david.haypreub18_ESO wrote: »ZoS know Templar magicka recovery is an issue. They have acknowledged it is an issue. They just refuse to do anything about it.
It is similar to the issue with Stamina using the same pool for abilities and for sprint/dodge/block/breakfree. The players keep saying it is an issue, but ZoS tries weak and peripheral individual fixes (10% damage here, a reduced radius there) rather than acknowledging the gaping, obvious core problem.
Can't DPS in Trials. That's the only fact.
Khivas_Carrick wrote: »In my guild's Trials run I'm the only mDPS Templar, and we have one other Caster DPS Templar, and then a Templar Healer. It's a miracle that I can pull it off and frankly it's only due to me tossing spears to my allies that use Stamina and the rare offheal from my second bar. As for Vet Dungeons, you're off base again and I'm starting to wonder if you really know your class or not, let alone the other classes.
DK's in the top spot makes sense, but the way you put it makes it sound like the Templar should be tanking, not dealing damage. On the DPS parts that matter, single target boss battles, Templars do not deserve that second spot. We can manage CC on adds amazingly well, yes, but actually killing the boss can take some time, whereas the Nightblade and Sorc if they're smart can do both Add Management and single target DPS just fine.
Now from a Support DPS standpoint they'd be the best of course, and would work wonderfully, but that's if the encounters and the other classes actually needed a support DPS. Fact is they don't, and I got lucky that my guild lets me run as I do now, despite using so few of my actual class skills to kill things.
It look's like you didn't get what I wanted to say. So I will try again.
Templar have low DPS, compared to others. That's a fact. And in Trials & Speed Runs, where only DPS matters for DDs, they stay behind, obviously. There is nothing to argue about that, cause those are facts.Khivas_Carrick wrote: »In my guild's Trials run I'm the only mDPS Templar, and we have one other Caster DPS Templar, and then a Templar Healer. It's a miracle that I can pull it off and frankly it's only due to me tossing spears to my allies that use Stamina and the rare offheal from my second bar. As for Vet Dungeons, you're off base again and I'm starting to wonder if you really know your class or not, let alone the other classes.
DK's in the top spot makes sense, but the way you put it makes it sound like the Templar should be tanking, not dealing damage. On the DPS parts that matter, single target boss battles, Templars do not deserve that second spot. We can manage CC on adds amazingly well, yes, but actually killing the boss can take some time, whereas the Nightblade and Sorc if they're smart can do both Add Management and single target DPS just fine.
Now from a Support DPS standpoint they'd be the best of course, and would work wonderfully, but that's if the encounters and the other classes actually needed a support DPS. Fact is they don't, and I got lucky that my guild lets me run as I do now, despite using so few of my actual class skills to kill things.
1. Templars don't die, even as DDs.
2. Of course, they pay that with their DPS, and killing the boss will take some more time. ^^for speed runs, that's useless, obviously.
3. You assume that all Nightblades and Sorcs are smart. Sorry to disappoint you, but they are not.
As you sound like one of those elite players only playing dungeons for speed runs, let me clear another thing up.
There are people who don't play like that. So, for me, there are other things that matter, than for you. To clear things up, I will give you an example of my evening:
I get home from work and want to chill in some vet dungeons. So I will look in my guild or collect some randoms. Now I get one capable dk tank, and as DDs one Sorc and one Nightblade.
Well, so far, so good. The dungeon starts, and every mob fight goes like that: Nightblade jumps in first, pulls all the aggro. Next is Sorc, casting his impluse, running in the middle of the group of enemies and casting his impulse. They absorb quite a lot of damage, red circles on the ground don't matter for those two.
Of course, I am a good healer, so nothing to worry about jet. Then, some time later, me and the sorc waiting for the dk tank who is switching some skills, the nightblade, as he thinks he is the best, runs further ahead and dies an honorable death. Of course, I am the healer, so it's my fault.
With bosses, the nightblade plays the same way. Close range DD without any protection, of course never ever blocking and ignoring any red circle. Well, I am the healer, I should just heal him, right?
Meanwhile, the Sorc stands far away, casting Force Shocks, and any adds spawned by the boss attack me without being stopped or attacked by anybody, and i have to run around like a madman, and still healing everybody to save what's left.
So my list rather says which classes are preferable DDs, instead of which are potentially the best. Put like that, it's something llike that:
95 % of all random DKs play smart
90 % of all random TPs play smart
75 % of all random Sorcs play smart
65 % of all random NBs play smart
As a casual player and healer, I don't really care if that dungeon lasts a bit longer or not, I am just hoping for a smart group that doesn't make my day as hard as possible. And if it's like that, I prefer Dragonknights and Templars any day.
Khivas_Carrick wrote: »david.haypreub18_ESO wrote: »ZoS know Templar magicka recovery is an issue. They have acknowledged it is an issue. They just refuse to do anything about it.
It is similar to the issue with Stamina using the same pool for abilities and for sprint/dodge/block/breakfree. The players keep saying it is an issue, but ZoS tries weak and peripheral individual fixes (10% damage here, a reduced radius there) rather than acknowledging the gaping, obvious core problem.
I believe this has been said a hundred-thousand times and yet ZoS sticks to their policy of simple baby steps. Perhaps it's for the best, perhaps not, we shall see in time. I don't think this game will die out, but I don't think it's going to do their company well either.
booksmcread wrote: »Khivas_Carrick wrote: »david.haypreub18_ESO wrote: »ZoS know Templar magicka recovery is an issue. They have acknowledged it is an issue. They just refuse to do anything about it.
It is similar to the issue with Stamina using the same pool for abilities and for sprint/dodge/block/breakfree. The players keep saying it is an issue, but ZoS tries weak and peripheral individual fixes (10% damage here, a reduced radius there) rather than acknowledging the gaping, obvious core problem.
I believe this has been said a hundred-thousand times and yet ZoS sticks to their policy of simple baby steps. Perhaps it's for the best, perhaps not, we shall see in time. I don't think this game will die out, but I don't think it's going to do their company well either.
I am all for baby steps as an approach to finding the right balance. It's a smart way to avoid those massive pendulum swings in class balance that happen a lot in other games. However, that entails taking many small steps towards finding a solution. As far as I can remember, there has only been one or two steps taken in addressing the community's concerns about Templars over the past seven months.
Well, Temps have a lot of cool, unique mechanics, like Eclipse and Backlash... Wish ZOE did something to make those skills more useful.booksmcread wrote: »Khivas_Carrick wrote: »david.haypreub18_ESO wrote: »ZoS know Templar magicka recovery is an issue. They have acknowledged it is an issue. They just refuse to do anything about it.
It is similar to the issue with Stamina using the same pool for abilities and for sprint/dodge/block/breakfree. The players keep saying it is an issue, but ZoS tries weak and peripheral individual fixes (10% damage here, a reduced radius there) rather than acknowledging the gaping, obvious core problem.
I believe this has been said a hundred-thousand times and yet ZoS sticks to their policy of simple baby steps. Perhaps it's for the best, perhaps not, we shall see in time. I don't think this game will die out, but I don't think it's going to do their company well either.
I am all for baby steps as an approach to finding the right balance. It's a smart way to avoid those massive pendulum swings in class balance that happen a lot in other games. However, that entails taking many small steps towards finding a solution. As far as I can remember, there has only been one or two steps taken in addressing the community's concerns about Templars over the past seven months.
That's absolutely true. And in this case, it's not hard to understand that the fixes themselves that need made don't have to hugely sweeping, but should in fact be done to address major mechanical shortcomings and passives that suck compare to other classes.
I mean Eclipse is a completely dead skill.
Still_Mind wrote: »Well, Temps have a lot of cool, unique mechanics, like Eclipse and Backlash... Wish ZOE did something to make those skills more useful.
booksmcread wrote: »Khivas_Carrick wrote: »david.haypreub18_ESO wrote: »ZoS know Templar magicka recovery is an issue. They have acknowledged it is an issue. They just refuse to do anything about it.
It is similar to the issue with Stamina using the same pool for abilities and for sprint/dodge/block/breakfree. The players keep saying it is an issue, but ZoS tries weak and peripheral individual fixes (10% damage here, a reduced radius there) rather than acknowledging the gaping, obvious core problem.
I believe this has been said a hundred-thousand times and yet ZoS sticks to their policy of simple baby steps. Perhaps it's for the best, perhaps not, we shall see in time. I don't think this game will die out, but I don't think it's going to do their company well either.
I am all for baby steps as an approach to finding the right balance. It's a smart way to avoid those massive pendulum swings in class balance that happen a lot in other games. However, that entails taking many small steps towards finding a solution. As far as I can remember, there has only been one or two steps taken in addressing the community's concerns about Templars over the past seven months.
Still_Mind wrote: »Well, Temps have a lot of cool, unique mechanics, like Eclipse and Backlash... Wish ZOE did something to make those skills more useful.
I find them both to not be cool at all. I've never had any PVP or PVE situations where I thought "lolthisissoooocool" with either spell. In fact, I've never had a single situation where I found them to even be remotely decent.
Temps would be much better served actually being able to deal damage on par with other classes than being the one class that is "support."
Khivas_Carrick wrote: »You know that makes little sense about other classes not being able to heal as well as they do in trials. You act like they can't cast Healing Springs and such Resto Staff spells while on the move or something (Something that even I do quite often) and have to stand there, aim it, then run.
[snip...]
Thejollygreenone wrote: »Khivas_Carrick wrote: »You know that makes little sense about other classes not being able to heal as well as they do in trials. You act like they can't cast Healing Springs and such Resto Staff spells while on the move or something (Something that even I do quite often) and have to stand there, aim it, then run.
[snip...]
I believe the point he was making was not about the mobility of the caster, but the group. If you're only big source of healing with resto staff is one where everyone has to stay within 12m of eachother (healing springs), then that's a pretty large movement limitation for the entire raid, which sometimes will compromise a strategy.
Furthermore, Templar simply has superior burst heals. Being able to crit heal someone for 1.1k all at once is pretty damn necessary for healing a main tank especially, and it's not possible with a resto staff. The largest non-hot heal there is for resto staff is combat prayer, which is pretty small. Add on top of that the fact that you can't hit people across the room with it...
Yeah, Templars are the best healers in the game, and are a necessary part to a large majority of trial bosses. So I think @Shinra has a point in saying that what Templars lack in DPS they make up for in healing superiority.
Although, that's certainly no excuse to keep Templars with inferior dps, ideally all classes should be able to main heal and all classes should be able to compete as dps.
But maybe that's just my personal idealism coming through, it just doesn't make sense to me that anyone would actually think it's ok for a class to be preforming less as a dps than any other class in a game advertised to play as you want. ^.^
Thejollygreenone wrote: »Khivas_Carrick wrote: »You know that makes little sense about other classes not being able to heal as well as they do in trials. You act like they can't cast Healing Springs and such Resto Staff spells while on the move or something (Something that even I do quite often) and have to stand there, aim it, then run.
[snip...]
I believe the point he was making was not about the mobility of the caster, but the group. If you're only big source of healing with resto staff is one where everyone has to stay within 12m of eachother (healing springs), then that's a pretty large movement limitation for the entire raid, which sometimes will compromise a strategy.
Furthermore, Templar simply has superior burst heals. Being able to crit heal someone for 1.1k all at once is pretty damn necessary for healing a main tank especially, and it's not possible with a resto staff. The largest non-hot heal there is for resto staff is combat prayer, which is pretty small. Add on top of that the fact that you can't hit people across the room with it...
Yeah, Templars are the best healers in the game, and are a necessary part to a large majority of trial bosses. So I think @Shinra has a point in saying that what Templars lack in DPS they make up for in healing superiority.
Although, that's certainly no excuse to keep Templars with inferior dps, ideally all classes should be able to main heal and all classes should be able to compete as dps.
But maybe that's just my personal idealism coming through, it just doesn't make sense to me that anyone would actually think it's ok for a class to be preforming less as a dps than any other class in a game advertised to play as you want. ^.^
I view this differently simply because that healing advantage isn't really that great. Anybody can have a resto staff or a class CD on their bars. As such, that healing advantage isn't as large as you think.
It's bad logic to think on the terms of "Because X is good at X, Y is good at Y" when you are talking about a game with 4 classes. And one of those classes has no viable DPS spec, when DPS requires the most slots in any game.
In fact, it's like the old Ret Pally argument that existed in WoW for that game's first 6 years.
"You can heal, so you shouldn't be able to DPS." That's so effing stupid........because anybody can heal. If solid damage delivery systems required 5 buttons for Templars, there's no advantage to a Templar vs. any other class because you can all swap to a resto staff loadout and heal.........
And don't think that ONLY healers use Resto Staves in Trials and Dungeons. Combat Prayer's buff is a scaling monster that most will try to keep up. It's just that some classes actually have valuable damage buttons to put on that same loadout.........and Templars don't.
Thejollygreenone wrote: »Khivas_Carrick wrote: »You know that makes little sense about other classes not being able to heal as well as they do in trials. You act like they can't cast Healing Springs and such Resto Staff spells while on the move or something (Something that even I do quite often) and have to stand there, aim it, then run.
[snip...]
I believe the point he was making was not about the mobility of the caster, but the group. If you're only big source of healing with resto staff is one where everyone has to stay within 12m of eachother (healing springs), then that's a pretty large movement limitation for the entire raid, which sometimes will compromise a strategy.
Furthermore, Templar simply has superior burst heals. Being able to crit heal someone for 1.1k all at once is pretty damn necessary for healing a main tank especially, and it's not possible with a resto staff. The largest non-hot heal there is for resto staff is combat prayer, which is pretty small. Add on top of that the fact that you can't hit people across the room with it...
Yeah, Templars are the best healers in the game, and are a necessary part to a large majority of trial bosses. So I think @Shinra has a point in saying that what Templars lack in DPS they make up for in healing superiority.
Although, that's certainly no excuse to keep Templars with inferior dps, ideally all classes should be able to main heal and all classes should be able to compete as dps.
But maybe that's just my personal idealism coming through, it just doesn't make sense to me that anyone would actually think it's ok for a class to be preforming less as a dps than any other class in a game advertised to play as you want. ^.^
I view this differently simply because that healing advantage isn't really that great. Anybody can have a resto staff or a class CD on their bars. As such, that healing advantage isn't as large as you think.
It's bad logic to think on the terms of "Because X is good at X, Y is good at Y" when you are talking about a game with 4 classes. And one of those classes has no viable DPS spec, when DPS requires the most slots in any game.
In fact, it's like the old Ret Pally argument that existed in WoW for that game's first 6 years.
"You can heal, so you shouldn't be able to DPS." That's so effing stupid........because anybody can heal. If solid damage delivery systems required 5 buttons for Templars, there's no advantage to a Templar vs. any other class because you can all swap to a resto staff loadout and heal.........
And don't think that ONLY healers use Resto Staves in Trials and Dungeons. Combat Prayer's buff is a scaling monster that most will try to keep up. It's just that some classes actually have valuable damage buttons to put on that same loadout.........and Templars don't.
BugCollector wrote: »Thejollygreenone wrote: »Khivas_Carrick wrote: »You know that makes little sense about other classes not being able to heal as well as they do in trials. You act like they can't cast Healing Springs and such Resto Staff spells while on the move or something (Something that even I do quite often) and have to stand there, aim it, then run.
[snip...]
I believe the point he was making was not about the mobility of the caster, but the group. If you're only big source of healing with resto staff is one where everyone has to stay within 12m of eachother (healing springs), then that's a pretty large movement limitation for the entire raid, which sometimes will compromise a strategy.
Furthermore, Templar simply has superior burst heals. Being able to crit heal someone for 1.1k all at once is pretty damn necessary for healing a main tank especially, and it's not possible with a resto staff. The largest non-hot heal there is for resto staff is combat prayer, which is pretty small. Add on top of that the fact that you can't hit people across the room with it...
Yeah, Templars are the best healers in the game, and are a necessary part to a large majority of trial bosses. So I think @Shinra has a point in saying that what Templars lack in DPS they make up for in healing superiority.
Although, that's certainly no excuse to keep Templars with inferior dps, ideally all classes should be able to main heal and all classes should be able to compete as dps.
But maybe that's just my personal idealism coming through, it just doesn't make sense to me that anyone would actually think it's ok for a class to be preforming less as a dps than any other class in a game advertised to play as you want. ^.^
I view this differently simply because that healing advantage isn't really that great. Anybody can have a resto staff or a class CD on their bars. As such, that healing advantage isn't as large as you think.
It's bad logic to think on the terms of "Because X is good at X, Y is good at Y" when you are talking about a game with 4 classes. And one of those classes has no viable DPS spec, when DPS requires the most slots in any game.
In fact, it's like the old Ret Pally argument that existed in WoW for that game's first 6 years.
"You can heal, so you shouldn't be able to DPS." That's so effing stupid........because anybody can heal. If solid damage delivery systems required 5 buttons for Templars, there's no advantage to a Templar vs. any other class because you can all swap to a resto staff loadout and heal.........
And don't think that ONLY healers use Resto Staves in Trials and Dungeons. Combat Prayer's buff is a scaling monster that most will try to keep up. It's just that some classes actually have valuable damage buttons to put on that same loadout.........and Templars don't.
I agree.
And think about it. Templars have indeed the best heal in the game, but ONLY for group support, otherwise Dragonknights have an even better heal (Green Dragon Blood) + they have very good DPS.
So why can't we have better DPS? I'm not asking to make us the best DPS'ers in the game, just more on par with other classes.
ATM, Templars only shine in supporting roles...
Seems some people thinks that if you choose to play templar you want to be a healer. If class have potential to be be best healer doesn't mean that it can't be dps. For *** sake DK are best tanks and best dps at the same time.
ZoS give us option to be damage dealers!!! Where's your play how you want? Right now it is play how you want but you gonna suck unless you play as healer.
How can you be dps if you have to choose your gear between magicka recovery and damage? Templar magicka sustain still sucks but zos act like they resolved issue.
Thejollygreenone wrote: »Seems some people thinks that if you choose to play templar you want to be a healer. If class have potential to be be best healer doesn't mean that it can't be dps. For *** sake DK are best tanks and best dps at the same time.
ZoS give us option to be damage dealers!!! Where's your play how you want? Right now it is play how you want but you gonna suck unless you play as healer.
How can you be dps if you have to choose your gear between magicka recovery and damage? Templar magicka sustain still sucks but zos act like they resolved issue.
Seems some people still think that? Who? I haven't noticed any recently.
Magicka sustain sucks for templar, but your stamina regen is amazing. Templars might have a better chance as stamina dps at the moment, although it still wouldn't be fair if you couldn't be a caster Templar as well.
Just might have to wait a bit for ZoS to figure out how to balance magicka based pve dps Templars without overtuning their pvp counterparts.
But yeah, if you're not totally averse to it, I'd suggest trying a stamina build until ZoS actually does balance Templar so they can be magicka dps in pve. It might end up working out well, since stamina builds are on the rise.
Khivas_Carrick wrote: »Thejollygreenone wrote: »Seems some people thinks that if you choose to play templar you want to be a healer. If class have potential to be be best healer doesn't mean that it can't be dps. For *** sake DK are best tanks and best dps at the same time.
ZoS give us option to be damage dealers!!! Where's your play how you want? Right now it is play how you want but you gonna suck unless you play as healer.
How can you be dps if you have to choose your gear between magicka recovery and damage? Templar magicka sustain still sucks but zos act like they resolved issue.
Seems some people still think that? Who? I haven't noticed any recently.
Magicka sustain sucks for templar, but your stamina regen is amazing. Templars might have a better chance as stamina dps at the moment, although it still wouldn't be fair if you couldn't be a caster Templar as well.
Just might have to wait a bit for ZoS to figure out how to balance magicka based pve dps Templars without overtuning their pvp counterparts.
But yeah, if you're not totally averse to it, I'd suggest trying a stamina build until ZoS actually does balance Templar so they can be magicka dps in pve. It might end up working out well, since stamina builds are on the rise.
Yea forget the edit to the above post, I lied.
As for this, no we kind of don't. I mean we could have the best stamina regen but that slot takes up a precious spot for a DPS Skill, so it's a hell of a toss up. Frankly it's also moot since heavy attacks refill stamina now.
Also we are waiting, we've been waiting even for quite some time, and we're going to have to continue to wait it seems. ZoS isn't terrible at their job in terms of balancing, they're terrible at looking at how one change affects the entire picture, not just the spot they happen to be zoomed in on, e.g the recent stealth damage nerf, or how DK's are still super soldiers and how staffs have yet to really be nerfed yet sets involving magicka and stealth have been altered to alter the set itself, not the skill/skill lines making the sets ridiculous.
Also like I've said many times on these forums, I run a Stamina build using a 2H. It's behind all other weapons, but it does get the job done, the only issue there is though is that my class skills, which are highly important since my weapon can't do it alone, tend to fail me because of the current design scheme of my class.
Other than that I believe we're all on the same side here so to speak, and unless a troll happy DK rolls in here I think it's safe to say this debate (which it never really was) is done and we're all agreed that @ZoS needs to really fix the Templar DPS lines to what they were originally meant to be; Awesome.
Thejollygreenone wrote: »Seems some people still think that? Who? I haven't noticed any recently.
Magicka sustain sucks for templar, but your stamina regen is amazing. Templars might have a better chance as stamina dps at the moment, although it still wouldn't be fair if you couldn't be a caster Templar as well.
Just might have to wait a bit for ZoS to figure out how to balance magicka based pve dps Templars without overtuning their pvp counterparts.
But yeah, if you're not totally averse to it, I'd suggest trying a stamina build until ZoS actually does balance Templar so they can be magicka dps in pve. It might end up working out well, since stamina builds are on the rise.
Fixed an issue where the synergy abilities Supernova and Gravity Crush did not have a target limit.
Thejollygreenone wrote: »Show me the guy who's telling you templar 'can't have better dps' for balance reasons, and I'll point out to you the guy who's simply afraid of having more competition on the dps scene. I can't really imagine that anyone out there thinks templars SHOULDN'T compete as dps. Maybe I just missed the people saying these things, but it seems like it doesn't exist.
I'm done with this particular line of discussion. Hopefully ZoS actually gets some balance done on this issue and we see templars pulling respectable dps in trials, and we see other classes main healing.
But while we wait for that, I want no part in the strawman-argument-fest occurring here. Just wanted to share my two-cents, not get yelled at for something I never said. Bai now
Thejollygreenone wrote: »Khivas_Carrick wrote: »Thejollygreenone wrote: »Seems some people thinks that if you choose to play templar you want to be a healer. If class have potential to be be best healer doesn't mean that it can't be dps. For *** sake DK are best tanks and best dps at the same time.
ZoS give us option to be damage dealers!!! Where's your play how you want? Right now it is play how you want but you gonna suck unless you play as healer.
How can you be dps if you have to choose your gear between magicka recovery and damage? Templar magicka sustain still sucks but zos act like they resolved issue.
Seems some people still think that? Who? I haven't noticed any recently.
Magicka sustain sucks for templar, but your stamina regen is amazing. Templars might have a better chance as stamina dps at the moment, although it still wouldn't be fair if you couldn't be a caster Templar as well.
Just might have to wait a bit for ZoS to figure out how to balance magicka based pve dps Templars without overtuning their pvp counterparts.
But yeah, if you're not totally averse to it, I'd suggest trying a stamina build until ZoS actually does balance Templar so they can be magicka dps in pve. It might end up working out well, since stamina builds are on the rise.
Yea forget the edit to the above post, I lied.
As for this, no we kind of don't. I mean we could have the best stamina regen but that slot takes up a precious spot for a DPS Skill, so it's a hell of a toss up. Frankly it's also moot since heavy attacks refill stamina now.
Also we are waiting, we've been waiting even for quite some time, and we're going to have to continue to wait it seems. ZoS isn't terrible at their job in terms of balancing, they're terrible at looking at how one change affects the entire picture, not just the spot they happen to be zoomed in on, e.g the recent stealth damage nerf, or how DK's are still super soldiers and how staffs have yet to really be nerfed yet sets involving magicka and stealth have been altered to alter the set itself, not the skill/skill lines making the sets ridiculous.
Also like I've said many times on these forums, I run a Stamina build using a 2H. It's behind all other weapons, but it does get the job done, the only issue there is though is that my class skills, which are highly important since my weapon can't do it alone, tend to fail me because of the current design scheme of my class.
Other than that I believe we're all on the same side here so to speak, and unless a troll happy DK rolls in here I think it's safe to say this debate (which it never really was) is done and we're all agreed that @ZoS needs to really fix the Templar DPS lines to what they were originally meant to be; Awesome.
Indeed, I would say we are overall agreeing with eachother.
Though I would still like to debate that the stamina regen templars have access to isn't quite a moot point simply because heavy attacks restore resources nowIf it is indeed a moot point, and heavy attacks alone are enough to sustain stamina for stamina builds, why is this not the case for the magicka side of templar dps? Of course no other weapon has as clean of a rotation to fit heavy attacks in as 2h or dual wield, so that was a rhetorical question.
My point being, say you pick a bow templar, (this was my second choice to bow nightblade when the game released on a side note) then having that ability to pop out 80% regen when you were in dire straits would set it apart from other classes, as well as the passive 15%.
Debating it doesn't have a spot on the bar is debating buffs don't have a spot on your bar. While it may be the case for you, there are countless builds that utilized such non-damaging buffs efficiently.
Back on subject, I'm certainly not saying this makes templar stamina dps competitive, I'm not trying to tie this discussion to the state of templar dps as a whole. As I said we do overall agree with eachother, templar on all ends needs a pve dps buff.
My point is that templars have an ability that makes them unique in stamina pve dps builds, whereas a bow build can use this ability and have the compensation that no other class has access to, to such a degree at least.
Of course nightblades have their passive 30% which is in many cases preferable to the templar active, as well as siphoning strikes but that comes at the same disadvantages as templars alternative, and then some.
And DKs have green dragons blood for 40% at a much longer duration active, meaning you have to refresh less for its full effects, but less total potential. Sorcs get really nothing in the ways of hefty stamina regen.
While this doesn't necessarily automatically allow templars to be competitive, since as you mentioned it only really helps bow builds since heavy attacks regain stamina and only 2h and dw use heavy attacks.
But regardless, its an advantage at such potency as no other class has access to. That's an angle to work from if nothing else. For the record I kind of regret going nightblade and not templar largely for this reason :-/
Khivas_Carrick wrote: »Totally. Our class skills are amazing for pve. Note my bitter sarcasm.