It have strong cc and tons of dmg. And on pts you can pretty much spam it and your stamina regen fast enough to make it endless. Way too strong ability if you cant even interrupt its cast.
Give me uninterruptable Talo- Oh wait.Teargrants wrote: »Give me uninterruptible crystal shards and we can call it even.
Teargrants wrote: »Give me uninterruptible crystal shards and we can call it even.
Teargrants wrote: »Give me uninterruptible crystal shards and we can call it even.
madangrypally wrote: »
- Simply move away. If out of melee range it wont connect but still cost the attackers stamina.
- Dodge roll away.
- Block. IMO these hard hitting attacks are the ones that should be blocked. Blocking everything is just poor stamina management.
- Spiked Bone Shield: I want to test this to see if it returns all melee based damage including weapon abilities like Wrecking blow. If so this is a great counter against 2-hand builds.
Many players have no experience with trying to use Wrecking Blow in PvP, and are in for a surprise. Its not as easy to connect as most are assuming. It requires melee ranged and a cast time.
I see many players trying the Wrecking Blow build and finding they miss more attacks then they connect and thus switch to something else. Skilled players will do much better with the build but it still comes with problems.
Skilled players will likely be able to counter Wrecking Blow pretty easily.
Teargrants wrote: »Give me uninterruptible crystal shards and we can call it even.
Ok, but we'll have to reduce the cast time to 0.8 sec and make shards unreflectable, that's ok right?Teargrants wrote: »Give me uninterruptible crystal shards and we can call it even.
Ok, but we'll have to reduce the range to 7m, that's ok right?
Teargrants wrote: »Ok, but we'll have to reduce the cast time to 0.8 sec and make shards unreflectable, that's ok right?Teargrants wrote: »Give me uninterruptible crystal shards and we can call it even.
Ok, but we'll have to reduce the range to 7m, that's ok right?
Teargrants wrote: »Ok, but we'll have to reduce the cast time to 0.8 sec and make shards unreflectable, that's ok right?Teargrants wrote: »Give me uninterruptible crystal shards and we can call it even.
Ok, but we'll have to reduce the range to 7m, that's ok right?
Risk vs Reward. Should be a simple concept to balance things around,david.haypreub18_ESO wrote: »I liked the ability on live-- it does good damage and has the CC, but is hard to land and interruptable. It was pretty balanced.
Making it uninterruptable is a recipe for abuse.
I'm saying this as (currently) a 2-H Templar, who will be using it either way. Don't make it uninterruptable. If you want to buff it, reduce the cast time a bit or raise the damage (which is already high). But nothing that is high damage AND CC should be uninterruptable.
Even if scales only absorbed projectiles, it would still be OP as f***. Not only does it nullify half of the abilities in the game, it actually reflects them. A reflected shards proc hits much harder than a casted one. Its absurd. Don't even get me started on Meteor. I can't believe ZOS thinks this is a good mechanic.Teargrants wrote: »Ok, but we'll have to reduce the cast time to 0.8 sec and make shards unreflectable, that's ok right?Teargrants wrote: »Give me uninterruptible crystal shards and we can call it even.
Ok, but we'll have to reduce the range to 7m, that's ok right?
And that right there is why wrecking blow is far more valuable than frags. Give sorcs a spammable melee reflect and we're good. No worries, we will just have it reflect only 4 melee attacks for 133% damage.