Have you ever considered it may just be an amazing incentive to actually increase pvp participation, something that is actually sorely needed, and level 24 alliance rank isn't that incredibly hard to achieve, Christ if I can manage it as a mostly solo, noob pvp Templar healer then I'm sure many better players can with ease.
joshisanonymous wrote: »As is the entire Alliance Rank system, which is meant to take a long time to finish so that there's nearly unlimited incentive to PvP outside of it just being fun. I totally agree. This is also why I think it's ridiculous that people want to have AP be account wide. You're not expected to cap your rank.
It's also strange to me that we have claims ranging from two weeks to a month to practically impossible for how long it takes to get to Rank 24. Even if it took two or three months to get there, who cares? I highly doubt that the skill is so absurdly overpowered that PvP is just unplayable without it considering people play stamina builds and NBs in general right now, so who cares if you have to work a bit to achieve a nice ability? Why should we simply get everything for little effort? And if it really is this amazing must have ability, it should probably be toned down a bit anyway, eh?
WolfingHour wrote: »Having the skill behind a couple of weeks of PvP though, it's not my idea of fun though.
WolfingHour wrote: »Having the skill behind a couple of weeks of PvP though, it's not my idea of fun though.
"A couple of weeks of PvP" may be wildly optimistic, unless you are part of an extremely efficient, top-end AP farming team. I think that, for the vast majority of players, this skill is going to be a long-term goal.
If you are thinking that it is at all similar to getting Fighters' Guild rank 10, for example, it really is not
Happily, PvP is pretty awesome here. So, if you enjoy the process -- and you should -- it won't feel like a grind.
joshisanonymous wrote: »As is the entire Alliance Rank system, which is meant to take a long time to finish so that there's nearly unlimited incentive to PvP outside of it just being fun. I totally agree. This is also why I think it's ridiculous that people want to have AP be account wide. You're not expected to cap your rank.
It's also strange to me that we have claims ranging from two weeks to a month to practically impossible for how long it takes to get to Rank 24. Even if it took two or three months to get there, who cares? I highly doubt that the skill is so absurdly overpowered that PvP is just unplayable without it considering people play stamina builds and NBs in general right now, so who cares if you have to work a bit to achieve a nice ability? Why should we simply get everything for little effort? And if it really is this amazing must have ability, it should probably be toned down a bit anyway, eh?
The quotes of "two weeks" to get rank 24 are incredibly misguided, and appear to be guesswork by inexperienced players, which is fine, of course, because everyone's new at some point, but let me put the grim reality into perspective for you.
You need almost 8 million Alliance Points to get to rank 24. Now, AP gain varies greatly based on the groups you're running with and the groups you're fighting, but you probably are going to be getting less than 100,000 a day, unless you stay up for 24 hours and have a constant stream of inexperienced players diving headlong into your Wall of Elements and dancing there for lulz. Still, let's say you get 50k a day, we're going to be optimistic. That's 160 days spent PvPing to get to 8 million AP. And we're not talking "pop on for an hour, gank some bads, and you're set", we're talking long hours every single day.
As far as stamina builds go, they're really not great in PvP right now for organized large-group combat, and even in 1.6 they lack a lot of the tools that a magicka build gets (notably worthwhile heals). This ability will likely make good stamina builds truly competitive (if someone has room on their bar, of course) and weaker stamina builds at least good. That kind of balancing power is great for the "play how you want" tag line that we all desire to be true.
So yeah, it's not so much that we're looking to achieve something with little effort, it's that we don't want to invest time several orders of magnitude greater than that required to get other role-central abilities.
The quotes of "two weeks" to get rank 24 are incredibly misguided, and appear to be guesswork by inexperienced players, which is fine, of course, because everyone's new at some point, but let me put the grim reality into perspective for you.
You need almost 8 million Alliance Points to get to rank 24. Now, AP gain varies greatly based on the groups you're running with and the groups you're fighting, but you probably are going to be getting less than 100,000 a day, unless you stay up for 24 hours and have a constant stream of inexperienced players diving headlong into your Wall of Elements and dancing there for lulz. Still, let's say you get 50k a day, we're going to be optimistic. That's 160 days spent PvPing to get to 8 million AP. And we're not talking "pop on for an hour, gank some bads, and you're set", we're talking long hours every single day.
As far as stamina builds go, they're really not great in PvP right now for organized large-group combat, and even in 1.6 they lack a lot of the tools that a magicka build gets (notably worthwhile heals). This ability will likely make good stamina builds truly competitive (if someone has room on their bar, of course) and weaker stamina builds at least good. That kind of balancing power is great for the "play how you want" tag line that we all desire to be true.
So yeah, it's not so much that we're looking to achieve something with little effort, it's that we don't want to invest time several orders of magnitude greater than that required to get other role-central abilities.
timidobserver wrote: »Eh, there is already a ton of other skills in the game that have little to no requirements. I think it is okay to place 1 or 2 skills in the game with steep requirements for the high-end PvPer.
Also, I am glad that the average PVE player won't have this skill. I won't have to worry about a Stam Nightblade insisting that they can primary heal a trial using this skill.
Requires rank 10, wich imo is way too high, new characters made because stamina builds can now heal more reliably will have to play the game for weeks before they unlock this and incorporate it into the build. It would be better imo if it had rank 5 or 6.
timidobserver wrote: »Eh, there is already a ton of other skills in the game that have little to no requirements. I think it is okay to place 1 or 2 skills in the game with steep requirements for the high-end PvPer.
Also, I am glad that the average PVE player won't have this skill. I won't have to worry about a Stam Nightblade insisting that they can primary heal a trial using this skill.
The natural question is: What about high-end PvEers then?timidobserver wrote: »Eh, there is already a ton of other skills in the game that have little to no requirements. I think it is okay to place 1 or 2 skills in the game with steep requirements for the high-end PvPer.
Also, I am glad that the average PVE player won't have this skill. I won't have to worry about a Stam Nightblade insisting that they can primary heal a trial using this skill.
You are showing resolving vigor the morph that increases the heal on the caster. As you see springs heals more over 5 seconds to allies than vigor does. Blessing of protection does even more than both.Vigor is cool, but each cast can be erased with a heavy+insert skill. I'm not too concerned about it atm. The current heals in game are stronger.
Not true. Vigor with 37k stamina, 1764 weapon dmg NB template, compared to heals with 47k magicka, 1039 spell dmg sorc template:
The drawback of stamina builds is supposed to be the lack of, or weaker heals/dmg shields, instead we're getting the strongest heal in game (didn't test magicka Templar yet though) & the best DPS (as well as more dmg reduction from medium armour).
I can almost guarantee there isn't a single Dev, or ZoS Employee that is even Alliance Rank 12 for Caltrops on Live. There are many things in this game that make you wonder if they play it AT ALL. For example Eric Wrobel stated the reason for the CS nerf was because he felt it was too strong in PvP since it interrupted on every cast. He has obviously NEVER stepped foot in Cyro because had he done so he'd realize that there are almost NO casted abilities in the game, and of those hardly any used in PvP, save Shards. So he nerfs a main ability for PvE because he's mistaken about how it works in PvP, seems legit.
The good stuff should require dedication. Weeks is very fast IMO. However, not sure this is one that is worthy of such effort. There needs to be much more carrot for higher ranks.
You are showing resolving vigor the morph that increases the heal on the caster. As you see springs heals more over 5 seconds to allies than vigor does. Blessing of protection does even more than both.Vigor is cool, but each cast can be erased with a heavy+insert skill. I'm not too concerned about it atm. The current heals in game are stronger.
Not true. Vigor with 37k stamina, 1764 weapon dmg NB template, compared to heals with 47k magicka, 1039 spell dmg sorc template:
The drawback of stamina builds is supposed to be the lack of, or weaker heals/dmg shields, instead we're getting the strongest heal in game (didn't test magicka Templar yet though) & the best DPS (as well as more dmg reduction from medium armour).
Vigor is a decent heal, but a magicka user using a restro staff will still heal for significantly more than a stam user spamming vigor. I think it's a bit of a stretch to call vigor "the strongest heal in game".
Imo vigor opens the door for stam users to play a support role.
The natural question is: What about high-end PvEers then?timidobserver wrote: »Eh, there is already a ton of other skills in the game that have little to no requirements. I think it is okay to place 1 or 2 skills in the game with steep requirements for the high-end PvPer.
Also, I am glad that the average PVE player won't have this skill. I won't have to worry about a Stam Nightblade insisting that they can primary heal a trial using this skill.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Yeah, with all the rest of the skill-trees that you can level in a week, these 266 days of PvPing is "just nothing". Now that's an enlightment!At 30k per day that is 266 days of hard pvp grinding for an average player.
Is that too long? I dunno really
After spending a lot of time on PTS over the last few weeks, I've made three builds only one of which uses vigor. That build is a tank build where I hold block. Even then 2 wrecking blows in 1.6 seconds wipes the heal.You are showing resolving vigor the morph that increases the heal on the caster. As you see springs heals more over 5 seconds to allies than vigor does. Blessing of protection does even more than both.Vigor is cool, but each cast can be erased with a heavy+insert skill. I'm not too concerned about it atm. The current heals in game are stronger.
Not true. Vigor with 37k stamina, 1764 weapon dmg NB template, compared to heals with 47k magicka, 1039 spell dmg sorc template:
The drawback of stamina builds is supposed to be the lack of, or weaker heals/dmg shields, instead we're getting the strongest heal in game (didn't test magicka Templar yet though) & the best DPS (as well as more dmg reduction from medium armour).
Vigor is a decent heal, but a magicka user using a restro staff will still heal for significantly more than a stam user spamming vigor. I think it's a bit of a stretch to call vigor "the strongest heal in game".
Imo vigor opens the door for stam users to play a support role.
It does, but at the cost of homogenizing (instead of diversifying) the playstyles.
I would've preferred added survivability to stamina builds in form of evasion, mobility, stealth or dmg mitigation, and added support viability in form of grp buffs for dmg, regen, health etc.
I guess I'd be fine with the heal (even though it makes no sense from RPG/lore perspective) if it only was an option for stamina builds, instead of something you have to slot in order to compete.
Requires rank 10, wich imo is way too high, new characters made because stamina builds can now heal more reliably will have to play the game for weeks before they unlock this and incorporate it into the build. It would be better imo if it had rank 5 or 6.