Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.
Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (230) but the later appears far more powerful and easier to comprehend.
10% > 1%
Meaning, a 1% increase to 2,300 is the same PERCENT increase as a 1% increase to 2,300.
Doing a 10% increase to 230 is TEN TIMES the percent increase as 1% to 2,300.
Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.
Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (230) but the later appears far more powerful and easier to comprehend.
10% > 1%
Meaning, a 1% increase to 2,300 is the same PERCENT increase as a 1% increase to 2,300.
Doing a 10% increase to 230 is TEN TIMES the percent increase as 1% to 2,300.
Yes 10% is ten times as much as 1%. Our stats now are some where around 10 times what it was previously. I'm just sliding the inflation to CP side. 10% is just an easily visible example. I can't tell what you are trying to say here.
We can get 230 magicka 2 ways
23000 x 1%
or 2,300 x 10%
The effect character wise is identical, 230 magicka but 1 is a lot easier on the eyes and seems more powerful.
rsiloliveiraub17_ESO wrote: »Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.
Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (230) but the later appears far more powerful and easier to comprehend.
10% > 1%
Meaning, a 1% increase to 2,300 is the same PERCENT increase as a 1% increase to 2,300.
Doing a 10% increase to 230 is TEN TIMES the percent increase as 1% to 2,300.
Yes 10% is ten times as much as 1%. Our stats now are some where around 10 times what it was previously. I'm just sliding the inflation to CP side. 10% is just an easily visible example. I can't tell what you are trying to say here.
We can get 230 magicka 2 ways
23000 x 1%
or 2,300 x 10%
The effect character wise is identical, 230 magicka but 1 is a lot easier on the eyes and seems more powerful.
Lol man, the effect is not the same!
If you have 23000 Magicka and you get 230 more it doesnt make a big difference, but if you have 2300 and you get 230 more it makes a difference!
Thats why we work in percentages, not in flat numbers.
rsiloliveiraub17_ESO wrote: »The reason they inflated the numbers is to accomodate the increasingly lower % bonuses you get from champion points.
The inflated numbers can be used to get more accuracy in numbers. Especially if numbers are being rounded. Not saying it is, but there could be reasoning to it other than just inflating numbers.There's no reason to inflate existing numbers. Just leave them as they are. We don't need Bosses with 10 Million HP. Who cares if it's a 2000 hit vs a 20,000 hit. Leave it as it is please....
theweakminded wrote: »The inflated numbers can be used to get more accuracy in numbers. Especially if numbers are being rounded. Not saying it is, but there could be reasoning to it other than just inflating numbers.
Jennifur_Vultee wrote: »
Looking at the ABOVE screen print, it clearly shows that it's not a x 10 adjustment otherwise it would be the exact same numbers with a 0 at the end. 1923 = 19230 etc.
From looking at the BELOW screen print, you can clearly see a nerf in the numbers that don't add up. Armor enchants are being nerfed and disguised as a x 10 number change. The exact same enchant is now worth 30-40% less than 1.5.
What a mess.........please dont go live with the number bloat and character nerf.
I performed a comparison exercise between base stats on live and PTS in this thread:
here
All the wordy bits can be found in that thread, but here is the pic posted, which shows in my humble calculations how the basic stats scaled up in different ratios. Regen seems to have scaled by more than 10, but max health/magicka/stamina by less than 10.Once my character is copied over (EU), I plan to do the same exercise. *As I've said in my thread;I'm not a mathematician or a dev, these are just some calculations I've done on a level 3 character.
Today I watched some Complete Beginner's Guide to EVE videos. At one point the guy attacked an NPC spacecraft, and the encounter went like: "You see, we're doing 2 damage with the civilian autocannon and 16 with the regular autoca... 23! Yea, we're doing serious damage there. Aaand there we've blown that out of the sky."
Two damage. Not two point zero, nor two thousand. I thought it hilarious that a game where you can travel faster than light is fine with 2 damage, yet Tamriel Unlimited isn't. Later I read somewhere that their "gank ships" deliver 1000-2000 DPS (unresisted). They were all talking whole numbers, nobody appeared to be interested in more than 4 digits.
I've now done an armour comparison.Heavy and Medium look like they have scaled 1:4 and light armour at 1:2I performed a comparison exercise between base stats on live and PTS in this thread:
here
All the wordy bits can be found in that thread, but here is the pic posted, which shows in my humble calculations how the basic stats scaled up in different ratios. Regen seems to have scaled by more than 10, but max health/magicka/stamina by less than 10.Once my character is copied over (EU), I plan to do the same exercise. *As I've said in my thread;I'm not a mathematician or a dev, these are just some calculations I've done on a level 3 character.**I don't know if we get the sam ratios for higher level characters. There may be some kind of sliding scale involved.
Yet more focusing on numbers, no attempt to relate how the changes in numbers actually affect your ability to actually play the game.Heres something to think about.
If they were to chop off the last digit of these new stats, gold VR14 spell power glyphs on PTS would only give 4 spell power. So then what would be the spell power on a level 1 white glyph? Trying to bluff your way through answering that question will make you realize just how brutal the jewelry glyph nerf really is. Nerfed completely into oblivion.
As an enchanter, and a Templar who uses spell power glyphs, this is a huge insult. It is the biggest nerf bat swing I have taken (in the teeth) in all my 14 years of playing MMO's.
The numbers don't matter, period, it's what they achieve that matters. If you can do the same thing now as before then the damned numbers are irrelevant!
theegoliathb14_ESO wrote: »I still feel the number bloat was not nessesary.
theegoliathb14_ESO wrote: »The numbers don't matter, period, it's what they achieve that matters. If you can do the same thing now as before then the damned numbers are irrelevant!
Wrong. The numbers give us information, informtion that is now slower to translate than before. It also clutters things up. All of the values have been individually tweeked, and there is now no known base standard. 1.5 gives us the information in a smaller bite which is mentally easier to process.
As for actually playing the game? Everyone I know is having to change there armor sets, and skills to accomodate the nerfs, and I am in a top 2% pvp guild.
rsiloliveiraub17_ESO wrote: »Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.
Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (230) but the later appears far more powerful and easier to comprehend.
10% > 1%
Meaning, a 1% increase to 2,300 is the same PERCENT increase as a 1% increase to 2,300.
Doing a 10% increase to 230 is TEN TIMES the percent increase as 1% to 2,300.
Yes 10% is ten times as much as 1%. Our stats now are some where around 10 times what it was previously. I'm just sliding the inflation to CP side. 10% is just an easily visible example. I can't tell what you are trying to say here.
We can get 230 magicka 2 ways
23000 x 1%
or 2,300 x 10%
The effect character wise is identical, 230 magicka but 1 is a lot easier on the eyes and seems more powerful.
Lol man, the effect is not the same!
If you have 23000 Magicka and you get 230 more it doesnt make a big difference, but if you have 2300 and you get 230 more it makes a difference!
Thats why we work in percentages, not in flat numbers.