So for tanking with a Templar, what AOE do most people use? Anyone want to post their 'tanking' skill list?
Inner Beast for single taunt
Puncturing Sweep for attack with healing <- not realy viable 2+sec channeltime is awefull as a tank as you either waste a ton of mana or you are beeing hit for a ton but has an awesome synergy with degeneration(qb2)
Absorbs Magic for projectile reflect (and bonus block) <- highly situational only worthwhile vs singel target casting mobs
Blazing Shield (Damage shield)
Blazing Spear as the AOE? or Solar Barrage? <- for bosses the spear while cleansing the way to the boss barrage
Empowering Sweep as Ultimate
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Khivas_Carrick wrote: »I feel I should clarify to the people here that keep saying that Puncturing Sweeps, strikes, and Biting Jabs is a 2+ second channel. It's 1.1 seconds. Literally a tenth of a second longer past a single second. You blink the move's done, and it heals you based on the damage you did, for AoE, that's a looooot of heals back to you. That *** helps, a lot.
Also, VR8 Templar in 5LA/1MA/1HA, 2H weapon. I fight in melee range using PS, RL, Executioner, and a flip flop between various skills for the last two slots, most common being Purifying Light (since everyone else has Empowering) and either Blazing Shield or Blazing Spear, or a support spell from Restoring Light.
My name is Khivas, and I'm a support DPS XD
Khivas_Carrick wrote: »I feel I should clarify to the people here that keep saying that Puncturing Sweeps, strikes, and Biting Jabs is a 2+ second channel. It's 1.1 seconds. Literally a tenth of a second longer past a single second. You blink the move's done, and it heals you based on the damage you did, for AoE, that's a looooot of heals back to you. That *** helps, a lot.
Also, VR8 Templar in 5LA/1MA/1HA, 2H weapon. I fight in melee range using PS, RL, Executioner, and a flip flop between various skills for the last two slots, most common being Purifying Light (since everyone else has Empowering) and either Blazing Shield or Blazing Spear, or a support spell from Restoring Light.
My name is Khivas, and I'm a support DPS XD
The tooltip says 1.1s but in reality it takes much longer to cast. You can do some animation clipping but even then it takes closer to 2 seconds then one (I have timed it myself).
Khivas_Carrick wrote: »I feel I should clarify to the people here that keep saying that Puncturing Sweeps, strikes, and Biting Jabs is a 2+ second channel. It's 1.1 seconds. Literally a tenth of a second longer past a single second. You blink the move's done, and it heals you based on the damage you did, for AoE, that's a looooot of heals back to you. That *** helps, a lot.
Also, VR8 Templar in 5LA/1MA/1HA, 2H weapon. I fight in melee range using PS, RL, Executioner, and a flip flop between various skills for the last two slots, most common being Purifying Light (since everyone else has Empowering) and either Blazing Shield or Blazing Spear, or a support spell from Restoring Light.
My name is Khivas, and I'm a support DPS XD
The tooltip says 1.1s but in reality it takes much longer to cast. You can do some animation clipping but even then it takes closer to 2 seconds then one (I have timed it myself).
I hate it when people just contradict like this. Can you provide real data, tests that factor in average latency/lag? Even some basic video capture we can look at with a stopwatch. 10 or so examples should be enough to show a pattern of lag. Have you done this? Then I'm sorry, you're not contributing anything, just asserting a contrary opinion. See, I'm not saying you're wrong. I'm saying that you haven't said anything useful. If there actually are long cast times, as you assert, well then, that's a problem that needs addressing, innit?
I use these same skills on 2 different templar builds, one resto/bow and the other destro/1H-shield. Neither one suffers from long cast times, particularly not PS.
Khivas_Carrick wrote: »I feel I should clarify to the people here that keep saying that Puncturing Sweeps, strikes, and Biting Jabs is a 2+ second channel. It's 1.1 seconds. Literally a tenth of a second longer past a single second. You blink the move's done, and it heals you based on the damage you did, for AoE, that's a looooot of heals back to you. That *** helps, a lot.
Also, VR8 Templar in 5LA/1MA/1HA, 2H weapon. I fight in melee range using PS, RL, Executioner, and a flip flop between various skills for the last two slots, most common being Purifying Light (since everyone else has Empowering) and either Blazing Shield or Blazing Spear, or a support spell from Restoring Light.
My name is Khivas, and I'm a support DPS XD
The tooltip says 1.1s but in reality it takes much longer to cast. You can do some animation clipping but even then it takes closer to 2 seconds then one (I have timed it myself).
I hate it when people just contradict like this. Can you provide real data, tests that factor in average latency/lag? Even some basic video capture we can look at with a stopwatch. 10 or so examples should be enough to show a pattern of lag. Have you done this? Then I'm sorry, you're not contributing anything, just asserting a contrary opinion. See, I'm not saying you're wrong. I'm saying that you haven't said anything useful. If there actually are long cast times, as you assert, well then, that's a problem that needs addressing, innit?
I use these same skills on 2 different templar builds, one resto/bow and the other destro/1H-shield. Neither one suffers from long cast times, particularly not PS.
http://tamrielfoundry.com/topic/templar-dps-theorycraft-challenge-win-a-rare-motif/page/3/
There's a video of someone testing the cast time with different animation cancelling/clipping methods a few posts down. Not me but I seriously can't be bothered recording something.