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So is the Templar class really that bad?

  • AtriasNaradan
    AtriasNaradan
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    I haven't leveled my templar yet, which i plan to...but honestly, i never saw one that looks as good PVE wise.

    My main is a DK, and i used to solo public dungeons mobs, even on vets areas. My motto as a DK is, the more mobs there are, the more invincible i became (long story short, it's ultimate skill recharging rate related).

    What i saw on Templar though, they can solo public dungeon mobs as well, with difference that they don't have to rely on "the more the merrier motto". Once, i saw a templar (i noticed because he uses puncturing strikes, a lot) on veteran public dungeon, solo career just like me. Just lots of puncturing strikes, but still wiped the mobs on his own like a bad ass.

    Now maybe that templar won't be able to tank as many mobs at once (alone) as i did, but against a single target at boss level, i'm sure he can survive (alone) longer than i did, wether came out victorius or not.


    So, Templar is good? i say yes and no, depends on how well you use it.
    Edited by AtriasNaradan on 11 August 2014 10:23
  • RivenCsky
    RivenCsky
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    To give you a better perspective, I raised my Templar to Vet 12 then after numerous patches I decided to retired him and create a Nightblade. This is due to the fact that the only roll the Templar can actually fill effectively was as a group healer.

    Did not spec as a healer nor did I want to play as a healer so after numerous updates and no change to Melee damage like most Templar players either left or created new chars.

    Like stated above the sheer "Lack of magicka control, and Dps was the ultimate death of any build except the Healer build of Staff/Staff and Light Armor. So do yourself a favor and drop the Templar class now and move on to anything else.

    Just an FYI watch a few current videos and you will see most are Sorc and DK in PvP with a touch of NB's in both PvP and PvE. My Vet 4 Nightblade does nearly 2 times the damage as my Templar with the same weapons.
    Edited by RivenCsky on 11 August 2014 13:27
  • Nala_
    Nala_
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    you have this ability called blazing shield, spam it and kill everything in the game.
  • Elyna
    Elyna
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    Nala_ wrote: »
    you have this ability called blazing shield, spam it and kill everything in the game.

    Does it do 420 damage?
    I'm so sorry I had to.
  • Pmarsico9
    Pmarsico9
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    Templar's are incredible at healing in PVP, tanking and healing in PVE, and solo stuff that they blatantly shouldn't be able to.

    They are not viable DPS in true progression trials which hinders their viability significantly at end game.

    However, they are worth rolling.

    Edit:

    Yes they do lack control compared to DK's in PVE tanking. They also have very shoddy magicka regeneration and overall management.

    But I'd still roll one. Someday Templar single target will be strong and we won't OOM doing DPS.
    Edited by Pmarsico9 on 12 August 2014 20:43
  • Natjur
    Natjur
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    So for tanking with a Templar, what AOE do most people use? Anyone want to post their 'tanking' skill list?

    Inner Beast for single taunt
    Puncturing Sweep for attack with healing
    Absorbs Magic for projectile reflect (and bonus block)
    Blazing Shield (Damage shield)
    Blazing Spear as the AOE? or Solar Barrage?
    Empowering Sweep as Ultimate
    Edited by Natjur on 12 August 2014 22:01
  • timidobserver
    timidobserver
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    Nope Templar are the awesome. Apparently, ZOS decided that Nova is OP and needed a nerf. Yeh, it doesn't matter that it is the most expensive ulimate in the game other than Werewolf.

    http://forums.elderscrollsonline.com/discussion/126360/fix-for-ultimate-ability-damage
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Tankqull
    Tankqull
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    Natjur wrote: »
    So for tanking with a Templar, what AOE do most people use? Anyone want to post their 'tanking' skill list?

    Inner Beast for single taunt
    Puncturing Sweep for attack with healing <- not realy viable 2+sec channeltime is awefull as a tank as you either waste a ton of mana or you are beeing hit for a ton but has an awesome synergy with degeneration(qb2)
    Absorbs Magic for projectile reflect (and bonus block) <- highly situational only worthwhile vs singel target casting mobs
    Blazing Shield (Damage shield)
    Blazing Spear as the AOE? or Solar Barrage? <- for bosses the spear while cleansing the way to the boss barrage
    Empowering Sweep as Ultimate

    PS+degen is awesome especially if its combined with imperial racial as 4x115 + 4x55+ + up to 4x 112(from racial) renders other healers unnecessary
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    My main is a Khajiit Templar VR12. Very happy with him and performs admirably in PvP and PvE.

    So for a change of flavour tried Altmer and Imperial. I levelled them to V1 as normal, and assessed them.

    Imperial is by far the best of the three. Has a greater survival ability than the other two, due to the diamond getting more heals in from the PS.

    Altmer is better, when comes to DPS and resource management.

    The Khajiit the most cool looking lunatic. Shame the Toppling Charge doesn't work from stealth.

    All in all, you cannot go wrong with a Templar if you use Puncturing Sweep, Blazing Spear, Toppling Charge, Empowering Sweep. Crack the spell power to 130+, lower the cost of PS to 260 and keep Magicka regen at 110.
    That can be done even with 5 HA 2 LA armour and shield.

  • Khivas_Carrick
    Khivas_Carrick
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    I feel I should clarify to the people here that keep saying that Puncturing Sweeps, strikes, and Biting Jabs is a 2+ second channel. It's 1.1 seconds. Literally a tenth of a second longer past a single second. You blink the move's done, and it heals you based on the damage you did, for AoE, that's a looooot of heals back to you. That *** helps, a lot.

    Also, VR8 Templar in 5LA/1MA/1HA, 2H weapon. I fight in melee range using PS, RL, Executioner, and a flip flop between various skills for the last two slots, most common being Purifying Light (since everyone else has Empowering) and either Blazing Shield or Blazing Spear, or a support spell from Restoring Light.

    My name is Khivas, and I'm a support DPS XD
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Shizashane
    Shizashane
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    I love my Templar great for dungeons with Aedric spear, and fighters guild stuff. Talk about Armor points!
    "Sound the charge, into glory ride! 10,000 side by side"
  • Teloran
    Teloran
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    I feel I should clarify to the people here that keep saying that Puncturing Sweeps, strikes, and Biting Jabs is a 2+ second channel. It's 1.1 seconds. Literally a tenth of a second longer past a single second. You blink the move's done, and it heals you based on the damage you did, for AoE, that's a looooot of heals back to you. That *** helps, a lot.

    Also, VR8 Templar in 5LA/1MA/1HA, 2H weapon. I fight in melee range using PS, RL, Executioner, and a flip flop between various skills for the last two slots, most common being Purifying Light (since everyone else has Empowering) and either Blazing Shield or Blazing Spear, or a support spell from Restoring Light.

    My name is Khivas, and I'm a support DPS XD

    The tooltip says 1.1s but in reality it takes much longer to cast. You can do some animation clipping but even then it takes closer to 2 seconds then one (I have timed it myself).
  • Srugzal
    Srugzal
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    Teloran wrote: »
    I feel I should clarify to the people here that keep saying that Puncturing Sweeps, strikes, and Biting Jabs is a 2+ second channel. It's 1.1 seconds. Literally a tenth of a second longer past a single second. You blink the move's done, and it heals you based on the damage you did, for AoE, that's a looooot of heals back to you. That *** helps, a lot.

    Also, VR8 Templar in 5LA/1MA/1HA, 2H weapon. I fight in melee range using PS, RL, Executioner, and a flip flop between various skills for the last two slots, most common being Purifying Light (since everyone else has Empowering) and either Blazing Shield or Blazing Spear, or a support spell from Restoring Light.

    My name is Khivas, and I'm a support DPS XD

    The tooltip says 1.1s but in reality it takes much longer to cast. You can do some animation clipping but even then it takes closer to 2 seconds then one (I have timed it myself).

    I hate it when people just contradict like this. Can you provide real data, tests that factor in average latency/lag? Even some basic video capture we can look at with a stopwatch. 10 or so examples should be enough to show a pattern of lag. Have you done this? Then I'm sorry, you're not contributing anything, just asserting a contrary opinion. See, I'm not saying you're wrong. I'm saying that you haven't said anything useful. If there actually are long cast times, as you assert, well then, that's a problem that needs addressing, innit?

    I use these same skills on 2 different templar builds, one resto/bow and the other destro/1H-shield. Neither one suffers from long cast times, particularly not PS.
  • Teloran
    Teloran
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    Srugzal wrote: »
    Teloran wrote: »
    I feel I should clarify to the people here that keep saying that Puncturing Sweeps, strikes, and Biting Jabs is a 2+ second channel. It's 1.1 seconds. Literally a tenth of a second longer past a single second. You blink the move's done, and it heals you based on the damage you did, for AoE, that's a looooot of heals back to you. That *** helps, a lot.

    Also, VR8 Templar in 5LA/1MA/1HA, 2H weapon. I fight in melee range using PS, RL, Executioner, and a flip flop between various skills for the last two slots, most common being Purifying Light (since everyone else has Empowering) and either Blazing Shield or Blazing Spear, or a support spell from Restoring Light.

    My name is Khivas, and I'm a support DPS XD

    The tooltip says 1.1s but in reality it takes much longer to cast. You can do some animation clipping but even then it takes closer to 2 seconds then one (I have timed it myself).

    I hate it when people just contradict like this. Can you provide real data, tests that factor in average latency/lag? Even some basic video capture we can look at with a stopwatch. 10 or so examples should be enough to show a pattern of lag. Have you done this? Then I'm sorry, you're not contributing anything, just asserting a contrary opinion. See, I'm not saying you're wrong. I'm saying that you haven't said anything useful. If there actually are long cast times, as you assert, well then, that's a problem that needs addressing, innit?

    I use these same skills on 2 different templar builds, one resto/bow and the other destro/1H-shield. Neither one suffers from long cast times, particularly not PS.

    http://tamrielfoundry.com/topic/templar-dps-theorycraft-challenge-win-a-rare-motif/page/3/

    There's a video of someone testing the cast time with different animation cancelling/clipping methods a few posts down. Not me but I seriously can't be bothered recording something.
  • dracobains_ESO
    dracobains_ESO
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    I don't play a templar but looking at the passives I can see your point. I will agree with you that there is plenty of room to improve Templar passives and you might even convince me they are the weakest passives of the 4 classes, but I think you might be overstating the synergy of NBs at least. Don't get me wrong I am not saying NB passives are bad but I run with a bow frequently with no assassin ability depending on my group needs. Sometimes there is a lack of synergy between the 3 skill lines even with NBs. If you try and play a NB as anything other than a stealth orientated class the synergy falls away.
    IRONCLAD of Ebonheart Pact
    We don't have popularity contests because we believe it is better to be Feared than Loved.
  • Srugzal
    Srugzal
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    Teloran wrote: »
    Srugzal wrote: »
    Teloran wrote: »
    I feel I should clarify to the people here that keep saying that Puncturing Sweeps, strikes, and Biting Jabs is a 2+ second channel. It's 1.1 seconds. Literally a tenth of a second longer past a single second. You blink the move's done, and it heals you based on the damage you did, for AoE, that's a looooot of heals back to you. That *** helps, a lot.

    Also, VR8 Templar in 5LA/1MA/1HA, 2H weapon. I fight in melee range using PS, RL, Executioner, and a flip flop between various skills for the last two slots, most common being Purifying Light (since everyone else has Empowering) and either Blazing Shield or Blazing Spear, or a support spell from Restoring Light.

    My name is Khivas, and I'm a support DPS XD

    The tooltip says 1.1s but in reality it takes much longer to cast. You can do some animation clipping but even then it takes closer to 2 seconds then one (I have timed it myself).

    I hate it when people just contradict like this. Can you provide real data, tests that factor in average latency/lag? Even some basic video capture we can look at with a stopwatch. 10 or so examples should be enough to show a pattern of lag. Have you done this? Then I'm sorry, you're not contributing anything, just asserting a contrary opinion. See, I'm not saying you're wrong. I'm saying that you haven't said anything useful. If there actually are long cast times, as you assert, well then, that's a problem that needs addressing, innit?

    I use these same skills on 2 different templar builds, one resto/bow and the other destro/1H-shield. Neither one suffers from long cast times, particularly not PS.

    http://tamrielfoundry.com/topic/templar-dps-theorycraft-challenge-win-a-rare-motif/page/3/

    There's a video of someone testing the cast time with different animation cancelling/clipping methods a few posts down. Not me but I seriously can't be bothered recording something.

    Forgive me for hoping for more.

    Be that as it may, this kind of video is helpful to everyone interested in understanding these issues. Unfortunately in this particular instance there are no cues that tell you when the keystrokes fall, or what, if anything, is being "woven" -- certainly not light attacks; indeed, there's no skill bar at all, so those numbers are impossible to verify. That in addition to the fact that the demonstration is not cast time but animation cancellation.
  • Khivas_Carrick
    Khivas_Carrick
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    I have rarely had latency or lag issues when playing, and that's saying something when it comes to me lol

    That said, I don't notice much of a lag spike while casting it, it starts and ends within the confines of 1.1 seconds, maybe a tenth or two higher. Even then, at 2 seconds, it's far from bad but as others have said, it's our passives that need the most work.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
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