Maverick827 wrote: »You need to have Mage Light on both bars for it to not be useless.Maverick827 wrote: »Not everyone PvPsIcyDeadPeople wrote: »Maverick827 wrote: »Why do 4 sets add weapon critical but only one set adds spell critical? I'll be losing 6% spell critical with this patch.
Wrath of the Imperium spell crit set is not included in the screenshot above.
2/10.Maverick827 wrote: »What about it? It takes two slots and 5% Magicka. If they have a problem with Mage's Light, then they should adjust Mage's Light. They shouldn't shortchange spell crit on set bonuses.mathias.botheb16_ESO wrote: »kkravaritieb17_ESO wrote: »They made the willows set totally crap now. And what all the hate with the spell crit sets, they almost removed everything...
Mages Light maybe?
Two slots? 20% crit is a big deal. It almost doubles you're crit if you go full for a full crit build, which is kind of dumb tbh especially in PvP where impen can counter it hard.
I have 58% spell crit, so it does not almost double it. It's a large component, yes, but again it comes at a large cost.
After these changes, physical crit will only be 1% lower than spell crit, but it won't have to use two slots and lose 5% magicka. I'm the first person who will say that melee needs help, but this isn't the way.
I'd argue further, thinking that maybe somehow Zenimax will listen, discuss their opinions/reason for the nerf, perhaps reveal that there was a mistake and there should be one more spell crit bonus in there somewhere, but it's just futile at this point. These changes are locked in no matter what bugs and imbalances they might cause, because Zenimax cannot be wrong in Zenimax's eyes. The first draft is always perfect.
Kewljag_66_ESO wrote: »pmn100b16_ESO wrote: »What if we assume magicka builds were OP in the first place, would that make this spell crit 'nerf' easier to stomach? But as some one said, the game is always going to be adjusting, just go with it, not worth getting stressed over. My NB's looking forward to throwing in some melee now (and yes I'm a spell crit build).
Just curious if you are a melee build? because spell crit doesnt effect NB melee class skills. Currently only ranged class skills like Strife are based off of spell crit. Melee NB class skills like teleport strike, vielled strike, and so on are all based off of weapon crit. these skills also work off of the targets armor factor and not spell resist. Even tho these skill use magika.
I believe Spell Damage/magicka increases those attacks, however, they are off of Weapon Crit. I'm actually interested in the 5 Piece Magnus Set. Anyone know if the 8% cast for free would work on all NB class abilities (dark cloak, concealed weapon) ect? Could be interested in 5 Piece Magnus and 3 Piece Torug's. You lose 10% spell crit from Twighlights and Willows, but gain Health, Magicka, 14 Spell Power and an 8% chance to cast for free. Thoughts?
Maverick827 wrote: »I've already said, you need to use Mage Light on both bars. It doesn't remain active when you switch, and it doesn't remember when you switch back.Maverick827 wrote: »Again, you are criminally underestimating the cost of two used bar spaces and 5% magicka reduction.Less spell crit bonuses + more stamina friendly set bonuses = better overall for the game.
As it stands spell crit is loads easier to stack than weapon crit. There are 3 different sets that have spell crit as a bonus now vs 1 set with weapon crit. With these changes we get 4 sets that give bonuses to weapon crit and 1 that gives a bonus to spell crit. This evens out the playing field considerably when factoring in the spell crit bonus from magelight.
Just a quick comparison if you're stacking weapon crit you could get 37% with the medium armor passive, grabbing 4 pieces of Hunding's rage, and 4 pieces of Night mother's gaze.
If you stack spell crit then you could achieve 34% with the light armor passive, grabbing 3 pieces of Night mother's gaze, and equipping inner light to your bar. Factor in the spell penetration passive from light armor and it evens out pretty well.
Max spell crit after these changes, with a huge cost of doing so, will only be 1% higher than max weapon crit, at little to no cost.
Where are you getting that magelight uses two action bar slots? It uses one slot and the 5% reduced magicka is negligible at best. The fact is the current state of magicka builds vs stamina builds makes these changes a pretty effective(and needed) way of balancing them out a bit more. If you're a caster you already have it much easier than stamina builds do, this will bring the two closer together. So while it may not be good for you specifically it's good for the game's health overall.
Nerfing magicka builds is not the right way to buff stamina builds.
nerfing magicka slightly and buffing stamina slightly so they come into alignment is a great way to fix the discrepancy between the power of the two build types. It's faster than slow incremental buffs to only stamina. I actually find it pretty laughable people are complaining about this because they can't see the bigger picture at work. I think it's extremely selfish and shows a major lack of caring about the overall health of the game.
slopezgamesub17_ESO1 wrote: »I do agree that stam builds should be balanced with magicka builds but the approach Zos is taking is not the way to do it. Stam players who are disgruntled about the current balance between magicka and stam are making non productive remarks and are in agreement with nerfing magicka builds which is not a very mature way to look at the problem.
Based on what I'm seeing from these changes it's literally going to break my entire build and force me to rebuild or quit the game. Changing the current gear sets so drastically is something I would expect from Blizzard Entertainment and is seriously making me think if I should continue playing eso. The fact that all my gear is legendary with legendary enchants is going to total of about 200k worth of gear that is now going to be obsolete.
I highly doubt if the tables were turned that stam build players would be happy about the gold loss and the loss of their builds.
These changes are seriously making me consider quitting the game because they are so drastic. Small changes for tweaks are ok and fine but these changes to me are consider game breaking not fixing.
StihlReign wrote: »Bugged already?
Night Mother shows the 2 and 4 piece set receiving the same bonus...
New change vs. Critical attacks 20% reduction of target armor for 5 seconds? Debatable.
3 piece to 5 piece...terrible.
CRAZYswitch wrote: »I think you guys aren't taking quality into consideration. Imagin if that Hist bark heal at legendary was 350 or in the 400's. The old set didn't scsle.
slopezgamesub17_ESO1 wrote: »Tbh I don't understand why they don't just make mage light provide spell and weapon crit, imo it should have been that way before launch.
2 questions. Do any on this numbers scale on the crafted sets?
And Can we replace the enchantments from droped sets now?. Cuz for my burst nightblade that stygian with 20 increase dmg when inv is to good to pass .
Probably a stupid question, but what abilities does weapon crit affect?
Probably a stupid question, but what abilities does weapon crit affect?
This is irrelevant.Read your passives, magicka can get 42% spell penetration with out debuffs that stamina cannot. They needed to do something to level the playing field. Instead of adding armor penetration to stamina builds and hurting the already wounded thing that is heavy armor, they decided to give more critical to stamina.
It is a combination of the inner light completely making up for the critical that medium gives, but no stamina counter to that spell penetration.
Nope.Maverick827 wrote: »For a few weeks after the patch, they can make the deconstruct return of materials 100% for crafted items with set bonuses. This would also have the side effect of letting test the bonuses more easily for a little while. I doubt this would have aasting impact on the economy (that doesn't exist).
Too bad there will definitely be zero compensation.
Entitlement much?
Maverick827 wrote: »This is irrelevant.Read your passives, magicka can get 42% spell penetration with out debuffs that stamina cannot. They needed to do something to level the playing field. Instead of adding armor penetration to stamina builds and hurting the already wounded thing that is heavy armor, they decided to give more critical to stamina.
It is a combination of the inner light completely making up for the critical that medium gives, but no stamina counter to that spell penetration.
Arsenic_Touch wrote: »Looking forward to the changes.
Maverick827 wrote: »
nagarjunna wrote: »So from this, spell casters using a crit build have been nerfed...
Willow's Path set no longer gives 5% crit for 3 items.
Night Mother set only gives 4% spell Crit for 3 items.
I may be wrong, however anyone else see this?
What's happened to Warlock and Magicka Furnace?