so we can use them in many combinationsMany new recipes have been introduced.
MSchroeder wrote: »I’d like to take a moment and address some of the questions that have come up in this thread so far. We’re all excited to hear your feedback, and I wanted to allay a few fears. Some of this is information we’ve shared before, but I figured it would be helpful to address as much as possible here.
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We’ll be watching the usage of food and drink on PTS, and going forward on Live. If feedback and metrics show that drinks remain widely unused after the improvements, we will review our options (including but not limited to making them stack) and act accordingly.
EDIT: Forgot to bold question #4.
wenxue2222b16_ESO wrote: »Will we lose the good recipes we already have? Will I lose the ability to cook those purple foods I already know the recipes for (or their new versions?)
What happens to all the potatoes I have in the bank?
I'm sorry but this is not really much of an improvement. Until you can stack beverages with food you're wasting a big portion of the craft. I cannot fathom how any improvement to drinks would put them even close to par with food especially in PVP. Seriously, go back to the drawing board.
ThatHappyCat wrote: »It seems to me that people who want food and drinks to stack are thinking only of themselves and how to buff their characters further. When you think about the game as a whole, making food and drinks stack adds absolutely nothing to the game. There's no interesting choice to be made, no further diversity in character builds, no further complexity added to Provisioning.
It's the same thinking that makes people cry when they lose their precious PvP buffs, but refuse to actually PvP for them. Give me all the buffs!
Terrible decision.MSchroeder wrote: »During the design phase of the Provisioner revamp, we discussed the possibility of allowing players to use both a food and a drink at the same time. However, we’ve decided at this time that we want there to be an interesting choice between food and drink
fromtesonlineb16_ESO wrote: »Terrible decision.MSchroeder wrote: »During the design phase of the Provisioner revamp, we discussed the possibility of allowing players to use both a food and a drink at the same time. However, we’ve decided at this time that we want there to be an interesting choice between food and drink
By making food/drink choice effectively a per-encounter decision then you're either forcing us to massively increase our consumable spend/grind or else create a situation where only the rich or those able to play 24/7 to gather ingredients will be able to use food at all regularly.
Please re-read my comment again .. I am predicting that at the start of each FIGHT the min/maxers will demand everyone consume the 'right' food/drink for the encounter.ThatHappyCat wrote: »fromtesonlineb16_ESO wrote: »Terrible decision.MSchroeder wrote: »During the design phase of the Provisioner revamp, we discussed the possibility of allowing players to use both a food and a drink at the same time. However, we’ve decided at this time that we want there to be an interesting choice between food and drink
By making food/drink choice effectively a per-encounter decision then you're either forcing us to massively increase our consumable spend/grind or else create a situation where only the rich or those able to play 24/7 to gather ingredients will be able to use food at all regularly.
How is choosing to use either food or drink more expensive than always having to use both?
ThatHappyCat wrote: »How is choosing to use either food or drink more expensive than always having to use both?
MSchroeder wrote: »5. “What’s happening with Drinks?”
During the design phase of the Provisioner revamp, we discussed the possibility of allowing players to use both a food and a drink at the same time. However, we’ve decided at this time that we want there to be an interesting choice between food and drink – some situations call for food, while other situations call for drink. To this end, we’ve improved the regeneration(s) granted by drinks by a significant margin, but we’ve left food and drink unable to stack with one another.
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We’ll be watching the usage of food and drink on PTS, and going forward on Live. If feedback and metrics show that drinks remain widely unused after the improvements, we will review our options (including but not limited to making them stack) and act accordingly.
MSchroeder wrote: »5. “What’s happening with Drinks?”
During the design phase of the Provisioner revamp, we discussed the possibility of allowing players to use both a food and a drink at the same time. However, we’ve decided at this time that we want there to be an interesting choice between food and drink – some situations call for food, while other situations call for drink. To this end, we’ve improved the regeneration(s) granted by drinks by a significant margin, but we’ve left food and drink unable to stack with one another.
...
We’ll be watching the usage of food and drink on PTS, and going forward on Live. If feedback and metrics show that drinks remain widely unused after the improvements, we will review our options (including but not limited to making them stack) and act accordingly.
Thanks for giving additional information on your design choices.
Unless drinks get very high numbers for regeneration, I don't think that they will be used as often as food that provides flat stats.
Who wil use food?
- Magicka DPS (higher magicka = more dmg)
- Stamina DPS (higher stamina = more dmg)
- Healers who feel confident enough to use spell symmetry and don't have magicka managements issues
- Tanks who focus on max health over regeneration (best for 12p content)
- Burst damage in PVP
Who will use drinks?
- Solo players (maybe)
- Healers in small groups or with magicka management issues
- Tanks who want to spam AoEs and DoTs and need more regeneration
- Tanks who can't rely on an effective healer
- Sustained damage for long PVP fights (if they don't get outperformed by players with large stat pools)
TL;DR: food = endgame, drinks = casual content and maybe some PVP
I understand your concern about build diversity, and as the numbers are right now, making food and drink stackable would result in everyone using some variation of blue/purple food + drink. Is that really so bad though? At least it would have a positive effect on the economy, doubling the amount of provisioning crafts that players would be able to trade.
Suggestion for additional bonuses to drinks
Regardless of drink level, each would increase some statistics based on consumable quality.
Alcohol (health-based) would increase health regeneration and damage mitigation.
- 4% mitigation for green
- 3% for blue
- 2.5% for purple
Tea (magicka-based) would increase health regeneration and spell power.
- 4% spell power for green
- 3% for blue
- 2.5% for purple
Tonics (health-based) would increase health regeneration and weapon power.
- 4% weapon power for green
- 3% for blue
- 2.5% for purple
Note: this is still compatible with food and drinks stacking
I'm sorry but this is not really much of an improvement. Until you can stack beverages with food you're wasting a big portion of the craft. I cannot fathom how any improvement to drinks would put them even close to par with food especially in PVP. Seriously, go back to the drawing board.
I totally agree and I cannot understand why ZOS has not listened to the players requests to stack food and beverages. Why one negates the other is a total mystery to me and really ridiculous on the part of ZOS.
Seems to me this is a shuffling of the deck chairs with nothing really new being offered.Reducing number of ingredients is equivalent to increasing bank space. Sure we get new recipes to find and new ingredients and some spoil but like all the other crafting in this game it is very shallow and presumably aimed at not very intelligent 12 year olds.
No experimentation for example leading to a Master chef, just grind the recipes and ingredients. Just like in the real world where anyone can be a Master Chef armed with a cook book and some ingredients ....
And do not get me going on crafting writs which like Undaunted are essentially authorised grinding.
Sorry ZOS but you have lost the plot. You need to expand the game so we want to continue playing it, not simplifying it for the idiots who like Grinding Undaunted to get passives and specialised equipment that even a Master Craftsman cannot make.
In one word BORING.
I assume fish is considered a type of meat (which it technically is). So we'll get fish that's used in health foods.wenxue2222b16_ESO wrote: »This one has one further comment, bearing in mind this one has a bank full of fish waiting for this update ...
If this one guts fish why will this one get meat instead of delicious fish? Surely a fishie once gutted would produce fish no?
This one would prefer to eat them raw and fresh from the river but when in Glenumbra this one supposes this is frowned on by the locals.
Edit: Also this one is hoping on Jone and Joad that you leave the moon sugar cookies alone!
ThatHappyCat wrote: »
It's the same thinking that makes people cry when they lose their precious PvP buffs, but refuse to actually PvP for them. Give me all the buffs!
MSchroeder wrote: »
5. “What’s happening with Drinks?”
During the design phase of the Provisioner revamp, we discussed the possibility of allowing players to use both a food and a drink at the same time. However, we’ve decided at this time that we want there to be an interesting choice between food and drink – some situations call for food, while other situations call for drink. To this end, we’ve improved the regeneration(s) granted by drinks by a significant margin, but we’ve left food and drink unable to stack with one another.
All stats are scaled up in update 6, so those buffs stay about the same relative to your new increased health pool.Did anyone look at the pictures? Over 2k health food buff? Are those pictures real or what? Yeah I hope the stack but heck 2k health buff from food.