I have understood why they did it, even back when Paul Sage talked about it in depth two months ago and we could listen to the audio on youtube. I felt, and still feel its unnecessary to see less then a percentage.firstdecan wrote: »<sarcasm>Because let's face it, a 00.1% bonus on a four digit number is much more significant than a 00.1% bonus on a three digit number. <sarcasm/>
They did it so that the micro bonuses would be more apparent (this is in another discussion somewhere I don't feel like looking for). Bonus of 1% or less are not perceptible on smaller numbers, so they just made the numbers bigger. Plus, this is an MA rated game, we should all be able to do this kind of math in our heads.
theegoliathb14_ESO wrote: »I have understood why they did it, even back when Paul Sage talked about it in depth two months ago and we could listen to the audio on youtube. I felt, and still feel its unnecessary to see less then a percentage.firstdecan wrote: »<sarcasm>Because let's face it, a 00.1% bonus on a four digit number is much more significant than a 00.1% bonus on a three digit number. <sarcasm/>
They did it so that the micro bonuses would be more apparent (this is in another discussion somewhere I don't feel like looking for). Bonus of 1% or less are not perceptible on smaller numbers, so they just made the numbers bigger. Plus, this is an MA rated game, we should all be able to do this kind of math in our heads.
Lord_Kreegan wrote: »Okay, let me give a different perspective...
Integer math on computers is SIGNIFICANTLY faster than floating point math. Integer number storage on computers is SIGNIFICANTLY more efficient (less memory required) than floating point storage. Not going to give a dissertation on this; find a computer geek to explain it to you if you're really interested.
Although they still will be doing floating point calculations (using what are known in the lingo as "casts"), a large amount of their calculations (simple addition, subtraction, multiplication, and comparisons, for example) will be pure integer calculations. Given their problems with real time activities (in PvP especially), I'm guessing they decided to convert much of their attribute system to integers.
Beyond that, I presume it's all about cosmetics.
Lord_Kreegan wrote: »Okay, let me give a different perspective...
Integer math on computers is SIGNIFICANTLY faster than floating point math. Integer number storage on computers is SIGNIFICANTLY more efficient (less memory required) than floating point storage. Not going to give a dissertation on this; find a computer geek to explain it to you if you're really interested.
Although they still will be doing floating point calculations (using what are known in the lingo as "casts"), a large amount of their calculations (simple addition, subtraction, multiplication, and comparisons, for example) will be pure integer calculations. Given their problems with real time activities (in PvP especially), I'm guessing they decided to convert much of their attribute system to integers.
Beyond that, I presume it's all about cosmetics.
s7732425ub17_ESO wrote: »Yup, number bloat is an issue. It will take some time to get used to the new numbers. Right now you have nothing to compare them to since the softcaps are gone. Before, you knew that 2500 magica was pretty much maxing it out, but now, what does having 23000 mean? We don't know yet.
Also, the large numbers are ugly. I was worried about them months ago, and now that they are here, I don't like them.
Merlin13KAGL wrote: »It's for shock and awe...looks bigger, is effectively the same.
The problem is, they didn't do this across the board.
You didn't get x10 enchantments, you didn't get x10 potions/food buffs.
You definitly didn't get x10 regen's.
I'm not sure why they think someone seeing a .1% increase on the display is going to make them feel better (other than to know the thing is actually working).
The rest of it, they chipped away with the intention of having you build back up via CP's.
Take off the last digit and compare to live, you'll see the upgrades aren't quite what they made them out to be.
New ESO, now 10 times more ESOier than before.
We have entered the land of giant numbers, because we can.
Merlin13KAGL wrote: »Instead of giving us new progressions and content they have taken away existing power from us and now expect us to earn it back again...
s7732425ub17_ESO wrote: »Yup, number bloat is an issue. It will take some time to get used to the new numbers. Right now you have nothing to compare them to since the softcaps are gone. Before, you knew that 2500 magica was pretty much maxing it out, but now, what does having 23000 mean? We don't know yet.
Also, the large numbers are ugly. I was worried about them months ago, and now that they are here, I don't like them.
Neither do I.
After testing on PTS 1.6, not sure if I even want to continue playing.
Lord_Kreegan wrote: »Okay, let me give a different perspective...
Integer math on computers is SIGNIFICANTLY faster than floating point math. Integer number storage on computers is SIGNIFICANTLY more efficient (less memory required) than floating point storage. Not going to give a dissertation on this; find a computer geek to explain it to you if you're really interested.
Although they still will be doing floating point calculations (using what are known in the lingo as "casts"), a large amount of their calculations (simple addition, subtraction, multiplication, and comparisons, for example) will be pure integer calculations. Given their problems with real time activities (in PvP especially), I'm guessing they decided to convert much of their attribute system to integers.
Beyond that, I presume it's all about cosmetics.