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https://forums.elderscrollsonline.com/en/discussion/668104/

Werewolves are natural born suiciders in 1.5!

Mumyo
Mumyo
✭✭✭✭✭
Hi there^^
40% reduced cast time on a attack that does around 900 poison damage ;)

U HAD ONE JOB xD

Maybe u will rethink that a bit Zenimax.
Lethal Arrow allready hits me for around 2.2k by a good Archer.
  • stewie_801
    stewie_801
    ✭✭✭
    wear impenetrable. then you won't be hit with a crit for that amount.
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    sneak attacks ensure crits, which is how most snipes are launched.

    at least smart snipers always stealth before and after, if you dont you are prone to counter sniping.

    Also, sniping from stealth against a DK who is just spamming their wings will cause the reflected hits to always miss, and you to never drop stealth untill you land a shot through the reflect.
    I play every class in every situation. I love them all.
  • stewie_801
    stewie_801
    ✭✭✭
    you can also hear the snipe coming and block too. you can wear poison resistance on a jewelry piece.
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    As a Bosmer WereWolf I can say: "BOSMER MASTER WW RACE!!!"

    dat 1.2k+ poison/disease resistance
    ~Thallen~
  • DeanTheCat
    DeanTheCat
    ✭✭✭✭✭
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    *Spots Mumyo (aka Turack)*
    *Prepares Lethal Arrow + Mark*
    *Waits for rage on /guild*

    But seriously though, I would be more concerned about the new Poison Injection changes if I was you. DoT increased by 30% along with the 3x DoT bonus damage starting to proc from 50% HP instead of the current 35% HP.

    Although my current 980 base tooltip damage Lethal Arrow is always welcome. =P
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    DeanTheCat wrote: »
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    *Spots Mumyo (aka Turack)*
    *Prepares Lethal Arrow + Mark*
    *Waits for rage on /guild*

    But seriously though, I would be more concerned about the new Poison Injection changes if I was you. DoT increased by 30% along with the 3x DoT bonus damage starting to proc from 50% HP instead of the current 35% HP.

    Although my current 980 base tooltip damage Lethal Arrow is always welcome. =P

    Now he knows... i'm so dead.
  • Cysapper
    Cysapper
    ✭✭
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    Lol, quit QQ. you wanted a buff and you got it. Vamps have DK's and WW has snipers.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Cysapper wrote: »
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    Lol, quit QQ. you wanted a buff and you got it. Vamps have DK's and WW has snipers.

    I didn't want it.

  • DeanTheCat
    DeanTheCat
    ✭✭✭✭✭
    Mumyo wrote: »
    DeanTheCat wrote: »
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    *Spots Mumyo (aka Turack)*
    *Prepares Lethal Arrow + Mark*
    *Waits for rage on /guild*

    But seriously though, I would be more concerned about the new Poison Injection changes if I was you. DoT increased by 30% along with the 3x DoT bonus damage starting to proc from 50% HP instead of the current 35% HP.

    Although my current 980 base tooltip damage Lethal Arrow is always welcome. =P

    Now he knows... i'm so dead.

    How is this going to be any different to what I'm already doing to you on live? I can already 1-shot you from my opening attack. If anything, it will only increase the speed at which I can move on from target to target after making my kill and restealthing.

    ... Actually, if I fail to kill on the 1st shot, I can now just rain arrows with greenish trails on the target. I'm thinking that this is going to make Snipe something like a physical version of Crystal Shards.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Mondo
    Mondo
    ✭✭✭✭
    Now V and WW will cry equal
    Im not the Hero you need, im the Troll you deserve!
    - Survived the WoW Pre LK Rogue Forum "Come at me Bro" -

    L2P = Accept that DK is OP and stop complaining
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DeanTheCat wrote: »
    Mumyo wrote: »
    DeanTheCat wrote: »
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    *Spots Mumyo (aka Turack)*
    *Prepares Lethal Arrow + Mark*
    *Waits for rage on /guild*

    But seriously though, I would be more concerned about the new Poison Injection changes if I was you. DoT increased by 30% along with the 3x DoT bonus damage starting to proc from 50% HP instead of the current 35% HP.

    Although my current 980 base tooltip damage Lethal Arrow is always welcome. =P

    Now he knows... i'm so dead.

    How is this going to be any different to what I'm already doing to you on live? I can already 1-shot you from my opening attack. If anything, it will only increase the speed at which I can move on from target to target after making my kill and restealthing.

    ... Actually, if I fail to kill on the 1st shot, I can now just rain arrows with greenish trails on the target. I'm thinking that this is going to make Snipe something like a physical version of Crystal Shards.

    "One shots" won't be possible after the patch I believe, since Snipe takes less time to cast & travel (you won't have time to queue up the heavy attack+venom arrow/poison injection). They also reduced snipe damage by 5%, so burst dmg will go down a lot, while the sustained DPS is increased (assuming your snipe doesn't get interrupted/dodged).

    If you keep spamming snipe, your opponent has 1,1 seconds after each snipe to react & dodge/block/interrupt you, same as crystal shards.
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    DeanTheCat wrote: »
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    *Spots Mumyo (aka Turack)*
    *Prepares Lethal Arrow + Mark*
    *Waits for rage on /guild*

    But seriously though, I would be more concerned about the new Poison Injection changes if I was you. DoT increased by 30% along with the 3x DoT bonus damage starting to proc from 50% HP instead of the current 35% HP.

    Although my current 980 base tooltip damage Lethal Arrow is always welcome. =P

    Oh god Poison Injections buff makes me cry a little, I've been using that morph since the game released and now its finally making a comeback :) ticking for 300~ in execute range on pts.

    Thing is.... THE DoT CANT CRIT. So, there's that. How much does that suck? A bug that ZoS has yet to acknowledge, hopefully they will soon.
  • Chufu
    Chufu
    ✭✭✭✭✭
    ✭✭
    What about the new abilities (you can have a look at the PTS) with 1.5?

    Don't you think, you can kill that archers faster then they kill you?

    With the new healing ability, you can just heal a bit of the damage you've got by the archer and then jump to him/her and *Roaaaar* *good meal* with the new abilities!

    You should test that :)

    Theory sounds good, but practice counts. It's just an idea!
  • ozmorgudduth
    ozmorgudduth
    ✭✭✭
    Cysapper wrote: »
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    Lol, quit QQ. you wanted a buff and you got it. Vamps have DK's and WW has snipers.

    Avoiding DK as a vamp is not the same as avoiding a stealthy vamp sniper as a WW... ZOS clearly is affraid to sort out WW, the don't want to create another broken monster like vamps were for last 6 months. It's their fault anyway that it takes them half a year to fix 4 abilities...
  • DeanTheCat
    DeanTheCat
    ✭✭✭✭✭
    DDuke wrote: »
    DeanTheCat wrote: »
    Mumyo wrote: »
    DeanTheCat wrote: »
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    *Spots Mumyo (aka Turack)*
    *Prepares Lethal Arrow + Mark*
    *Waits for rage on /guild*

    But seriously though, I would be more concerned about the new Poison Injection changes if I was you. DoT increased by 30% along with the 3x DoT bonus damage starting to proc from 50% HP instead of the current 35% HP.

    Although my current 980 base tooltip damage Lethal Arrow is always welcome. =P

    Now he knows... i'm so dead.

    How is this going to be any different to what I'm already doing to you on live? I can already 1-shot you from my opening attack. If anything, it will only increase the speed at which I can move on from target to target after making my kill and restealthing.

    ... Actually, if I fail to kill on the 1st shot, I can now just rain arrows with greenish trails on the target. I'm thinking that this is going to make Snipe something like a physical version of Crystal Shards.

    "One shots" won't be possible after the patch I believe, since Snipe takes less time to cast & travel (you won't have time to queue up the heavy attack+venom arrow/poison injection). They also reduced snipe damage by 5%, so burst dmg will go down a lot, while the sustained DPS is increased (assuming your snipe doesn't get interrupted/dodged).

    If you keep spamming snipe, your opponent has 1,1 seconds after each snipe to react & dodge/block/interrupt you, same as crystal shards.

    I was more referring to @Mumyo specifically. He is a werewolf with 2.4k HP. Even though the initial shot's damage has been reduced, the follow up Poison Injection can and will kill him (I'm doing this to him on live). I just named it as a "One Shot" as that's what he calls it on /guild though it's technically 2 shots.

    Still, wouldn't it be possible to forgo timing the mark to land 0.5 seconds before the 1st snipe hits and just snipe twice? By the time the target recovers from the stealth stun, the 2nd snipe should hit and finish off the weakened target. Of course, this won't work for 3k+ HP targets, but then, can anything even 1 shot 3k+ HP targets?
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Xnemesis
    Xnemesis
    ✭✭✭✭
    Wait people still play as werewolves?
  • draeganb16_ESO
    draeganb16_ESO
    ✭✭✭
    @Xnemesis : Some people still play for Fun&Entertainment and not Skillz&Rage
    When Bloodmoon calls, Rivers turns red.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    DeanTheCat wrote: »
    Mumyo wrote: »
    DeanTheCat wrote: »
    Mumyo wrote: »
    Hi there^^
    40% reduced cast time on a attack that does around 900 poison damage ;)

    U HAD ONE JOB xD

    Maybe u will rethink that a bit Zenimax.
    Lethal Arrow allready hits me for around 2.2k by a good Archer.

    *Spots Mumyo (aka Turack)*
    *Prepares Lethal Arrow + Mark*
    *Waits for rage on /guild*

    But seriously though, I would be more concerned about the new Poison Injection changes if I was you. DoT increased by 30% along with the 3x DoT bonus damage starting to proc from 50% HP instead of the current 35% HP.

    Although my current 980 base tooltip damage Lethal Arrow is always welcome. =P

    Now he knows... i'm so dead.

    How is this going to be any different to what I'm already doing to you on live? I can already 1-shot you from my opening attack. If anything, it will only increase the speed at which I can move on from target to target after making my kill and restealthing.

    ... Actually, if I fail to kill on the 1st shot, I can now just rain arrows with greenish trails on the target. I'm thinking that this is going to make Snipe something like a physical version of Crystal Shards.

    Just with a little tiny healdebuff no one should mention.
    Chufu wrote: »
    What about the new abilities (you can have a look at the PTS) with 1.5?

    Don't you think, you can kill that archers faster then they kill you?

    With the new healing ability, you can just heal a bit of the damage you've got by the archer and then jump to him/her and *Roaaaar* *good meal* with the new abilities!

    You should test that :)

    Theory sounds good, but practice counts. It's just an idea!

    Lethal Arrow gives u a heal debuff which u cant cleanse as long as u are in werewolve form as far as i know. As a Templar for instance i allways have to purge before i heal myself. Takes time to recover... time till the next lethal arrow will now be shot.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    @deanthecat I have 2.7k health
  • Natjur
    Natjur
    ✭✭✭✭✭
    Does Argonian Resistance work? Having it max or at zero seems to give the same amount of damage from poison attacks
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