leandro.800ub17_ESO wrote: »This Hist Bark looks promising. (tank)
Also Hunding Rage / Night Mother (dps)
Song of Lamae and Vampire looks weaker
We need to see if soft caps are affected because all this + health will go to waist
xsorusb14_ESO wrote: »That's the thing, this change is actually a nerf. It's actually far stronger right now
Yes, but no cooldown on a nerf is still a nerf.pitdemon_ESO wrote: »Some thoughts:
- Hist bark has no cooldown?!?
LonePirate wrote: »Can anyone from ZOS ( @ZOS_GinaBruno ) speak to the various minor differences in the PVP sets? For instance, some are +126 Health while others are +129 Health or +135 Health. Inconsistencies also exist with the Maximum Magicka and +Stamina Recovery buffs as well. The PVE sets all seem pretty consistent by comparison.
Anyone else notice the missing Spectre's Eye set from the images? Is this really removed or was it just overlooked on the images?
jdnchaosb14a_ESO wrote: »Dragon set got nerfed hard. 3pc Ult reduction moved to 5. So what happens to the warlock set?
@pitdemon_ESOpitdemon_ESO wrote: »
I hit you with 3x heavy attacks with the current setup (rare in PvP) I will do about 350x3 = 1050 damage
Old Histbark = 210 dmg mitigated
840 dmg done
New histbark = 175 dmg mitigated
875 dmg done
Winner - Old Histbark
Now let's say we do 3 light attacks. That's about 120 x 3 = 360 damage
Old Histbark = 288 dmg mitigated
72 damage done
New Histbark = 175 dmg mitigated
185 dmg done
Winner - New Histbark
demonlkojipub19_ESO wrote: »Did you mean a different set than hist bark in those maths?
I would really like all my wax back for creating my set. This is absolutely ridiculous. This is going to cost well over 100k to rebuild my loadout, and sweeping changes like this should not be a PENALTY to every player that put a lot of time in farming.
Unreal.
This isn't "coming out with new gear." This is changing existing gear. There's a huge difference.I would really like all my wax back for creating my set. This is absolutely ridiculous. This is going to cost well over 100k to rebuild my loadout, and sweeping changes like this should not be a PENALTY to every player that put a lot of time in farming.
Unreal.
Thats how MMOs work , if they gave back all the rare ingredients every time they came out with new gear everyone would have all the new gear in a few hours, or they coulde spend alot of gold to get them as well either way it keeps thing moving along endlessly as any MMO does or the game would just stop being a MMO.
pitdemon_ESO wrote: »xsorusb14_ESO wrote: »That's the thing, this change is actually a nerf. It's actually far stronger right now
The answer is that it really depends. Let's get some maths involved. For the purpose of this discussion let's say that you're at armor cap and this is a 1v1 duel type situation. I'm using my current DW setup since it's what I'm most familiar with.
I hit you with 3x heavy attacks with the current setup (rare in PvP) I will do about 350x3 = 1050 damage
Old Histbark = 210 dmg mitigated
840 dmg done
New histbark = 175 dmg mitigated
875 dmg done
Winner - Old Histbark
Now let's say we do 3 light attacks. That's about 120 x 3 = 360 damage
Old Histbark = 72 dmg mitigated
288 damage done
New Histbark = 175 dmg mitigated
185 dmg done
Winner - New Histbark
For giggles I'm going to include a channeled attack like Flurry. That's 5 attacks of 80 damage in quick succesion followed by what is essentially a heavy attack with crit.
First 3 attacks = 240 dmg (80,80,80)
Old - 48 mitigated, 192 dmg done
New -175 mitigated, 65 done
Next 3 attacks = 560 dmg (80,80,400)
Old - 112 mitigated, 448 dmg done
New - 175 mitigated, 385 dmg done
That's without taking into account things like caltrops, attacks with DoT effects, pets, and all of the millions of other ways you can take damage in this game, not to mention what constitutes an attack, damage shield stacking, and other much broken and abused mechanics and abilities.
@pitdemon_ESO
Out of curiosity, where are you getting your numbers from?
The other part of that story that's not being told by your scenario is how the dodge rating increase gives you a chance to completely avoid attacks...where you will always get smacked with an attack on the new set, and only have a 33% chance to get that 175 health.
Don't remember seeing your character avoid damage? He'll turn his shoulder, side step, and you take 0 damage, and it costs you 0 stamina.