@ZOS_GinaBruno
Hi there. Well, first of all I want to say that in overall I like all that was done in 1.6 patch, but with some exceptions. New systems are cool and fun to play with: Champion, Justice, Provisioning (bevereges a still low competitive in PvE - they wont give dmg, heal or other). All of this is nice.
I'm a PvE player. So I've mainly w8ed a EU characters copy to test more details - cause my EU char has all PvE stuff I needed for tests including sets of Infallible Aether, Vicious Ophidian and Eternal Yokeda from Serpent Normal with some parts of HM version of same sets.
Well, 1st of all, after 1st Vet dung I can say that it's nice. Light armor is now rly a bit of glass cannon, and it's interesting to play. We've spent almost same time for killing all, so I guess its ok. But I had not much time yet, so I've tested only 1 classic sorc live build.
But here are some things I didn't like at all:
1. Panacea of Spell Power is now useless in PvE and it's strange... No one in PvE will use it to get that crit and spell power buff, when u can use Surge, Entropy or Inner Light. But this was a common difference a good raider form a bad one - those top Alchemy potions use.
2. Sanctum Ophidia Difficult Mode sets (Set of the Infallible Aether (HM) for example) are best on Live 1.5.8 and trash on 1.6.1). I can offer you some screenshots a bit later. Now I can just describe the problem I've notised.
Talking about Infallible Aether Set (Normal and Difficult versions) as an example:
Serpent Normal loot has same amount of magica as gold craft enchantment. Ok, you can say that u get all those set bonuses u can't get anywhere else. It’s acceptable, but still not that good difference in my personal opinion.
But: Serpent Difficult loot has all same bonuses like Normal and just 10 more Magica on infused big part (head or chest) comparing with Normal or craft.
Is this a joke?! Ok, when it is 9 magica difference on live 1.5.8, it's ok. In terms where every 10 Magica over 2700 is great. But now I have 28600 magica and 10 Magica difference on BEST enchantment vs CRAFT enchantment is NOTHING! 28600 or 28610... Who cares. No one will go wipe on Serpent HM for nothing, spending time to get this "best" loot with trash random trait.
We’ve killed SO HM for 6 times and got 2 quest reward. From 8 loot chances I got only 1 item with correct trait. I've spent on it about 9 hours, 600 Spell Power Potions. And I'm sure, I’m lucky, because the chance to get BIS loot is low cause of trash random trait. If nothing changes after PTS on live 1.6.1 I’ll go and spent 2 min on craft a set 10 magica less benefit and pretty close set bonuses. And it would be with correct traits with 100% chance. So, what's the point to farm SO HM?
I still hope u have some massive reasons to do this (but I really can’t see any at all, and you can explain this) or it’s just a sad little mistake and will be fixed before it goes live.
I will give more feedback as I have, and I will post some SO loot comprarison screenshots as I prepare them properly.
agabahmeatshieldb14_ESO wrote: »One idea I had for increasing Champion Point acquisition was this: rather than limiting Champion Points to being earned exclusively by experience points, have them also be tied to completing certain content.
- One Champion Point for completing each chapter of Cadwell's Silver and Gold, i.e. for completing the main quest of each of the 5 zones per Alliance
- One Champion Point for completing a Veteran Undaunted Pledge
- One Champion Point for completing the quest in the Trials--Aetherian Archive, Hel Ra Citadel, or Sanctum Ophidia
- One Champion point for completing Dragonstar Arena on normal mode, possible two points for completing Dragonstar Arena on veteran mode
As F7sus4 said, this by itself would be too fast, but I agree that these endgame activities should be worth more. Perhaps they could up the final XP reward for these things by 4 times to 44,908 (assuming that they're each worth the most XP they can be - 11,227 - which they probably aren't).agabahmeatshieldb14_ESO wrote: »One idea I had for increasing Champion Point acquisition was this: rather than limiting Champion Points to being earned exclusively by experience points, have them also be tied to completing certain content.
- One Champion Point for completing each chapter of Cadwell's Silver and Gold, i.e. for completing the main quest of each of the 5 zones per Alliance
- One Champion Point for completing a Veteran Undaunted Pledge
- One Champion Point for completing the quest in the Trials--Aetherian Archive, Hel Ra Citadel, or Sanctum Ophidia
- One Champion point for completing Dragonstar Arena on normal mode, possible two points for completing Dragonstar Arena on veteran mode
It's not broken; EU characters are now on the PTS. NA players will need to use the VR14 template to test, just like EU players had to last week.ZOS! What's up with this f----n patch you just released on the pts? It just erased my character and started me in the prison! I'm not gonna start a new character just to test this stuff out. FIX THIS CRAP!
You're brilliant there at ZOS. No words needed:
CitraBenzoet_ESO wrote: »My main concern is where are my recipes?
I logged into PTS to find that my v9 character was now in possession of v10 food ( i couldn't use) that was v5 on live. And that I did not have any "equivalent" v5 recipes in my characters brain. I didn't have all the blue and purple recipes available in live but i had a good handfull. On live i could make at least 1 v5 purple food that affects health/magicka/stamina, on PTS1.6 only green single effects foods and drink. Not cool. Why have a lvl 50 provisioning skill if when you add this patch it becomes useless until i find replacements. Give me my copy of the Joy of Cooking back!
Tl;Dr: my consummate honey brittle turned into something else i couldn't use, and i couldn't make anything equal to it.
As F7sus4 said, this by itself would be too fast, but I agree that these endgame activities should be worth more. Perhaps they could up the final XP reward for these things by 4 times to 44,908 (assuming that they're each worth the most XP they can be - 11,227 - which they probably aren't).agabahmeatshieldb14_ESO wrote: »One idea I had for increasing Champion Point acquisition was this: rather than limiting Champion Points to being earned exclusively by experience points, have them also be tied to completing certain content.
- One Champion Point for completing each chapter of Cadwell's Silver and Gold, i.e. for completing the main quest of each of the 5 zones per Alliance
- One Champion Point for completing a Veteran Undaunted Pledge
- One Champion Point for completing the quest in the Trials--Aetherian Archive, Hel Ra Citadel, or Sanctum Ophidia
- One Champion point for completing Dragonstar Arena on normal mode, possible two points for completing Dragonstar Arena on veteran mode
ZOS! What's up with this f----n patch you just released on the pts? It just erased my character and started me in the prison! I'm not gonna start a new character just to test this stuff out. FIX THIS CRAP!
Not sure about DSA, but these things are at most daily anyway, so that would be a given. My point was, 6 CPs per day for group content seems a bit too fast considering other CP sources are not so forthcoming.As F7sus4 said, this by itself would be too fast, but I agree that these endgame activities should be worth more. Perhaps they could up the final XP reward for these things by 4 times to 44,908 (assuming that they're each worth the most XP they can be - 11,227 - which they probably aren't).agabahmeatshieldb14_ESO wrote: »One idea I had for increasing Champion Point acquisition was this: rather than limiting Champion Points to being earned exclusively by experience points, have them also be tied to completing certain content.
- One Champion Point for completing each chapter of Cadwell's Silver and Gold, i.e. for completing the main quest of each of the 5 zones per Alliance
- One Champion Point for completing a Veteran Undaunted Pledge
- One Champion Point for completing the quest in the Trials--Aetherian Archive, Hel Ra Citadel, or Sanctum Ophidia
- One Champion point for completing Dragonstar Arena on normal mode, possible two points for completing Dragonstar Arena on veteran mode
Or just once per day for each these points.
That came to my mind as well at some point. So yes, 1000% agree.Brasseurfb16_ESO wrote: »Actualy, Khajiits got indirectly buffed with the 1.6 patch. They surely have no stat increases compared to the other races. But with the nerf on critical chances on sets Carnage racial passive now adds a lot of value to the Khajiit race. That 6% critical chance equal 2850 magicka/stamina or 4050 health just from set bonuses.
At this point I'd like to share opinion on Magicka Nightblades.ZOS_GinaBruno wrote: »Game Re-balance
- How do Trials and dungeons feel with and without the use of Champion Points?
- How does overall balance feel in instanced areas, especially in Dragonstar Arena?
- How does regular PvE content feel with and without the use of Champion Points?
It looks like they rescaled everything manually, and not using some sort of multiplier. I already stated the same conclusion regarding Aether set, but it applies to all of them. No idea, what were they thinking, but it's not worth to run Trials anymore.Is this a joke?! Ok, when it is 9 magica difference on live 1.5.8, it's ok. In terms where every 10 Magica over 2700 is great. But now I have 28600 magica and 10 Magica difference on BEST enchantment vs CRAFT enchantment is NOTHING! 28600 or 28610... Who cares. No one will go wipe on Serpent HM for nothing, spending time to get this "best" loot with trash random trait.
Is this a joke?! Ok, when it is 9 magica difference on live 1.5.8, it's ok. In terms where every 10 Magica over 2700 is great. But now I have 28600 magica and 10 Magica difference on BEST enchantment vs CRAFT enchantment is NOTHING! 28600 or 28610... Who cares. No one will go wipe on Serpent HM for nothing, spending time to get this "best" loot with trash random trait.
It looks like they rescaled everything manually, and not using some sort of multiplier. I already stated the same conclusion regarding Aether set, but it applies to all of them. No idea, what were they thinking, but it's not worth to run Trials anymore.
And hello, Zenimax, I don't know whether you're aware or not, but most of the hardcore guilds are actually mainly focused on Trials. You want to lose so many players? Oh, sorry. Perhaps you want. You won't be getting their money anymore, so why to bother?
(Better to sell some guars in crown store for real money, isn't it?)
You can upgrade your VR12 purple set to gold to get 2% Crit as well (no need for VR14 from weeklies), but that makes the set still useless anyway.As for Aether set. It's stats are now low as low lvl equipment. So 12vr Aether gives u 1% critchance and so on, but 14vr Aether (for weekly i meen) gives u 2% crit chance.
You can upgrade your VR12 purple set to gold to get 2% Crit as well (no need for VR14 from weeklies), but that makes the set still useless anyway.As for Aether set. It's stats are now low as low lvl equipment. So 12vr Aether gives u 1% critchance and so on, but 14vr Aether (for weekly i meen) gives u 2% crit chance.
A 3%+3% is the ultimate minimum for gold and, perhaps, a 2%+2% for purple.
Khivas_Carrick wrote: »
All Ultimates scale using either/or. Lore wise you could say it's literally adding a final deathstroke to a series of weapon attacks or final bit of a really powerful spell.
Khivas_Carrick wrote: »
All Ultimates scale using either/or. Lore wise you could say it's literally adding a final deathstroke to a series of weapon attacks or final bit of a really powerful spell.
thx