I think this is a good idea..You can see it if you want to, or you can see the old numbers. I still think I need eg 2800 health, but since health only scaled on a ratio of 1/6 or 1/7 (unlike magicka/stam on a ratio of 1/10) I can't just think oh I need 28000 health..or maybe I do?I just won't have anything left for any other stat.zward887_ESO wrote: »I think I would have preferred a checkbox for 'advanced interface' or something in the gameplay settings instead to just show the decimal values. Alternatively, having the actual value show up in the tooltip or something.
This would have been best of both worlds. min/maxers see the progress and everyone else can blissfully ignore it without digit spam cluttering the UI.
Agreed.theegoliathb14_ESO wrote: »Heres a musical quote I feel totally applies to the new value sytem. "Less is more." I feel smaller numbers are easier to read and mentally do math faster on the fly.
They said they did it because all the champion system upgrades didn't feel "powerful" because they were numerically small. I can agree with that, getting 1 from something seems kinda weak. However over inflating everything will also makes numbers seem meaningless. It works both ways.
theegoliathb14_ESO wrote: »Is anyone else having a difficult time swallowing the new larger value numbers for everything ( skill dmg, health, skill cost, etc..). I for one have a harder time digesting information if the number is xx,xxx vrs xxx. I dont need a larger number to feel good about changes in my character. Thats why rounding numbers was invented. Who cares about the extra .xx
Heres a musical quote I feel totally applies to the new value sytem. "Less is more." I feel smaller numbers are easier to read and mentally do math faster on the fly.
This whole new values concept reminds me of the stories my grand parents told me about their own youth in the 1920s.
300 billion Reichsmark for a single egg.
25000 HP for my char.
Not there yet but apparently we are heading that way...
they cant just give us a toggle option since the scaling is NOT the same across the board.
This is exactly my point. Your brain actually spends more time discounting the last 2 digits & sorting out the visual information.pmn100b16_ESO wrote: »Yeah its made it hard to decipher. Before when we had 4 digits, no one cared what the last digit was. You got 2854 health, you may have been a bit concerned what the 3rd digit was, but the 4th could be 1-9, it didn't matter one jot.
So now they've given us a 2nd digit not to care about. You got 28542 health, the last 2 digits are now not worth knowing. But for some reason they're being displayed. Too much garbage numbers being thrown at us.
shadesofkinb14_ESO wrote: »
C0pp3rhead wrote: »
I feel like they're hiding something from us. It seems weird that they would rollout a readjustment of our attribute ratios simultaneously with a number inflation. A basic tenet of science is testing one variable at a time - it makes it easier to see what happens when you tweak something. Changing them both at the same time is suspicious.
im with the you on this. Pushing magic skill into the stam bar made it really really difficult to run an effective dps rotation as a DW. its going to take a ton of tinkering...and i honestly dont even know if in the end it will be worth it since we have to get like 500 cp points to make our VR14 stats comparable to pre 1.6
I fully agree with this.I agree with leaving the numbers alone, it is simply not needed and a small number system is by definition easy to understand and comprehend.
10 - 1
1000000000 - 100000000
you actually spend more time counting 0s then doing the math, and if I didn't have the 10 - 1 above it you would have to count them :P