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New Values x 10 hard to swallow.

  • Panda244
    Panda244
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    Ethona wrote: »
    Bloated numbers to hide a huge nerf to everything so that we can be plugged into their future Champion System is my opinion. When I see 4530 damage hit I mentally see 453 damage hit. It's my opinion that we all have been nerfed and held back to push this CS. Howbeit that we all waited for what we thought would be good for the game and it turns out to be a huge deception. Of course all that I'm saying here is my opinion. My char on live does a lot more than that same char on the pts. It seems that everyone is worry about one or two skills, such as the templar RD skill, when really their char is half the hero it use to be.

    Our char are half the hero they use to be! How's that for a 5 month wait! Of course it's my opinion that it all came about to push possible future XP potions. Take note that they are not responding to any of our feedback yet! LOL

    The shade grows ever larger and darkness dims our vision.

    +1
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Joejudas
    Joejudas
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    It's a trend with this game....being lied to.
  • Varicite
    Varicite
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    I really wish ZOS would just like... do what they say they are going to do. And maybe NOT say they're going to do something until they're really ready to go forward.

    People would be SO much happier w/ them.
    Edited by Varicite on 31 January 2015 05:25
  • Joejudas
    Joejudas
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    Also i love how a zos admin only took the time to move the thread but not answer anything in regards to it.
  • Theegoliath
    Theegoliath
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    squshy7 wrote: »
    Diablo 3 players don't seem to have a problem with big numbers...

    You don't see us playing Diablo III do you. Once you beat the story line, oh what, say a few different times on different skill levels, its the same ol' gear grind that it always was... Which is why I personally quit after one month. No pvp, or replayability. Farming gear is not replayability to me.
  • Ethona
    Ethona
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    I have waited and waited for the PTS in hopes of delving into all the changes. I honestly thought things were going to be awesome with this new patch. However, I have came to hate everything about my char! ESP when you sit back and really give thought to what may be taking place. It is my opinion that I don't think they can fix, balance, or make right anything in this patch by the time they would release it. I really hope ZOS proves my doubts wrong though.

    How about you guys cut some things out of 1.6. You can go ahead and put in everything but the Champion System and also don't put in any of the class changes. Spend the next One Solid Year rethinking and building the new Champion System and the changes to the classes.

    I do not want my char to be half the hero it once was. I do not want to lose the current play style that has been a joy for me to play. I do not want to wait for months on end for everything to be balance out before I can find a play style that I'll enjoy. I do not want this Champion System that is really a nerf to my class so that I can bring him back up to par through 3 years of spending points in the Champion System.

    It's my opinion with the time I've spent with my chars that I now HATE MY CLASS which will only lead to me Hating The Game And Not Playing, which will lead to, Less Players. Thanks for reading my feedback ZOS.
  • ElliottXO
    ElliottXO
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    Yep the number inflation is really annoying. I have a brain and going from 7,4% damage bonus to 7,5% damage bonus is hardly an increase, no matter which number ESO is trying to sell to me.

    Please keep the stats within the old ranges.
  • Bouvin
    Bouvin
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    Instead of giving us new progressions and content they have taken away existing power from us and now expect us to earn it back again... a little cheap really... perhaps a depressing sign of things to come.

    Like I've been saying since the B2P announcement.

    All of these trashy cash shop games do it the same. They put up a huge barrier to advancement (slow CP gain) then make the only way to gain it at a decent rate boosters from the cash shop which they call "Convenience Items".

    The reality is they turn into pay for advancement or advance extremely slowly.

    I bet you the CP/Inspiration booster is going to be the biggest seller in the cash shop.

    I'm really sick of getting excited about games, dedicating time to playing them and learning them, only to have them ruined by F2P. Honestly, F2P is going to ruin the industry.
  • Varicite
    Varicite
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    Bouvin wrote: »
    I'm really sick of getting excited about games, dedicating time to playing them and learning them, only to have them ruined by F2P. Honestly, F2P is going to ruin the industry.

    Agreed.

    It's even more tiresome listening to devs reassure you over and over again that that won't happen WHILE they are in the process of converting the game over to exactly that.
  • Ethona
    Ethona
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    Varicite wrote: »
    Bouvin wrote: »
    I'm really sick of getting excited about games, dedicating time to playing them and learning them, only to have them ruined by F2P. Honestly, F2P is going to ruin the industry.

    Agreed.

    It's even more tiresome listening to devs reassure you over and over again that that won't happen WHILE they are in the process of converting the game over to exactly that.

    Poorly done P2P/B2P/FTP games ruins the game industry. However, what really ruins the game industry more so are game studios that releases their games far too soon, state they're listening to feedback while still serving you the very thing you hate, and finally changing core game systems during the first 2 years of release. I can understand a good core rework if the game was out for a few years and suffering from lack of players. I guess the game is suffering from lack of players? I don't want to see my magic or physical attack saying that I have 300% chance to crit when really it's 30.0%. I don't want to see my level 4 sword saying it's 500 damage ... I'm level 4!!!! Even most FTP games get their stats right! Let's just hope the PTS improves by many miles before releasing to live.
    Edited by Ethona on 31 January 2015 19:17
  • ItsRejectz
    ItsRejectz
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    I have been playing this game since beta and I know less now than I did then. All these new numbers, buffs and other changes have confused the hell out of me.
    I'm not going to lie, I'm really bad at math and 1.6 for me has made it feel like a good knowledge of math is essential to optimize your build
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Panda244
    Panda244
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    ItsRejectz wrote: »
    I have been playing this game since beta and I know less now than I did then. All these new numbers, buffs and other changes have confused the hell out of me.
    I'm not going to lie, I'm really bad at math and 1.6 for me has made it feel like a good knowledge of math is essential to optimize your build

    They did it so we can see the 1%, 2% increases from the champion system. It makes the game look ugly and it makes it harder to do simple math in your head. My stance on the topic.

    "Hurray! One percent spell reduction cost!! I know it's better! But idgaf about seeing it!!"

    So yeah.
    Revert inflated numbers back to 1.5 please. And stop it with the character nerfs! :disappointed:
    Edited by Panda244 on 31 January 2015 21:22
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Armitas
    Armitas
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    Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.

    Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (230) but the later appears far more powerful and easier to comprehend.
    Edited by Armitas on 31 January 2015 23:46
    Retired.
    Nord mDK
  • ItsRejectz
    ItsRejectz
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    Armitas wrote: »
    Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.

    Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (203) but the later appears far more powerful and easier to comprehend.

    ZOS - Do this and please give this user a job
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Panda244
    Panda244
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    ItsRejectz wrote: »
    Armitas wrote: »
    Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.

    Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (203) but the later appears far more powerful and easier to comprehend.

    ZOS - Do this and please give this user a job

    +1, Armitas go get hired and do something useful for once :stuck_out_tongue_closed_eyes:
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Rosveen
    Rosveen
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    ZOS, if you think seeing my 25000 stat increase to 25002 will make me feel more powerful, you're mistaken. As I always do with this kind of numbers, I'll just ignore the last couple of digits as they don't make any meaningful difference.

    Number bloat is not a good thing. I doubt you can roll it back at this stage, but if you can, please consider it.
  • Wing
    Wing
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    ZOS please revert the number bloat, it might be the worst received feature of this entire update.
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • spoqster
    spoqster
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    Armitas wrote: »
    Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.

    Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (203) but the later appears far more powerful and easier to comprehend.
    you're joking, right?
  • Maverick827
    Maverick827
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    Is it possible for mods to chop of the last digit, or display them in a better way? For instance, say you have 20,472 Stamina, your GUI could display 2047 Stamina, or maybe even something like:

    20472

    With the first four digits bold, larger, a different color, etc. The fifth digit could be faded or partially transparent.

    All of your tooltips would also display "old" values. Instead of costing 4048 Stamina, it would cost:

    4048

    I think ZOS was right that people would not have enjoyed decimal values. Having 2047.2 Stamina is also unappealing. I just think they underestimated how much people would also dislike inflated numbers.
    Edited by Maverick827 on 1 February 2015 03:25
  • Locke_ESO
    Locke_ESO
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    I just want to +1 this thread. I find the new numbers harder to understand when viewed in bulk and less visually appealing.

    Tens = little hit, hundreds = normal hit & thousands = ouch. That works for me.
  • Merlight
    Merlight
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    I think ZOS was right that people would not have enjoyed decimal values. Having 2047.2 Stamina is also unappealing. I just think they underestimated how much people would also dislike inflated numbers.

    The thing is for us humans, that .2 is irrelevant, just as 2 is irrelevant in the new system. Nobody needs to see it. They were rounding numbers before, they could just keep doing that. For example if a Breton eats some food giving +312 magicka (+10% racial passive = +31.2 magicka), he/she gets +343 magicka, not +343.2.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • Wing
    Wing
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    I just think they underestimated how much people would also dislike inflated numbers.

    I didn't even know I didn't like inflated numbers until I played on the pts, now I do so thanks for that info ZOS. . .now you can change it back thanks.
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • angelyn
    angelyn
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    I think they inflated all the numbers ,since we wouldn't see as easily how much each of the stats have been reduced by. Not all of them have been scaled by 1:10 ratio and even if they have, combined with the set/regen/enchant/armour nerfs it probably works out as less than 10 anyway.

    As soon as I have my EU char on PTS I plan to do a comparison and post screenshots.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    The inflated numbers make me feel treated like a moron. It might possibly work on those who are easily dazzled by a shiny rock, but I really don't think that is the appropriate target group for the game.
  • Berinima
    Berinima
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    Me neither.
  • Panda244
    Panda244
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    Go Here
    And vote for what you want, easier for ZOS to look at that one thread then multiple.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Wing
    Wing
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    Panda244 wrote: »
    Go Here
    And vote for what you want, easier for ZOS to look at that one thread then multiple.

    pfft, we were here first. :P
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Panda244
    Panda244
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    Wing wrote: »
    Panda244 wrote: »
    Go Here
    And vote for what you want, easier for ZOS to look at that one thread then multiple.

    pfft, we were here first. :P

    Yeah well! Polls are easier for ZOS to read, seeing as how they rarely read the forums to begin with :disappointed:
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Bouvin
    Bouvin
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    Armitas wrote: »
    Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.

    Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (230) but the later appears far more powerful and easier to comprehend.

    10% > 1%

    Meaning, a 1% increase to 2,300 is the same PERCENT increase as a 1% increase to 2,300.

    Doing a 10% increase to 230 is TEN TIMES the percent increase as 1% to 2,300.
  • BornDownUnder
    BornDownUnder
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    I think you have all missed the true reason behind the up-scaling of attributes and damage figures...

    For over a decade now there has been a trend in most games to have larger inflated and flashy numbers, just like bigger font size for critical hits in floating text addons.

    The reason why ZoS has up-scaled all figures, not by a fixed amount is to appease the most saturated market for these inflated figures, the console market.

    Go and take a breather and look at some videos of Final Fantasy, etc. That is the market that ZoS has to compete with for customers in the console market, there is pretty much no game at all in the console market that defines values with smaller figures.

    All that being said, ZoS really does need to revert the change, if they want to set themselves apart to try and attract more customers, then why imitate or follow the same route as others have?
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