Bloated numbers to hide a huge nerf to everything so that we can be plugged into their future Champion System is my opinion. When I see 4530 damage hit I mentally see 453 damage hit. It's my opinion that we all have been nerfed and held back to push this CS. Howbeit that we all waited for what we thought would be good for the game and it turns out to be a huge deception. Of course all that I'm saying here is my opinion. My char on live does a lot more than that same char on the pts. It seems that everyone is worry about one or two skills, such as the templar RD skill, when really their char is half the hero it use to be.
Our char are half the hero they use to be! How's that for a 5 month wait! Of course it's my opinion that it all came about to push possible future XP potions. Take note that they are not responding to any of our feedback yet! LOL
The shade grows ever larger and darkness dims our vision.
Diablo 3 players don't seem to have a problem with big numbers...
SuraklinPrime wrote: »
Instead of giving us new progressions and content they have taken away existing power from us and now expect us to earn it back again... a little cheap really... perhaps a depressing sign of things to come.
I'm really sick of getting excited about games, dedicating time to playing them and learning them, only to have them ruined by F2P. Honestly, F2P is going to ruin the industry.
I'm really sick of getting excited about games, dedicating time to playing them and learning them, only to have them ruined by F2P. Honestly, F2P is going to ruin the industry.
Agreed.
It's even more tiresome listening to devs reassure you over and over again that that won't happen WHILE they are in the process of converting the game over to exactly that.
ItsRejectz wrote: »I have been playing this game since beta and I know less now than I did then. All these new numbers, buffs and other changes have confused the hell out of me.
I'm not going to lie, I'm really bad at math and 1.6 for me has made it feel like a good knowledge of math is essential to optimize your build
Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.
Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (203) but the later appears far more powerful and easier to comprehend.
ItsRejectz wrote: »Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.
Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (203) but the later appears far more powerful and easier to comprehend.
ZOS - Do this and please give this user a job
you're joking, right?Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.
Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (203) but the later appears far more powerful and easier to comprehend.
Maverick827 wrote: »I think ZOS was right that people would not have enjoyed decimal values. Having 2047.2 Stamina is also unappealing. I just think they underestimated how much people would also dislike inflated numbers.
Maverick827 wrote: »I just think they underestimated how much people would also dislike inflated numbers.
Go Here
And vote for what you want, easier for ZOS to look at that one thread then multiple.
Return all the numbers back to live, then inflate the champ point percentages instead. Now you have a numerically powerful increase, without losing all grounding or creating inflated numbers.
Instead of seeing an absurdly large number like 23,002 magicka with a 1% increase from CP they will see 2,300 with a 10% increase from CP. Each results in the same amount of additional magicka (230) but the later appears far more powerful and easier to comprehend.