runkorkoeb17_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »runkorkoeb17_ESO wrote: »Why is it that Heavy armor's bracing gives its buff if you have 5 more pieces, where as with light armor and medium we need full set to achieve this from what the tool tip says?
Eitherway its seems like your obviously favoring Heavy Armor over others for PvP now.
This game is not PvP only. Heavy armor is used to tanks in pve you know. 5/5 set bonus is good because you may add 2 light for magicka regen or 2 medium for stamina or mix to get undaunted +% stats bonus. In pve stamina build dps run with full medium same with magicka build and light. If you want to be more tanky pick heavy for PvP. if you want to be pure glass canon go full light or medium. I not see problem here. If they can do it (stamina build users with heavy armor in pvp), I do not see why you cant. Just sacrafice some dps for more defens. And why i not seen your " nerf light armor "post when /even now in live/ you rock in full light armor and shield (and yes you was more tanky than heavy armor users and you dish their dps x X)
you missed the point, they changed the set equip bonus from 5/7 to 7/7. but only for medium and light. dosent seem fair reguardless if its pp/ pve
You cant ask them to alow you to top dps metter and to be damn tanky at the same time. If you want dps go 7/7 medium light, if you want pure tank but not dps at all go 7/7 heavy, if you want to be decent, mix them. You cant have all, face it. No more to say.
ZOS_GinaBruno wrote: »With Update 6 being our largest update yet, we wanted to provide some suggestions on where to focus your testing, and some specific feedback we’re looking to gather that would help us the most. Thanks in advance!
TESTING SUGGESTIONS
- Play through a Trial, Dragonstar Arena, or hop in Cyrodiil and try out the new abilities and game balance. Be sure to also pay attention to the new combat animations while you play.
ZOS_GinaBruno wrote: »[*] Use your copied character from the Live megaserver or use a character template to play around with the new Champion System and allocate different points.
ZOS_GinaBruno wrote: »[*] Check out the new, larger delves in Glenumbra, Stonefalls, and Auridon.
ZOS_GinaBruno wrote: »[*] Preview the polished version of Redguard and Orc armor.
ZOS_GinaBruno wrote: »[*] Pretend that you’re a new player that’s never seen ESO before, and run through the new tutorial. Make believe is fun!
ZOS_GinaBruno wrote: »[*] Start at the beginning of the Provisioning skill line and level up to explore the new changes.
[*] Participate in our scheduled in-game events on the PTS, like running a Trial or battling in Cyrodiil!
ZOS_GinaBruno wrote: »FEEDBACK WANTED
Justice System
- Did being able to commit crimes add to your level of enjoyment?
ZOS_GinaBruno wrote: »[*] What was the most and least satisfying thing about the Justice system?
ZOS_GinaBruno wrote: »[*] Did the Legerdemain skill line feel appropriately rewarding for the activity?
Yes. the in-game prompts are helpful, although the glowy aura is oddly enticing and tempts you to fire arrows at NPCs just so you can loot that yummy glowy aura.ZOS_GinaBruno wrote: »[*] Was the Justice system clear in what you could and could not do? If not, what was not readily apparent?
ZOS_GinaBruno wrote: »[*] Were other players that were participating in the Justice system disruptive to your experience in a city?
ZOS_GinaBruno wrote: »Did you feel being able to kill NPCs disrupted your own enjoyment of the city environment?
ZOS_GinaBruno wrote: »[*] How much gold are you averaging in total after an hour of Justice activities?
[*] Which Justice activities seem to be the most and least profitable and effective?
Nope, but then again, I haven't gotten caught yetZOS_GinaBruno wrote: »[*] Did you find murder and/or theft to be justly punitive?
ZOS_GinaBruno wrote: »[*] How clear is the process to fence a stolen item, and how you use the system for profit?
[*] Is it clear when you are and are not being witnessed committing a crime?
[*] Are the mechanics of pickpocketing clear?
[*] Are the bounty UI elements clear?
[*] Is the recourse for paying your bounty when you are kill on sight and finding a fence clear?
[*] How was the cadence of skill advancement?
ZOS_GinaBruno wrote: »[*] Were the legerdemain skills desirable and effective?
ZOS_GinaBruno wrote: »[*] Were you able to find Outlaws Refuges when needed?
[*] Was it easy to distinguish between selling and laundering stolen items?
[*] Were other players able to hinder your ability to profit from Justice activities?
ZOS_GinaBruno wrote: »Champion System
- Do you feel choices and what you focus on are more important?
ZOS_GinaBruno wrote: »[*] How fast are you gaining champion points per hour and/or per day? Does this cadence feel good?
ZOS_GinaBruno wrote: »[*] How is the overall difficulty compared to what’s currently on the Live megaservers?
ZOS_GinaBruno wrote: »[*] Are there things in the system that you are looking forward to?
ZOS_GinaBruno wrote: »[*] Was there anything not worth spending points in?
[*] How does light, medium, and heavy armor feel now in terms of balance?
[*] How does enlightenment feel?
ZOS_GinaBruno wrote: »[*] Is the UI easy to navigate?
ZOS_GinaBruno wrote: »[*] Is the UI missing anything that you need? Are you missing critical UI elements while in the Champion UI window?
ZOS_GinaBruno wrote: »[*] Is regular PvE content more difficult?
[*] How do dungeons (both regular and Veteran) and Trials feel compared to what’s currently on the live megaservers?
[*] Can you still complete Trial runs?
ZOS_GinaBruno wrote: »[*] Is it fun to spend Champion Points on non-veteran characters?
ZOS_GinaBruno wrote: »Gameplay and Abilities
- Do you like the new abilities, specifically the new class and AvA abilities?
ZOS_GinaBruno wrote: »[*] Do you like the new buff/debuff system?
No, still not enough synergies in general, particularly for some classes. Synergies, when they are there however, seem useful. Moar plz.ZOS_GinaBruno wrote: »[*] Do you think there too many synergies on the screen? Do they feel more useful/powerful?
[*] Are the synergies more exciting to use now? Do you think there are too many/not enough synergy prompts available?
Revised AOE caps=awesomesauceZOS_GinaBruno wrote: »[*] How do you feel about the revised AOE caps and new ultimate generation?
No comment.ZOS_GinaBruno wrote: »[*] Now that the meatbag catapults no longer stack with other healing debuffs, do they still feel too powerful?
ZOS_GinaBruno wrote: »Game Re-balance
- How do Trials and dungeons feel with and without the use of Champion Points?
- How does overall balance feel in instanced areas, especially in Dragonstar Arena?
- How does regular PvE content feel with and without the use of Champion Points?
ZOS_GinaBruno wrote: »New Combat Animations
- How does combat in general feel overall?
- Does combat feel more responsive?
ZOS_GinaBruno wrote: »Provisioning
- How does the new system feel overall?
- Does the system make more sense?
- If you’re using a copied character from the Live megaserver, did you find the transition to the new system relatively painless?
- Are all items from previous provisioning accounted for in your inventory?
- Did you feel the provisioning revamp has significantly impacted your inventory?
- How do you feel about the new recipes?
- How do you feel about the new paradigm for how food and drink, plus their subcategories, are broken down?
- If you obtained ingredients from critters, how did it feel?
- How does brewing compare to what you experienced to the live game in terms of benefit?
- Can you still rank up in provisioning with the Justice System?
- Did you feel you needed to steal in order to be an effective provisioner?
- Were you able to reasonably find recipes?
- How was your experience with crafting writs, if you performed any?
ZOS_GinaBruno wrote: »Crown Store
- What do you think about the offered mounts, pets, costumes, polymorphs and consumables?
- Did you notice any of the items broken in any way?
- How does the feel and flow while using the store feel?
- What are some things you’d like to see in the store? Is there anything you’d never want to see?
- Did your existing pets convert correctly in the new collections UI?
ZOS_GinaBruno wrote: »New Tutorial in Coldharbour
- How does the new tutorial feel? Do you feel like you’re learning more?
- Did you come out of the tutorial with a character that can perform well in the game world? Did you feel you had enough armor, a high enough level, and proper knowledge?
- How do new systems like Champion Points and Provisioning feel with a new character going through the tutorial?
- Does the new tutorial perform well? Did you notice any lag?
ZOS_GinaBruno wrote: »Armor Set Polish
- What did you think of the new Redguard and Orc armor?
- Did the update keep the spirit of the armor?
- Were there any old pieces that you miss?
I have noticed that " Petrify" now has a slight delay for about a second and a half before it applies the effect.
This reminded me the bug from update 1.3. one-shotting anyone with critical chargeFound a bug with both or either Critical Charge and/or Brawler.
https://www.youtube.com/watch?v=cEbvQNIF_IM
I think that Critical Charge is unintentionally gaining stealth attack bonus, and I think that Brawler is unintentionally doing all its DOT damage instantly.
Ticket# 150131-001388
More testing on this soon - Will post it here
EDIT: Unable to recreate. Player said was using Grim focus, Rally, Ambush, Critical charge and brawler.
I think that the sell value of stolen items is too high. This is probably the most effective way to farm gold now and it's available for level 3 characters, which unbalances gold gathering in early game.
ShiftControl wrote: »
Were other players able to hinder your ability to profit from Justice activities?
-yes as I said I was in the process of pick pocketing and the particular npc got killed by a troll, thats very doable since the pickpocket is a slow process
What I mean they kill my subject not meShiftControl wrote: »
Were other players able to hinder your ability to profit from Justice activities?
-yes as I said I was in the process of pick pocketing and the particular npc got killed by a troll, thats very doable since the pickpocket is a slow process
How? I had like 30k bounty and asked some guy if he could kill me. He could not attack me.
Wut ? 40k DPS ? Dude you dont need exaggerate that much to justify yourself. Just say 15k we will believetimidobserver wrote: »My feedback so far
Again people have between 25000 and 35000 health now and do between 5000 and 20000 sustained dps and can burst up to 40000+ dps.
Perfect @Enodoc -I see what you mean now about changing the icon in the middle. It doesn't look too different from what they have now (No immersion-dissolving ambulance lights or anything), but at the same time offers instant visibility to your criminal status, which is also easy to understand.Tutorial FeedbackJustice System Notes
I said I would upload some pictures for ideas to make these three different levels of infamy more obvious. Here they are:
Left to right, Disreputable, Notorious, Fugitive.
The grey hand represents the fact that you are a petty criminal. The white masked face represents the fact that you are a known outlaw who is visible to the guards. The red sword, as before, represents kill-on-sight.
I think by making a change such as this, your current bounty level is more easy to see at a glance compared to what the current design offers.