...The thing is there isn't many skills nor gear (Caltrops and purge aside) from PvP that translate well into PvE, but there sure are a lot of PvE gear and obviously there are no "pve" skills per se...
Vigor is cool, but each cast can be erased with a heavy+insert skill. I'm not too concerned about it atm. The current heals in game are stronger.
Not true. Vigor with 37k stamina, 1764 weapon dmg NB template, compared to heals with 47k magicka, 1039 spell dmg sorc template:
The drawback of stamina builds is supposed to be the lack of, or weaker heals/dmg shields, instead we're getting the strongest heal in game (didn't test magicka Templar yet though) & the best DPS (as well as more dmg reduction from medium armour).
You can use momentum for self heal while not get Vigor.Requires rank 10, wich imo is way too high, new characters made because stamina builds can now heal more reliably will have to play the game for weeks before they unlock this and incorporate it into the build. It would be better imo if it had rank 5 or 6.
ZOS really needs to tone it down to rank 3 or 5. swap it out for rapid maneuver or another highly situational ability.
Emma_Eunjung wrote: »Why are peeps trying to nerf a heal that's going to take me 5 months to get, if I'm lucky? Give stamina sorcs a break!
I would absolutely use that on my Healer and Tank in PvE, if for nothing else a good Stam dump. But me getting to Rank 24 is going to take forever as I'm primarily PvE. So talking exclusivity of abilities then what's the PvE equivalent to Vigor that PvP'ers will likely never get? The only thing I can think of isn't even an ability, it's the Undaunted Monster Helms/Shoulders that forces PvP'ers to PvE to get.Its predominantly useful in pvp as opposed to pve. I don't think it's particularly needed in pve, so I think the important thing is that it doesn't become a needed ability to be successful in pve.
raffai.tamasb16_ESO wrote: »Rank 24 for non-PvP people is pretty impossible to get. Playing since beta, every day and my highest rank is 7 (yes, you can laugh). It just gives me pain to do PvP. Even getting rank 12 for Caltrops/Barrier could not give me enough motivation to go inside Cyrodiil. You can say that I don't deserve these abilities, and I would agree. But bare in mind the following.
If you are PvE and don't want to participate in PvP you already miss out at least 30-40 skill points over time, as you'll never get to the higher ranks. On live getting rank 12 gives you access to all active skills which is reasonable effort. Now it won't be the case any more. And don't even mention the Emperor skill line...
On the other hand PvPers are in a much better position as each and all PvE skills and skill point giving content can be done in a very short time. Mage, Fighters guilds and even WW and Vampire can be done in a day. Even Undaunted does not take so long, and you get a lot of skill points and now CP along the way.
Making AP gain or skill line account wide does only little help and I agree that it goes against some logic. Getting 8kk AP points still amazingly long time to get compared to anything else, doesn't matter how many alts you throw in.
Don't get me wrong I wouldn't mind having some PvP exclusive skill going around that require determination to achieve, but only ones that purely for PvP.
My DW+Bow stamina NB lacks any heals or damage shields at the moment, so I got quite excited when they announced Vigor. All I dreamt was to get a little survival on my current playstyle. Got a bit worried when they first mentioned AOE (agree, how does that make sense at all - I could make up some justification on stamina self heals, but AOE???) & AvA. Now that I've tested the skill in PTS and know all the details I feel like:
https://youtube.com/watch?v=Qc8yLLhjCoE
ps. Wondering while PvPers are all playing soldiers out there, who takes care of the hinterland? There should be civilian ranks in PvE for players helping to keep the country side clean and prosperous during these hard times. And one day, ZOS could add a mind blasting skill based on these ranks that could only be achieved for people who complete 1000 trials, 5000 quests and 10000 writs. I really wish that... NOT.
I would absolutely use that on my Healer and Tank in PvE, if for nothing else a good Stam dump. But me getting to Rank 24 is going to take forever as I'm primarily PvE. So talking exclusivity of abilities then what's the PvE equivalent to Vigor that PvP'ers will likely never get? The only thing I can think of isn't even an ability, it's the undaunted Monster Helms/Shoulders that forces PvP'ers to PvE to get.Its predominantly useful in pvp as opposed to pve. I don't think it's particularly needed in pve, so I think the important thing is that it doesn't become a needed ability to be successful in pve.
I already use it, I was stating that I'd use Vigor on top of all that I use now while in PvE. And Bone Surge (the old meh morph) got a healing component to it in 1.6 which is nice.Can't disagree with anything you said. Can only speak as a stam nb dps. I would like to point out though that bone shield is a stam based damage shield for 30% of your max hp in 1.6, so there are other options.
All_Bizniz wrote: »Getting the undaunted passives for Non-pve people is impossible to get. same damn difference. You worked to get your rank and i worked hard to get mine... that's why its called grinding
All_Bizniz wrote: »Getting the undaunted passives for Non-pve people is impossible to get. same damn difference. You worked to get your rank and i worked hard to get mine... that's why its called grinding
Wow you can grind out undaunted passives in less than a week and you say they are impossible? They are 'impossible' because you don't want to do dungeons that take <20 minutes to do each.
Princess_Asgari wrote: »It will stay as is. It shouldn't be lowered to appease the casuals. Pvp has been gimped from the start and need some form of incentive to get the PvE baddies to come PVP for a bit before this game has zero pvp left.
^^ LOL I play the game the way i want to play... and the same is said for you. Don't want to grind for the ability? Then don't complain when you don't have it... like i feel about the undaunted passivesAll_Bizniz wrote: »Getting the undaunted passives for Non-pve people is impossible to get. same damn difference. You worked to get your rank and i worked hard to get mine... that's why its called grinding
Wow you can grind out undaunted passives in less than a week and you say they are impossible? They are 'impossible' because you don't want to do dungeons that take <20 minutes to do each.
All_Bizniz wrote: »Getting the undaunted passives for Non-pve people is impossible to get. same damn difference. You worked to get your rank and i worked hard to get mine... that's why its called grinding
Ah but there is literally NO WAY to grind out Rank 24 in a week, that's the difference. You can do the Undaunted "grind" just doing the Gold Key each day (nothing more) and still get high enough for all the Passives in a few weeks, the same cannot be said for Rank 24 in PvP. It would take you several weeks of serious hard core PvP'ing with a good group that does nothing but farm D'ticks and the like. That's assuming you could even get it in less than 1 month.All_Bizniz wrote: »^^ LOL I play the game the way i want to play... and the same is said for you. Don't want to grind for the ability? Then don't complain when you don't have it... like i feel about the undaunted passivesAll_Bizniz wrote: »Getting the undaunted passives for Non-pve people is impossible to get. same damn difference. You worked to get your rank and i worked hard to get mine... that's why its called grinding
Wow you can grind out undaunted passives in less than a week and you say they are impossible? They are 'impossible' because you don't want to do dungeons that take <20 minutes to do each.
All_Bizniz wrote: »Getting the undaunted passives for Non-pve people is impossible to get. same damn difference. You worked to get your rank and i worked hard to get mine... that's why its called grinding
Princess_Asgari wrote: »It will stay as is. It shouldn't be lowered to appease the casuals. Pvp has been gimped from the start and need some form of incentive to get the PvE baddies to come PVP for a bit before this game has zero pvp left.
SOME incentive, yes, I agree. But currently the incentive is, "pvp a *** for months and you get what you need to make your intended build.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"