Every one claiming magicka users being screwed...really? I am a magicka user. Switching from medium armor to light made the difference between struggling with VR7 to VR10 (pre nerf patch) and being able to solo a ridiculous amount of Craiglorn content.
Are you all honestly trying to say that you have no problems with light armor magicka builds soloing Craiglorn and Trial content, and infact that you want any class/build/armor type to be able to do the same?
What would be the point of the group content of everyone could solo it?
Do I enjoy the OP play style of light armor magicka? Yes, but I also knew the nerf was eventually going to happen. Was it a good run? Yes. Should it be toned down? Yes.
I should not be able to mop up 6 to 8 mobs in Craiglorn as if I was a level 45 running a level 30 public dungeon for research traits or vendoring materials just because I wear light armor and use a restoration staff.
Don't believe me? I farm pretty much the same area in Craiglorn every day for a couple of hours midnight EST to about 2 or 3 am. Feel free to watch me. Not saying what I am doing is impossible, I am saying it shouldn't be.
So the spell crit on the trial set got significantly buffed, you can now get 8% crit with 3 pieces. You can also get the jewelry set bonuses without using the weapon, as they are 2 and 3 piece bonuses now Not sure if the existing items will get updated.
Curragraigue wrote: »(getting rid of the disease resistance finally praise Arkay)
Curragraigue wrote: »(getting rid of the disease resistance finally praise Arkay)
I assume you don't PvP much.
Maverick827 wrote: »
slopezgamesub17_ESO1 wrote: »Every one claiming magicka users being screwed...really? I am a magicka user. Switching from medium armor to light made the difference between struggling with VR7 to VR10 (pre nerf patch) and being able to solo a ridiculous amount of Craiglorn content.
Are you all honestly trying to say that you have no problems with light armor magicka builds soloing Craiglorn and Trial content, and infact that you want any class/build/armor type to be able to do the same?
What would be the point of the group content of everyone could solo it?
Do I enjoy the OP play style of light armor magicka? Yes, but I also knew the nerf was eventually going to happen. Was it a good run? Yes. Should it be toned down? Yes.
I should not be able to mop up 6 to 8 mobs in Craiglorn as if I was a level 45 running a level 30 public dungeon for research traits or vendoring materials just because I wear light armor and use a restoration staff.
Don't believe me? I farm pretty much the same area in Craiglorn every day for a couple of hours midnight EST to about 2 or 3 am. Feel free to watch me. Not saying what I am doing is impossible, I am saying it shouldn't be.
Very narrow minded opinion, not everyone is "YOU" and not everyone plays the same build or play style as "YOU". Some players like playing solo, some group and some both. Breaking mechanics to force players to only be able to play in group aside from doing trials and vet dung is not good for the game.
It's inconsequential, it doesn't matter if it's soloable or not. And I haven't seen a Trials "look what I can do" video in a month.Maverick827 wrote: »
Note the "and trial content" be it trash or bosses in the trials, either should not be solo-able.
Why?The_Drexill wrote: »I actually like these changes... caster nerf by way of gear. I think it's positive (and I'm a sorc, full on crit caster build)...
xMovingTarget wrote: »
So the spell crit on the trial set got significantly buffed, you can now get 8% crit with 3 pieces. You can also get the jewelry set bonuses without using the weapon, as they are 2 and 3 piece bonuses now Not sure if the existing items will get updated.
That is some pretty great news ! So i only need to replace willows. Aether will be soo OP. Glad i am wearing a 4x set of it already.
Thanks for Sharing You my friend took a little bit rage away from me with this.
<snipped>if this goes live then I hope it will be possible to get crafting materials back from already crafted sets (more than small chance to get 1 back from each piece from deconstruction). I have a almost full set of legendary gear that will now be completely useless for me.
This.Maverick827 wrote: »So spell casters have to wait for incredibly long research times to not be nerfed? Or a once self-sufficient crafter now has to go through the trouble of finding someone with 8 traits and pay them to craft their gear?
I put a lot of time into my profession already, and was at a place I enjoyed with it. To have all that be made worthless because the only equal set bonuses to weapon crit be in the 8 trait armors would be very annoying. I don't feel like sitting around for three months waiting for my research times to finish just so I can get back to where I was.
joram.somersb16_ESO wrote: »I've been saving all my money up until a few days ago and finally being able to craft a yellow armor set with matching weapons. This took all my saved up money.
And since those sets where twilight's embrace and willow's path, their bonuses will resemble nothing of the original bonuses regarding crit chance, and will now be outright useless to me.
Maverick827 wrote: »For a few weeks after the patch, they can make the deconstruct return of materials 100% for crafted items with set bonuses. This would also have the side effect of letting test the bonuses more easily for a little while. I doubt this would have aasting impact on the economy (that doesn't exist).
Too bad there will definitely be zero compensation.
Entitlement much?
xMovingTarget wrote: »slopezgamesub17_ESO1 wrote: »I do agree that stam builds should be balanced with magicka builds but the approach Zos is taking is not the way to do it. Stam players who are disgruntled about the current balance between magicka and stam are making non productive remarks and are in agreement with nerfing magicka builds which is not a very mature way to look at the problem.
Based on what I'm seeing from these changes it's literally going to break my entire build and force me to rebuild or quit the game. Changing the current gear sets so drastically is something I would expect from Blizzard Entertainment and is seriously making me think if I should continue playing eso. The fact that all my gear is legendary with legendary enchants is going to total of about 200k worth of gear that is now going to be obsolete.
I highly doubt if the tables were turned that stam build players would be happy about the gold loss and the loss of their builds.
These changes are seriously making me consider quitting the game because they are so drastic. Small changes for tweaks are ok and fine but these changes to me are consider game breaking not fixing.
You Slopez are a true none braindead Forum Hero. I also made almost the exact same posts in different other Threads. It will not break my build, but all the gold and the time and work to get that amount of gold to get the upgrades done. I wont go through that again. Especially after they nerfed all good possibilities to farm yourself some gold.
This is just way too much for my liking. Who also says they arnt doing this again and again and again and screw us over each couple of month. Why not just fix the Skilllines to make em on par. Buff the weapon Skilllines and even buff med armor more. Dont screw us up. I mean i probably could go back to dualwield with my DK. But not if it goes with poor gamedesign like that.
Maverick827 wrote: »For a few weeks after the patch, they can make the deconstruct return of materials 100% for crafted items with set bonuses. This would also have the side effect of letting test the bonuses more easily for a little while. I doubt this would have aasting impact on the economy (that doesn't exist).
Too bad there will definitely be zero compensation.
Entitlement much?
WHAT!!!?? NO actually; given that to get that gear we have to save/buy GOLD crafting mats etc and EARN them one way or another ONLY TO HAVE OUR GEAR MADE USELESS.
Updated first post with Arena Set, Fighters Guild Set and Trial Sets.
Maverick827 wrote: »Do you know what also closes the gap between the two? All of the buffs stamina has been getting and will continue to keep getting.Maverick827 wrote: »You erroneously believe that nerfing spell crit measurably makes stamina builds any better, and also that the general concept of nerfing things to buff other things is a good idea.Maverick827 wrote: »Yes, I am upset that I am unnecessarily getting nerfed. Was that supposed to be some sort of indicting accusation?Maverick827 wrote: »No, solely buffing stamina is the correct way to go. The only selfish person here is the one wanting magicka nerfs.Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
That's funny since I run a full magicka build, based on high spell crit actually, and I agree with these changes completely as it's better for the overall health of the game. You're just upset because you may have to adjust your build accordingly.
It shows the selfishness in your complaints. You're worried about how it affects you personally and not the game and the community as a whole.
Your opinions on game balance are horribly toxic and in no way benefit the "greater good."
Nerfing spell crit doesn't make stamina builds better, but it does help close the gap between them and magicka builds, therefor making stamina builds more viable vs magicka build viability. Lowering the gap between two things = more balanced. I'm done with this conversation though because it's not remotely productive or amusing. I'm gonna go play the game.
Nerfs to magicka to buff stamina are. not. necessary.