Artemiisia wrote: »lol Liquid you are epic, so you build in total are 1.5, where others only be able to have a total of 1.
3 half equal 1.5
NerfEverything wrote: »Literally every other class...
and they can do it faster, using less magika
Have you played any of the other classes?
liquid_wolf wrote: »Artemiisia wrote: »lol Liquid you are epic, so you build in total are 1.5, where others only be able to have a total of 1.
3 half equal 1.5
Totally. My bars have double the slots for skills, and I can hold four weapons too.
I just stomp through monsters in those dungeons so hard they start leaving loot at the door for me.NerfEverything wrote: »Literally every other class...
and they can do it faster, using less magika
Have you played any of the other classes?
I am every other class.
I stealth better than a nightblade.
Cast better than a sorcerer.
Bat swarm better than a Dragon Knight.
Honestly... why be anything but a templar?
NerfEverything wrote: »No one is saying that templars aren't powerful. But if you were to rank the 4 classes by power, templar would be the last one...
As healers the Templars win ever time. As tanks the Templar is near the top in every critera. Not all classes SHOULD be able to throw the same DPS.NerfEverything wrote: »No one is saying that templars aren't powerful. But if you were to rank the 4 classes by power, templar would be the last one...
MeowGinger wrote: »Please show us your build. Esohead's skill calculator is good: esohead.com/calculator/skills
liquid_wolf wrote: »MeowGinger wrote: »Please show us your build. Esohead's skill calculator is good: esohead.com/calculator/skills
The site is somewhat limited on what I can put in there... but this comes close. Mind you... I started the game with most of this at level 1, and unlocked the third and fourth weapon bars later.
You wouldn't believe how long it takes me to switch out of gear, though...
Link
david.haypreub18_ESO wrote: »There seems to be a pretty big split on opinions in this thread.
Those who are doing solo PvE tend to think the Templars are great.
Those who are doing Trials or PvP tend to stress the lack of mana management/sustain and the fact that other classes can do most of the things the Templars can, just better (the exception being healing).
That about it?
MeowGinger wrote: »So you decided to put on a vampire bar and werewolf bar.
Strangely, I don't see a single templar ability on either. And for whatever reason, you have destro abilities on the same bars as a two-handed ability and resto ability?
Now I'm pretty sure you've just been trolling the entire thread.
MeowGinger wrote: »Thechemicals wrote: »MeowGinger wrote: »1. They were significantly nerfed at least twice (once in beta, and again in May).
2. They are still weaker in terms of dps than the other three classes, except for maybe nightblades.
3. They still have poor magicka management compared to the other three classes.
But, as you can see in the Developer Discussion subforum, ZOS has been addressing this and improving templars so that they are brought more in line with the other three classes.
1. The beta nerf was done for a good reason and im glad it was removed because the moans and tears would have been non-stop on the forums. The may nerf was not significant after the change...after the change.
2. Nightblades have weak dps....ill let someone else pick this apart. Btw, did you ever notice that Templar has an entire healing tree of skills? They weren't meant to be exclusive dps otherwise those heal skills would have dps effects. Also, if you look at dawns wrath tree....3 of the 5 skills are counter damage, which isn't recorded on dps addons so who is to say our dps is weak?
3. This is so easily bypassed with well thought out gear builds and skills.
1. How so? Templars have some of the most expensive skills in the game. They were probably made so expensive due to the passive in the first place, as skill costs were not decreased to make up for it. Additionally, I could argue (since you seem to be arguing that templars are intended as healers, not as dps) that templars should have such a passive because they are healers.
2. Having a healing tree unique to a class does not justify substandard dps. This is your opinion. If this is the logic behind justifying lower damage output, maybe DKs should have poor dps because their class skills (heavy on CCs, etc) are better suited for tanking, including 1 skill line that is almost exclusively for support (earthen heart). Maybe sorcs should have poor dps because they have an escape and can have up to two pets (including restoring twilight, and clannfear the tank). Do you see how your logic is flawed? Additionally, any class can heal. Maybe your logic would make some sense... if starting players had any idea that classes were meant to fit into certain roles instead of "play as you want" (= any role viable and comparable to other classes), and if there was no resto staff in game.
3. Of course it is. As I said, however, templars have some of the most expensive skills in the game, and they should not have to go above and beyond what any other class has to do to be on par with those other classes. Other classes have good/okay magicka management, and can make that even better with gear or instead focus on increasing damage or survivability. Templars also have no magicka recovery skills that even offset the cost of (break even with) the skill used. The only viable skill is equilibrium (mage's guild), but you'd have to be willing to risk one/two-hit death if you're going to be relying on that ability against bosses or in PvP.
Edit: As a side note, I'm happy with how my templar fares now due to the changes made in 1.3.3. I feel that my magicka management is now on par with that of the other classes... unless, maybe, they happen to be using the same gear setup as I am, since that would still leave the templar behind the others. I haven't PvPed since the patch so I don't know.
I also have a foreboding feeling that the main gear sets I'm using will be nerfed anyway.
liquid_wolf wrote: »MeowGinger wrote: »So you decided to put on a vampire bar and werewolf bar.
Strangely, I don't see a single templar ability on either. And for whatever reason, you have destro abilities on the same bars as a two-handed ability and resto ability?
Now I'm pretty sure you've just been trolling the entire thread.
Don't forget the 156 pieces of armor I have to wear... That takes some effort.
The templar abilities are on my third and fourth bars.
Skafsgaard wrote: »
Sounds cool - are you mostly using your 6th or 9th class skill lines? I mean I think its number 4 in line 6 that gives a toggle to become meridia and make light pewpew laz0rZ!22
I heard a bunch of people saying the Templar class was killed by Zenimax. Did they really get nerfed that hard or was it just blown out of proportion?
Puncturing sweep is horrible for PvP since its a channeled ability and eats a lot of mana. Yeah it works and has uses but its not spammable like say, Impulse. Doing so will get you killed very quickly. Silver shards and guild abilities fall into the 'weapon abilities' category meaning universal, so not unique to Templars which is all the really matters when discussing a specific class