Ifthir_ESO wrote: »
willdmac_ESO wrote: »Because of this and many other issues in ESO people are quitting and it wont be long till the people who are exploiting stop playing too. you may say that oh well im the best so ill play all the time to show people. but time after time it has shown that the easier it is to do difficult things in a mmo the more that those "expert" players will leave the game in search for a new challenge. Zenimax is not only losing money from the people who are tired of the exploiting and cheating of the other players but those cheaters will leave as well when they have nothing else to do in the game. Emperor was made to be difficult to get and now it has been sullied to the point of no existance. remember the first month when being a vampire or a werewolf was rare? look at the game now either everyone is a vampire or werewolf or someone just got it prayed away. These issues with the game are going to flush it down the toilet to the point where there is no reason to play the game and free to play isnt even an option. congrats zenimax you ruined elder scrolls for me.
Dleatherus wrote: »@bigzz03
to sum up your above post:
things that are against the spirit of the game that work in your favor are fine for you to use
things that are against the spirit of the game but work against you (like an enemy using the /stuck-scroll) are not fine for others to use
we got it - ty for explaining your position
btw - if they didn't want him to use /stuck whilst carrying the scroll why did they leave it in the game, why didn't they ban him? - that argument sound familiar at all?
just because something could be used doesn't mean it was right to use - as you yourself so nicely point out with the /stuck-scroll example
- thankfully it was an easy fix - the abuses you were involved with will take a while longer to remedy is all
D.
p.s. "IF and only IF ZoS adjusts the vertical on chain pull will I admit that in fact ZoS did not intend to have it used in that manner, and will apologize for using it as such"
- the fact that they are already actively working on addressing the issue is proof enough that it wasn't intended to be used in that manner - hopefully their 'fix' doesn't nerf DK's in some way period - 'nuff said
no apology to me needed, wanted or expected - apologize instead to the folks that got bullied and harassed out of the Celarus campaign, left in disgust, and/or quit the game
Dleatherus wrote: »@bigzz03
I also want to point out to you that you personally are right now taking an unfair and undue amount of the 'blame', and that my comments, though usually in response to yours, are more directed at ALL the emperor farmers involved in Celarus, and their selfish disregard of the right of others to enjoy the game
Unfortunately you were the one in the original video, chimed in, and unfairly became the poster boy for all emperor farmers, and the whipping post for all those who disagree with it
My hope and wish is that the fixes come in, the campaigns get populated, and in 3 months time we can ALL put this behind us, look back and laugh at 'remember when the game was so borked that .....?"
Sincerely
D.
it's cool if people want to assume i'm the bad guy with everything I do, but that's not how it is, and honestly don't care what people think about me.
SwampRaider wrote: »
This is about the HUMAN condition. Devs cannot control the brains of humans controlling digital characters. If people want to help people cap keeps by chainpulling them up on walls, I guarantee that there are twice as many people that can stop them from doing so.
It only takes 1- 2 people to screw up the plans of traitors.
Example: I took pitty on AD on my server since they never can take anything by themselves, so they enlisted EP to help them. I agreed to not attack them, but 2 DC players ruined the whole thing by interfering. AD did not take that keep.
Basically, There is nothing wrong with the chain pull, use your damn brain and learn how to counter cross faction spies and friendships.
The example you list is far apart from the one listed by the OP. You use it as a spring board to say "use your brain" but you don't provide any further explanation. By what reasonable method does an AD prevent another AD from pulling EP up a wall that would leave anyone convinced that this tactic should remain?
SwampRaider wrote: »
The example you list is far apart from the one listed by the OP. You use it as a spring board to say "use your brain" but you don't provide any further explanation. By what reasonable method does an AD prevent another AD from pulling EP up a wall that would leave anyone convinced that this tactic should remain?
- Counter Oil pot strategy: Lay down 20 oils before your Traitorous buddies do it. Remove one oil at a time as you set up siege to defend.
Dleatherus wrote: »@bigzz03it's cool if people want to assume i'm the bad guy with everything I do, but that's not how it is, and honestly don't care what people think about me.
am just curious - and this isn't in a bashing or demeaning kind of way
let's assume that the fix/nerf for the DK abuse is restricting the vertical height on chain pull, and nothing more/worse than that
would you (and i stress it wasn't just you, so not laying ALL the blame at your feet) not feel even the least bit guilty for all those DK's that have awesome fun chain pulling folks up to, or down from walls, during a siege, then whacking on them, and now have had their fun nerfed because folks wanted to abuse mechanics to get what is now a joke title and some buffs in a game?
am curious as to whether there is comprehension that what the group of emp farmers is doing doesn't just effect you guys positively in terms of your titles/buffs/gains (a good thing), or the few folks currently left struggling in the campaign (a bad thing), but can long term effect the entire community because of the resulting nerfs/losses (a bad thing)
i get that you don't care what people think of you - am good with that - do you care about what you do to others and to the game?
D.
Dleatherus wrote: »
should Zenimax choose to nerf/remove former emperor buffs
HEY!!! I'm famous now!! wooooo!!!!
Ok, so I'm really curious about something here. You guys sit here and complain about people "EXPLOITING" and "CHEATING" in PvP. Please someone explain to me where either one of these takes place in this video, OR anything else we did this weekend.
1. IF ZoS did not want alliances working together there would NOT be a way to contact other alliances using a special system "/tell name, blah blah blah". This system is setup just for communication in PvP.
2. IF ZoS did not want people to be able to bypass walls of keeps they would adjust the vertical that chain pull has. There is no reason to shorten it from a straight pull, but if ZoS was able to shorten the vertical on chain pull this wouldn't happen, just like ambush and bolt escape don't allow you vertical jumps.
3. IF ZoS didn't think about players being able to do this they would NOT have made it where you HAD to have a wall down in a keep in order to flip it. THATS RIGHT!! you can NOT take a keep if BOTH walls have no holes in them. That means they thought about people using chain pull to help other alliances get passed a wall, but you can't go past BOTH walls!
If you guys would take a second to think about the mechanics of AvA and the way ZoS has set up their pvp system you would realize they did think about what they were doing. It's PvP, not everything is supposed to be good, there needs to be bad stuff (2 alliances working against another type of thing).
NOW, where ZoS messed up is by thinking that so many people would play this game and start with 10 campaigns, and then add a 2 week campaign. What this allowed was people to spread out over all the campaigns and lower the population enough to allow this type of alliance team play to happen. If they would have only started with 4-5 campaigns they would be populated enough people would not be able to use this tactic as there would be too many opposing forces to allow it to happen.
As they say, "Hate the game, not the player"
P.S. - Thank you for starting my career on the big screen. Makes me smile seeing me as the staring actor!
-Bigzz The Tank
Dleatherus wrote: »@bigzz03
civil; to be respectful, deferential, gracious, compliant, suave, affable, urbane, courtly
more than happy to be civil here in the forums if the emperor farmers are willing to be civil in game - them not being civil there is what started this - see above definition
deal?
D.
sevcik.miroslaveb17_ESO wrote: »HEY!!! I'm famous now!! wooooo!!!!
Ok, so I'm really curious about something here. You guys sit here and complain about people "EXPLOITING" and "CHEATING" in PvP. Please someone explain to me where either one of these takes place in this video, OR anything else we did this weekend.
1. IF ZoS did not want alliances working together there would NOT be a way to contact other alliances using a special system "/tell name, blah blah blah". This system is setup just for communication in PvP.
2. IF ZoS did not want people to be able to bypass walls of keeps they would adjust the vertical that chain pull has. There is no reason to shorten it from a straight pull, but if ZoS was able to shorten the vertical on chain pull this wouldn't happen, just like ambush and bolt escape don't allow you vertical jumps.
3. IF ZoS didn't think about players being able to do this they would NOT have made it where you HAD to have a wall down in a keep in order to flip it. THATS RIGHT!! you can NOT take a keep if BOTH walls have no holes in them. That means they thought about people using chain pull to help other alliances get passed a wall, but you can't go past BOTH walls!
If you guys would take a second to think about the mechanics of AvA and the way ZoS has set up their pvp system you would realize they did think about what they were doing. It's PvP, not everything is supposed to be good, there needs to be bad stuff (2 alliances working against another type of thing).
NOW, where ZoS messed up is by thinking that so many people would play this game and start with 10 campaigns, and then add a 2 week campaign. What this allowed was people to spread out over all the campaigns and lower the population enough to allow this type of alliance team play to happen. If they would have only started with 4-5 campaigns they would be populated enough people would not be able to use this tactic as there would be too many opposing forces to allow it to happen.
As they say, "Hate the game, not the player"
P.S. - Thank you for starting my career on the big screen. Makes me smile seeing me as the staring actor!
-Bigzz The Tank
You do realise that tell works only because you can have all alliances in one guild right? It was something they fir sure not count with when designing PvP.
They for sure did not expect enemy to pull you up and let you and your army to capture the keep. This is not cooperation.
Coooeration is when two alliances side AGAINST the third one. Not that you betray your own soldiers...
I would be fine with this if there was friendly fire on. BTW it would end up so much of idiotic "tactics".
But I do agree with one thing. ZOS should have made walls higher so chain does not reach you.
HEY!!! I'm famous now!! wooooo!!!!
Ok, so I'm really curious about something here. You guys sit here and complain about people "EXPLOITING" and "CHEATING" in PvP. Please someone explain to me where either one of these takes place in this video, OR anything else we did this weekend
3. IF ZoS didn't think about players being able to do this they would NOT have made it where you HAD to have a wall down in a keep in order to flip it. THATS RIGHT!! you can NOT take a keep if BOTH walls have no holes in them. That means they thought about people using chain pull to help other alliances get passed a wall, but you can't go past BOTH walls!
ZOS_JessicaFolsom wrote: »Okay, so the only way to do this if the gate is closed is to have an enemy character pull you in. We're going to fix this as soon as possible, but just because it's currently allowing exploiting doesn't mean it's okay to do. If you see players from your alliance actively pulling people over the gate to bring them into your spawner area where they otherwise would not be able to go, please report them for exploiting.
In another post is answer from staff:
http://forums.elderscrollsonline.com/discussion/113725/urgent-hotfix-required#latest
Here post from Jessica:ZOS_JessicaFolsom wrote: »Okay, so the only way to do this if the gate is closed is to have an enemy character pull you in. We're going to fix this as soon as possible, but just because it's currently allowing exploiting doesn't mean it's okay to do. If you see players from your alliance actively pulling people over the gate to bring them into your spawner area where they otherwise would not be able to go, please report them for exploiting.
Bad news for everyone who thought that they didn't cheat.
Dleatherus wrote: »@bigzz03
give it a break mate
your progression through this thread has gone from:HEY!!! I'm famous now!! wooooo!!!!
Ok, so I'm really curious about something here. You guys sit here and complain about people "EXPLOITING" and "CHEATING" in PvP. Please someone explain to me where either one of these takes place in this video, OR anything else we did this weekend
3. IF ZoS didn't think about players being able to do this they would NOT have made it where you HAD to have a wall down in a keep in order to flip it. THATS RIGHT!! you can NOT take a keep if BOTH walls have no holes in them. That means they thought about people using chain pull to help other alliances get passed a wall, but you can't go past BOTH walls!
to: i was just calling out a flawed game mechanic - i'm helping the game - please be civil
strange you didn't make that flawed game mechanic point in your OP - looks suspiciously like you're doing this thing called 'backpedalling' only you're doing it so fast you're tripping over you're own feet
regarding how you have been addressed in this thread:
I am SPECIFICALLY EXCLUDING you out of the following comments since you took no part in any of them, and i acknowledge that
collectively the emperor farmers in game have continuously and an on ongoing basis throughout the day, every day, in zone chat or /tells done the following:
accused me of being a *** and having child *** on my computer
launched tirades so full of hate and obscenity that posting a screenshot of that conversation, with the person's name and all obscenities blanked out, was deemed still be so bad that the mods removed it from the forums (a shame they don't police the actual game as much as they do these forums, but that's another topic for another thread)
been accused of engaging in sexual actions with all kinds of creatures both 2 and four-legged in an amusing variety of locations and positions, with all the accompanying obscenities and profanities
threatened that if we defended a keep to have all of them and all the members of the guilds involved to falsely report us for harassment and get us banned if we didn't stop legitimately defending a keep
the childish bully gang mob mentality is inexcusable
i'll stop here - the list could go on
in short the emperor farmers, with their harassment in zone, /tells, exploits in game have broken so many ToS, and gotten away with it because GM moderation of actions and words in game is virtually non-existent
in spite of all this, and emp farmers having driven away most of the legit players, ruined a campaign - you come here and beat your chest that it was legit, realize it wasn't - and then make an accusation like you're the one being trash talked and mistreated?
keep up the abuse, keep up the exploits, keep up the harassment, keep up the threats and keep up the delusion that you're all doing all of this for the good of the game
because we're not changing course like you are, and we're not moving - it's your call!
https://www.youtube.com/watch?v=l5BVlg6MuJE
D