy to chain attacks in 1.6 with Wrecking Blow as it sounds, but that doesn't mean it's risk vs reward.
Risk should come from the melee range and it will, the reason why we see people claim it's OP is because there is mostly dueling on PTS.
In larger scale battles it will not be OP , but in 1v1 and small scale it will be fotm.
A possible solution was already mentioned, make Wrecking Blow interruptable and not bash interrupts not interrupt melee range casts (including things like Deep Breath, it sounds unbalanced to let someone interrupt everyone using melee range cast time skills with a PBAoE).
You speak as though building a effective perma-blocking 1vX build is a closely guarded secret....
I said you'd get stomped by any decent player and you can't do 1vX against decent players.
Therefore I see no problem in such builds as it's obviously players who are lacking basic game mechanics that you can 1vX, balancing around unskilled players will just give those who can actually play the builds, that bad players can not, godlike powers.
1vX is ridiculous, and the fact that such builds exist is only indicative of the imbalanced nature of certain abilities.
When it takes 10+ people 30 seconds or more to kill a single DK in the field, something is wrong.
Rook_Master wrote: »I think a lot of people are caught up in the 1.5 pvp meta of permablocking and aren't used to reacting quickly to an opponent (because in the current meta, holding down block basically counters everything). We all need to L2P again.
If you want to permablock in 1.5 and still play on a high level you have to build for it. Otherwise you'll get stomped by any decent player as 1.5 is much more a resource game than 1.6.
It is not that easy to chain attacks in 1.6 with Wrecking Blow as it sounds, but that doesn't mean it's risk vs reward.
Risk should come from the melee range and it will, the reason why we see people claim it's OP is because there is mostly dueling on PTS.
In larger scale battles it will not be OP , but in 1v1 and small scale it will be fotm.
A possible solution was already mentioned, make Wrecking Blow interruptable and not bash interrupts not interrupt melee range casts (including things like Deep Breath, it sounds unbalanced to let someone interrupt everyone using melee range cast time skills with a PBAoE).
You speak as though building a effective perma-blocking 1vX build is a closely guarded secret....
I said you'd get stomped by any decent player and you can't do 1vX against decent players.
Therefore I see no problem in such builds as it's obviously players who are lacking basic game mechanics that you can 1vX, balancing around unskilled players will just give those who can actually play the builds, that bad players can not, godlike powers.
1vX is ridiculous, and the fact that such builds exist is only indicative of the imbalanced nature of certain abilities.
When it takes 10+ people 30 seconds or more to kill a single DK in the field, something is wrong.
You can not 1vX against good players, whatever your class is.
I don't say balance is perfect - it may in fact be very flawed - but if it takes 10+ people 30 seconds or more to kill a single DK in the field, something is wrong with those people (or the DK is emp).
Rook_Master wrote: »Rook_Master wrote: »I think a lot of people are caught up in the 1.5 pvp meta of permablocking and aren't used to reacting quickly to an opponent (because in the current meta, holding down block basically counters everything). We all need to L2P again.
If you want to permablock in 1.5 and still play on a high level you have to build for it. Otherwise you'll get stomped by any decent player as 1.5 is much more a resource game than 1.6.
It is not that easy to chain attacks in 1.6 with Wrecking Blow as it sounds, but that doesn't mean it's risk vs reward.
Risk should come from the melee range and it will, the reason why we see people claim it's OP is because there is mostly dueling on PTS.
In larger scale battles it will not be OP , but in 1v1 and small scale it will be fotm.
A possible solution was already mentioned, make Wrecking Blow interruptable and not bash interrupts not interrupt melee range casts (including things like Deep Breath, it sounds unbalanced to let someone interrupt everyone using melee range cast time skills with a PBAoE).
You speak as though building a effective perma-blocking 1vX build is a closely guarded secret....
I said you'd get stomped by any decent player and you can't do 1vX against decent players.
Therefore I see no problem in such builds as it's obviously players who are lacking basic game mechanics that you can 1vX, balancing around unskilled players will just give those who can actually play the builds, that bad players can not, godlike powers.
1vX is ridiculous, and the fact that such builds exist is only indicative of the imbalanced nature of certain abilities.
When it takes 10+ people 30 seconds or more to kill a single DK in the field, something is wrong.
You can not 1vX against good players, whatever your class is.
I don't say balance is perfect - it may in fact be very flawed - but if it takes 10+ people 30 seconds or more to kill a single DK in the field, something is wrong with those people (or the DK is emp).
So call it 1vNoobs then.
sabresandiego_ESO wrote: »You have to really suck to complain about this ability. Its both melee range and casted. When it was bashable it was an unusable ability against anyone competant enough to bash or spam crushing shock or venom arrow. When it was interruptable people could just hold block and spam bash and you would never be able to use wrecking blow and die while doing it.
All melee abilities are designed to be uninterruptable because they already have the disadvantage of being melee. Wrecking blow has a cast time on top of being melee. All melee heavy attacks and chaneled abilities are uninterruptable as well. Imagine if you could interrupt biting jabs or flurry...
That being said, wrecking blow is now a very good ability for single target damage. It still has lots of counters, primarily movement, mobility, rolling and to a lesser degree blocking.
It is pretty good in dueling against most players, but definitely not as good as hard hitting instant cast abilities. The ability is in a good spot now.
sabresandiego_ESO wrote: »jabs is already uninterruptable. All melee cast time or chanelled abilities are uninterruptable.
david.haypreub18_ESO wrote: »sabresandiego_ESO wrote: »jabs is already uninterruptable. All melee cast time or chanelled abilities are uninterruptable.
What? Do you mean on 1.6.4?
It is definitely interruptable on live.
david.haypreub18_ESO wrote: »sabresandiego_ESO wrote: »jabs is already uninterruptable. All melee cast time or chanelled abilities are uninterruptable.
What? Do you mean on 1.6.4?
It is definitely interruptable on live.
Interruptable by venom arrow, bash and that sort of thing, or do you mean KB. Didn't think it was straight interruptable.
david.haypreub18_ESO wrote: »david.haypreub18_ESO wrote: »sabresandiego_ESO wrote: »jabs is already uninterruptable. All melee cast time or chanelled abilities are uninterruptable.
What? Do you mean on 1.6.4?
It is definitely interruptable on live.
Interruptable by venom arrow, bash and that sort of thing, or do you mean KB. Didn't think it was straight interruptable.
I think you have a different definition of 'uninterruptable' than most people on these boards. If you can interrupt it with a bash, it is interruptable.
yall are making it hard to keep to my vow on my sig....
melee DPS currently is lower than ranged DPS(yes that is true, just play and pay attention) melee players need some kind of power skill to keep them competitive. I myself have always found being interrupted while using WB at point blank by a crushing shock spammer outrageous; if i can close the gap, I SHOULD be able to cause tons of damage and keep you on your toes; ESPECIALLY if you are a LA staff user or a MA/LA bow user. You want to avoid WB? then stay out of range, roll dodge, use CCs and knockbacks; there are plenty of ways to avoid WB besides bashing it. In fact, the cast time is quick, and only those with the fastest of reflexes can interrupt it in the first place. I myself never tried to bash it, as that is very risky and if I am 0.1 second off, I find myself on my back with 1/4 of my health gone.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
madangrypally wrote: »I am in favor of making Biting Jabs uninterrupted as well as removing the knockback and replacing it with a large snare. I actually think with flurry and uppercut being uninterruptable that its only fair to make other melee range cast/channel abilities also be uniterruptable.
kelly.medleyb14_ESO wrote: »Just move away from it, it's easy.
Yolokin_Swagonborn wrote: »Its a good change. There are too many stuns and interrupts flying through the air from ranged users who have the luxury of being at a distance when they cast or channel.
If you are in the thick of things swinging a greatsword, you should be able to do so without interrupts, if you cant eat a greatsword blow, get out of the way.
Heck with no collision you can probably just run through the person to be behind him to avoid it and you don't even have to use stamina to do that.
Great skill, just a bit too high dmg on pts. It could stand a 10-15% shave imo. I just don't want to see 80% of people feeling they need to use it. This is what we are seeing on PTS atm.
Maybe buff DW Flurry?