nboone13b16_ESO wrote: »I play for the Ebonheart Pact faction, my teammates and myself constantly encounter what we call Team Green. What is Team Green? Team Green is when The Aldmeri Dominion and the Daggerfall Covenant factions team up to zerg the Ebonheart Pact faction in even more overwhelming numbers.
Will there ever be some kind of underdog buff to the faction that is being outnumbered during battles in PvP? An example of an underdog buff would be that the faction that is being overwhelmed by a zerg would get a temporary buff to defend against and possibly defeat a player mass that outnumbers your group by 5+ to 1. This could also apply to the campaigns population caps. If for example you enter a campaign where the other factions are population capped, the faction with the least amount players would get a slight buff to help defend and take back keeps etc. The buff would apply for the amount of time that is available until the points reset. I believe it is every hour at the moment.
nboone13b16_ESO wrote: »I play for the Ebonheart Pact faction, my teammates and myself constantly encounter what we call Team Green. What is Team Green? Team Green is when The Aldmeri Dominion and the Daggerfall Covenant factions team up to zerg the Ebonheart Pact faction in even more overwhelming numbers.
Will there ever be some kind of underdog buff to the faction that is being outnumbered during battles in PvP? An example of an underdog buff would be that the faction that is being overwhelmed by a zerg would get a temporary buff to defend against and possibly defeat a player mass that outnumbers your group by 5+ to 1. This could also apply to the campaigns population caps. If for example you enter a campaign where the other factions are population capped, the faction with the least amount players would get a slight buff to help defend and take back keeps etc. The buff would apply for the amount of time that is available until the points reset. I believe it is every hour at the moment.
this would be complete non-sense, why do you thing people group? to have greater dps, greater stacking etc, this is war my friend, not a playground!
@MarcoPolo The current plan is to move these 16 attribute points into the 1-50 levelling, so you'll get an extra point every 5 levels, and an extra 2 points every 10 levels.With the up and coming removal of vet ranks im a little puzzled to how the attributes are going to fixed
as if the level cap stops at 50 that means all new characters are going to be around 14/15 attributes down? How
is zos going to make it fair on new characters over previous maxed vet16.
elven.were_wolf wrote: »I don't know if it's a bug or not but, can you please make fishing like how it is in wrothgar, where I get two fishes from one catch. It would save a lot of sleepless nights trying to catch that blue fish. And if it is a bug, please don't fix it !
GrumpyDuckling wrote: »Hi Gina!
Can you please update the language for the Nightblade Summon Shade descriptions from "Summon a shade version of yourself" to "Summon a shade?" I play as a Khajiit and the "shade version" of myself doesn't look like me or have a tail. This simple change in the language would make the shade an entity of it's own instead of a supposed replica of myself. This is not an important/gamebreaking issue. Just a simple request for a language update that perhaps some "beast race" players would appreciate. Thank you!
nboone13b16_ESO wrote: »I play for the Ebonheart Pact faction, my teammates and myself constantly encounter what we call Team Green. What is Team Green? Team Green is when The Aldmeri Dominion and the Daggerfall Covenant factions team up to zerg the Ebonheart Pact faction in even more overwhelming numbers.
Will there ever be some kind of underdog buff to the faction that is being outnumbered during battles in PvP? An example of an underdog buff would be that the faction that is being overwhelmed by a zerg would get a temporary buff to defend against and possibly defeat a player mass that outnumbers your group by 5+ to 1. This could also apply to the campaigns population caps. If for example you enter a campaign where the other factions are population capped, the faction with the least amount players would get a slight buff to help defend and take back keeps etc. The buff would apply for the amount of time that is available until the points reset. I believe it is every hour at the moment.
this would be complete non-sense, why do you thing people group? to have greater dps, greater stacking etc, this is war my friend, not a playground!
Did you even read the post? I was referring to Team Green, AD/DC team up against EP all the time. I never see Team Orange or Team Purple. There needs to be a way to discourage two factions always targeting one faction and never aligning with them. Also the faction that is getting singled out should get a temporary buff.
Regarding countering the zerg phenomenon in PvP, would it be feasible to introduce a movement speed debuff to players of any given faction proportional to the number of players in a given area.
Rationale: currently, with no collision, groups are as manoeuverable as the individual, causing swarm like behaviour. More realistic combat is to be expected if large groups were to lose manoeuverability. As collision and friendly fire are not feasibly, a player concentration based speed debuff might be the next best thing.......if it's feasible. It would leave the large'numbers' fire power intact, but would give less numerous enemies the initiative to engage and disengage.
roigseguib16_ESO wrote: »Regarding countering the zerg phenomenon in PvP, would it be feasible to introduce a movement speed debuff to players of any given faction proportional to the number of players in a given area.
Rationale: currently, with no collision, groups are as manoeuverable as the individual, causing swarm like behaviour. More realistic combat is to be expected if large groups were to lose manoeuverability. As collision and friendly fire are not feasibly, a player concentration based speed debuff might be the next best thing.......if it's feasible. It would leave the large'numbers' fire power intact, but would give less numerous enemies the initiative to engage and disengage.
Although I understand the logic of it, I think that "faction" punishment campaign based is nonsense since all campaigns have zergs going on in all factions. I disagree in the manouverability of bigger groups. I run in guildraids and have rarely been in a 24 man group, however often their movement sucks and is easy to pick their backline. I think that all the rational should be in the AoE caps and the effectivity of certain group based skills - some already being addressed in 2.3 TG.