Many new recipes have been introduced.
Ideally, one food and one drink should stack. They did not say it would not, so that is something. They do listen to feedback.I'm sorry but this is not really much of an improvement. Until you can stack beverages with food you're wasting a big portion of the craft. I cannot fathom how any improvement to drinks would put them even close to par with food especially in PVP. Seriously, go back to the drawing board.
Drink buffs have been improved greatly to make them competitive with food buffs.
lordrichter wrote: »Ideally, one food and one drink should stack. They did not say it would not, so that is something. They do listen to feedback.I'm sorry but this is not really much of an improvement. Until you can stack beverages with food you're wasting a big portion of the craft. I cannot fathom how any improvement to drinks would put them even close to par with food especially in PVP. Seriously, go back to the drawing board.
I'm sorry but this is not really much of an improvement. Until you can stack beverages with food you're wasting a big portion of the craft. I cannot fathom how any improvement to drinks would put them even close to par with food especially in PVP. Seriously, go back to the drawing board.
HeroOfEvbof wrote: »Does there appear to be a purposeful bias towards Health food?
Fish can yield meat. Game animals and domestic animals can yield meat. What this means is that without looting cities and bandit dungeons, we will always be able to turn up meat.
Realizing we can buy fruits, vegetables, tonics, tea and booze stuff from grocers it still seems that the bias is on meat.
That's why, currently, we receive 15 HP for every attribute point compared to 10 MG or 10 ST. Those later 2 categories are secondary and dependent upon your ability to live in any game.
lordrichter wrote: »Ideally, one food and one drink should stack. They did not say it would not, so that is something. They do listen to feedback.I'm sorry but this is not really much of an improvement. Until you can stack beverages with food you're wasting a big portion of the craft. I cannot fathom how any improvement to drinks would put them even close to par with food especially in PVP. Seriously, go back to the drawing board.
The last statement about being "competitive" says to me that they will not stack. Since most player fights in Cyrodil last less than 5 seconds the total available resource pool at any given instant is far more important than regen over time.
Somebody will run the numbers and do tests on the PTS when this comes out. I'm willing to bet real money that the results bear me out. I am really disappointed in ZOS now. Lag is one thing. Giving a player a useless crafting ability is just as bad.
ThatHappyCat wrote: »They've already answered what would happen to existing ingredients multiple times in the forums. Common ingredients will go "stale" and gain value (so they can be vendored), while rare ingredients like tomatoes will be converted into different but equivalent ingredients of the new system.
Blackmoon777 wrote: »That's why, currently, we receive 15 HP for every attribute point compared to 10 MG or 10 ST. Those later 2 categories are secondary and dependent upon your ability to live in any game.
In 1.6 your HP:MP:STAMINA will be close to 1:1:1 not as it is now 1,5:1:1
and my Q is:
are there now vet10 or vet10+ recipes? or vet5 is still max lvl?
ThatHappyCat wrote: »They've already answered what would happen to existing ingredients multiple times in the forums. Common ingredients will go "stale" and gain value (so they can be vendored), while rare ingredients like tomatoes will be converted into different but equivalent ingredients of the new system.
Drink buffs have been improved greatly to make them competitive with food buffs.
I'm looking forward to this update quite a bit but I must say I'm disappointed in how little they're telling the provisioners who have maxxed our skills and gotten all the max recipes we need.
I would like to know explicitly what happens to our current stock, recipes, and crafted food and drink. I understand that they said our old ingredients would gain value, but they also said to keep leveling after v14 and caused a riot when they changed their minds. I'm fine with things changing but I would very much like to know how it will affect me so that I may plan accordingly.
True, drinks will likely be pointless for PvP. My hope is that the regen is so good that drinks will be preferred for tanks and healers in long, drawnout boss fights.Since most player fights in Cyrodil last less than 5 seconds the total available resource pool at any given instant is far more important than regen over time.
Not even close to comparable in severity. Lag should be priority #1Lag is one thing. Giving a player a useless crafting ability is just as bad.